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Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch. - Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged - Add BMP-2, BTR-60 versions - Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles" - Set supplyRadius for all vehicles - Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this - All armed vehicles have a DZE class now - Fix positioning and animation errors for certain vehicles
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@@ -1,7 +1,6 @@
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class LAV25;
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class LAV25_DZ: LAV25 {
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scope = public;
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side = TGuerrila;
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displayName = $STR_VEH_NAME_LAV25;
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commanderCanSee = 2+16+32;
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@@ -13,17 +12,17 @@ class LAV25_DZ: LAV25 {
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class TransportMagazines {};
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class TransportWeapons {};
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transportMaxMagazines = 100; // Default: 100
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transportMaxWeapons = 10; // Default: 10
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//transportmaxbackpacks = ; // Default:
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transportMaxMagazines = 100;
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transportMaxWeapons = 20;
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transportmaxbackpacks = 6;
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class Turrets; // External class reference
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class MainTurret; // External class reference
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supplyRadius = 1.8;
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};
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class LAV25_HQ;
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class LAV25_HQ_DZ: LAV25_HQ {
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scope = public;
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side = TGuerrila;
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displayName = $STR_VEH_NAME_LAV25_HQ;
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commanderCanSee = 2+16+32;
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@@ -35,12 +34,13 @@ class LAV25_HQ_DZ: LAV25_HQ {
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class TransportMagazines {};
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class TransportWeapons {};
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transportMaxMagazines = 100; // Default: 100
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transportMaxWeapons = 10; // Default: 10
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//transportmaxbackpacks = ; // Default:
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transportMaxMagazines = 100;
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transportMaxWeapons = 20;
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transportmaxbackpacks = 6;
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class Turrets; // External class reference
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class MainTurret; // External class reference
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supplyRadius = 1.8;
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};
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// Ammo Less
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