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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.7 Updates - variables.sqf, compiles.sqf, and publicEH.sqf (#2041)
* Move PVCDZ_OpenTarget_Reset to client only * Move some functions to client only fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only. * Upload the reorganized variables.sqf * Update Changelog
This commit is contained in:
@@ -32,5 +32,8 @@
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[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch (d6cf707) @ebayShopper
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[UPDATED] All M32 grenades using one inventroy slot now. (cc85067) @AirwavesMan
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[UPDATED] The Czech Vest Pouch can carry one weapon now. This was changed to be more intuitive and to avoid disappearing weapons. (f7ea9cb) @AirwavesMan
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[UPDATED] Old/unused variables removed from variables.sqf. Entire file reorganized. (4accdee) @worldwidesorrow
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[UPDATED] Functions fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only - compiles.sqf. (7613e3a) @worldwidesorrow
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[UPDATED] "PVCDZ_OpenTarget_Reset" moved to client only - publicEH.sqf. (58a98b7) @worldwidesorrow
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[INFO] Synced with DayZMod upstream up to commit fe063a8
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@@ -206,6 +206,7 @@ if (!isDedicated) then {
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player_manageDoor = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\initDoorManagement.sqf";
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player_enterCode = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\player_enterCode.sqf";
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FNC_check_access = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_check_access.sqf";
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fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; //Event handler run on damage
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// Advanced trading default inits for maintaining, Advanced Trading and custom scripts to utilize gem based currency.
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\AdvancedTrading\defaultInit.sqf";
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@@ -613,6 +614,80 @@ if (!isDedicated) then {
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if (!DZE_ConfigTrader) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_hiveTrading.sqf";};
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// recent murders menu
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_murderBoard.sqf";
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dayz_inflame_showMenu = {
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private ["_object","_ret","_flame","_islit","_hasTool","_whatIwant"];
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_object = _this select 0;
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_whatIwant = _this select 1;
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_ret = false;
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_islit = (inflamed _object);
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_hasTool = false;
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if (!_islit) then {
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{
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if (_x in items player) exitWith { _hasTool = true; };
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} count DayZ_Ignitors;
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};
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_ret = (_whatIwant && !_islit && _hasTool) or (!_whatIwant && _isLit);
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_ret
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};
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dayz_reduceItems = {
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private ["_item","_class","_amount","_qtyRemaining"];
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_item = _this select 0; //Item in current inventory.
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_class = _this select 1; //Class type to use.
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//Does player have the original item? (Not Really needed player_useMeds checks)
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if (_item in magazines player) exitWith {
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//Amount in current box (will be -1 for a random chance to start the reducing)
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_amount = getNumber(configfile >> "CfgMagazines" >> _item >> _class >> "amount");
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//Item to move too if there is some left
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_qtyRemaining = getText(configfile >> "CfgMagazines" >> _item >> _class >> "qtyRemaining");
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//Only run for the random amount.
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if (_amount == -1) then {
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//Chance to start the reduction
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if ([getNumber(configfile >> "CfgMagazines" >> _item >> _class >> "chance")] call fn_chance) then {
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player removeMagazine _item;
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player addMagazine _qtyRemaining;
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};
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} else {
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player removeMagazine _item;
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player addMagazine _qtyRemaining;
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};
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};
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true
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};
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dayz_inflame_showMenu_other = {
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private ["_fireplace","_ret","_flame","_islit","_hasTool","_whatIwant"];
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_fireplace = _this select 0;
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_whatIwant = _this select 1;
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_ret = false;
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// return a boolean. true <=> player can put out the lit fire, can light a fire with match
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_flame = nearestObjects [_fireplace, ["flamable_DZ"], 1];
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_flame = if (count _flame > 0) then { _flame select 0 } else { objNull };
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_islit = !(isNull _flame) && {(inflamed _flame)};
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_hasTool = false;
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if (!_islit) then {
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{
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if (_x in items player) exitWith { _hasTool = true; };
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} count DayZ_Ignitors;
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};
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_ret = (_whatIwant && !_islit && _hasTool) or (!_whatIwant && _isLit);
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//systemChat str [_flame, _hasTool, _islit, _ret];
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_ret
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};
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DZ_KeyDown_EH = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\keyboard.sqf";
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dayz_EjectPlayer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dze_ejectPlayer.sqf";
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};
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//Both
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@@ -629,7 +704,6 @@ object_getHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\o
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object_setHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_setHit.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
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object_processHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_processHit.sqf"; //process the hit in the REVO damage system (records and sets hit)
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//object_cargoCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_cargoCheck.sqf"; //Run by the player or server to monitor changes in cargo contents
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fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; //Event handler run on damage
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// Vehicle damage fix
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fnc_veh_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleDam.sqf";
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fnc_veh_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleKilled.sqf";
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@@ -663,10 +737,10 @@ fn_getModelName = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile
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fn_niceSpot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_niceSpot.sqf";
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fnc_Obj_FenceHandleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fence_handleDam.sqf";
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object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
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DZ_KeyDown_EH = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\keyboard.sqf";
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fn_shuffleArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_shuffleArray.sqf";
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zombie_initialize = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_initialize.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\init.sqf";
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//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\achievements_init.sqf"; //start achievements_init
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if (dayz_townGenerator) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\psrnd.sqf"; // pseudo random for plantSpanwer
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@@ -682,7 +756,6 @@ BIS_fnc_numberDigits = compile preprocessFileLineNumbers "\z\addons\dayz_code\co
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BIS_fnc_numberText = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_numberText.sqf";
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local_lockUnlock = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lockUnlock.sqf"; //When vehicle is local to unit perform locking vehicle
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FNC_GetSetPos = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fnc_getSetPos.sqf";
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dayz_EjectPlayer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dze_ejectPlayer.sqf";
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dayz_groupInvite = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\handleInvite.sqf";
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player_sumMedical = {
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@@ -719,35 +792,6 @@ player_sumMedical = {
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_medical
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};
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dayz_reduceItems = {
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private ["_item","_class","_amount","_qtyRemaining"];
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_item = _this select 0; //Item in current inventory.
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_class = _this select 1; //Class type to use.
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//Does player have the original item? (Not Really needed player_useMeds checks)
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if (_item in magazines player) exitWith {
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//Amount in current box (will be -1 for a random chance to start the reducing)
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_amount = getNumber(configfile >> "CfgMagazines" >> _item >> _class >> "amount");
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//Item to move too if there is some left
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_qtyRemaining = getText(configfile >> "CfgMagazines" >> _item >> _class >> "qtyRemaining");
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//Only run for the random amount.
