Land Vehicle overhaul

This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
This commit is contained in:
A Man
2020-01-23 00:10:41 +01:00
parent e1e80e520f
commit 86f59b7de4
38 changed files with 1488 additions and 2472 deletions

View File

@@ -1,6 +1,8 @@
class ArmoredSUV_DZE_Base_PMC: Car
{
scope = private;
brakeDistance = 19;
vehicleClass = "DayZ Epoch Vehicles";
htMin = 60;
htMax = 1800;
afMax = 200;
@@ -19,6 +21,8 @@ class ArmoredSUV_DZE_Base_PMC: Car
damageResistance = 0.03099;
transportSoldier = 3;
fuelCapacity = 130;
enableGPS = 0;
supplyRadius = 1.3;
weapons[] = {"MiniCarHorn"};
driverAction = "SUV_Driver_EP1";
cargoAction[] = {"SUV_Cargo_EP1","SUV_Cargo02_EP1","SUV_Cargo01_EP1"};
@@ -289,7 +293,6 @@ class ArmoredSUV_PMC_DZ: ArmoredSUV_DZE_Base_PMC
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
enableGPS = 1;
transportMaxWeapons = 20;
transportMaxMagazines = 150;
transportmaxbackpacks = 10;