Update player_drink.sqf

Add empty food/drink cans into vehicle inventory. Falls out if theres no inventory space.
This commit is contained in:
SilvDev
2014-02-16 20:21:03 +00:00
parent f05adb95da
commit 86b1f294aa

View File

@@ -48,10 +48,15 @@ if (["ItemSoda",_itemorignal] call fnc_inString) then {
[player,_dis,true,(getPosATL player)] spawn player_alertZombies; [player,_dis,true,(getPosATL player)] spawn player_alertZombies;
}; };
if (_hasoutput and !_invehicle) then { if (_hasoutput) then {
// Selecting output // Selecting output
_itemtodrop = drink_output select (drink_with_output find _itemorignal); _itemtodrop = drink_output select (drink_with_output find _itemorignal);
if (_invehicle) exitWith {
sleep 2;
(vehicle player) addMagazineCargoGlobal [_itemtodrop,1];
};
sleep 3; sleep 3;
_nearByPile= nearestObjects [(getPosATL player), ["WeaponHolder","WeaponHolderBase"],2]; _nearByPile= nearestObjects [(getPosATL player), ["WeaponHolder","WeaponHolderBase"],2];
if (count _nearByPile ==0) then { if (count _nearByPile ==0) then {
@@ -84,4 +89,4 @@ dayz_thirst = 0;
_display = uiNamespace getVariable 'DAYZ_GUI_display'; _display = uiNamespace getVariable 'DAYZ_GUI_display';
(_display displayCtrl 1302) ctrlShow true; (_display displayCtrl 1302) ctrlShow true;
cutText [format[(localize "str_player_consumed"),_text], "PLAIN DOWN"]; cutText [format[(localize "str_player_consumed"),_text], "PLAIN DOWN"];