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if (_amount == -1) then {
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//Chance to start the reduction
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if ([getNumber(configfile >> "CfgMagazines" >> _item >> _class >> "chance")] call fn_chance) then {
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player removeMagazine _item;
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player addMagazine _qtyRemaining;
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};
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} else {
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player removeMagazine _item;
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player addMagazine _qtyRemaining;
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};
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};
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true
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};
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dayz_inflame = {
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private "_object";
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_object = _this select 0;
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@@ -759,26 +803,6 @@ dayz_inflame = {
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};
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};
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dayz_inflame_showMenu = {
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private ["_object","_ret","_flame","_islit","_hasTool","_whatIwant"];
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_object = _this select 0;
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_whatIwant = _this select 1;
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_ret = false;
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_islit = (inflamed _object);
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_hasTool = false;
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if (!_islit) then {
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{
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if (_x in items player) exitWith { _hasTool = true; };
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} count DayZ_Ignitors;
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};
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_ret = (_whatIwant && !_islit && _hasTool) or (!_whatIwant && _isLit);
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_ret
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};
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dayz_inflame_other = {
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private ["_fireplace","_ret","_flame","_islit","_isLit","_pos"];
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@@ -806,28 +830,6 @@ dayz_inflame_other = {
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};
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};
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dayz_inflame_showMenu_other = {
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private ["_fireplace","_ret","_flame","_islit","_hasTool","_whatIwant"];
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_fireplace = _this select 0;
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_whatIwant = _this select 1;
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_ret = false;
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// return a boolean. true <=> player can put out the lit fire, can light a fire with match
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_flame = nearestObjects [_fireplace, ["flamable_DZ"], 1];
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_flame = if (count _flame > 0) then { _flame select 0 } else { objNull };
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_islit = !(isNull _flame) && {(inflamed _flame)};
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_hasTool = false;
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if (!_islit) then {
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{
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if (_x in items player) exitWith { _hasTool = true; };
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} count DayZ_Ignitors;
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};
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_ret = (_whatIwant && !_islit && _hasTool) or (!_whatIwant && _isLit);
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//systemChat str [_flame, _hasTool, _islit, _ret];
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_ret
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};
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isInflamed = {
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private "_flame";
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@@ -9,7 +9,6 @@
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"PVCDZ_obj_GutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
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"PVCDZ_veh_SetFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
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"PVCDZ_veh_engineSwitch" addPublicVariableEventHandler {(_this select 1) spawn dayz_engineSwitch};
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"PVCDZ_OpenTarget_Reset" addPublicVariableEventHandler { OpenTarget_Time = diag_tickTime; }; //reset OpenTarget timer
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// EPOCH ADDITIONS
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"PVDZE_veh_Lock" addPublicVariableEventHandler {(_this select 1) call local_lockUnlock};
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@@ -268,6 +267,7 @@ if (!isDedicated) then {
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"PVCDZ_hlt_Transfuse_completed" addPublicVariableEventHandler {player setVariable["TransfusionCompleted",true]; };
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"PVCDZ_hlt_PainK" addPublicVariableEventHandler {(_this select 1) call player_medPainkiller};
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"PVCDZ_hlt_AntiB" addPublicVariableEventHandler {(_this select 1) call player_medAntiBiotics};
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"PVCDZ_OpenTarget_Reset" addPublicVariableEventHandler { OpenTarget_Time = diag_tickTime; }; //reset OpenTarget timer
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"PVCDZ_plr_Legs" addPublicVariableEventHandler {
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_entity = (_this select 1) select 0;
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@@ -1,19 +1,143 @@
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disableSerialization;
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//Model Variables
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Bandit1_DZ = "Bandit1_DZ";
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BanditW1_DZ = "BanditW1_DZ";
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Survivor1_DZ = "Survivor1_DZ";
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Survivor2_DZ = "Survivor2_DZ";
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SurvivorW2_DZ = "SurvivorW2_DZ";
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Sniper1_DZ = "Sniper1_DZ";
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Camo1_DZ = "Camo1_DZ";
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Soldier1_DZ = "Soldier1_DZ";
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Rocket_DZ = "Rocket_DZ";
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// EPOCH ADDITIONS
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Bandit2_DZ = "Bandit2_DZ";
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BanditW2_DZ = "BanditW2_DZ";
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SurvivorW3_DZ = "SurvivorW2_DZ";
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/**************Variables Compiled on Both Client and Server**************/
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Dayz_plants = ["Dayz_Plant1","Dayz_Plant2","Dayz_Plant3"];
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DayZ_SafeObjects = ["Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4"];
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DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base","StashSmall_base","StashMedium_base","Plane","Tank","VaultStorage","LockboxStorage","TentStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ","Generator_DZ"];
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dayz_typedBags = ["bloodTester","bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
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dayz_plant = ["pumpkin.p3d","p_helianthus.p3d","p_fiberplant_ep1.p3d"];
|
||||
dayz_trees = ["ind_timbers.p3d","t_picea2s_snow.p3d","b_corylus.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d","brg_bird_1.p3d","brg_bird_2.p3d","brg_bird_3.p3d","brg_umbrella_acacia02b.p3d","brg_africandoumpalm_1.p3d","brg_umbrella_acacia04b.p3d","brg_datepalm_4.p3d","brg_datepalm_1.p3d","brg_umbrella_acacia03b.p3d","brg_bottle_4.p3d","brg_aloe1.p3d","brg_umbrella_acacia03.p3d","brg_umbrella_acacia01.p3d","brg_umbrella_acacia04.p3d","brg_aloe2.p3d","brg_umbrella_acacia02.p3d","brg_aloe3.p3d","brg_bottle_1.p3d","brg_datepalm_3.p3d","brg_datepalm_2.p3d","brg_baobab_1.p3d","brg_bottle_2.p3d","brg_bottle_3.p3d","t_fraxinus2s.p3d","t_carpinus2s.p3d"];
|
||||
dayZ_explosiveParts = ["palivo","motor"];
|
||||
dayz_traps_active = [];
|
||||
dayz_traps_trigger = [];
|
||||
|
||||
// Used by player_sumMedical, should contains all limbs described in USEC_woundPoint. These limbs statuses are saved by server_playerSync in HIVE if they are bleeding (medical select 8)
|
||||
USEC_typeOfWounds = ["Pelvis","aimpoint","lelbow","relbow","RightFoot","LeftFoot","neck","pilot"];
|
||||
|
||||
// Player classes
|
||||
AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ"];
|
||||
|
||||
// Epoch Additions
|
||||
dayz_activeInvites = [];
|
||||
DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];
|
||||
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
|
||||
DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
|
||||
DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
|
||||
|
||||
if (isNil "dayz_POIs") then {dayz_POIs = true;}; //Enable POI's
|
||||
if (isNil "dayz_ForcefullmoonNights") then {dayz_ForcefullmoonNights = false;}; // Forces night time to be full moon.
|
||||
if (isNil "dayz_townGenerator") then {dayz_townGenerator = true;}; // Spawn map junk. Currently only compatible with Chernarus. Need to add coordinates for other maps.
|
||||
if (isNil "dayz_townGeneratorBlackList") then {dayz_townGeneratorBlackList = [];}; // Town generator will not spawn junk within 150m of these positions.
|
||||
if (isNil "infectedWaterHoles") then {infectedWaterHoles = [];}; //Needed for non-cherno maps.
|
||||
if (isNil "DZE_GodModeBase") then {DZE_GodModeBase = false;}; // Disables damage handler from base objects so they can't be destroyed.
|
||||
if (isNil "dayz_presets") then {dayz_presets = "Vanilla";}; //Replace server individual settings with ranked settings
|
||||
|
||||
call { // Custom DayZ preset variables are also located in the mission init file.
|
||||
if (dayz_presets == "Custom") exitWith {
|
||||
if (isNil "dayz_enableGhosting") then {dayz_enableGhosting = false;};
|
||||
if (isNil "dayz_ghostTimer") then {dayz_ghostTimer = 120;};
|
||||
if (isNil "dayz_spawnselection") then {dayz_spawnselection = 0;};
|
||||
if (isNil "dayz_spawncarepkgs_clutterCutter") then {dayz_spawncarepkgs_clutterCutter = 0;};
|
||||
if (isNil "dayz_spawnCrashSite_clutterCutter") then {dayz_spawnCrashSite_clutterCutter = 0;};
|
||||
if (isNil "dayz_spawnInfectedSite_clutterCutter") then {dayz_spawnInfectedSite_clutterCutter = 0;};
|
||||
if (isNil "dayz_bleedingeffect") then {dayz_bleedingeffect = 2;};
|
||||
if (isNil "dayz_OpenTarget_TimerTicks") then {dayz_OpenTarget_TimerTicks = 60 * 10;};
|
||||
if (isNil "dayz_temperature_override") then {dayz_temperature_override = true;};
|
||||
if (isNil "dayz_nutritionValuesSystem") then {dayz_nutritionValuesSystem = false;};
|
||||
if (isNil "dayz_classicBloodBagSystem") then {dayz_classicBloodBagSystem = false;};
|
||||
if (isNil "dayz_enableFlies") then {dayz_enableFlies = true;};
|
||||
};
|
||||
if (dayz_presets == "Classic") exitWith {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 120; //Sets how long in seconds a player must be dissconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
|
||||
dayz_bleedingeffect = 2; //1= blood on the ground, 2= partical effect, 3 = both.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.
|
||||
dayz_temperature_override = true; // Set to true to disable all temperature changes.
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; //Enables one type of bloodbag
|
||||
dayz_enableFlies = true; //Enables flies spawning on death
|
||||
};
|
||||
if (dayz_presets == "Elite") exitWith {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 90; //Sets how long in seconds a player must be dissconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
|
||||
dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 25; //how long can a player be freely attacked for after attacking someone unprovoked.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; //Enables one type of bloodbag
|
||||
dayz_enableFlies = true; //Enables flies spawning on death
|
||||
};
|
||||
// Default - Vanilla
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
|
||||
dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; //Enables one type of bloodbag
|
||||
dayz_enableFlies = true; //Enables flies spawning on death
|
||||
};
|
||||
|
||||
respawn_west_original = getMarkerPos "respawn_west"; //Prevent problems caused by cheaters moving respawn_west marker with setMarkerPos or deleteMarker
|
||||
|
||||
switch (toLower worldName) do {
|
||||
case "napf";
|
||||
case "ruegen";
|
||||
case "sauerland" : {dayz_minpos = -1000; dayz_maxpos = 26000;};
|
||||
case "tavi" : {dayz_minpos = -26000; dayz_maxpos = 26000;};
|
||||
case "chernarus" : {dayz_minpos = -1; dayz_maxpos = 16000;};
|
||||
case default {dayz_minpos = -20000; dayz_maxpos = 20000;};
|
||||
};
|
||||
|
||||
/**************Variables Compiled on the Server Only**************/
|
||||
|
||||
if (isServer) then {
|
||||
dayz_serverPUIDArray = [];
|
||||
dayz_serverClientKeys = [];
|
||||
dayz_traps = [];
|
||||
dead_bodyCleanup = [];
|
||||
needUpdate_objects = [];
|
||||
needUpdate_FenceObjects = [];
|
||||
dayz_choppedTrees = [];
|
||||
dayz_ghostPlayers = [];
|
||||
dayz_activePlayers = [];
|
||||
dayz_died = [];
|
||||
allowConnection = false;
|
||||
dayz_serverObjectMonitor = [];
|
||||
PlayerDeaths = [];
|
||||
|
||||
//Objects to remove when killed.
