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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch. - Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged - Add BMP-2, BTR-60 versions - Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles" - Set supplyRadius for all vehicles - Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this - All armed vehicles have a DZE class now - Fix positioning and animation errors for certain vehicles
This commit is contained in:
@@ -3,6 +3,7 @@ class BAF_Jackal2_L2A1_D_DZ : BAF_Jackal2_L2A1_D
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{
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scope = public;
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displayname = $STR_VEH_NAME_JACKAL_L2A1_DESERT;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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@@ -12,6 +13,7 @@ class BAF_Jackal2_L2A1_D_DZ : BAF_Jackal2_L2A1_D
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transportmaxbackpacks = 5;
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class Turrets;
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class MainTurret;
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supplyRadius = 1.5;
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};
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class BAF_Jackal2_L2A1_D_DZE : BAF_Jackal2_L2A1_D_DZ
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@@ -23,6 +25,9 @@ class BAF_Jackal2_L2A1_D_DZE : BAF_Jackal2_L2A1_D_DZ
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gunnerName = "$STR_POSITION_COMMANDER";
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primaryGunner = 0;
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primaryObserver = 1;
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discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800};
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discreteDistanceInitIndex = 2;
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turretInfoType = "RscWeaponZeroing";
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commanding = 2;
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body = "mainTurret_2";
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gun = "mainGun_2";
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@@ -67,7 +72,7 @@ class BAF_Jackal2_L2A1_D_DZE : BAF_Jackal2_L2A1_D_DZ
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weapons[] = {"BAF_L2A1"};
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minElev = -25;
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maxElev = 40;
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soundServo[] = {"\ca\wheeled\Data\Sound\servo3",1e-006,1.0};
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soundServo[] = {"\Ca\sounds\Vehicles\Servos\turret-1",0.0099999998,1,10};
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magazines[] = {};
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gunnerAction = "Jackal_gunner_L2A1_BAF";
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ejectDeadGunner = 0;
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@@ -80,9 +85,6 @@ class BAF_Jackal2_L2A1_D_DZE : BAF_Jackal2_L2A1_D_DZ
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gunnerOpticsModel = "ca\Weapons_baf\ACOG_optic";
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class ViewOptics
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{
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visionMode[] = {"Normal"};
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minElev = -25;
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maxElev = 40;
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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@@ -105,7 +107,7 @@ class BAF_Jackal2_L2A1_D_DZE : BAF_Jackal2_L2A1_D_DZ
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class BAF_Jackal2_L2A1_W_DZ : BAF_Jackal2_L2A1_D_DZ
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{
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model = "ca\wheeled_w_baf\Jackal_L2A1_W_BAF";
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model = "\CorePatch\CorePatch_Vehicles\models\Jackal_L2A1_W_BAF";
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displayname = $STR_VEH_NAME_JACKAL_L2A1_WOODLAND;
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class Turrets;
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class MainTurret;
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@@ -121,6 +123,9 @@ class BAF_Jackal2_L2A1_W_DZE : BAF_Jackal2_L2A1_W_DZ
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gunnerName = "$STR_POSITION_COMMANDER";
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primaryGunner = 0;
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primaryObserver = 1;
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turretInfoType = "RscWeaponZeroing";
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discreteDistance[] = {100,200,300,400,500,600,800,1000,1200,1500};
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discreteDistanceInitIndex = 2;
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commanding = 2;
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body = "mainTurret_2";
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gun = "mainGun_2";
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@@ -165,7 +170,7 @@ class BAF_Jackal2_L2A1_W_DZE : BAF_Jackal2_L2A1_W_DZ
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weapons[] = {"BAF_L2A1"};
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minElev = -25;
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maxElev = 40;
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soundServo[] = {"\ca\wheeled\Data\Sound\servo3",1e-006,1.0};
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soundServo[] = {"\Ca\sounds\Vehicles\Servos\turret-1",0.0099999998,1,10};
