From 851928f6a7f2e2996f9c8eff827a11fdb9745314 Mon Sep 17 00:00:00 2001 From: A Man Date: Fri, 20 May 2022 18:04:42 +0200 Subject: [PATCH] Update battleye fiters --- .../DZE_Server_Config/BattlEye/attachto.txt | 2 +- .../DZE_Server_Config/BattlEye/scripts.txt | 172 +++++++++--------- 2 files changed, 87 insertions(+), 87 deletions(-) diff --git a/Server Files/DZE_Server_Config/BattlEye/attachto.txt b/Server Files/DZE_Server_Config/BattlEye/attachto.txt index e02fe3385..b7223d5db 100644 --- a/Server Files/DZE_Server_Config/BattlEye/attachto.txt +++ b/Server Files/DZE_Server_Config/BattlEye/attachto.txt @@ -18,5 +18,5 @@ 5 "V3S_Civ" 5 "Parachute" 5 "VaultStorage" !"VaultStorageLocked" !"VaultStorage2Locked" -5 "LockboxStorage" !"LockboxStorageLocked" !"LockboxStorageWinterLocked" !"LockboxStorage2Locked" !"LockboxStorageWinter2Locked" +5 "LockboxStorage" !"LockboxStorage(Locked|2Locked|Broken|2Broken)" !"LockboxStorageWinter(Locked|2Locked|Broken|2Broken)" 5 "TallSafe" !"TallSafeLocked" \ No newline at end of file diff --git a/Server Files/DZE_Server_Config/BattlEye/scripts.txt b/Server Files/DZE_Server_Config/BattlEye/scripts.txt index 8c9990211..1f2264efc 100644 --- a/Server Files/DZE_Server_Config/BattlEye/scripts.txt +++ b/Server Files/DZE_Server_Config/BattlEye/scripts.txt @@ -1,90 +1,90 @@ //new2 -1 addAction !", \"\\z\\addons\\dayz_code\\" !=" = -1;\n};\nif (_s1 > 0) then {\ns_player_toggleSnap = player addaction [format[\"\" + \"Snap: %1\" +\"\",snapAc" !="-1;\n};\n\nif (_s1 > 0) then {\ns_player_toggleVector = player addaction [format[\"\" + localize \"STR_EPOCH_ACTIO" !"\"addAction\", " !"raddAction" !="_costs] call _fnc_actionTitle;\nSP_refuel_action = _vehicle addAction [_actionTitle,_folder + \"servicePointActions.sqf\",[\"refuel\"" -1 addBackpack !"addBackpackCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n} count _objWpnTypes;" !"addBackpack _item;\n};\n};\nformat[localize \"str_c" !"case 3: {_holder addBackpackCargoGlobal [_item,_amount];};\n};\n\n\n" !"}) then {\n_newUnit addBackpack _newBackpackType;\n\nd" !"addBackpack _backpackType; \ndayz_myBackpack = unitBackpack player;\n\n\n\n_backpackWpnT" !"};\n} count _wpns;\n\nif (_bcpk != \"\") then {\nplayer addBackpack" !"1 == \"trade_backpacks\") then {\nDZE_myVehicle addBackpack" !"7 addBackpackCargoGlobal [_create,_qty];\n};\nif (surfaceIsWater" !"case 5: {_item addBackpackCargoGlobal [_itemOut,_countOut]}; \n};\n} else" !="m (2 + 1)];\n};\n};\n\nif (_type == 5) exitWith {\n_container addBackpackCargoGlobal [_item, 1];\n};\n};\n} count ([_group, _count] cal" !="5) exitWith {\nif (isNull unitBackpack _unit) then {\n_unit addBackpack _item;\n};\n};\n};\n} foreach ([_group, _count] call dz_fn_loo" !="al [_itemOut,_countOut]};\nif (_type == 5) exitwith {_item addBackpackCargoGlobal [_itemOut,_countOut]}; \n};\n} else {\n_item addMa" !="forEachIndex]} forEach (_backPackMag select 0);};\n\n_crate addBackpackCargoGlobal [_backPack,1];\n};\n\n_sound = _corpse getVariable" -1 addMagazine !raddMagazine !"