From 85258187468172c1d2b5bcef5a6594fcfcc3699d Mon Sep 17 00:00:00 2001 From: vbawol Date: Wed, 11 Dec 2013 08:38:52 -0600 Subject: [PATCH] Update ROLLING CHANGE LOG 1.0.3.1.txt --- ROLLING CHANGE LOG 1.0.3.1.txt | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/ROLLING CHANGE LOG 1.0.3.1.txt b/ROLLING CHANGE LOG 1.0.3.1.txt index 4134ce44b..1962e1610 100644 --- a/ROLLING CHANGE LOG 1.0.3.1.txt +++ b/ROLLING CHANGE LOG 1.0.3.1.txt @@ -5,19 +5,21 @@ [ADDED] Added Czech localization Credits: GeodarCZ, Brovns, Doomscythe [ADDED] DZE_requireplot override variable added. DZE_requireplot = 0; in init.sqf disables plot pole requirement to build. @vbawol -[FIXED] Incorporated DayZ CE skin changing routines to properly save melee magazines (chainsaw) and add back actions after skin changes. @dayz10k +[FIXED] Incorporated DayZ CE skin changing routines for melee weapons and add back actions after skin changes. @dayz10k [FIXED] Proper stringtables (options) on SkinBase craftables (bandages, canvas) @dayz10k [FIXED] Optimized RoadFlare/chemlight code to use only one allMissionObjects call instead of two. @vbawol [FIXED] dayz_minpos was set to 0 for chernarus and should have been -1 or less. @vbawol [FIXED] Fixed some typos in Sahrani mission files. @vbawol [FIXED] Removed radar from GAZ Vodnik. @dayz10k -[FIXED] Incorrect paths for tavi traders. +[FIXED] Incorrect call compile paths for tavi traders. [FIXED] Armored SUV DZ had incorrect max weapon count. @vbawol [FIXED] Fixed two createvehicle calls for weapon spawn_loot.@Torndeco +[FIXED] Building count limiter was using wrong position command now uses correct one. @vbawol +[FIXED] Fire requirement for crafting can now be used off the ground without issues. @vbawol [CHANGED] Lower plank pack spawn chance raise sledge handle and fishing pole chances in farm spawns. @vbawol [CHANGED] Must take backpack off before you can change clothes. @vbawol -[CHANGED] Removed 10m check for nearby players when chaning clothes. @vbawol +[CHANGED] Removed 10m check for nearby players when changing clothes. @vbawol [CHANGED] Null cleanup was not working as intended disabled by default needs further testing. @vbawol [CHANGED] Lower zombie attack range and made static at 2.5m. @vbawol [CHANGED] Restructured server files. @vbawol @@ -25,4 +27,4 @@ [INFO] Models/textures by Paul Tomany. @Sequisha. [INFO] Special thanks to http://bmrf.me/ for hosting our development server. -[REMOVED] Many uneeded diag_log calls removed. +[REMOVED] Many unneeded diag_log calls removed.