mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch. - Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged - Add BMP-2, BTR-60 versions - Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles" - Set supplyRadius for all vehicles - Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this - All armed vehicles have a DZE class now - Fix positioning and animation errors for certain vehicles
This commit is contained in:
@@ -1,274 +1,144 @@
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class Lada_base: Car {
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wheelCircumference = 1.866;
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scope = protected;
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model = "\CA\wheeled2\Lada\Lada.p3d";
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picture = "\Ca\wheeled2\data\UI\Picture_lada_ca.paa";
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displayname = "UAZ";
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class Library {
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libTextDesc = "The Lada Riva 1500 is a medium-size Russian-made family car.";
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};
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side = 3;
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faction = "CIV";
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vehicleClass = "Car";
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class Lada1;
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class Lada1_DZE: Lada1 {
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scope = public;
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displayname = $STR_VEH_NAME_LADA_WHITE;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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maxSpeed = 120;
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terrainCoef = 6;
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turnCoef = 2;
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steerAheadPlan = 0.15;
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transportSoldier = 3;
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weapons[] = {"CarHorn"};
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magazines[] = {};
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class Turrets {
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};
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class TransportWeapons {};
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armor = 20;
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damageResistance = 0.01511;
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cost = 3000;
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fuelCapacity = 50;
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memoryPointsGetInCargo[] = {"pos cargo 1","pos cargo 2","pos cargo 3","pos cargo 4"};
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memoryPointsGetInCargoDir[] = {"pos cargo dir 1","pos cargo dir 2","pos cargo dir 3","pos cargo dir 4"};
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DriverAction = "Golf_Driver";
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cargoAction[] = {"Golf_Cargo01","Golf_Cargo02","Golf_Cargo02"};
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cargoIsCoDriver[] = {0};
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soundGear[] = {"",0.000562341,1};
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SoundGetIn[] = {"\ca\sounds\vehicles\wheeled\offroad\ext\ext-offroad-getout-1",0.251189,1};
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SoundGetOut[] = {"\ca\sounds\vehicles\wheeled\offroad\ext\ext-offroad-getout-1",0.251189,1,30};
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soundEngineOnInt[] = {"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-start-1",0.316228,1};
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soundEngineOnExt[] = {"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-start-1",0.316228,1,250};
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soundEngineOffInt[] = {"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-stop-1",0.316228,1};
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soundEngineOffExt[] = {"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-stop-1",0.316228,1,250};
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buildCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01",0.707946,1,200};
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buildCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02",0.707946,1,200};
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buildCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03",0.707946,1,200};
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buildCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04",0.707946,1,200};
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soundBuildingCrash[] = {"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25};
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WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",0.707946,1,200};
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WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",0.707946,1,200};
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WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",0.707946,1,200};
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WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",0.707946,1,200};
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WoodCrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",0.707946,1,200};
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WoodCrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",0.707946,1,200};
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soundWoodCrash[] = {"woodCrash0",0.166,"woodCrash1",0.166,"woodCrash2",0.166,"woodCrash3",0.166,"woodCrash4",0.166,"woodCrash5",0.166};
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ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01",0.707946,1,200};
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ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02",0.707946,1,200};
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ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03",0.707946,1,200};
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ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04",0.707946,1,200};
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soundArmorCrash[] = {"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25};
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class SoundEvents {
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class AccelerationIn {
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sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-acce-1",0.316228,1};
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limit = "0.7";
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expression = "(engineOn*(1-camPos))*gmeterZ*(speed factor[2.5, 4])";
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};
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class AccelerationOut {