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magazines[] = {};
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gunnerAction = "Jackal_gunner_L2A1_BAF";
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ejectDeadGunner = 0;
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@@ -178,9 +183,6 @@ class BAF_Jackal2_L2A1_W_DZE : BAF_Jackal2_L2A1_W_DZ
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gunnerOpticsModel = "ca\Weapons_baf\ACOG_optic";
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class ViewOptics
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{
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visionMode[] = {"Normal"};
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minElev = -25;
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maxElev = 40;
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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@@ -204,7 +206,8 @@ class BAF_Jackal2_L2A1_W_DZE : BAF_Jackal2_L2A1_W_DZ
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class BAF_Jackal2_GMG_D;
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class BAF_Jackal2_GMG_D_DZ : BAF_Jackal2_GMG_D
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{
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displayname = $STR_BAF_CFGVEHICLES_BAF_JACKAL2_L2A1_D0;
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displayname = $STR_VEH_NAME_JACKAL_MK19_DESERT;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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@@ -216,6 +219,7 @@ class BAF_Jackal2_GMG_D_DZ : BAF_Jackal2_GMG_D
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class MainTurret;
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class M420_Turret;
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class GMG_Turret;
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supplyRadius = 1.5;
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};
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class BAF_Jackal2_GMG_D_DZE : BAF_Jackal2_GMG_D_DZ
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@@ -239,7 +243,7 @@ class BAF_Jackal2_GMG_D_DZE : BAF_Jackal2_GMG_D_DZ
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gunnerOutOpticsShowCursor = 0;
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minElev = -25;
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maxElev = 40;
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soundServo[] = {"\ca\wheeled\Data\Sound\servo3",1e-006,1.0};
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soundServo[] = {"\Ca\sounds\Vehicles\Servos\turret-1",0.0099999998,1,10};
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weapons[] = {"BAF_GMG"};
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magazines[] = {};
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gunnerAction = "Jackal_gunner_GMG_BAF";
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@@ -257,10 +261,8 @@ class BAF_Jackal2_GMG_D_DZE : BAF_Jackal2_GMG_D_DZ
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memoryPointGunnerOptics = "gunnerview";
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optics = 1;
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gunnerOpticsModel = "\ca\Weapons_baf\nlaw_optic";
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displayName = "";
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class ViewOptics
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{
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visionMode[] = {"Normal"};
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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@@ -277,7 +279,7 @@ class BAF_Jackal2_GMG_D_DZE : BAF_Jackal2_GMG_D_DZ
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class BAF_Jackal2_GMG_W_DZ : BAF_Jackal2_GMG_D_DZ
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{
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model = "ca\wheeled_w_baf\Jackal_GMG_W_BAF";
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model = "\CorePatch\CorePatch_Vehicles\models\Jackal_GMG_W_BAF";
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displayname = $STR_VEH_NAME_JACKAL_MK19_WOODLAND;
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class Turrets;
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class MainTurret;
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@@ -305,7 +307,7 @@ class BAF_Jackal2_GMG_W_DZE : BAF_Jackal2_GMG_W_DZ
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gunnerOutOpticsShowCursor = 0;
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minElev = -25;
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maxElev = 40;
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soundServo[] = {"\ca\wheeled\Data\Sound\servo3",1e-006,1.0};
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soundServo[] = {"\Ca\sounds\Vehicles\Servos\turret-1",0.0099999998,1,10};
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weapons[] = {"BAF_GMG"};
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magazines[] = {};
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gunnerAction = "Jackal_gunner_GMG_BAF";
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@@ -323,10 +325,8 @@ class BAF_Jackal2_GMG_W_DZE : BAF_Jackal2_GMG_W_DZ
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memoryPointGunnerOptics = "gunnerview";
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optics = 1;
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gunnerOpticsModel = "\ca\Weapons_baf\nlaw_optic";
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displayName = "";
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class ViewOptics
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{
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visionMode[] = {"Normal"};
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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