\"addMagazine\", " !"if (isClass (configfile >> \"cfgmagazines\" >> (_item))) then {_unit addMagazine _item;};\n};\n};\n};\n};" !"_vehicle addMagazineTurret [_ammo,_turret];\nplayer removeMagazine" !"if (dayz_actionInProgress) exitWith {" !"addMagazine _x;\n};\n} foreach _items;\nformat[loc" !"addMagazine \"ItemAntibiotic\" + str(_remain" !"sumeDrop\") == 0) then\n{\nplayer addMagazine" !"ion) do {\ncase \"CfgWeapons\":\n{\nplayer addWeapon _item;\n};\ncase \"CfgMagazines\":\n{\nplayer addMagazine" !"addMagazine [\"12Rnd_Quiver_Wood\",_qty_quiv" !" >> \"containerEmpty\")" !"plant) select 1;\n{\n_item addMagazine" !"addMagazineCargoGlobal [_itemtodrop,1];\n\nformat[localize \"str_f" !"addMagazine _attachment;\n\n\n(findDisplay 10" !"addMagazine getText (configFile >> \"CfgMagazines\" >> _x >> _water" !"};\n};\n\n\nswitch _type do {\ncase 1: {_holder addMagazine" !"addMagazine _item;\n};\n};\n_idc = _idc" !"_newUnit addMagazine [_x select 0,_x select 1]" !"addMagazine _x } count MeleeMagazines;\n} e" !"_meleeNum < 1) then {\nplayer addMagazine" !"addMagazine _qtyRemaining;\n};\n};\ntrue" !"bag\";\n};\n};\n(_this select 0) addMagazine" !"addMagazine \"wholeBloodBagBNEG\";\n};\n};" !"_qty > 0) then {\n_firePlace addMagazine" !"ONEG\" }; \n};\ndayz_myBackpack addMagazine" !"addMagazine _x;\n_countmags = _countmags +1;\n};\n} count _gmag" !"E\"];\n_lootpile addMagazineCargoGlobal [\"TrapBear\", 1]" !"With\n{\nplayer addMagazine (_this select 1" !"lder addMagazineCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n};\n} co" !"soldItem\"];\n{\n_object addMagazine" !"systemChat localize \"STR_EPOCH_TRADE_" !"if (_silver_1oz > 0) then {\nif (_silver_1oz == 1) then {\nplayer addMagazine" !="Random;\n} else {\n_item = \"ItemBloodbag\";\n};\n};\n_container addMagazineCargoGlobal [_item, 1];\n};\n\nif (_type == 2) exitWith {\n_c" !="electRandom;\n} else {\n_item = \"ItemBloodbag\";\n};\n};\n_unit addMagazine _item;\n};\n\nif (_type == 2) exitWith {\n_unit addWeapon _i" !="];\n\ncall {\nif (_humanityBody >= DZE_Hero) exitwith {_body addMagazine \"ItemDogTagHero\";};\nif (_humanityBody <= DZE_Bandit) exitw" !="_vehicle = \"WeaponHolder\" createVehicle [0,0,0];\n_vehicle addMagazineCargoGlobal [_item, 1];\n\nif (_isWater) then { \n_fixWaterSp" !"eep 3;\n_finished = true;\n};\n\nif (!_finished) then {\n_unit addMagazine _bagUsed;\n_msg = \"str_actions_medical_transfusion_interrup" !="art\") then {\n_body addWeapon _rawfoodtype;\n} else {\n_body addMagazine _rawfoodtype;\n};\n};\n\nif (_bodyType in [\"Cock\",\"Hen\"]) then" -1 addWeapon !raddWeapon !"\"addWeapon\", " !"if (isClass (configfile >> \"cfgweapons\" >> (_item))) then {_unit addWeapon _item;}\nelse" !",0]] call dayz_NutritionSystem;\n" !"Remove) == 1}) then {\nplayer addWeapon _create;" !"Display 0;\n\n\nif (_weaponInUse) then\n{\n_muz" !"failChance) then {\nswitch (_selection) do {\ncase \"CfgWeapons\":\n{\nplayer addWeapon" !"addWeapon _fixedItem;\nformat[localize \"str_f" !"