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https://github.com/EpochModTeam/DayZ-Epoch.git
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Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch. - Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged - Add BMP-2, BTR-60 versions - Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles" - Set supplyRadius for all vehicles - Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this - All armed vehicles have a DZE class now - Fix positioning and animation errors for certain vehicles
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@@ -1,6 +1,7 @@
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class HMMWV_DZE_Base: Car
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{
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scope = private;
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vehicleClass = "DayZ Epoch Vehicles";
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accuracy = 0.3;
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side = 1;
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faction = "USMC";
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@@ -10,7 +11,6 @@ class HMMWV_DZE_Base: Car
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Icon = "\Ca\wheeled\data\map_ico\icomap_hmwv50_CA.paa";
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mapSize = 5;
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displayName = "HMMWV";
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vehicleClass = "Car";
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crew = "";
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typicalCargo[] = {};
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damperSize = 0.2;
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@@ -24,7 +24,8 @@ class HMMWV_DZE_Base: Car
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predictTurnPlan = 0.9;
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predictTurnSimul = 0.5;
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terrainCoef = 2;
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enableGPS = 1;
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enableGPS = 0;
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supplyRadius = 1.5;
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type = 1;
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cost = 100000;
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armorGlass = 0.5;
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@@ -354,7 +355,7 @@ class HMMWV_M998A2_SOV_DES_EP1_DZ: HMMWV_DZE_Base
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outsideSoundFilter = 0;
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insideSoundCoef = 1;
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soundGear[] = {"",5.62341e-005,1};
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soundGetIn[] = {"ca\SOUNDS\Vehicles\Wheeled\HMMWV\ext\get_in2",0.562341,1};
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soundGetIn[] = {"ca\SOUNDS\Vehicles\Wheeled\HMMWV\ext\get_in2",0.56234133,1,20};
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soundGetOut[] = {"ca\SOUNDS\Vehicles\Wheeled\HMMWV\int\get_in2",0.562341,1,20};
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soundEngineOnInt[] = {"ca\sounds\Vehicles\Wheeled\HMMWV\int\int-engine_start1",0.177828,1};
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soundEngineOnExt[] = {"ca\SOUNDS\Vehicles\Wheeled\HMMWV\ext\engine_ON1",0.177828,1,100};
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