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https://github.com/EpochModTeam/DayZ-Epoch.git
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Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch. - Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged - Add BMP-2, BTR-60 versions - Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles" - Set supplyRadius for all vehicles - Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this - All armed vehicles have a DZE class now - Fix positioning and animation errors for certain vehicles
This commit is contained in:
@@ -13,6 +13,7 @@ class Dingo_DZE_Base_ACR: Car
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model = "\CA\Wheeled_ACR\Dingo\AMT_Dingo2a2_MG";
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Picture = "\Ca\Wheeled_ACR\Data\UI\Picture_Dingo2MG_CA.paa";
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Icon = "\Ca\Wheeled_ACR\Data\UI\Icon_Dingo2_CA.paa";
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memoryPointSupply = "zamerny";
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mapSize = 5;
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damperSize = 0.2;
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damperForce = 1;
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@@ -34,7 +35,8 @@ class Dingo_DZE_Base_ACR: Car
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predictTurnSimul = 0.5;
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brakeDistance = 8.5;
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terrainCoef = 2.0;
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enableGPS = 1;
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enableGPS = 0;
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supplyRadius = 1.8;
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type = 1;
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soundServo[] = {"\Ca\sounds\Vehicles\Servos\turret-1",0.01,1.0,10};
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soundEnviron[] = {"",0.56234133,1};
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@@ -49,7 +51,7 @@ class Dingo_DZE_Base_ACR: Car
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castDriverShadow = 0;
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radarType = 0;
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unitInfoType = "UnitInfoShip";
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vehicleClass = "Armored";
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vehicleClass = "DayZ Epoch Vehicles";
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threat[] = {1,0.1,0.4};
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class Turrets: Turrets
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{
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@@ -157,7 +159,7 @@ class Dingo_DZE_Base_ACR: Car
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HiddenSelectionsTextures[] = {"\ca\wheeled_acr\dingo\data\acr_karosse_wdl_co","\ca\wheeled_acr\dingo\data\a_teile_co","\ca\wheeled_acr\dingo\data\FLW100_co","\ca\wheeled_acr\dingo\data\FLW200_co"};
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soundGear[] = {"",0.00017782794,1};
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insideSoundCoef = 0.8;
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SoundGetIn[] = {"ca\Sounds_ACR\wheeled\Dingo\door",0.56234133,1};
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SoundGetIn[] = {"ca\Sounds_ACR\wheeled\Dingo\door",0.56234133,1,40};
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SoundGetOut[] = {"ca\Sounds_ACR\wheeled\Dingo\door",0.56234133,1,40};
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soundEngineOnInt[] = {"ca\Sounds_ACR\wheeled\Dingo\Dingo_int_start",0.56234133,1.0};
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soundEngineOnExt[] = {"ca\Sounds_ACR\wheeled\Dingo\Dingo_ext_start",0.56234133,1.0,250};
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@@ -411,6 +413,10 @@ class Dingo_GL_Wdl_ACR_DZ: Dingo_DZE_Base_ACR
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visionMode[] = {"Normal"};
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};
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soundServo[] = {"\Ca\sounds\Vehicles\Servos\turret-1",0.01,1.0,10};
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class GunFire : WeaponCloudsMGun
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{
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interval = 0.0099999998;
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};
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};
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};
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class AnimationSources: AnimationSources
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