|
||||
DayZ_nonCollide = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3", "StashMedium4", "DomeTentStorage", "DomeTentStorage0", "DomeTentStorage1", "DomeTentStorage2", "DomeTentStorage3", "DomeTentStorage4", "CamoNet_DZ", "DesertTentStorage", "DesertTentStorage0", "DesertTentStorage1", "DesertTentStorage2", "DomeTentStorage3", "DesertTentStorage4"];
|
||||
DayZ_WoodenFence = ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","WoodenFence_7"];
|
||||
DayZ_WoodenGates = ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4"];
|
||||
DayZ_removableObjects = ["Wire_cat1","Sandbag1_DZ","Hedgehog_DZ","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"];
|
||||
|
||||
// Epoch Additions
|
||||
DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
|
||||
if (isNil "EpochUseEvents") then {EpochUseEvents = false;};
|
||||
if (isNil "EpochEvents") then {EpochEvents = [];};
|
||||
if (isNil "MaxDynamicDebris") then {MaxDynamicDebris = 100;};
|
||||
if (isNil "MaxVehicleLimit") then {MaxVehicleLimit = 50;};
|
||||
if (isNil "spawnArea") then {spawnArea = 1400;};
|
||||
if (isNil "spawnShoremode") then {spawnShoremode = 1;};
|
||||
};
|
||||
|
||||
/**************Variables Compiled on Clients Only**************/
|
||||
|
||||
if (!isDedicated) then {
|
||||
|
||||
// Rolling Msg system
|
||||
Message_1 = "";
|
||||
@@ -22,6 +146,7 @@ Message_3 = "";
|
||||
Message_1_time = 0;
|
||||
Message_2_time = 0;
|
||||
Message_3_time = 0;
|
||||
|
||||
// Kill Feed
|
||||
death_1 = "";
|
||||
death_2 = "";
|
||||
@@ -32,134 +157,56 @@ death_2_time = 0;
|
||||
death_3_time = 0;
|
||||
death_4_time = 0;
|
||||
|
||||
//OpenTarget timer
|
||||
OpenTarget_Time = 0;
|
||||
// Initialize Medical Variables
|
||||
r_drag_sqf = false;
|
||||
r_action = false;
|
||||
r_action_unload = false;
|
||||
r_player_handler = false;
|
||||
r_player_unconsciousInProgress = false;
|
||||
r_player_unconsciousInputDisabled = false;
|
||||
r_player_dead = false;
|
||||
r_player_unconscious = false;
|
||||
r_player_infected = false;
|
||||
|
||||
///Player classes
|
||||
AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ"];
|
||||
DayZ_Male = ["Survivor_DZ","Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","Bandit1_DZ","Bandit2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ"];
|
||||
DayZ_Female = ["SurvivorW2_DZ","BanditW1_DZ","BanditW2_DZ","SurvivorWcombat_DZ","SurvivorWurban_DZ","SurvivorWdesert_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ"];
|
||||
// Infection from hits
|
||||
r_player_Sepsis = [false, 0];
|
||||
r_player_injured = false;
|
||||
r_player_inpain = false;
|
||||
r_player_loaded = false;
|
||||
r_player_cardiac = false;
|
||||
r_fracture_legs = false;
|
||||
r_fracture_arms = false;
|
||||
r_player_vehicle = player;
|
||||
r_player_blood = 12000;
|
||||
r_player_bloodregen = 0;
|
||||
r_player_bloodgainpersec = 0;
|
||||
r_player_bloodlosspersec = 0;
|
||||
r_player_bloodpersec = 0; //Blood Per Sec (gain - loss)
|
||||
r_player_foodstack = 1;
|
||||
|
||||
//Classnames for specific items
|
||||
MeleeWeapons = ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeBaseball","MeleeBaseBallBat","MeleeBaseBallBatBarbed","MeleeBaseBallBatNails","MeleeFishingPole","MeleeSledge"];
|
||||
MeleeMagazines = ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing","Sledge_Swing"];
|
||||
MeleeAmmo = ["Hatchet_Swing_Ammo","Crowbar_Swing_Ammo","Machete_Swing_Ammo","Bat_Swing_Ammo","BatBarbed_Swing_Ammo","BatNailed_Swing_Ammo","Fishing_Swing_Ammo","Sledge_Swing_Ammo","Chainsaw_Swing_Ammo"];
|
||||
Dayz_fishingItems = ["MeleeFishingPole"];
|
||||
Dayz_plants = ["Dayz_Plant1","Dayz_Plant2","Dayz_Plant3"];
|
||||
Dayz_attachment_array = ["Attachment_ACG","Attachment_AIM"];
|
||||
//DayZ_Tents = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4"]
|
||||
//DayZ_Stashs = ["StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4"]
|
||||
//DayZ_cutter = ["Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","CamoNet_DZ"]
|
||||
DayZ_Backpacks = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Pouch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_TerminalPack_EP1","DZ_CompactPack_EP1","DZ_GunBag_EP1","DZ_LargeGunBag_EP1"];
|
||||
Dayz_Gutting = ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnife1","ItemKnifeBlunt"];
|
||||
DayZ_Ignitors = ["ItemMatchbox","Item5Matchbox","Item4Matchbox","Item3Matchbox","Item2Matchbox","Item1Matchbox"];
|
||||
DayZ_ViralZeds = ["z_new_villager2","z_new_villager3","z_new_villager4","z_new_worker2","z_new_worker3","z_new_worker4"];
|
||||
DayZ_SafeObjects = ["Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4"];
|
||||
DayZ_DropDrageeObjects = ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","StickFence_DZ","SandNest_DZ","MetalPanel_DZ","WorkBench_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodFloorHalf_DZ","WoodFloor_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","MetalFloor_DZ","WoodRamp_DZ"];
|
||||
DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base","StashSmall_base","StashMedium_base","Plane","Tank","VaultStorage","LockboxStorage","TentStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ","Generator_DZ"];
|
||||
DayZ_RestingAnims = ["amovpsitmstpsnonwpstdnon_ground","amovpsitmstpsnonwpstdnon_smoking","amovpsitmstpsraswrfldnon_weaponcheck1","amovpsitmstpsraswrfldnon"];
|
||||
dayz_typedBags = ["bloodTester","bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
|
||||
dayz_playerAchievements = []; //[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
|
||||
dayz_plant = ["pumpkin.p3d","p_helianthus.p3d","p_fiberplant_ep1.p3d"];
|
||||
dayz_trees = ["ind_timbers.p3d","t_picea2s_snow.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d","brg_bird_1.p3d","brg_bird_2.p3d","brg_bird_3.p3d","brg_umbrella_acacia02b.p3d","brg_africandoumpalm_1.p3d","brg_umbrella_acacia04b.p3d","brg_datepalm_4.p3d","brg_datepalm_1.p3d","brg_umbrella_acacia03b.p3d","brg_bottle_4.p3d","brg_aloe1.p3d","brg_umbrella_acacia03.p3d","brg_umbrella_acacia01.p3d","brg_umbrella_acacia04.p3d","brg_aloe2.p3d","brg_umbrella_acacia02.p3d","brg_aloe3.p3d","brg_bottle_1.p3d","brg_datepalm_3.p3d","brg_datepalm_2.p3d","brg_baobab_1.p3d","brg_bottle_2.p3d","brg_bottle_3.p3d","t_fraxinus2s.p3d","t_carpinus2s.p3d"];
|
||||
// Player skill
|
||||
r_player_lowblood = false;
|
||||
r_player_timeout = 0;
|
||||
r_player_bloodTotal = r_player_blood;
|
||||
r_player_actions = [];
|
||||
r_action_targets = [];
|
||||
|
||||
Dayz_meatraw =
|
||||
[
|
||||
"FoodBeefRaw",
|
||||
"FoodMuttonRaw",
|
||||
"FoodChickenRaw",
|
||||
"FoodRabbitRaw",
|
||||
"FoodBaconRaw",
|
||||
"FoodGoatRaw",
|
||||
"FoodDogRaw",
|
||||
"FishRawTrout",
|
||||
"FishRawSeaBass",
|
||||
"FishRawTuna"
|
||||
];
|
||||
// Blood test vars
|
||||
r_A_watered = false;
|
||||
r_B_watered = false;
|
||||
r_D_watered = false;
|
||||
r_control_watered = false;
|
||||
r_canClick_resultsCard = false;
|
||||
r_resultsCard_Clicked = false;
|
||||
r_water_clicked = false;
|
||||
r_needleclicked = 0;
|
||||
r_needleReset = false;
|
||||
r_control_done = false;
|
||||
r_antiA_done = false;
