From 8557f559dff356540e8f3277f35e491cc9a61541 Mon Sep 17 00:00:00 2001 From: A Man Date: Wed, 15 Jan 2020 20:37:00 +0100 Subject: [PATCH] Add new Land_Ind_Oil_Pump_EP1_DZE made by @seelenapparat --- .../Buildings/Land_Ind_Oil_Pump_EP1_DZE.hpp | 19 +++++++++++++++++++ .../Configs/CfgVehicles/CfgVehicles.hpp | 1 + 2 files changed, 20 insertions(+) create mode 100644 SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_Ind_Oil_Pump_EP1_DZE.hpp diff --git a/SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_Ind_Oil_Pump_EP1_DZE.hpp b/SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_Ind_Oil_Pump_EP1_DZE.hpp new file mode 100644 index 000000000..ebb70cc59 --- /dev/null +++ b/SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_Ind_Oil_Pump_EP1_DZE.hpp @@ -0,0 +1,19 @@ +class Land_Ind_Oil_Pump_EP1_DZE : House { + scope = 1; + model = "\ca\Structures_E\Ind\Ind_Oil_Mine\Ind_Oil_Pump_EP1"; + vehicleClass = "Test"; + ladders[] = {{"start", "end"}}; + class DestructionEffects : DestructionEffects { + class Ruin1 { + simulation = "ruin"; + type = "\Ca\Structures_E\Ind_Oil_Pump:\verHistory\AB_packlog\Ind\Ind_Oil_Mine\Ind_Oil_Pump_ruins_EP1.p3d"; + position = ""; + intensity = 1; + interval = 1; + lifeTime = 1; + }; + }; + featureSize = 10; + //simulation = "fountain"; + //sound = "Oil_pump"; +}; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp b/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp index 05b6dbef7..68321a26a 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp @@ -502,6 +502,7 @@ class CfgVehicles #include "Buildings\WarfareBBaseStructure.hpp" #include "Buildings\WaterSources.hpp" #include "Buildings\Land_houseV_2T2.hpp" + #include "Buildings\Land_Ind_Oil_Pump_EP1_DZE.hpp" //WeaponHolder #include "WeaponHolder.hpp"