_wepcounts = (getWeaponCargo _plant) select 1;\n{\n_item addWeapon" !"addWeapon _repair;\n} else {\n\n[_repair" !"player addWeapon dayz_onBack] select 0;\n};\n\n" !"player addWeapon _addWeapon;\n\nif (vehicle player != player) then {\n_display = find" !"};\n};\n\n\nswitch _type do {\ncase 1: {_holder addMagazineCargoGlobal [_item,_amount];};\ncase 2: {_holder addWeapon" !"l fn_chance) then {\nplayer removeWeapon _x;\nplayer addWeapon _rem" !"else {\n_body addWeapon dayz_onBack;\n};\n};\n\n\n_infect" !"\" >> _x)) then {\nplayer addWeapon _x;\n};\n} count _wpns;\n};" !"lder addWeaponCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n} co" !"WpnQtys = [];\nif (count _backpackWpn > 0) then {\n_backpackWpnTypes = _backpackWpn sel" !"addWeapon (\"Item\"+str(_remain)+\"Matchbox" !"{\nswitch (_x select 0) do\n{\ncase 2:\n{\n(_this select 0) addWeapon" !"addWeaponCargoGlobal [_bcpkWpn, 1];\n};\n};\n};\n};" !"s;\n};\n\n\nplayer addWeapon \"Loot" !"With\n{\nplayer addWeapon (_this select 1" !"\") then {\n_newUnit addWeapon _secweapon;\n};\n\n" !"soldItem\"];\n{\n_object addWeapon" !"then {\nsystemChat format[localize \"STR_EPOCH_" !"DuplicateTool;\n} else {\nplayer addWeapon" !="al [_item, 1];\n};\n\nif (_type == 2) exitWith {\n_container addWeaponCargoGlobal [_item, 1];\n\n_magazines = getArray (configFile >" !=" addMagazine _item;\n};\n\nif (_type == 2) exitWith {\n_unit addWeapon _item;\n};\n\nif (_type == 5) exitWith {\nif (isNull unitBackp" !="ile >> \"CfgWeapons\" >> _x >> \"type\") == 256) then {\nplayer addWeapon _x;\n} else {\n_x call player_addDuplicateTool;\n};\n};\n} count" !="\n_vehicle = \"WeaponHolder\" createVehicle [0,0,0];\n_vehicle addWeaponCargoGlobal [_item, 1];\n\nif (_isWater) then { \n_fixWaterSpa" !="do {_vehicle addMagazineTurret [_ammo,_turret];};\n_vehicle addWeaponTurret [\"CMFlareLauncher\",_turret];\n} else {\n{_vehicle remov" !="ect 2];\n_cross setVariable [\"bury\",true,true];\n};\n\n{_crate addWeaponCargoGlobal [_x,1]} forEach weapons _corpse;\n{_crate addMaga" !="y do {\nif (_rawfoodtype == \"ItemMutantHeart\") then {\n_body addWeapon _rawfoodtype;\n} else {\n_body addMagazine _rawfoodtype;\n};\n}" !="eaponqty = (_newarray select 1) select _i;\ndayz_myBackpack addWeaponCargoGlobal [_weapon,_weaponqty];\n};\n};\n};\n} else {\nsystemCh" !="CK\",_keyName] call dayz_rollingMessages;};\n} else {\nplayer addWeapon _keyID;\nformat[localize \"STR_CL_VG_ADDED_INVENTORY\",_keyNam" -1 allDead !"} count allDead;\n\n\nif (dayz_oldBodyCount > _bodyCount) then {" -1 allGroups !"publicVariableServer \"PVDZ_Server_UpdateGroup\";\n};\n} count allGroups;" -1 allMissionObjects !"[_x,2,0,false,false] spawn BIS_Effects_Burn;\n};\n} count allMissionObjects \"SpawnableWreck\";" -1 allowDammage -1 allUnits !"} count allUnits;\nlbSort _playerList;" !"if (getPlayerUID _x == _this) exitWith {\n_player = _x;\n};\n} count allUnits;" !"owner _x publicVariableClient \"PVDZ_groupInvite\";\n};\n} count allUnits;" !