diff --git a/SQF/dayz_code/actions/trade_any_vehicle_free.sqf b/SQF/dayz_code/actions/trade_any_vehicle_free.sqf new file mode 100644 index 000000000..59b434826 --- /dev/null +++ b/SQF/dayz_code/actions/trade_any_vehicle_free.sqf @@ -0,0 +1,237 @@ +private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"]; + +if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; }; +DZE_ActionInProgress = true; + +// Test cannot lock while another player is nearby +//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1; +//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; }; + +// [part_out,part_in, qty_out, qty_in, loc]; + +_activatingPlayer = player; + +_part_out = (_this select 3) select 0; +_part_in = (_this select 3) select 1; +_qty_out = (_this select 3) select 2; +_qty_in = (_this select 3) select 3; +_buy_o_sell = (_this select 3) select 4; +_textPartIn = (_this select 3) select 5; +_textPartOut = (_this select 3) select 6; +_traderID = (_this select 3) select 7; +_bos = 0; + +if(_buy_o_sell == "sell") then { + _bos = 1; +}; + +cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"]; + +[1,1] call dayz_HungerThirst; +// force animation +player playActionNow "Medic"; + +r_interrupt = false; +_animState = animationState player; +r_doLoop = true; +_started = false; +_finished = false; + +while {r_doLoop} do { + _animState = animationState player; + _isMedic = ["medic",_animState] call fnc_inString; + if (_isMedic) then { + _started = true; + }; + if (_started and !_isMedic) then { + r_doLoop = false; + _finished = true; + }; + if (r_interrupt) then { + r_doLoop = false; + }; + sleep 0.1; +}; +r_doLoop = false; + +if (!_finished) exitWith { + r_interrupt = false; + if (vehicle player == player) then { + [objNull, player, rSwitchMove,""] call RE; + player playActionNow "stop"; + }; + cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"]; + DZE_ActionInProgress = false; +}; + +if (_finished) then { + + _canAfford = false; + if(_bos == 1) then { + + _distance = dayz_sellDistance_vehicle; + if (_part_in isKindOf "Air") then { + _distance = dayz_sellDistance_air; + }; + if (_part_in isKindOf "Ship") then { + _distance = dayz_sellDistance_boat; + }; + _count = {(typeOf _x) == _part_in} count (nearestObjects [(getPosATL player), [_part_in], _distance]); + if (_count >= _qty_in) then { + _canAfford = true; + }; + diag_log format["DEBUG vehicle sell count: %1", _count]; + + } else { + + //buy + _trade_total = [[_part_in,_qty_in]] call epoch_itemCost; + _total_currency = call epoch_totalCurrency; + _return_change = _total_currency - _trade_total; + if (_return_change >= 0) then { + _canAfford = true; + }; + }; + + + if (_canAfford) then { + + //["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure; + // if (isNil "_obj") then { _obj = "Unknown Vehicle" }; + if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" }; + if(_bos == 1) then { + // Selling + PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out]; + } else { + // Buying + PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in]; + }; + publicVariableServer "PVDZE_obj_Trade"; + + //diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade]; + + if(_buy_o_sell == "buy") then { + + waitUntil {!isNil "dayzTradeResult"}; + + //diag_log format["DEBUG Complete Trade: %1", dayzTradeResult]; + + if(dayzTradeResult == "PASS") then { + + _done = [[[_part_in,_qty_in]],0] call epoch_returnChange; + if (_done) then { + + // spawn vehicle + _dir = round(random 360); + + _helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100]; + if(count _helipad > 0) then { + _location = (getPosATL (_helipad select 0)); + } else { + _location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos; + }; + + //place vehicle spawn marker (local) + _veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"]; + + _location = (getPosATL _veh); + + //["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,0]] call