Land Vehicle overhaul

This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
This commit is contained in:
A Man
2020-01-23 00:10:41 +01:00
parent e1e80e520f
commit 86f59b7de4
38 changed files with 1488 additions and 2472 deletions

View File

@@ -1,6 +1,7 @@
class HMMWV_DZE_Base: Car
{
scope = private;
vehicleClass = "DayZ Epoch Vehicles";
accuracy = 0.3;
side = 1;
faction = "USMC";
@@ -10,7 +11,6 @@ class HMMWV_DZE_Base: Car
Icon = "\Ca\wheeled\data\map_ico\icomap_hmwv50_CA.paa";
mapSize = 5;
displayName = "HMMWV";
vehicleClass = "Car";
crew = "";
typicalCargo[] = {};
damperSize = 0.2;
@@ -24,7 +24,8 @@ class HMMWV_DZE_Base: Car
predictTurnPlan = 0.9;
predictTurnSimul = 0.5;
terrainCoef = 2;
enableGPS = 1;
enableGPS = 0;
supplyRadius = 1.5;
type = 1;
cost = 100000;
armorGlass = 0.5;
@@ -354,7 +355,7 @@ class HMMWV_M998A2_SOV_DES_EP1_DZ: HMMWV_DZE_Base
outsideSoundFilter = 0;
insideSoundCoef = 1;
soundGear[] = {"",5.62341e-005,1};
soundGetIn[] = {"ca\SOUNDS\Vehicles\Wheeled\HMMWV\ext\get_in2",0.562341,1};
soundGetIn[] = {"ca\SOUNDS\Vehicles\Wheeled\HMMWV\ext\get_in2",0.56234133,1,20};
soundGetOut[] = {"ca\SOUNDS\Vehicles\Wheeled\HMMWV\int\get_in2",0.562341,1,20};
soundEngineOnInt[] = {"ca\sounds\Vehicles\Wheeled\HMMWV\int\int-engine_start1",0.177828,1};
soundEngineOnExt[] = {"ca\SOUNDS\Vehicles\Wheeled\HMMWV\ext\engine_ON1",0.177828,1,100};