|
||||
r_antiB_done = false;
|
||||
r_antiD_done = false;
|
||||
|
||||
Dayz_meatcooked =
|
||||
[
|
||||
"FoodBeefCooked",
|
||||
"FoodMuttonCooked",
|
||||
"FoodChickenCooked",
|
||||
"FoodRabbitCooked",
|
||||
"FoodBaconCooked",
|
||||
"FoodGoatCooked",
|
||||
"FoodDogCooked",
|
||||
"FishCookedTrout",
|
||||
"FishCookedSeaBass",
|
||||
"FishCookedTuna"
|
||||
];
|
||||
|
||||
boil_tin_cans =
|
||||
[
|
||||
"TrashTinCan",
|
||||
"FoodCanGriffEmpty",
|
||||
"FoodCanBadguyEmpty",
|
||||
"FoodCanBoneboyEmpty",
|
||||
"FoodCanCornEmpty",
|
||||
"FoodCanCurgonEmpty",
|
||||
"FoodCanDemonEmpty",
|
||||
"FoodCanFraggleosEmpty",
|
||||
"FoodCanHerpyEmpty",
|
||||
"FoodCanDerpyEmpty",
|
||||
"FoodCanOrlokEmpty",
|
||||
"FoodCanPowellEmpty",
|
||||
"FoodCanTylersEmpty",
|
||||
"FoodCanUnlabeledEmpty",
|
||||
"FoodCanRusUnlabeledEmpty",
|
||||
"FoodCanRusStewEmpty",
|
||||
"FoodCanRusPorkEmpty",
|
||||
"FoodCanRusPeasEmpty",
|
||||
"FoodCanRusMilkEmpty",
|
||||
"FoodCanRusCornEmpty",
|
||||
"ItemSodaEmpty",
|
||||
"ItemSodaClaysEmpty",
|
||||
"ItemSodaDrwasteEmpty",
|
||||
"ItemSodaFrankaEmpty",
|
||||
"ItemSodaGrapeDrinkEmpty",
|
||||
"ItemSodaLemonadeEmpty",
|
||||
"ItemSodaLirikEmpty",
|
||||
"ItemSodaLvgEmpty",
|
||||
"ItemSodaMtngreenEmpty",
|
||||
"ItemSodaMzlyEmpty",
|
||||
"ItemSodaPeppsyEmpty",
|
||||
"ItemSodaR4z0rEmpty",
|
||||
"ItemSodaRabbitEmpty",
|
||||
"ItemSodaRocketFuelEmpty",
|
||||
"ItemSodaSacriteEmpty",
|
||||
//"ItemSodaSherbetEmpty",
|
||||
"ItemSodaSmashtEmpty",
|
||||
"FoodCanPotatoesEmpty",
|
||||
"FoodCanBeefEmpty"
|
||||
];
|
||||
|
||||
canPickup = false;
|
||||
pickupInit = false;
|
||||
mouseOverCarry = false; //for carry slot since determining mouse pos doesn't work right
|
||||
dayZ_partClasses = ["PartFueltank","PartWheel","PartEngine"]; //No need to add PartGeneric, it is default for everything
|
||||
dayZ_explosiveParts = ["palivo","motor"];
|
||||
if (isNil "infectedWaterHoles") then {infectedWaterHoles = [];}; //Needed for non-cherno maps
|
||||
|
||||
//Survival Variables
|
||||
SleepFood = 2160; //minutes (48 hours)
|
||||
SleepWater = 1440; //minutes (24 hours)
|
||||
SleepTemperatur = 90 / 100; //First value = Minutes until player reaches the coldest point at night (without other effects! night factor expected to be -1) //TeeChange
|
||||
|
||||
//Server Variables
|
||||
allowConnection = false;
|
||||
dayz_serverObjectMonitor = [];
|
||||
|
||||
//GUI
|
||||
Dayz_GUI_R = 0.38; // 0.7 .38
|
||||
Dayz_GUI_G = 0.63; // -0.63
|
||||
Dayz_GUI_B = 0.26; // -0.26
|
||||
|
||||
//actions blockers
|
||||
a_player_cooking = false;
|
||||
a_player_boil = false;
|
||||
|
||||
//Player self-action handles
|
||||
//Player self-action handles - this function gets called by player_humanityMorph
|
||||
dayz_resetSelfActions = {
|
||||
s_player_equip_carry = -1;
|
||||
s_player_fire = -1;
|
||||
@@ -195,7 +242,7 @@ dayz_resetSelfActions = {
|
||||
s_player_BuildUnLock = -1;
|
||||
s_player_BuildLock = -1;*/
|
||||
|
||||
// EPOCH ADDITIONS
|
||||
// Epoch Additions
|
||||
s_player_packvault = -1;
|
||||
s_player_lockvault = -1;
|
||||
s_player_unlockvault = -1;
|
||||
@@ -236,360 +283,108 @@ dayz_resetSelfActions = {
|
||||
s_player_lockUnlockInside_ctrl = -1;
|
||||
s_player_toggleSnap = -1;
|
||||
s_player_toggleSnapSelect = -1;
|
||||
s_player_toggleSnapSelectPoint = [];
|
||||
snapActions = -1;
|
||||
s_player_plot_boundary = -1;
|
||||
s_player_plotManagement = -1;
|
||||
s_player_toggleDegree = -1;
|
||||
s_player_toggleDegrees=[];
|
||||
degreeActions = -1;
|
||||
s_player_toggleVector = -1;
|
||||
s_player_toggleVectors=[];
|
||||
vectorActions = -1;
|
||||
s_player_manageDoor = -1;
|
||||
s_player_hide_body = -1;
|
||||
};
|
||||
call dayz_resetSelfActions;
|
||||
|
||||
//Engineering variables
|
||||
s_player_repairActions = [];
|
||||
|
||||
//Initialize Medical Variables
|
||||
force_dropBody = false;
|
||||
r_interrupt = false;
|
||||
r_doLoop = false;
|
||||
r_drag_sqf = false;
|
||||
r_action = false;
|
||||
r_action_unload = false;
|
||||
r_player_handler = false;
|
||||
r_player_unconsciousInProgress = false;
|
||||
r_player_unconsciousInputDisabled = false;
|
||||
r_player_dead = false;
|
||||
r_player_unconscious = false;
|
||||
r_player_infected = false;
|
||||
//infection from hits
|
||||
r_player_Sepsis = [false, 0];
|
||||
r_player_injured = false;
|
||||
r_player_inpain = false;
|
||||
r_player_loaded = false;
|
||||
r_player_cardiac = false;
|
||||
r_fracture_legs = false;
|
||||
r_fracture_arms = false;
|
||||
r_player_vehicle = player;
|
||||
r_player_blood = 12000;
|
||||
r_player_bloodregen = 0;
|
||||
r_player_bloodgainpersec = 0;
|
||||
r_player_bloodlosspersec = 0;
|
||||
r_player_bloodpersec = 0; //Blood Per Sec (gain - loss)
|
||||
r_player_foodstack = 1;
|
||||
//player skill
|
||||
r_player_lowblood = false;
|
||||
r_player_timeout = 0;
|
||||
r_player_bloodTotal = r_player_blood;
|
||||
r_player_actions = [];
|
||||
r_handlerCount = 0;
|
||||
r_action_targets = [];
|
||||
r_pitchWhine = false;
|
||||
dayz_DisplayGenderSelect = true;
|
||||
//blood test vars
|
||||
r_A_watered = false;
|
||||
r_B_watered = false;
|
||||
r_D_watered = false;
|
||||
r_control_watered = false;
|
||||
r_canClick_resultsCard = false;
|
||||
r_resultsCard_Clicked = false;
|
||||
r_water_clicked = false;
|
||||
r_needleclicked = 0;
|
||||
r_needleReset = false;
|
||||
r_control_done = false;
|
||||
r_antiA_done = false;
|
||||
r_antiB_done = false;
|
||||
r_antiD_done = false;
|
||||
carryClick = false;
|
||||
dayz_actionInProgress = false;
|
||||
gear_done = false;
|
||||
|
||||
//player warming up vars
|
||||
//heatpack
|
||||
r_player_warming_heatpack = [false, 0];
|
||||
r_player_warming_heatpack_time = 600;
|
||||
|
||||
//displays temp progress
|
||||
r_player_temp_factor = 0; //to be used for temp(up/down) indicators
|
||||
r_player_temp_min_factor = -0.04; //(lvl3 down arrow)
|
||||
r_player_temp_max_factor = 0.04; //(lvl3 up arrow)
|
||||
|
||||
//INT Nutrition Info
|
||||
r_player_Nutrition = 0; // Calories
|
||||
r_player_nutritionMuilpty = 2;
|
||||
|
||||
//ammo routine
|
||||
r_player_actions2 = [];
|
||||
r_action2 = false;
|
||||
r_player_lastVehicle = objNull;
|
||||
r_player_lastSeat = [];
|
||||
r_player_removeActions2 = {
|
||||
if (!isNull r_player_lastVehicle) then {
|
||||
{
|
||||
r_player_lastVehicle removeAction _x;
|
||||
} count r_player_actions2;
|
||||
r_player_actions2 = [];
|
||||
r_action2 = false;
|
||||
};
|
||||
};
|
||||
|
||||
USEC_woundHit = ["","body","hands","legs","head_hit"]; // limbs hit given by arma engine when fnc_usec_damageHandler is called
|
||||
DAYZ_woundHit = [["body","hands","legs","head_hit"],[0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]];
|
||||
DAYZ_woundHit_ok = [["body","hands","legs"],[0,0,0,0,0,1,1,1,2,2]];
|
||||
USEC_MinorWounds = ["hands","legs"];
|
||||
USEC_woundPoint = [ // translation table USEC_woundHit -> SV suffixes
|
||||
["Pelvis","aimpoint"],
|
||||
["aimpoint"], //,"RightShoulder","LeftShoulder"
|
||||
["lelbow","relbow"],
|
||||
["RightFoot","LeftFoot"],
|
||||