=" select 1 != 0}) exitWith {\n_targeted = true;\n};\n};\n} count allUnits;\nif (_targeted) exitWith {localize \"str_player_fail_wear4\" " -1 attachTo !"(_variation * 2)) - _variation)];\n_bolt attachTo [_hitObject,_val,_hitMemoryPt];" !"player playActionNow \"PutDown\";\nuiSleep 2;\n_flare attachTo [player,[0,0,0],\"granat2\"];" !"tchmove \"ainjpfalmstpsnonwrfldnon_carried_still\";\n_dragee attachto [_unit,[-0.2, 0.2, 0]];" !"_source setDropInterval 0.02;\n_point attachTo [_unit,_modelPos,_wound];" !" attachto [_v,[0,0,0],\"destructionEffect" !"publicVariable \"PVDZ_drg_RaDrag\";\n\n_dragee attachto [_unit,[0.1, 1.01, 0]];" !="_l1 attachTo [_lh,[0,0,0],\"light\"];" !"_objectHelper attachTo [player,_offset];" !"_object attachTo [player,_offset];\n\n_position = getPosATL _object;" !="_vehicle attachTo [_liftHeli,[0,0,-7]];" !="_obj attachTo [_axis];" !"_objectSnapGizmo attachTo [_object,[_x select 0,_x select 1,_x select 2]];" !="_vehicle attachTo [_towTruck,[1.3,-2,2.3]];" !"localize \"STR_EPOCH_ACTIONS_ATTACHTOHELI\"," !=" (getDir _object);\n_objectHelper setPosATL _newPos;\n_object attachTo [_objectHelper];\n_x setobjecttexture [0,\"#(argb,8,8,3)color" !"rInput false; disableUserInput false;\nuiSleep .5;\n\n\n_dragee attachto [_medic,[0.1, 1.01, 0]];\n\n\nPVDZ_send = [_dragee,\"DragPlayer" !="cts, 3];\nif (count _dropObjects > 0) exitWith {};\n\n\n_dragee attachto [_medic,[0.1, 1.01, 0]];\n\n\nPVDZ_send = [_dragee,\"CarryPlaye" -1 bankMoney !=" [\"globalMoney\", _globalCoins, true];\nplayer setVariable [\"bankMoney\", _bankCoins, true];\n};\ndayz_musicH = [] spawn player_music" !="]];\nctrlSetText [23002,format[\"%1 %2\",player getVariable [\"bankMoney\",0] call BIS_fnc_numberText,CurrencyName]];\n};\n\nATMDialogWi" !="ariable [\"cashMoney\",0];\n_bankCoins = player getVariable [\"bankMoney\",0];\n_globalCoins = player getVariable [\"globalMoney\",0];\n}" !=" \nZSC_limitOnBank = true; \nZSC_bankObjects = [\"\"]; \nZSC_maxBankMoney = 500000; \nZSC_defaultStorageMultiplier = 200; \nZSC_MaxMone" !="Z_showBankUI) then {\nlocal _bankAmt = player getVariable [\"bankMoney\",0];\n_string = _string + format [\"%1 > \"" !="wCurrencyUI) then {\nlocal _cashAmt = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_string = for" !=" = [false, [], [], [], 0];\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\nif (Z_Single" !="= [false, [], [], [], 0];\n_wealth = player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\nif (Z_Single" !="(Z_SingleCurrency) then {\n_wealth = player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_enoughMoney " -1 clearMagazineCargo !="ddWeaponCargo\", \n\"addMagazine\", \n\"addMagazineCargo\", \n\"clearMagazineCargo\",\n\"clearWeaponCargo\",\n\"endMission\",\n\"failMission\",\n\"ti" !="rclearMagazineCargo = 'clearMagazineCargo'" !="rclearMagazineCargocode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'clearMagazineCargo.sqf')" !