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sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-acce-1",0.316228,1,280};
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limit = "0.7";
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expression = "(engineOn*camPos)*gmeterZ*(speed factor[2.5, 4])";
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};
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};
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class Sounds {
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class Engine {
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sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-low-1",0.562341,1.2,300};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "camPos*engineOn*((rpm factor[0.21, 0.5]) min (rpm factor[0.7, 0.3]))";
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};
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class EngineHighOut {
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sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-high-2",0.562341,1,400};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "camPos*engineOn*(rpm factor[0.5, 0.99])";
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};
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class IdleOut {
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sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-idle-5",0.177828,1,200};
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frequency = "1";
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volume = "camPos*engineOn*(rpm factor[0.4, 0])";
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};
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class TiresRockOut {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",0.177828,1,30};
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frequency = "1";
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volume = "camPos*rock*(speed factor[2, 20])";
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};
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class TiresSandOut {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",0.177828,1,30};
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frequency = "1";
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volume = "camPos*sand*(speed factor[2, 20])";
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};
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class TiresGrassOut {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3",0.177828,1,30};
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frequency = "1";
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volume = "camPos*grass*(speed factor[2, 20])";
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};
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class TiresMudOut {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",0.177828,1,30};
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frequency = "1";
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volume = "camPos*mud*(speed factor[2, 20])";
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};
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class TiresGravelOut {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",0.177828,1,30};
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frequency = "1";
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volume = "camPos*gravel*(speed factor[2, 20])";
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};
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class TiresAsphaltOut {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",0.316228,1,30};
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frequency = "1";
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volume = "camPos*asphalt*(speed factor[2, 20])";
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};
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class NoiseOut {
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sound[] = {"ca\sounds\Vehicles\Wheeled\UAZ\ext\ext-noise",0.316228,1,30};
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frequency = "1";
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volume = "camPos*(damper0 max 0.02)*(speed factor[0, 8])";
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};
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class EngineLowIn {
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sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-low-1",0.562341,1.2};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "(1-camPos)*engineOn*((rpm factor[0.2, 0.4]) min (rpm factor[0.7, 0.3]))";
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};
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class EngineHighIn {
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sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-high-2",0.562341,1};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "(1-camPos)*engineOn*(rpm factor[0.56, 0.9])";
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};
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class IdleIn {
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sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-idle-5",0.251189,1};
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frequency = "1";
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volume = "(1-camPos)*engineOn*(rpm factor[0.4, 0])";
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};
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class TiresRockIn {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",0.177828,1};
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frequency = "1";
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volume = "(1-camPos)*rock*(speed factor[2, 20])";
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};
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class TiresSandIn {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",0.177828,1};
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frequency = "1";
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volume = "(1-camPos)*sand*(speed factor[2, 20])";
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};
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class TiresGrassIn {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3",0.177828,1};
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frequency = "1";
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volume = "(1-camPos)*grass*(speed factor[2, 20])";
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};
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class TiresMudIn {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",0.177828,1};
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frequency = "1";
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volume = "(1-camPos)*mud*(speed factor[2, 20])";
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};
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class TiresGravelIn {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",0.177828,1};
