Land Vehicle overhaul

This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
This commit is contained in:
A Man
2020-01-23 00:10:41 +01:00
parent e1e80e520f
commit 86f59b7de4
38 changed files with 1488 additions and 2472 deletions

View File

@@ -1,12 +1,15 @@
class datsun1_civil_1_open;
class datsun1_civil_1_open_DZE: datsun1_civil_1_open {
displayname = $STR_VEH_NAME_PICKUP_BLUE;
vehicleClass = "DayZ Epoch Vehicles";
terrainCoef = 2.5;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class HitPoints;
fuelCapacity = 100;
supplyRadius = 1.5;
class Upgrades {
ItemORP[] = {"datsun1_civil_1_open_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
@@ -16,12 +19,15 @@ class datsun1_civil_1_open_DZE: datsun1_civil_1_open {
class datsun1_civil_2_covered;
class datsun1_civil_2_covered_DZE: datsun1_civil_2_covered {
displayname = $STR_VEH_NAME_PICKUP_COVERED_TAN;
vehicleClass = "DayZ Epoch Vehicles";
terrainCoef = 2.5;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class HitPoints;
fuelCapacity = 100;
supplyRadius = 1.5;
class Upgrades {
ItemORP[] = {"datsun1_civil_2_covered_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
@@ -31,12 +37,15 @@ class datsun1_civil_2_covered_DZE: datsun1_civil_2_covered {
class datsun1_civil_3_open;
class datsun1_civil_3_open_DZE: datsun1_civil_3_open {
displayname = $STR_VEH_NAME_PICKUP_GREY;
vehicleClass = "DayZ Epoch Vehicles";
terrainCoef = 2.5;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class HitPoints;
fuelCapacity = 100;
supplyRadius = 1.5;
class Upgrades {
ItemORP[] = {"datsun1_civil_3_open_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};