=", \"addWeaponCargo\", \"addWPCur\", \"animate\", \"callVar\", \"clearMagazineCargo\", \"clearWeaponCargo\", \"createDiaryRecord\", \"createMark" !="rclearMagazineCargocode={diag_log(\"WARNING illegal RE rclearMagazineCargocode with args:\"+str(_this));};" !="eeSpace select 5;\n_normalWeaps = _freeSpace select 6;\n\nclearMagazineCargoGlobal _object;\nclearWeaponCargoGlobal _object;\n\n_retur" !=" {\n_bpMags = (getMagazineCargo (unitbackpack player));\nclearMagazineCargoGlobal (unitbackpack player);\n\n{\n_count = ((_bpMags sel" !="o {\n\n_ok = false;\n_mags = getMagazineCargo _firePlace;\nclearMagazineCargoGlobal _firePlace;\n\n_fuel = [\"PartWoodPile\",\"ItemLog\",\"" -1 clearWeaponCargo !="Magazine\", \n\"addMagazineCargo\", \n\"clearMagazineCargo\",\n\"clearWeaponCargo\",\n\"endMission\",\n\"failMission\",\n\"titleCut\", \n\"titleText\"" !="rclearWeaponCargo = 'clearWeaponCargo'" !="rclearWeaponCargocode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')" !="addWPCur\", \"animate\", \"callVar\", \"clearMagazineCargo\", \"clearWeaponCargo\", \"createDiaryRecord\", \"createMarkerLocal\", \"createSimp" !="rclearWeaponCargocode={diag_log(\"WARNING illegal RE rclearWeaponCargocode with args:\"+str(_this));};" !="_freeSpace select 6;\n\nclearMagazineCargoGlobal _object;\nclearWeaponCargoGlobal _object;\n\n_returnVar = [];\n_returnMag = [];\n_retu" !="_newarray = [];\n_newarray = [_weparray] + [_qtyarray];\n\nclearWeaponCargoGlobal dayz_myBackpack;\n\n_cntarray = count _weparray;\n\nf" -1 clearBackpackCargo -1 closeDisplay !"'closeDisplay'" !"closeDisplay 0" !"closeDisplay 2" !"if (!isNil \"closeDisplay\") then {" -1 compile !"ca\\communityconfiguration" !"ca\\Data\\" !"ca\\missions" !"ca\\modules" !"ca\\ui\\" !"ca\\Warfare2\\" !"scriptName \"Functions\\systems\\fn_inv" !"scriptName \"MP\\data\\script" !"code = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands" !"t = missionConfigFile >> \"onMinimapScript" !="_this call (call compile GetText (configFile >> \"CfgAmmo\" >> _amm >> \"muzzleEffect\"));" !"z\\addons\\dayz_code\\" !"_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};\n_pos set [3" !"{ _x set [1, compile (_x select 1)]; }" !"silver_1oz_b);\n\n{ \nif (!isNil {call compile" !"Var = compile format[\"epoch_death_board_record_" !="RandomSentenceFunc\") then \n{\nBIS_selectRandomSentenceFunc = compile (preprocessFileLineNumbers \"ca\\characters_e\\data\\scripts\\sel" -1 createAgent !="_agent = if (_type == \"Pastor\") then {createAgent [_type, _Pos, [], 0, \"NONE\"]} else {createAgent [_type, _Pos, [], 0, \"FORM\"]};" !="_dog = createAgent [_type, _Pos, [], 0, \"NONE\"];" !="\n\n\n_type = _unitTypes call BIS_fnc_selectRandom;\n_agent = createAgent [_type, _position, [], 0, \"CAN_COLLIDE\"];\n_agent setDir (r" !="erate: Location is in water...abort\"; };\n\n\nlocal _agent = createAgent [\"z_bloodsucker\", _pos, [], 0, \"NONE\"];\n_agent setDir (ran" -1 createDialog !