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https://github.com/EpochModTeam/DayZ-Epoch.git
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Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch. - Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged - Add BMP-2, BTR-60 versions - Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles" - Set supplyRadius for all vehicles - Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this - All armed vehicles have a DZE class now - Fix positioning and animation errors for certain vehicles
This commit is contained in:
@@ -1,97 +1,125 @@
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class SkodaBase: Car {
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scope = private;
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faction = "CIV";
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class Skoda;
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class Skoda_DZE: Skoda {
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scope = public;
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displayName = $STR_VEH_NAME_SKODA_WHITE;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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maxSpeed = 110;
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side = 3;
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maxSpeed = 110;
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armor = 20;
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damageResistance = 0.01821;
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fuelCapacity = 50;
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};
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class Skoda: SkodaBase {
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scope = public;
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accuracy = 1000;
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faction = "CIV";
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model = "\ca\wheeled\skodovka";
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picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
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Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
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mapSize = 6;
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displayName = $STR_VEH_NAME_SKODA_WHITE;
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hiddenSelections[] = {"Camo1","Camo2"};
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hiddenSelectionsTextures[] = {"\ca\wheeled\data\skodovka_bila_co.paa","\ca\wheeled\data\skodovka_int_co.paa"};
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class Damage {
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tex[] = {};
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mat[] = {"ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
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};
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rarityUrban = 0.25;
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fuelCapacity = 100;
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class HitPoints;
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class HitLFWheel;
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class HitLBWheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitFuel;
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class HitEngine;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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supplyRadius = 1.3;
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class Upgrades {
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ItemORP[] = {"Skoda_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class SkodaBlue: SkodaBase {
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class SkodaBlue;
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class SkodaBlue_DZE: SkodaBlue {
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scope = public;
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accuracy = 1000;
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faction = "CIV";
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model = "\ca\wheeled\skodovka_blue";
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picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
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Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
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mapSize = 6;
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displayName = $STR_VEH_NAME_SKODA_BLUE;
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class Damage {
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tex[] = {};
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mat[] = {"ca\wheeled\data\skodovka_modra.rvmat","ca\wheeled\data\skodovka_modra.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
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};
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rarityUrban = 0.25;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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maxSpeed = 110;
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armor = 20;
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damageResistance = 0.01821;
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fuelCapacity = 100;
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class HitPoints;
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class HitLFWheel;
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class HitLBWheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitFuel;
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class HitEngine;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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supplyRadius = 1.3;
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class Upgrades {
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ItemORP[] = {"SkodaBlue_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class SkodaRed: SkodaBase {
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class SkodaRed;
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class SkodaRed_DZE: SkodaRed {
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scope = public;
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faction = "CIV";
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accuracy = 1000;
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model = "\ca\wheeled\skodovka_red";
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picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
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Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
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mapSize = 6;
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displayName = $STR_VEH_NAME_SKODA_RED;
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class Damage {
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tex[] = {};
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mat[] = {"ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
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};
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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maxSpeed = 110;
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armor = 20;
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damageResistance = 0.01821;
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fuelCapacity = 100;
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class HitPoints;
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class HitLFWheel;
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class HitLBWheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitFuel;
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class HitEngine;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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supplyRadius = 1.3;
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class Upgrades {
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ItemORP[] = {"SkodaRed_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class SkodaGreen: SkodaBase {
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scope = public;
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faction = "CIV";
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accuracy = 1000;
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model = "\ca\wheeled\skodovka_green";
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picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
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Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
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mapSize = 6;
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displayName = $STR_VEH_NAME_SKODA_GREEN;
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class Damage {
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tex[] = {};
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mat[] = {"ca\wheeled\data\skodovka_zelena.rvmat","ca\wheeled\data\skodovka_zelena.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
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};
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class Upgrades {
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ItemORP[] = {"SkodaGreen_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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class SkodaGreen;
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class SkodaGreen_DZE: SkodaGreen {
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scope = public;
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displayName = $STR_VEH_NAME_SKODA_GREEN;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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maxSpeed = 110;
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armor = 20;
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damageResistance = 0.01821;
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fuelCapacity = 100;
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class HitPoints;
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class HitLFWheel;
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class HitLBWheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitFuel;
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class HitEngine;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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supplyRadius = 1.3;
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};
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// Performance 1
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class Skoda_DZE1: Skoda {
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original = "Skoda";
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class Skoda_DZE1: Skoda_DZE {
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original = "Skoda_DZE";
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maxspeed = 150; // max engine limit 125-130
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terrainCoef = 2.5;
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@@ -99,8 +127,8 @@ class Skoda_DZE1: Skoda {
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ItemAVE[] = {"Skoda_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class SkodaBlue_DZE1: SkodaBlue {
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original = "SkodaBlue";
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class SkodaBlue_DZE1: SkodaBlue_DZE {
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original = "SkodaBlue_DZE";
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maxspeed = 150; // car 100
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terrainCoef = 2.5;
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@@ -108,8 +136,8 @@ class SkodaBlue_DZE1: SkodaBlue {
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ItemAVE[] = {"SkodaBlue_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class SkodaRed_DZE1: SkodaRed {
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original = "SkodaRed";
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class SkodaRed_DZE1: SkodaRed_DZE {
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original = "SkodaRed_DZE";
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maxspeed = 150; // car 100
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terrainCoef = 2.5;
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@@ -117,8 +145,8 @@ class SkodaRed_DZE1: SkodaRed {
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ItemAVE[] = {"SkodaRed_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class SkodaGreen_DZE1: SkodaGreen {
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original = "SkodaGreen";
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class SkodaGreen_DZE1: SkodaGreen_DZE {
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original = "SkodaGreen_DZE";
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maxspeed = 150; // car 100
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terrainCoef = 2.5;
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@@ -372,7 +400,17 @@ class SkodaRed_DZE4: SkodaRed_DZE3 {
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class SkodaGreen_DZE4: SkodaGreen_DZE3 {
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fuelCapacity = 210; // car 100
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};
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class GLT_M300_ST : SkodaBase {
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class GLT_M300_ST;
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class GLT_M300_ST_DZE : GLT_M300_ST {
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displayname = $STR_VEH_NAME_SEDAN_TAXI;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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maxSpeed = 110;
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armor = 20;
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damageResistance = 0.01821;
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fuelCapacity = 100;
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supplyRadius = 1.3;
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};
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