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https://github.com/EpochModTeam/DayZ-Epoch.git
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Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch. - Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged - Add BMP-2, BTR-60 versions - Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles" - Set supplyRadius for all vehicles - Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this - All armed vehicles have a DZE class now - Fix positioning and animation errors for certain vehicles
This commit is contained in:
152
SQF/dayz_code/Configs/CfgVehicles/Car/BMP2.hpp
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152
SQF/dayz_code/Configs/CfgVehicles/Car/BMP2.hpp
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@@ -0,0 +1,152 @@
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class BMP2_HQ_CDF;
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class BMP2_HQ_CDF_DZ: BMP2_HQ_CDF {
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scope = public;
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displayName = $STR_VEH_NAME_BMP2_CDF;
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vehicleClass = "DayZ Epoch Vehicles";
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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transportMaxMagazines = 100;
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transportMaxWeapons = 20;
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transportmaxbackpacks = 6;
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enableGPS = 0;
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supplyRadius = 1.8;
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class Turrets; // External class reference
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class MainTurret; // External class reference
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};
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class BMP2_HQ_CDF_DZE: BMP2_HQ_CDF_DZ {
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scope = public;
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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magazines[] = {"SmokeLauncherMag","SmokeLauncherMag","SmokeLauncherMag"};
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};
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};
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};
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class BMP2_HQ_INS;
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class BMP2_HQ_INS_DZ: BMP2_HQ_INS {
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scope = public;
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displayName = $STR_VEH_NAME_BMP2_INS;
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vehicleClass = "DayZ Epoch Vehicles";
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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transportMaxMagazines = 100;
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transportMaxWeapons = 20;
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transportmaxbackpacks = 6;
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enableGPS = 0;
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supplyRadius = 1.8;
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class Turrets; // External class reference
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class MainTurret; // External class reference
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};
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class BMP2_HQ_INS_DZE: BMP2_HQ_INS_DZ {
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scope = public;
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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magazines[] = {"SmokeLauncherMag","SmokeLauncherMag","SmokeLauncherMag"};
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};
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};
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};
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class BMP2_HQ_TK_EP1;
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class BMP2_HQ_TK_EP1_DZ: BMP2_HQ_TK_EP1 {
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scope = public;
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displayName = $STR_VEH_NAME_BMP2_TK;
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vehicleClass = "DayZ Epoch Vehicles";
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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transportMaxMagazines = 100;
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transportMaxWeapons = 20;
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transportmaxbackpacks = 6;
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enableGPS = 0;
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supplyRadius = 1.8;
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class Turrets; // External class reference
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class MainTurret; // External class reference
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};
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class BMP2_HQ_TK_EP1_DZE: BMP2_HQ_TK_EP1_DZ {
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scope = public;
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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magazines[] = {"SmokeLauncherMag","SmokeLauncherMag","SmokeLauncherMag"};
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};
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};
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};
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class BMP2_Ambul_INS;
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class BMP2_Ambul_INS_DZE: BMP2_Ambul_INS {
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scope = public;
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displayName = $STR_VEH_NAME_BMP2_AMBULANCE_INS;
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vehicleClass = "DayZ Epoch Vehicles";
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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transportMaxMagazines = 100;
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transportMaxWeapons = 20;
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transportmaxbackpacks = 6;
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enableGPS = 0;
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supplyRadius = 1.8;
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attendant = 0;
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};
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class BMP2_Ambul_CDF;
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class BMP2_Ambul_CDF_DZE: BMP2_Ambul_CDF {
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scope = public;
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displayName = $STR_VEH_NAME_BMP2_AMBULANCE_CDF;
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vehicleClass = "DayZ Epoch Vehicles";
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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transportMaxMagazines = 100;
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transportMaxWeapons = 20;
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transportmaxbackpacks = 6;
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enableGPS = 0;
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supplyRadius = 1.8;
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attendant = 0;
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};
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