="_region = createDialog \"RscDisplaySpawnSelecter\";" !="_gender = createDialog 'RscDisplayGenderSelect';" !="_dialog = createDialog \"bloodTest\";" !"createDialog 'horde_journal_" !"Z_ResetContainer = true;\ncreateDialog \"AdvancedTrading\";" !"createDialog \"DoorManagement\";\ncall DoorNearbyHumans;" !="createDialog \"ComboLockUI\";" !"createdialog \"PlotManagement\";\ncall PlotNearbyHumans;" !"_ok = createDialog \"KeypadUI\";" !"EpochDeathBoardLoad = {\ncreatedialog \"EpochDeathBoardDialog\";" !="if(DZE_doorManagement) then {createdialog \"DoorAccess\";} else {createdialog \"ComboLockUI\";};" !"\ndisableSerialization;\ncreateDialog \"DZ_GroupDialog\";" !"createDialog _dialog;\n\nwaitUntil {!dialog};\n\nif (keypadCancel) exitWith {" !=";\n};\n\nZSC_CurrentStorage setVariable[\"isBusy\",true,true];\ncreateDialog \"BankDialog\";\ncall BankDialogUpdateAmounts;\n\nwaitUntil {!" !="ANKING_NOT_AVAIL\",_typeOf] call dayz_rollingMessages;\n};\n\ncreateDialog \"atmDialog\";\ncall AtmDialogUpdateAmounts;\n\nwaitUntil {!di" !="!_isBusy) then {\nplayer setVariable[\"isBusy\",true,true]; \ncreateDialog \"GivePlayerDialog\";\n_display = uiNamespace getVariable[\"z" !="ked\",\"VaultStorage2\",\"TallSafe\",\"TallSafeLocked\"]) then {\ncreateDialog \"SafeKeyPad\";\n} else {\ncreateDialog \"KeypadUI\";\n};\n};\n\nda" !";\n\nif (count rv_vehicleList > 1) then {\nrv_isOk = false;\n\ncreateDialog \"remoteVehicle\";\n\n_display = uiNamespace getVariable[\"rv_" !="urrencyName]} else {[_amount,true] call z_calcCurrency};\n\ncreateDialog \"vkc\";\n{ctrlShow [_x,false]} count [4803,4850,4851];\n\ncal" !="\"_vgDisplCtl\"];\ndisableSerialization;\n\nvg_hasRun = false;\ncreateDialog \"virtualGarage\";\n\n{ctrlShow [_x,false]} count [2803,2830," -1 createDisplay -1 createMarker !"\"createMarkerLocal\"," !"rcreateMarkerLocal" !"if (isnil 'BIS_GITA_fnc_createMarkers' || false) then {" !"_marker = createMarkerLocal [format[\"groupMember" !">> \"CfgVehicles\" >> _vehicle >> \"displayName\");\n_marker = createMarkerLocal [\"vehicleMarker\" + (str _i),[_position select 0,_pos" -1 createUnit !="_newUnit = _group createUnit [_class,respawn_west_original,[],0,\"NONE\"];" !="BIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];" -1 createVehicleLocal !="_object = (_x select 1) createVehicleLocal [0,0,0];" !="_plant = _x createVehicleLocal (getMarkerPos \"center\");" !="_point = \"Logic\" createVehicleLocal getPosATL _unit;" !"_object = _type createVehicleLocal [0,0,0];" !" = \"#lightpoint\" createVehicleLocal " !" = \"#particlesource\" createVehicleLocal " !="_para = \"ParachuteWest\" createVehicleLocal [0,0,0];" !="_sign = \"Sign_arrow_down_large_EP1\" createVehicleLocal [0,0,0];" !"_obj = \"Sign_sphere10cm_EP1\" createVehicleLocal [0,0,0];" !="_objectSnapGizmo = \"Sign_sphere10cm_EP1\" createVehicleLocal [0,0,0];" -1 ctrlAddEventHandler -1 ctrlSetPosition !="_control ctrlSetPosition [_posX, _posY];" !"3,_h]};\n_control ctrlsetposition _pos;" !