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frequency = "1";
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volume = "(1-camPos)*gravel*(speed factor[2, 20])";
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};
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class TiresAsphaltIn {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",0.177828,1};
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frequency = "1";
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volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
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};
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class NoiseIn {
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sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-noise-1",0.177828,1};
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frequency = "1";
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volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)";
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};
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class Movement {
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sound = "soundEnviron";
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frequency = "1";
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volume = "0";
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};
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};
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class Damage {
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tex[] = {};
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mat[] = {"ca\wheeled2\Lada\Data\Lada_chrome.rvmat","ca\wheeled2\Lada\Data\Lada_chrome_damage.rvmat","ca\wheeled2\Lada\Data\Lada_chrome_destruct.rvmat","ca\wheeled2\Lada\Data\Lada_glass.rvmat","ca\wheeled2\Lada\Data\Lada_glass_damage.rvmat","ca\wheeled2\Lada\Data\Lada_glass_damage.rvmat","ca\wheeled2\Lada\Data\Lada_glass_in.rvmat","ca\wheeled2\Lada\Data\Lada_glass_in_damage.rvmat","ca\wheeled2\Lada\Data\Lada_glass_in_damage.rvmat","ca\wheeled2\Lada\Data\Lada_mat.rvmat","ca\wheeled2\Lada\Data\Lada_mat_damage.rvmat","ca\wheeled2\Lada\Data\Lada_mat_destruct.rvmat"};
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};
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rarityUrban = 0.5;
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};
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class Lada1: Lada_base {
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scope = public;
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displayname = $STR_VEH_NAME_LADA_WHITE;
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accuracy = 1000;
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hiddenSelections[] = {};
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rarityUrban = 0.6;
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class HitPoints;
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class HitLFWheel;
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class HitLBWheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitFuel;
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class HitEngine;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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supplyRadius = 1.5;
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class Upgrades {
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ItemORP[] = {"Lada1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class Lada2: Lada_base {
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class Lada2;
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class Lada2_DZE: Lada2 {
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scope = public;
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hiddenSelections[] = {"Camo1"};
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displayname = $STR_VEH_NAME_LADA_RED;
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accuracy = 1000;
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hiddenSelectionsTextures[] = {"\ca\wheeled2\Lada\Data\Lada_red_CO.paa"};
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rarityUrban = 0.4;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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armor = 20;
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damageResistance = 0.01511;
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fuelCapacity = 50;
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class HitPoints;
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class HitLFWheel;
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class HitLBWheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitFuel;
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class HitEngine;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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supplyRadius = 1.5;
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class Upgrades {
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ItemORP[] = {"Lada2_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class LadaLM: Lada_base {
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class LadaLM;
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class LadaLM_DZE: LadaLM {
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scope = public;
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model = "\CA\wheeled2\Lada\Lada_LM.p3d";
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displayname = $STR_VEH_NAME_LADA_POLICE;
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class Reflectors: Reflectors {
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class Left: Left {
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};
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class Right: Right {
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};
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class Majak1 {
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color[] = {0.1,0.2,0.8,1};
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ambient[] = {0.01,0.01,0.1,1};
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position = "majak ligth 1 start";
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direction = "majak ligth 1 end";
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hitpoint = "";
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selection = "";
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size = 0.5;
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brightness = 0.5;
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};
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class Majak2: Majak1 {
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position = "majak ligth 2 start";
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direction = "majak ligth 2 end";
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hitpoint = "";
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selection = "";
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};
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};
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rarityUrban = 0.666;
