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Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch. - Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged - Add BMP-2, BTR-60 versions - Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles" - Set supplyRadius for all vehicles - Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this - All armed vehicles have a DZE class now - Fix positioning and animation errors for certain vehicles
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@@ -1,6 +1,8 @@
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class ArmoredSUV_DZE_Base_PMC: Car
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{
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scope = private;
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brakeDistance = 19;
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vehicleClass = "DayZ Epoch Vehicles";
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htMin = 60;
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htMax = 1800;
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afMax = 200;
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@@ -19,6 +21,8 @@ class ArmoredSUV_DZE_Base_PMC: Car
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damageResistance = 0.03099;
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transportSoldier = 3;
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fuelCapacity = 130;
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enableGPS = 0;
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supplyRadius = 1.3;
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weapons[] = {"MiniCarHorn"};
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driverAction = "SUV_Driver_EP1";
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cargoAction[] = {"SUV_Cargo_EP1","SUV_Cargo02_EP1","SUV_Cargo01_EP1"};
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@@ -289,7 +293,6 @@ class ArmoredSUV_PMC_DZ: ArmoredSUV_DZE_Base_PMC
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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enableGPS = 1;
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transportMaxWeapons = 20;
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transportMaxMagazines = 150;
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transportmaxbackpacks = 10;
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