="_control ctrlSetPosition [0, (_y + _deltaY)];" !="_disp_ctrl ctrlSetPosition [_posX, _posY];" !="_control ctrlSetPosition _grpPos;" !="_group ctrlSetPosition _pos;" !="((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400) ctrlSetPosition _sandLevel;" !="_delayControl ctrlSetPosition [0, _pos];" !="_icon ctrlSetPosition [(_screen select 0),(_screen select 1),.99,.65];" -1 cutText !"_layer cuttext [\"\",\"plain\"];\n};\nmissionnamespace" !"\n\n\n3100 cuttext [\"\",\"plain\"];" !"} else {\n16 cutText [\"\",\"PLAIN\"];" !"exitWith {\n1 cutText [localize \"" !"progress_monitor.sqf\";\n0 cutText ['','BLACK',0]" !="8 cutText [\"\",\"PLAIN\"];" -1 deleteMarker !"} count allDead;\n\n\nif (dayz_oldBodyCount > _bodyCount) then {" !"ocateMarkerTime = 60; \n\n_i = 0;\nfor \"_i\" from 0 to 60 do {deleteMarkerLocal (\"vehicleMarker\"+ (str _i));};\n\nif (count _keyIDS < " -1 displayAddEventHandler !"bis_fnc_halo_keydown_eh = (finddisplay 46) displayaddeventhandler [\"keydown\",\"_this call bis_fnc_halo_keydown;\"];" -1 displaySetEventHandler -1 DZE_doorManagementAdmins !="\n\n\n\n\n\n\n\n\n\n\n\nDZE_doorManagementMustBeClose = false; \nDZE_doorManagementAdmins = []; \nDZE_doorManagementAllowManualCode = true; \nD" !="true; };\n} count _doorFriends;\n\n\n\n\nif(_playerUID in DZE_DoorManagementAdmins) then { _isDoorAdmin = true; };\n};\n\n\n\n[ _isOwner\n, " !="ove select 0) == _ownerPUID && (!(dayz_playerUID in DZE_doorManagementAdmins) && !(dayz_playerUID == _ownerPUID))) exitWith {sys" -1 DZE_PlotManagementAdmins !=" = true; \n\n\nDZE_plotManagementMustBeClose = false; \nDZE_PlotManagementAdmins = []; \nDZE_MaxPlotFriends = 10; \nDZE_maintainCurren" !="true; };\n} count _plotFriends;\n\n\n\n\nif(_playerUID in DZE_PlotManagementAdmins) then { _isPlotAdmin = true; };\n};\n\n\n\nif(_targetTyp" !="lot = DZE_requireplot;\n_isAdmin = dayz_playerUID in DZE_PlotManagementAdmins;\n\nif (!canbuild) exitWith {dayz_actionInProgress = " -1 enableEnvironment -1 endMission !"rendMission" !"clearWeaponCargo\",\n\"endMission\"," !"enablesimulation\", \"endMission\"," !"lize \"str_player_login_timeout\", \"PLAIN DOWN\"];\nuiSleep 5;\nendMission" !"\npublicVariableServer \"PVDZ_sec_atp\";\nendMission \"LOSER\";\n};\n" !"Terminate\",\"BACK\"];\ncamDestroy _camera;\n\nendMission" !"endMission \"END1\";\n\n\ndayz_authed = true" -1 entities !"nearEntities" !="\n if (isnil 'BIS_fnc_sceneCreateSoundEntities' || false) then {\n BIS_fnc_sceneCreateSoundEntities = {\n i" !="_loginCompleted = true;\n\n\ndayz_currentGlobalZombies = count entities \"zZombie_Base\";\n\n{\ncall compile preprocessFileLineNumbers (" !="haracterID)) then {\n_plotPoles = _plotPoles +1;\n};\n} count (entities \"Plastic_Pole_EP1_DZ\");\n};\n} else {\n_plotcheck = [player, f" !="VDZ_sec_atp\";\n};\n};\n\nif (isNull _grp) then { _grp = group ((entities 'FunctionsManager') select 0); };\nif (!isNull _grp) then {\n" -1 execVM !"rexecVM" !"\"execVM\", " !