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class Library {
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libTextDesc = "The Lada Riva 1500 is a medium-size Russian-made family car that also (as in this case) saw service with Soviet militia forces.";
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};
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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armor = 20;
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damageResistance = 0.01511;
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fuelCapacity = 50;
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class HitPoints;
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class HitLFWheel;
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class HitLBWheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitFuel;
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class HitEngine;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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supplyRadius = 1.5;
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class Upgrades {
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ItemORP[] = {"LadaLM_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class Lada1_TK_CIV_EP1: Lada_base {
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expansion = 1;
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class Lada1_TK_CIV_EP1;
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class Lada1_TK_CIV_EP1_DZE: Lada1_TK_CIV_EP1 {
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scope = public;
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displayname = $STR_VEH_NAME_LADA_GREEN;
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side = 3;
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faction = "BIS_TK_CIV";
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hiddenSelections[] = {"Camo1","Camo2"};
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hiddenSelectionsTextures[] = {"\CA\wheeled_E\Lada\Data\Lada_ECIV1_CO.paa","\Ca\wheeled_E\Lada\Data\Lada_glass_ECIV1_CA.paa"};
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accuracy = 1000;
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rarityUrban = 0.4;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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armor = 20;
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damageResistance = 0.01511;
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fuelCapacity = 50;
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class HitPoints;
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class HitLFWheel;
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class HitLBWheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitFuel;
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class HitEngine;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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supplyRadius = 1.5;
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class Upgrades {
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ItemORP[] = {"Lada1_TK_CIV_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class Lada2_TK_CIV_EP1: Lada_base {
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expansion = 1;
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class Lada2_TK_CIV_EP1;
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class Lada2_TK_CIV_EP1_DZE: Lada2_TK_CIV_EP1 {
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scope = public;
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side = 3;
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faction = "BIS_TK_CIV";
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hiddenSelections[] = {"Camo1","Camo2"};
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hiddenSelectionsTextures[] = {"\CA\wheeled_E\Lada\Data\Lada_ECIV2_CO.paa","\Ca\wheeled_E\Lada\Data\Lada_glass_ECIV2_CA.paa"};
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displayname = $STR_VEH_NAME_LADA_HIPPY;
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accuracy = 1000;
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rarityUrban = 0.4;
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
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crew = "";
|
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
|
||||
armor = 20;
|
||||
damageResistance = 0.01511;
|
||||
fuelCapacity = 50;
|
||||
class HitPoints;
|
||||
class HitLFWheel;
|
||||
class HitLBWheel;
|
||||
class HitRFWheel;
|
||||
class HitRBWheel;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
class HitGlass1;
|
||||
class HitGlass2;
|
||||
class HitGlass3;
|
||||
class HitGlass4;
|
||||
supplyRadius = 1.5;
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"Lada2_TK_CIV_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
@@ -276,8 +146,8 @@ class Lada2_TK_CIV_EP1: Lada_base {
|
||||
};
|
||||
|
||||
// Performance 1
|
||||
class Lada1_DZE1: Lada1 {
|
||||
original = "Lada1";
|
||||
class Lada1_DZE1: Lada1_DZE {
|
||||
original = "Lada1_DZE";
|
||||
maxspeed = 150; // max engine limit 125-130
|
||||
terrainCoef = 2.5;
|
||||
|
||||
@@ -285,8 +155,8 @@ class Lada1_DZE1: Lada1 {
|
||||
ItemAVE[] = {"Lada1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class Lada2_DZE1: Lada2 {
|
||||
original = "Lada2";
|
||||
class Lada2_DZE1: Lada2_DZE {
|
||||
original = "Lada2_DZE";
|
||||
maxspeed = 150; // car 100
|
||||
terrainCoef = 2.5;
|
||||
|
||||
@@ -294,8 +164,8 @@ class Lada2_DZE1: Lada2 {
|
||||
ItemAVE[] = {"Lada2_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class LadaLM_DZE1: LadaLM {
|
||||
original = "LadaLM";
|
||||
class LadaLM_DZE1: LadaLM_DZE {
|
||||
original = "LadaLM_DZE";
|
||||
maxspeed = 150; // car 100
|
||||
terrainCoef = 2.5;
|
||||
|
||||
@@ -303,8 +173,8 @@ class LadaLM_DZE1: LadaLM {
|
||||
ItemAVE[] = {"LadaLM_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class Lada1_TK_CIV_EP1_DZE1: Lada1_TK_CIV_EP1 {
|
||||
original = "Lada1_TK_CIV_EP1";
|
||||
class Lada1_TK_CIV_EP1_DZE1: Lada1_TK_CIV_EP1_DZE {
|
||||
original = "Lada1_TK_CIV_EP1_DZE";
|
||||
maxspeed = 150; // car 100
|
||||
terrainCoef = 2.5;
|
||||
|
||||
@@ -312,8 +182,8 @@ class Lada1_TK_CIV_EP1_DZE1: Lada1_TK_CIV_EP1 {
|
||||
ItemAVE[] = {"Lada1_TK_CIV_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class Lada2_TK_CIV_EP1_DZE1: Lada2_TK_CIV_EP1 {
|
||||
original = "Lada2_TK_CIV_EP1";
|
||||
class Lada2_TK_CIV_EP1_DZE1: Lada2_TK_CIV_EP1_DZE {
|
||||
original = "Lada2_TK_CIV_EP1_DZE";
|
||||
maxspeed = 150; // car 100
|
||||
terrainCoef = 2.5;
|
||||
|
||||
@@ -628,6 +498,16 @@ class Lada2_TK_CIV_EP1_DZE4: Lada2_TK_CIV_EP1_DZE3 {
|
||||
fuelCapacity = 150; // car 50
|
||||
};
|
||||
|
||||
class GLT_M300_LT : Lada_base {
|
||||
displayname = $STR_VEH_NAME_LADA_YELLOW;
|
||||
class GLT_M300_LT;
|
||||
class GLT_M300_LT_DZE : GLT_M300_LT {
|
||||
displayname = $STR_VEH_NAME_LADA_YELLOW;
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
armor = 20;
|
||||
damageResistance = 0.01511;
|
||||
fuelCapacity = 50;
|
||||
supplyRadius = 1.5;
|
||||
};
|
||||
Reference in New Issue
Block a user