Land Vehicle overhaul

This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
This commit is contained in:
A Man
2020-01-23 00:10:41 +01:00
parent e1e80e520f
commit 86f59b7de4
38 changed files with 1488 additions and 2472 deletions

View File

@@ -1,97 +1,125 @@
class SkodaBase: Car {
scope = private;
faction = "CIV";
class Skoda;
class Skoda_DZE: Skoda {
scope = public;
displayName = $STR_VEH_NAME_SKODA_WHITE;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
maxSpeed = 110;
side = 3;
maxSpeed = 110;
armor = 20;
damageResistance = 0.01821;
fuelCapacity = 50;
};
class Skoda: SkodaBase {
scope = public;
accuracy = 1000;
faction = "CIV";
model = "\ca\wheeled\skodovka";
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
mapSize = 6;
displayName = $STR_VEH_NAME_SKODA_WHITE;
hiddenSelections[] = {"Camo1","Camo2"};
hiddenSelectionsTextures[] = {"\ca\wheeled\data\skodovka_bila_co.paa","\ca\wheeled\data\skodovka_int_co.paa"};
class Damage {
tex[] = {};
mat[] = {"ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
};
rarityUrban = 0.25;
fuelCapacity = 100;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"Skoda_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SkodaBlue: SkodaBase {
class SkodaBlue;
class SkodaBlue_DZE: SkodaBlue {
scope = public;
accuracy = 1000;
faction = "CIV";
model = "\ca\wheeled\skodovka_blue";
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
mapSize = 6;
displayName = $STR_VEH_NAME_SKODA_BLUE;
class Damage {
tex[] = {};
mat[] = {"ca\wheeled\data\skodovka_modra.rvmat","ca\wheeled\data\skodovka_modra.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
};
rarityUrban = 0.25;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
maxSpeed = 110;
armor = 20;
damageResistance = 0.01821;
fuelCapacity = 100;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"SkodaBlue_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SkodaRed: SkodaBase {
class SkodaRed;
class SkodaRed_DZE: SkodaRed {
scope = public;
faction = "CIV";
accuracy = 1000;
model = "\ca\wheeled\skodovka_red";
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
mapSize = 6;
displayName = $STR_VEH_NAME_SKODA_RED;
class Damage {
tex[] = {};
mat[] = {"ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
};
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
maxSpeed = 110;
armor = 20;
damageResistance = 0.01821;
fuelCapacity = 100;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"SkodaRed_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SkodaGreen: SkodaBase {
scope = public;
faction = "CIV";
accuracy = 1000;
model = "\ca\wheeled\skodovka_green";
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
mapSize = 6;
displayName = $STR_VEH_NAME_SKODA_GREEN;
class Damage {
tex[] = {};
mat[] = {"ca\wheeled\data\skodovka_zelena.rvmat","ca\wheeled\data\skodovka_zelena.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
};
class Upgrades {
ItemORP[] = {"SkodaGreen_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
class SkodaGreen;
class SkodaGreen_DZE: SkodaGreen {
scope = public;
displayName = $STR_VEH_NAME_SKODA_GREEN;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
maxSpeed = 110;
armor = 20;
damageResistance = 0.01821;
fuelCapacity = 100;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
};
// Performance 1
class Skoda_DZE1: Skoda {
original = "Skoda";
class Skoda_DZE1: Skoda_DZE {
original = "Skoda_DZE";
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
@@ -99,8 +127,8 @@ class Skoda_DZE1: Skoda {
ItemAVE[] = {"Skoda_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SkodaBlue_DZE1: SkodaBlue {
original = "SkodaBlue";
class SkodaBlue_DZE1: SkodaBlue_DZE {
original = "SkodaBlue_DZE";
maxspeed = 150; // car 100
terrainCoef = 2.5;
@@ -108,8 +136,8 @@ class SkodaBlue_DZE1: SkodaBlue {
ItemAVE[] = {"SkodaBlue_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SkodaRed_DZE1: SkodaRed {
original = "SkodaRed";
class SkodaRed_DZE1: SkodaRed_DZE {
original = "SkodaRed_DZE";
maxspeed = 150; // car 100
terrainCoef = 2.5;
@@ -117,8 +145,8 @@ class SkodaRed_DZE1: SkodaRed {
ItemAVE[] = {"SkodaRed_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SkodaGreen_DZE1: SkodaGreen {
original = "SkodaGreen";
class SkodaGreen_DZE1: SkodaGreen_DZE {
original = "SkodaGreen_DZE";
maxspeed = 150; // car 100
terrainCoef = 2.5;
@@ -372,7 +400,17 @@ class SkodaRed_DZE4: SkodaRed_DZE3 {
class SkodaGreen_DZE4: SkodaGreen_DZE3 {
fuelCapacity = 210; // car 100
};
class GLT_M300_ST : SkodaBase {
class GLT_M300_ST;
class GLT_M300_ST_DZE : GLT_M300_ST {
displayname = $STR_VEH_NAME_SEDAN_TAXI;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
maxSpeed = 110;
armor = 20;
damageResistance = 0.01821;
fuelCapacity = 100;
supplyRadius = 1.3;
};