Land Vehicle overhaul

This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
This commit is contained in:
A Man
2020-01-23 00:10:41 +01:00
parent e1e80e520f
commit 86f59b7de4
38 changed files with 1488 additions and 2472 deletions

View File

@@ -1,12 +1,26 @@
class car_hatchback: SkodaBase {
crew = "";
displayname = $STR_VEH_NAME_HATCHBACK;
faction = "CIV";
maxspeed = 125;
class car_hatchback;
class car_hatchback_DZE: car_hatchback {
scope = public;
displayname = $STR_VEH_NAME_HATCHBACK;
vehicleClass = "DayZ Epoch Vehicles";
maxspeed = 125;
armor = 20;
damageResistance = 0.01821;
fuelCapacity = 100;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.2;
class Upgrades {
ItemORP[] = {"car_hatchback_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
@@ -14,8 +28,8 @@
};
// Performance 1
class car_hatchback_DZE1: car_hatchback {
original = "car_hatchback";
class car_hatchback_DZE1: car_hatchback_DZE {
original = "car_hatchback_DZE";
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;