["neck","pilot"]
|
||||
];
|
||||
USEC_typeOfWounds = [ // used by player_sumMedical, should contains all limbs described in USEC_woundPoint. These limbs statuses are saved by server_playerSync in HIVE if they are bleeding (medical select 8)
|
||||
"Pelvis",
|
||||
"aimpoint",
|
||||
"lelbow","relbow",
|
||||
"RightFoot","LeftFoot",
|
||||
"neck","pilot"
|
||||
];
|
||||
|
||||
//Initialize Zombie Variables
|
||||
dayz_zombieTargetList = [["SoldierWB",50],["Air",500],["LandVehicle",200]];
|
||||
PVDZ_obj_Publish = []; // Used for eventhandler to spawn a mirror of players tent
|
||||
PVCDZ_obj_HideBody = objNull;
|
||||
|
||||
//DayZ settings
|
||||
dayz_lastHumanityChange = diag_tickTime;
|
||||
dayz_maxAnimals = 5;
|
||||
dayz_maxPlants = 3;
|
||||
dayz_animalDistance = 600;
|
||||
dayz_plantDistance = 600;
|
||||
|
||||
dayz_maxMaxModels = 80; // max quantity of Man models (player or Z, dead or alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot
|
||||
dayz_cantseeDist = 150; // distance from which we can spawn a Z in front of any player without ray-tracing and angle checks
|
||||
dayz_cantseefov = 70; // half player field-of-view. Visible Z won't be spawned in front of any near players
|
||||
dayz_canDelete = 350; // Z, further than this distance from its "owner", will be deleted
|
||||
dayz_traps_active = [];
|
||||
dayz_traps_trigger = [];
|
||||
|
||||
//Settings Not under dayz_settings
|
||||
if(isNil "dayz_attackRange") then {
|
||||
dayz_attackRange = 3;
|
||||
};
|
||||
if(isNil "dayz_DamageMultiplier") then {
|
||||
dayz_DamageMultiplier = 1;
|
||||
};
|
||||
if(isNil "dayz_quickSwitch") then {
|
||||
dayz_quickSwitch = false; //Enable quick weapon switch,
|
||||
};
|
||||
//Will be moved to map
|
||||
if(isNil "dayz_infectiouswaterholes") then {
|
||||
dayz_infectiouswaterholes = true; //Enable infected waterholes
|
||||
};
|
||||
if(isNil "dayz_POIs") then {
|
||||
dayz_POIs = true; //Enable POIs
|
||||
};
|
||||
if(isNil "dayz_ForcefullmoonNights") then {
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
};
|
||||
if(isNil "dayz_randomMaxFuelAmount") then {
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
};
|
||||
if(isNil "dayz_townGenerator") then {
|
||||
dayz_townGenerator = true; // Spawn map junk
|
||||
};
|
||||
if(isNil "dayz_townGeneratorBlackList") then {
|
||||
dayz_townGeneratorBlackList = []; // Town generator will not spawn junk within 150m of these positions.
|
||||
};
|
||||
|
||||
if (toLower worldName != "chernarus") then {
|
||||
//Currently only compatible with Chernarus
|
||||
dayz_infectiousWaterholes = false;
|
||||
dayz_POIs = false;
|
||||
dayz_townGenerator = false;
|
||||
};
|
||||
|
||||
//Replace server individual settings with ranked settings
|
||||
if(isNil "dayz_presets") then { dayz_presets = "Vanilla"; };
|
||||
|
||||
switch (dayz_presets) do {
|
||||
case "Custom": { //Custom
|
||||
if(isNil "dayz_enableGhosting") then { dayz_enableGhosting = false; };
|
||||
if(isNil "dayz_ghostTimer") then { dayz_ghostTimer = 120; };
|
||||
if(isNil "dayz_spawnselection") then { dayz_spawnselection = 0; };
|
||||
if(isNil "dayz_spawncarepkgs_clutterCutter") then { dayz_spawncarepkgs_clutterCutter = 0; };
|
||||
if(isNil "dayz_spawnCrashSite_clutterCutter") then { dayz_spawnCrashSite_clutterCutter = 0; };
|
||||
if(isNil "dayz_spawnInfectedSite_clutterCutter") then { dayz_spawnInfectedSite_clutterCutter = 0; };
|
||||
if(isNil "dayz_bleedingeffect") then { dayz_bleedingeffect = 2; };
|
||||
if(isNil "dayz_OpenTarget_TimerTicks") then { dayz_OpenTarget_TimerTicks = 60 * 10; };
|
||||
if(isNil "dayz_temperature_override") then { dayz_temperature_override = true; };
|
||||
if(isNil "dayz_nutritionValuesSystem") then { dayz_nutritionValuesSystem = false; };
|
||||
if(isNil "dayz_classicBloodBagSystem") then { dayz_classicBloodBagSystem = false; };
|
||||
if(isNil "dayz_enableFlies") then { dayz_enableFlies = true; };
|
||||
};
|
||||
case "Classic": { //Classic
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 120; //Sets how long in seconds a player must be dissconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
|
||||
dayz_bleedingeffect = 2; //1= blood on the ground, 2= partical effect, 3 = both.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.
|
||||
dayz_temperature_override = true; // Set to true to disable all temperature changes.
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; //Enables one type of bloodbag
|
||||
dayz_enableFlies = true; //Enables flies spawning on death
|
||||
};
|
||||
case "Elite": { //Elite
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 90; //Sets how long in seconds a player must be dissconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
|
||||
dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 25; //how long can a player be freely attacked for after attacking someone unprovoked.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; //Enables one type of bloodbag
|
||||
dayz_enableFlies = true; //Enables flies spawning on death
|
||||
};
|
||||
default { //Vanilla
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
|
||||
dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; //Enables one type of bloodbag
|
||||
dayz_enableFlies = true; //Enables flies spawning on death
|
||||
};
|
||||
};
|
||||
|
||||
respawn_west_original = getMarkerPos "respawn_west"; //Prevent problems caused by cheaters moving respawn_west marker with setMarkerPos or deleteMarker
|
||||
|
||||
switch (toLower worldName) do {
|
||||
case "napf";
|
||||
case "ruegen";
|
||||
case "sauerland" : {dayz_minpos = -1000; dayz_maxpos = 26000;};
|
||||
case "tavi" : {dayz_minpos = -26000; dayz_maxpos = 26000;};
|
||||
case "chernarus" : {dayz_minpos = -1; dayz_maxpos = 16000;};
|
||||
case default {dayz_minpos = -20000; dayz_maxpos = 20000;};
|
||||
};
|
||||
|
||||
//start achievements_init
|
||||
//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\achievements_init.sqf";
|
||||
|
||||
// EPOCH ADDITIONS
|
||||
keypadCancel = false; //Brute force fix
|
||||
keyPadReset = {uiSleep 2; keypadCancel = false;};
|
||||
canbuild = true;
|
||||
dayz_activeInvites = [];
|
||||
dayz_combination = "";
|
||||
dayz_disallowedVault = ["TentStorage","BuiltItems","ModularItems","DZE_Base_Object","Generator_DZ"];
|
||||
// These work with just a running generator
|
||||
dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_smd_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"];
|
||||
dayz_humanitytarget = "";
|
||||
dayz_selectedVault = objNull;
|
||||
dayz_selectedDoor = objNull;
|
||||
DAYZ_woundHit_dog = [["body","hands","legs"],[0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2]];
|
||||
DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ","MtvrRefuel_DZ","KamazRefuel_DZE1","KamazRefuel_DZE2","KamazRefuel_DZE3","KamazRefuel_DZE4"];
|
||||
DZE_Lock_Door = "";
|
||||
DZE_HeliAllowTowFrom = ["CH_47F_EP1_DZE","CH_47F_EP1_DZ","CH_47F_BAF","CH_47F_EP1","BAF_Merlin_DZE","CH53_DZE"];
|
||||
