Land Vehicle overhaul

This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
This commit is contained in:
A Man
2020-01-23 00:10:41 +01:00
parent e1e80e520f
commit 86f59b7de4
38 changed files with 1488 additions and 2472 deletions

View File

@@ -1,9 +1,7 @@
class SUV_DZ: SUV_Base_EP1 {
crew = "";
faction = "BIS_TK_CIV";
rarityurban = 0.8;
scope = public;
side = 3;
vehicleClass = "DayZ Epoch Vehicles";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
@@ -80,16 +78,88 @@ class SUV_DZ: SUV_Base_EP1 {
};
};
};
class SUV_TK_CIV_EP1: SUV_Base_EP1 {
class SUV_TK_CIV_EP1_DZE: SUV_Base_EP1 {
displayName = $STR_VEH_NAME_SUV_BLACK;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
rarityUrban = 0.8;
faction = "BIS_TK_CIV";
side = 3;
class HitPoints : HitPoints {
class HitLFWheel:HitLFWheel {
armor = 0.15;
material = -1;
name = "wheel_1_1_steering";
passthrough = 0.3;
visual = "";
};
class HitLBWheel:HitLBWheel {
armor = 0.15;
material = -1;
name = "wheel_1_2_steering";
passthrough = 0.3;
visual = "";
};
class HitRFWheel:HitRFWheel {
armor = 0.15;
material = -1;
name = "wheel_2_1_steering";
passthrough = 0.3;
visual = "";
};
class HitRBWheel:HitRBWheel {
armor = 0.15;
material = -1;
name = "wheel_2_2_steering";
passthrough = 0.3;
visual = "";
};
class HitFuel:HitFuel {
armor = 0.14;
material = -1;
name = "palivo";
passthrough = 1;
visual = "";
};
class HitEngine:HitEngine {
armor = 0.5;
material = -1;
name = "motor";
passthrough = 1;
visual = "";
};
class HitGlass1:HitGlass1 {
armor = 0.1;
material = -1;
name = "glass1";
passthrough = 0;
visual = "glass1";
};
class HitGlass2:HitGlass2 {
armor = 0.1;
material = -1;
name = "glass2";
passthrough = 0;
visual = "glass2";
};
class HitGlass3:HitGlass3 {
armor = 0.1;
material = -1;
name = "glass3";
passthrough = 0;
visual = "glass3";
};
class HitGlass4:HitGlass4 {
armor = 0.1;
material = -1;
name = "glass4";
passthrough = 0;
visual = "glass4";
};
};
class Upgrades {
ItemORP[] = {"SUV_TK_CIV_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
@@ -97,8 +167,9 @@ class SUV_TK_CIV_EP1: SUV_Base_EP1 {
};
// Camo
class SUV_Camo: SUV_TK_CIV_EP1 {
class SUV_Camo: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_CAMO;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\camo10.paa"};
class Upgrades {
@@ -107,72 +178,81 @@ class SUV_Camo: SUV_TK_CIV_EP1 {
};
// SUV RECOLORS
class SUV_Blue: SUV_TK_CIV_EP1 {
class SUV_Blue: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_BLUE;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_blue_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Blue_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Green: SUV_TK_CIV_EP1 {
class SUV_Green: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_GREEN;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_green_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Green_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Yellow: SUV_TK_CIV_EP1 {
class SUV_Yellow: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_YELLOW;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_yellow_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Yellow_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Red: SUV_TK_CIV_EP1 {
class SUV_Red: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_RED;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_red_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Red_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_White: SUV_TK_CIV_EP1 {
class SUV_White: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_WHITE;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_white_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_White_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Pink: SUV_TK_CIV_EP1 {
class SUV_Pink: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_PINK;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_pink_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Pink_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Charcoal: SUV_TK_CIV_EP1 {
class SUV_Charcoal: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_GREY;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_charcoal_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Charcoal_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Orange: SUV_TK_CIV_EP1 {
class SUV_Orange: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_ORANGE;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_orange_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Orange_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Silver: SUV_TK_CIV_EP1 {
class SUV_Silver: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_SILVER;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_silver_co.paa"};
class Upgrades {
@@ -181,8 +261,8 @@ class SUV_Silver: SUV_TK_CIV_EP1 {
};
// Performance 1
class SUV_TK_CIV_EP1_DZE1: SUV_TK_CIV_EP1 {
original = "SUV_TK_CIV_EP1";
class SUV_TK_CIV_EP1_DZE1: SUV_TK_CIV_EP1_DZE {
original = "SUV_TK_CIV_EP1_DZE";
maxSpeed = 250; // max engine limit 125-130
brakeDistance = 14; // 19
terrainCoef = 1.5;