callRpcProcedure; + PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,0,_activatingPlayer]; + publicVariableServer "PVDZE_veh_Publish2"; + }; + + } else { + cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"]; + }; + } else { + + //sell + _distance = dayz_sellDistance_vehicle; + if (_part_in isKindOf "Air") then { + _distance = dayz_sellDistance_air; + }; + if (_part_in isKindOf "Ship") then { + _distance = dayz_sellDistance_boat; + }; + + _objects = nearestObjects [(getPosATL player), [_part_in], _distance]; + + diag_log format["DEBUG vehicle sell objects: %1", _objects]; + + _qty = ({(typeOf _x) == _part_in} count _objects); + + if (_qty >= _qty_in) then { + + _obj = (_objects select 0); + + //check to make sure vehicle has no more than 75% average tire damage + _hitpoints = _obj call vehicle_getHitpoints; + _okToSell = true; + + // count parts + _tires = 0; + + // total damage + _tireDmg = 0; + + _damage = 0; + { + if(["Wheel",_x,false] call fnc_inString) then { + _damage = [_obj,_x] call object_getHit; + _tireDmg = _tireDmg + _damage; + _tires = _tires + 1; + }; + } forEach _hitpoints; + + // find average tire damage + if(_tireDmg > 0 and _tires > 0) then { + if((_tireDmg / _tires) > 0.75) then { + _okToSell = false; + }; + }; + + _objectID = _obj getVariable ["ObjectID","0"]; + _objectUID = _obj getVariable ["ObjectUID","0"]; + + _notSetup = (_objectID == "0" && _objectUID == "0"); + + if(local _obj and !isNull _obj and alive _obj and !_notSetup) then { + + if(_okToSell) then { + + + + //if(_objectID != "0" && _objectUID != "0") then { + + PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer]; + publicVariableServer "PVDZE_obj_Delete"; + + deleteVehicle _obj; + + // payout + _canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange; + + cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; + + + } else { + cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"]; + }; + } else { + cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"]; + }; + }; + }; + dayzTradeResult = nil; + } else { + if(_buy_o_sell == "buy") then { + _qty = {_x == _part_in} count magazines player; + _needed = _qty_in - _qty; + cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"]; + } else { + cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"]; + }; + }; +}; +DZE_ActionInProgress = false; \ No newline at end of file diff --git a/SQF/dayz_code/compile/player_traderMenuConfig.sqf b/SQF/dayz_code/compile/player_traderMenuConfig.sqf index 02388d614..3554161ff 100644 --- a/SQF/dayz_code/compile/player_traderMenuConfig.sqf +++ b/SQF/dayz_code/compile/player_traderMenuConfig.sqf @@ -44,7 +44,7 @@ TraderDialogLoadItemList = { if (_type == "trade_weapons") then { _typeNum = 3; } else { - if (_type in ["trade_backpacks", "trade_any_vehicle", "trade_any_boat", "trade_any_bicycle"]) then { + if (_type in ["trade_backpacks", "trade_any_vehicle", "trade_any_vehicle_free", "trade_any_boat", "trade_any_bicycle"]) then { _typeNum = 2; }; }; diff --git a/Server Files/Tools/PHP/Trader Config Tool/Trader_Config_Tool.php b/Server Files/Tools/PHP/Trader Config Tool/Trader_Config_Tool.php index c5bb2aa89..45c7df52d 100644 --- a/Server Files/Tools/PHP/Trader Config Tool/Trader_Config_Tool.php +++ b/Server Files/Tools/PHP/Trader Config Tool/Trader_Config_Tool.php @@ -442,7 +442,7 @@ if(isset($_POST['add_item']) && !empty($_POST['add_item']) && isset($_GET['tid'] // Allow dump of all vehicles in the database to use for dynamic_vehicle.sqf if(isset($_GET['show_dvs'])){ - if ($stmt = $mysqli->prepare("SELECT `item` FROM `traders_data` WHERE `afile`='trade_any_vehicle' OR `afile`='trade_any_boat' GROUP BY `item` ORDER BY `item` ASC")) { + if ($stmt = $mysqli->prepare("SELECT `item` FROM `traders_data` WHERE `afile`='trade_any_vehicle' OR `afile`='trade_any_vehicle_free' OR `afile`='trade_any_boat' GROUP BY `item` ORDER BY `item` ASC")) { $stmt->execute(); $stmt->bind_result($item);