DZE_HeliAllowToTow = ["hilux1_civil_1_open","HMMWV_Base","Lada_base","Offroad_DSHKM_base","Pickup_PK_base","SkodaBase","tractor","VWGolf","Volha_TK_CIV_Base_EP1","S1203_TK_CIV_EP1","SUV_Base_EP1","ArmoredSUV_Base_PMC","UAZ_Base","LandRover_Base","Ship"];
|
||||
DZE_REPLACE_WEAPONS = [["Crossbow","DMR","M14_EP1","SVD","SVD_CAMO"],["Crossbow_DZ","DMR_DZ","M14_CCO_DZ","SVD_DZ","SVD_Gh_DZ"]];
|
||||
DZE_replaceMagazines = [["vil_20Rnd_762x51_G3"],["vil_20Rnd_762x51_G3"]];
|
||||
DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
|
||||
DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
|
||||
DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
|
||||
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Generator_DZ","DZ_buildables","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ","M240Nest_DZ","GunRack_DZ","WoodCrate_DZ","OutHouse_DZ","StorageShed_DZ","WoodShack_DZ","Wooden_shed_DZ"];
|
||||
DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];
|
||||
DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
|
||||
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
|
||||
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
|
||||
DZE_isDestroyableStorage = ["OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
|
||||
DZE_itemKeys = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
|
||||
DZE_keyColors = ["Green","Red","Blue","Yellow","Black"];
|
||||
helperDetach = false;
|
||||
DZE_snapExtraRange = 0;
|
||||
DZE_tradeVehicle = ["trade_any_vehicle","trade_any_vehicle_free","trade_any_vehicle_old","trade_any_bicycle","trade_any_bicycle_old","trade_any_boat","trade_any_boat_old"];
|
||||
DZE_tradeVehicleKeyless = ["trade_any_bicycle","trade_any_bicycle_old","trade_any_vehicle_free"];
|
||||
DZE_tradeObject = DZE_tradeVehicle + ["trade_backpacks"];
|
||||
DZE_GearCheckBypass = false;
|
||||
isInTraderCity = false;
|
||||
inTraderCity = "Unknown Trader";
|
||||
PlayerDeaths = [];
|
||||
PVDZE_obj_Trade = []; // For all traders increment qty
|
||||
PVDZE_plr_DeathB = [];
|
||||
if (!DZE_ConfigTrader) then {
|
||||
PVDZE_plr_TradeMenu = []; // For all traders
|
||||
};
|
||||
snapGizmos = [];
|
||||
snapGizmosNearby = [];
|
||||
// These self action variables only need to be set once
|
||||
s_player_toggleSnapSelectPoint = [];
|
||||
s_player_toggleDegrees=[];
|
||||
s_player_toggleVectors=[];
|
||||
s_player_combi = [];
|
||||
s_player_lockunlock = [];
|
||||
s_player_lockUnlockInside = [];
|
||||
s_player_parts = [];
|
||||
if (isNil "DZE_GodModeBase") then {DZE_GodModeBase = false;};
|
||||
if (isNil "dayz_paraSpawn") then {dayz_paraSpawn = false;};
|
||||
if (isNil "DZE_BuildingLimit") then {DZE_BuildingLimit = 150;};
|
||||
if (isNil "DZE_BuildOnRoads") then {DZE_BuildOnRoads = false;};
|
||||
if (isNil "DZE_SelfTransfuse") then {DZE_SelfTransfuse = false;};
|
||||
if (isNil "DZE_selfTransfuse_Values") then {DZE_selfTransfuse_Values = [12000,15,120];};
|
||||
if (isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];};
|
||||
DZE_maintainRange = ((DZE_PlotPole select 0)+20);
|
||||
s_player_repairActions = [];
|
||||
|
||||
if (isServer) then {
|
||||
dayz_serverPUIDArray = [];
|
||||
dayz_serverClientKeys = [];
|
||||
dayz_traps = [];
|
||||
dead_bodyCleanup = [];
|
||||
needUpdate_objects = [];
|
||||
needUpdate_FenceObjects = [];
|
||||
//dayz_spawnCrashSite_clutterCutter=0; // helicrash spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
|
||||
//dayz_spawnInfectedSite_clutterCutter=0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
|
||||
//Objects to remove when killed.
|
||||
DayZ_nonCollide = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3", "StashMedium4", "DomeTentStorage", "DomeTentStorage0", "DomeTentStorage1", "DomeTentStorage2", "DomeTentStorage3", "DomeTentStorage4", "CamoNet_DZ", "DesertTentStorage", "DesertTentStorage0", "DesertTentStorage1", "DesertTentStorage2", "DomeTentStorage3", "DesertTentStorage4"];
|
||||
DayZ_WoodenFence = ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","WoodenFence_7"];
|
||||
DayZ_WoodenGates = ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4"];
|
||||
DayZ_removableObjects = ["Wire_cat1","Sandbag1_DZ","Hedgehog_DZ","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"];
|
||||
//[10416.695, 4198.4634],[7982.2563, 1419.8256],[10795.93, 1419.8263],[7966.083, 4088.7463],[9259.7266, 2746.1985],[5200.5234, 3915.3274],[6494.1665, 2572.7798],[5216.6968, 1246.407],[2564.7244, 3915.3296],[3858.3674, 2572.782],[2580.8977, 1246.4092],[13398.995, 4400.5874],[12242.025, 2948.3196],[13551.842, 1832.2257],[14870.512, 3009.5117],[-178.19415, 1062.4478],[1099.2754, 2388.8206],[-194.36755, 3731.3679],[10394.215, 8322.1719],[7959.7759, 5543.5342],[10773.449, 5543.5342],
|
||||
dayz_grid =[[7943.6025, 8212.4551],[9237.2461, 6869.9063],[5178.043, 8039.0361],[6471.686, 6696.4883],[5194.2163, 5370.1152],[2542.2439, 8039.0381],[3835.887, 6696.4902],[2558.4172, 5370.1172],[13376.514, 8524.2969],[12219.544, 7072.0273],[13529.361, 5955.9336],[14848.032, 7133.2197],[-200.67474, 5186.1563],[1076.7949, 6512.5283],[-216.84814, 7855.0771],[10293.751, 12197.736],[7859.312, 9419.0996],[10672.988, 9419.0996],[7843.1387, 12088.021],[9136.7822, 10745.474],[5077.5791, 11914.601],[6371.2222, 10572.052],[5093.7524, 9245.6816],[2441.78, 11914.604],[3735.4231, 10572.055],[2457.9534, 9245.6816],[13276.053, 12399.861],[12119.08, 10947.596],[13428.897, 9831.501],[14747.566, 11008.786],[-301.13867, 9061.7207],[976.33112, 10388.096],[-317.31201, 11730.642],[10271.271, 16321.429],[7836.8315, 13542.813],[10650.506, 13542.813],[7820.6582, 16211.718],[9114.3018, 14869.175],[5055.0986, 16038.3],[6348.7417, 14695.758],[5071.272, 13369.392],[2419.2996, 16038.305],[3712.9426, 14695.76],[2435.4729, 13369.392],[13253.568, 16523.553],[12096.6, 15071.295],[13406.416, 13955.209],[14725.089, 15132.486],[-323.61914, 13185.43],[953.85059, 14511.8],[-339.79248, 15854.346]];
|
||||
dayz_choppedTrees = [];
|
||||
dayz_ghostPlayers = [];
|
||||
dayz_activePlayers = [];
|
||||
dayz_died = [];
|
||||
//actions blockers
|
||||
a_player_cooking = false;
|
||||
a_player_boil = false;
|
||||
|
||||
// EPOCH ADDITIONS
|
||||
DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
|
||||
if (isNil "EpochUseEvents") then {EpochUseEvents = false;};
|
||||
if (isNil "EpochEvents") then {EpochEvents = [];};
|
||||
if (isNil "MaxDynamicDebris") then {MaxDynamicDebris = 100;};
|
||||
if (isNil "MaxVehicleLimit") then {MaxVehicleLimit = 50;};
|
||||
if (isNil "spawnArea") then {spawnArea = 1400;};
|
||||
if (isNil "spawnShoremode") then {spawnShoremode = 1;};
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
// General Variables
|
||||
OpenTarget_Time = 0;
|
||||
dayz_actionInProgress = false;
|
||||
dayz_DisplayGenderSelect = true;
|
||||
carryClick = false;
|
||||
gear_done = false;
|
||||
force_dropBody = false;
|
||||
r_interrupt = false;
|
||||
r_doLoop = false;
|
||||
r_pitchWhine = false;
|
||||
dayz_authKey = "";
|
||||
DZE_LastPingResp = diag_tickTime;
|
||||
dayz_buildingBubbleMonitor = [];
|
||||
dayz_humanitytarget = "";
|
||||
dayz_selectedVault = objNull;
|
||||
dayz_selectedDoor = objNull;
|
||||
DZE_Lock_Door = "";
|
||||
DZE_GearCheckBypass = false;
|
