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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add launcher handling to advanced trading
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@@ -50,10 +50,12 @@ if (_selection == 2) then { //gear
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_allowedBinocular = 2;
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_duplicate = false;
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{
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_type = getNumber (configFile >> "CfgWeapons" >> _x >> "type");
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if (_type == 2) then { _allowedSidearm = 0; }; // WeaponSlotHandGun (occupies pistol slot)
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if (_type == 4096) then { _allowedBinocular = _allowedBinocular - 1; }; // WeaponSlotBinocular
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if (_type == 131072) then { _allowedTools = _allowedTools - 1; }; // WeaponSlotInventory (toolbelt slot)
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switch getNumber (configFile >> "CfgWeapons" >> _x >> "type") do {
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case 2: {_allowedSidearm = 0;}; //Pistol
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case 4: {_allowedBackpacks = 0;}; //Launcher
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case 4096: {_allowedBinocular = _allowedBinocular - 1;}; //Binocular slot
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case 131072: {_allowedTools = _allowedTools - 1;}; //Toolbelt slot
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};
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if (_x in _toolClasses) exitWith {_duplicate = true;}; // Forbid purchasing duplicate tools into gear
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} count (weapons player);
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@@ -66,7 +66,7 @@ if (Z_SingleCurrency) then {
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if ('PistolCore' in _parentClasses) then {
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_sidearmToBuy = _sidearmToBuy + (_x select 9);
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} else {
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_primaryToBuy = _primaryToBuy + (_x select 9);
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_primaryToBuy = _primaryToBuy + (_x select 9); //Include launchers in this count since they also take up 10 slots in backpack
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};
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};
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_priceToBuy = _priceToBuy + ((_x select 11)*(_x select 2)*(_x select 9));
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@@ -14,11 +14,14 @@ if (_selection == 2) then { //gear
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_p = primaryWeapon player;
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_allowedPrimary = if (_p != "") then {0} else {1};
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if (DZE_TwoPrimaries == 2 && dayz_onBack == "") then { _allowedPrimary = _allowedPrimary + 1; };
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_backpack = unitBackpack player;
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_allowedBackpacks = if (isNull _backpack) then {1} else {0};
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_allowedSidearm = 1;
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{
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if (getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 2) exitWith { // 2 = WeaponSlotHandGun (occupies pistol slot)
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_allowedSidearm = 0;
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switch getNumber (configFile >> "CfgWeapons" >> _x >> "type") do {
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case 2: {_allowedSidearm = 0;}; //Pistol
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case 4: {_allowedBackpacks = 0;}; //Launcher
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};
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} count (weapons player);
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@@ -34,9 +37,6 @@ if (_selection == 2) then { //gear
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, _pic
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];
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_backpack = unitBackpack player;
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_allowedBackpacks = if (isNull _backpack) then {1} else {0};
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_returnArray = [_allowedMags, _allowedWeapons, _allowedBackpacks];
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};
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