||||
isInTraderCity = false;
|
||||
inTraderCity = "Unknown Trader";
|
||||
canPickup = false;
|
||||
pickupInit = false;
|
||||
mouseOverCarry = false; //for carry slot since determining mouse pos doesn't work right
|
||||
dayz_currentGlobalAnimals = 0;
|
||||
r_player_divideinvehicle = 0;
|
||||
dayz_currentWeaponHolders = 0;
|
||||
dayz_unsaved = false;
|
||||
dayz_scaleLight = 0;
|
||||
dayz_onBack = "";
|
||||
dayz_fishingInprogress = false;
|
||||
NORRN_dropAction = -1;
|
||||
dayz_dodge = false;
|
||||
Dayz_constructionContext = [];
|
||||
Dayz_freefall = [ time, 0, 0.1 ];
|
||||
dayz_getoutTime = 0;
|
||||
dayz_hitByTime = 0;
|
||||
skipGearSound = false;
|
||||
TimeOutDisplayed = false;
|
||||
playerHumanityCHK = 0;
|
||||
helperDetach = false;
|
||||
|
||||
// Arrays
|
||||
voice_actions = ["voiceOverNet","PushToTalk","PushToTalkAll","PushToTalkCommand","PushToTalkDirect","PushToTalkGroup","PushToTalkSide","PushToTalkVehicle"];
|
||||
Dayz_meatraw = ["FoodBeefRaw","FoodMuttonRaw","FoodChickenRaw","FoodRabbitRaw","FoodBaconRaw","FoodGoatRaw","FoodDogRaw","FishRawTrout","FishRawSeaBass","FishRawTuna"];
|
||||
Dayz_meatcooked = ["FoodBeefCooked","FoodMuttonCooked","FoodChickenCooked","FoodRabbitCooked","FoodBaconCooked","FoodGoatCooked","FoodDogCooked","FishCookedTrout","FishCookedSeaBass","FishCookedTuna"];
|
||||
boil_tin_cans = ["TrashTinCan","FoodCanGriffEmpty","FoodCanBadguyEmpty","FoodCanBoneboyEmpty","FoodCanCornEmpty","FoodCanCurgonEmpty","FoodCanDemonEmpty","FoodCanFraggleosEmpty","FoodCanHerpyEmpty","FoodCanDerpyEmpty","FoodCanOrlokEmpty","FoodCanPowellEmpty","FoodCanTylersEmpty","FoodCanUnlabeledEmpty","FoodCanRusUnlabeledEmpty","FoodCanRusStewEmpty","FoodCanRusPorkEmpty","FoodCanRusPeasEmpty","FoodCanRusMilkEmpty","FoodCanRusCornEmpty","ItemSodaEmpty","ItemSodaClaysEmpty","ItemSodaDrwasteEmpty","ItemSodaFrankaEmpty","ItemSodaGrapeDrinkEmpty","ItemSodaLemonadeEmpty","ItemSodaLirikEmpty","ItemSodaLvgEmpty","ItemSodaMtngreenEmpty","ItemSodaMzlyEmpty","ItemSodaPeppsyEmpty","ItemSodaR4z0rEmpty","ItemSodaRabbitEmpty","ItemSodaRocketFuelEmpty","ItemSodaSacriteEmpty","ItemSodaSherbetEmpty","ItemSodaSmashtEmpty","FoodCanPotatoesEmpty","FoodCanBeefEmpty"];
|
||||
MeleeWeapons = ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeBaseball","MeleeBaseBallBat","MeleeBaseBallBatBarbed","MeleeBaseBallBatNails","MeleeFishingPole","MeleeSledge"];
|
||||
MeleeMagazines = ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing","Sledge_Swing"];
|
||||
MeleeAmmo = ["Hatchet_Swing_Ammo","Crowbar_Swing_Ammo","Machete_Swing_Ammo","Bat_Swing_Ammo","BatBarbed_Swing_Ammo","BatNailed_Swing_Ammo","Fishing_Swing_Ammo","Sledge_Swing_Ammo","Chainsaw_Swing_Ammo"];
|
||||
Dayz_Gutting = ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnife1","ItemKnifeBlunt"];
|
||||
DayZ_Ignitors = ["ItemMatchbox","Item5Matchbox","Item4Matchbox","Item3Matchbox","Item2Matchbox","Item1Matchbox"];
|
||||
dayz_disallowedVault = ["TentStorage","BuiltItems","ModularItems","DZE_Base_Object","Generator_DZ"];
|
||||
dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_smd_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"];
|
||||
DayZ_fuelCans = ["ItemJerrycan","ItemFuelcan","ItemFuelBarrel"];
|
||||
DayZ_fuelCansEmpty = ["ItemJerrycanEmpty","ItemFuelcanEmpty","ItemFuelBarrelEmpty"];
|
||||
DayZ_fuelSources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","Land_smd_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"];
|
||||
dayz_plantOutput = ["FoodPumpkin","FoodSunFlowerSeed","ItemKiloHemp"];
|
||||
dayz_plantTypes = ["","MAP_pumpkin","MAP_p_Helianthus","fiberplant"];
|
||||
DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
|
||||
DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
|
||||
DZE_REPLACE_WEAPONS = [["Crossbow","DMR","M14_EP1","SVD","SVD_CAMO"],["Crossbow_DZ","DMR_DZ","M14_CCO_DZ","SVD_DZ","SVD_Gh_DZ"]];
|
||||
DZE_replaceMagazines = [["vil_20Rnd_762x51_G3"],["vil_20Rnd_762x51_G3"]];
|
||||
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Generator_DZ","DZ_buildables","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ","M240Nest_DZ"];
|
||||
DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ","MtvrRefuel_DZ","KamazRefuel_DZE1","KamazRefuel_DZE2","KamazRefuel_DZE3","KamazRefuel_DZE4"];
|
||||
DZE_HeliAllowToTow = ["hilux1_civil_1_open","HMMWV_Base","Lada_base","Offroad_DSHKM_base","Pickup_PK_base","SkodaBase","tractor","VWGolf","Volha_TK_CIV_Base_EP1","S1203_TK_CIV_EP1","SUV_Base_EP1","ArmoredSUV_Base_PMC","UAZ_Base","LandRover_Base","Ship"];
|
||||
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
|
||||
DZE_isDestroyableStorage = ["OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
|
||||
DZE_tradeVehicle = ["trade_any_vehicle","trade_any_vehicle_free","trade_any_vehicle_old","trade_any_bicycle","trade_any_bicycle_old","trade_any_boat","trade_any_boat_old"];
|
||||
DZE_tradeVehicleKeyless = ["trade_any_bicycle","trade_any_bicycle_old","trade_any_vehicle_free"];
|
||||
DZE_tradeObject = DZE_tradeVehicle + ["trade_backpacks"];
|
||||
//Needed for trees spawned with createVehicle like POI (typeOf returns class instead of "")
|
||||
dayz_treeTypes = ["","MAP_t_picea1s","MAP_t_picea2s","MAP_t_picea3f","MAP_t_pinusN2s","MAP_t_pinusS2f","MAP_t_populus3s","MAP_t_betula2s","MAP_t_fagus2s","MAP_t_fagus2W","MAP_t_malus1s"];
|
||||
DayZ_DropDrageeObjects = ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","StickFence_DZ","SandNest_DZ","MetalPanel_DZ","WorkBench_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodFloorHalf_DZ","WoodFloor_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","MetalFloor_DZ","WoodRamp_DZ"];
|
||||
Dayz_fishingItems = ["MeleeFishingPole"];
|
||||
dayz_playerAchievements = []; //[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
|
||||
snapGizmos = []; // may not need this
|
||||
snapGizmosNearby = []; // may not need this
|
||||
dayz_buildingBubbleMonitor = [];
|
||||
|
||||
//temperature variables
|
||||
dayz_temperatur = 36; //TeeChange
|
||||
@@ -626,8 +421,6 @@ if (!isDedicated) then {
|
||||
dayz_hasLight = false;
|
||||
dayz_surfaceNoise = 0;
|
||||
dayz_surfaceType = "None";
|
||||
dayz_noPenalty = [];
|
||||
dayz_heavenCooldown = 0;
|
||||
deathHandled = false;
|
||||
dayz_firstGroup = group player;
|
||||
dayz_originalPlayer = player;
|
||||
@@ -640,46 +433,70 @@ if (!isDedicated) then {
|
||||
dayz_heartBeat = false;
|
||||
dayz_spawnZombies = 0; // Current local
|
||||
dayz_swarmSpawnZombies = 0;
|
||||
dayz_maxLocalZombies = 15; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
|
||||
dayz_CurrentNearByZombies = 0;
|
||||
dayz_maxNearByZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
|
||||
dayz_currentGlobalZombies = 0; // Current total
|
||||
if(isNil "dayz_maxGlobalZeds") then {
|
||||
dayz_maxGlobalZeds = 1000;
|
||||
};
|
||||
//Animals
|
||||
dayz_currentGlobalAnimals = 0;
|
||||
dayz_maxGlobalAnimals = 50;
|
||||
//Plants
|
||||
dayz_currentGlobalPlants = 0;
|
||||
dayz_maxGlobalPlants = 500;
|
||||
//Loot
|
||||
r_player_divideinvehicle = 0;
|
||||
dayz_currentWeaponHolders = 0;
|
||||
dayz_maxMaxWeaponHolders = 80;
|
||||
dayz_inVehicle = false;
|
||||
dayz_unsaved = false;
|
||||
dayz_scaleLight = 0;
|
||||
dayz_onBack = "";
|
||||
dayz_fishingInprogress = false;
|
||||
lastSpawned = diag_tickTime;
|
||||
lastSepsis = 0;
|
||||
NORRN_dropAction = -1;
|
||||
dayz_dodge = false;
|
||||
Dayz_constructionContext = [];
|
||||
Dayz_freefall = [ time, 0, 0.1 ];
|
||||
dayz_getoutTime = 0;
|
||||
dayz_hitByTime = 0;
|
||||
skipGearSound = false;
|
||||
TimeOutDisplayed = false;
|
||||
playerHumanityCHK = 0;
|
||||
voice_actions = ["voiceOverNet","PushToTalk","PushToTalkAll","PushToTalkCommand","PushToTalkDirect","PushToTalkGroup","PushToTalkSide","PushToTalkVehicle"];
|
||||
|
||||
// EPOCH ADDITIONS
|
||||
if(isNil "dayz_maxGlobalZeds") then {
|
||||
dayz_maxGlobalZeds = 1000; // Maximum allowed zeds on the map
|
||||
};
|
||||
if(isNil "dayz_quickSwitch") then {
|
||||
dayz_quickSwitch = false; //Enable quick weapon switch,
|
||||
};
|
||||
if (isNil "dayz_paraSpawn") then {
|
||||
dayz_paraSpawn = false; // Helo jump spawn
|
||||
};
|
||||
if (isNil "DZE_BuildOnRoads") then {
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
};
|
||||
if (isNil "DZE_SelfTransfuse") then {
|
||||
DZE_SelfTransfuse = false; // Allow players to give themselves blood transfusions
|
||||
};
|
||||
if (isNil "DZE_selfTransfuse_Values") then {
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount, infection chance, cool-down (seconds)]
|
||||
};
|
||||
if (isNil "DZE_PlotPole") then {
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
};
|
||||
if (isNil "DZE_BuildingLimit") then {
|
||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||
};
|
||||
if(isNil "dayz_DamageMultiplier") then {
|
||||
dayz_DamageMultiplier = 1; // Increases the damage to the player by zombie attacks
|
||||
};
|
||||
if(isNil "dayz_infectiouswaterholes") then {
|
||||
dayz_infectiouswaterholes = true; //Enable infected waterholes
|
||||
};
|
||||
if(isNil "dayz_randomMaxFuelAmount") then {
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
};
|
||||
if (isNil "DZE_BackpackAntiTheft") then {
|
||||
DZE_BackpackAntiTheft = false; // Prevents accessing backpack gear of non-friendly players in trader cities
|
||||
};
|
||||
if (isNil "DZE_requireplot") then {
|
||||
DZE_requireplot = 1; // Players require a plot to build
|
||||
};
|
||||
if (isNil "DZE_StaticConstructionCount") then {
|
||||
DZE_StaticConstructionCount = 0; // Number of animations required for building an object. Leaving set at zero will default to the construction count in the configs for each object.
|
||||
};
|
||||
|
||||
DZE_maintainRange = ((DZE_PlotPole select 0)+20); // Default: maintain building objects within plot radius + 20 meters.
|
||||
dayz_maxGlobalAnimals = 50; // Maximum number of animals allowed on the map simultaneously.
|
||||
dayz_maxGlobalPlants = 500; // Maximum number of plants to be spawned on the map.
|
||||
dayz_maxMaxWeaponHolders = 80; // Maximum number of loot piles that can spawn within 200 meters of a player.
|
||||
dayz_maxLocalZombies = 15; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
|
||||
dayz_maxNearByZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
|
||||
dayz_maxAnimals = 5; // Used to calculate the max number of animals to spawn per player.
|
||||
dayz_animalDistance = 600; // Used to calculate the distance from players that animals should spawn and be deleted.
|
||||
|
||||
// Epoch Additions
|
||||
dayz_combination = "";
|
||||
keypadCancel = false; //Brute force fix
|
||||
keyPadReset = {uiSleep 2; keypadCancel = false;};
|
||||
canbuild = true;
|
||||
DZE_HeliAllowTowFrom = ["CH_47F_EP1_DZE","CH_47F_EP1_DZ","CH_47F_BAF","CH_47F_EP1","BAF_Merlin_DZE","CH53_DZE"];
|
||||
DZE_itemKeys = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
|
||||
DZE_keyColors = ["Green","Red","Blue","Yellow","Black"];
|
||||
s_player_lastTarget = objNull;
|
||||
if (isNil "DZE_BackpackAntiTheft") then {DZE_BackpackAntiTheft = false;};
|
||||
if (isNil "DZE_requireplot") then {DZE_requireplot = 1;};
|
||||
if (isNil "DZE_StaticConstructionCount") then {DZE_StaticConstructionCount = 0;};
|
||||
if (toLower DZE_DeathMsgChat in ["global","side"]) then {enableRadio true;}; //Needed for scripted global chat to show, doesn't seem to have any adverse effects
|
||||
dayz_autoRun = false;
|
||||
DZE_AntiWallCounter = 0;
|
||||
@@ -699,10 +516,63 @@ if (!isDedicated) then {
|
||||
DZE_cancelBuilding = false;
|
||||
DZE_TEMP_treedmg = 1;
|
||||
DZE_Surrender = false;
|
||||
DZE_Quarantine = false;
|
||||
DZE_InRadiationZone = false;
|
||||
DZE_myVehicle = objNull;
|
||||
dayz_groupNameTags = (profileNamespace getVariable ["streamerMode",0] == 0); //If streamer mode is on then hide name tags at startup. Toggle with Windows key.
|
||||
dayz_minusDownTime = 0;
|
||||
dayz_lastCodeFail = 0;
|
||||
dayz_lastHumanityChange = diag_tickTime;
|
||||
dayz_canDelete = 350; // Z, further than this distance from its "owner", will be deleted
|
||||
|
||||
// Survival Variables
|
||||
SleepFood = 2160; //minutes (48 hours)
|
||||
SleepWater = 1440; //minutes (24 hours)
|
||||
SleepTemperatur = 90 / 100; //First value = Minutes until player reaches the coldest point at night (without other effects! night factor expected to be -1) //TeeChange
|
||||
|
||||
// GUI
|
||||
Dayz_GUI_R = 0.38; // 0.7 .38
|
||||
Dayz_GUI_G = 0.63; // -0.63
|
||||
Dayz_GUI_B = 0.26; // -0.26
|
||||
|
||||
// Heatpack
|
||||
r_player_warming_heatpack = [false, 0];
|
||||
r_player_warming_heatpack_time = 600;
|
||||
|
||||
// Displays temp progress
|
||||
r_player_temp_factor = 0; //to be used for temp(up/down) indicators
|
||||
r_player_temp_min_factor = -0.04; //(lvl3 down arrow)
|
||||
r_player_temp_max_factor = 0.04; //(lvl3 up arrow)
|
||||
|
||||
// INT Nutrition Info
|
||||
r_player_Nutrition = 0; // Calories
|
||||
r_player_nutritionMuilpty = 2;
|
||||
|
||||
// Ammo Routine
|
||||
r_player_actions2 = [];
|
||||
r_action2 = false;
|
||||
r_player_lastVehicle = objNull;
|
||||
r_player_lastSeat = [];
|
||||
r_player_removeActions2 = {
|
||||
if (!isNull r_player_lastVehicle) then {
|
||||
{
|
||||
r_player_lastVehicle removeAction _x;
|
||||
} count r_player_actions2;
|
||||
r_player_actions2 = [];
|
||||
r_action2 = false;
|
||||
};
|
||||
};
|
||||
|
||||
USEC_woundHit = ["","body","hands","legs","head_hit"]; // limbs hit given by arma engine when fnc_usec_damageHandler is called
|
||||
DAYZ_woundHit = [["body","hands","legs","head_hit"],[0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]];
|
||||
DAYZ_woundHit_ok = [["body","hands","legs"],[0,0,0,0,0,1,1,1,2,2]];
|
||||
USEC_MinorWounds = ["hands","legs"];
|
||||
USEC_woundPoint = [ // translation table USEC_woundHit -> SV suffixes
|
||||
["Pelvis","aimpoint"],
|
||||
["aimpoint"], //,"RightShoulder","LeftShoulder"
|
||||
["lelbow","relbow"],
|
||||
["RightFoot","LeftFoot"],
|
||||
["neck","pilot"]
|
||||
];
|
||||
|
||||
DZE_Quarantine = false; // used in player_spawn_2.sqf, but for no reason. There is no function that alters this variable.
|
||||
};
|
||||
Reference in New Issue
Block a user