="[] execVM \"initJIPcompatible.sqf\";" !="_script = [] execVM (BIS_MP_Path + BIS_PATH_SQF + \"JIPWaitFor.sqf\");" !"execVM \"\\ca\\Data\\" !"execVM '\\ca\\Data\\" !"execVM \"\\ca\\missions" !"execVM 'ca\\modules\\" !"execVM \"ca\\modules\\" !"'\\ca\\ui\\" !"\"\\ca\\ui\\" !"scriptName \"MP\\data\\script" !"_handle\"];\n_handle = [_display] execVM _script;\n}" !"execVM '\\z\\addons\\dayz_code\\" !"execVM 'z\\addons\\dayz_code\\" !"execVM \"z\\addons\\dayz_code\\" !"execVM \"\\z\\addons\\dayz_code\\" !"execVM (\"\\z\\addons\\dayz_code\\" !="dayz_rulesHandle = execVM \"rules.sqf\";" !"execvm '\\ASC\\" !"\\usec_ch53\\scripts\\" !"execVM (_actionDir + \"warn.sqf" !="_this execVM \"\\GNT_C185\\scr\\C185_Exhaust.sqf\";[_this select 0] execvm \"\\GNT_C185\\scr\\G_CheckEngine.sqf\";" -1 failMission !"rfailMission" !"failMission\",\n\"titleCut\"," !"fadeSound\", \"failMission\"," !"if (_debug == 1) then {\ndiag_log (\"End Mission\");\n};\n\nfailMission" -1 forceEnd -1 globalMoney !="\"cashMoney\", _characterCoins, true];\nplayer setVariable [\"globalMoney\", _globalCoins, true];\nplayer setVariable [\"bankMoney\", _b" !="rency) then {\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\nplayer setVariable[([\"cash" !="13001,format [\"%1 %2\",[player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0]] call BIS_fnc_numberText,Cu" !="Messages};\n\n_myMoney = player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_myMoney = _myMoney + _his" !="xitWith {}; \n\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\n_enoughMoney = false;\n\n_m" !="able [\"bankMoney\",0];\n_globalCoins = player getVariable [\"globalMoney\",0];\n};\n\n\n[_model, _charID, _humanity, _zombieKills, _head" !="then {\nlocal _cashAmt = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_string = format [\"=" -1 groupIcon -1 HelicopterExplo !"(isNull _who) then {\nif (_ammo != \"\" && _ammo isKindOf \"HelicopterExplo" !"_v = thisTrigger getVariable [\"obj\", objNull];\n" !"_v = thisTrigger getVariable [\"\"obj\"\", objNull];\n" !"\n\n\nremoveallweapons _v;\n\nif (local _v) then {_expl=\"HelicopterExplo" -1 hideObject !"rhideObject" !"\"hideObject\"" !"(_x select 0) nearestObject (_x select 1);\n_object hideObject" !"_object2 = _ghost2 createVehicleLocal [0,0,0];\nhideObject _object;" -1 hint !", \"_postFix\"" !rhint !rtaskHint !"\"hint\", " !"\"hintC\", " !"\"taskHint\"," !"_controlHintButton ctrlSettext \"Objectives\";" !"hint (localize \"strwf" !"'BIS_fnc_hints'" !sched_planthint !"call ui_initDisplay;\nhintSilent \"\"" !"hintSilent localize \"str_player_low" !=" select 1;\n_filter = [\"private\",\"dynamic_text\",\"ai_killfeed\",\"hintWithImage\",\"hintNoImage\"]; \n\nif (typeName _message == \"TEXT\") " !="vars select 7) \n] spawn BIS_fnc_dynamicText;\n};\nif (_type == \"hintWithImage\") exitWith {hint parseText format[\"> \"CfgVehicles\" >>" !="#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityChange.sqf\"\nprivate [\"_change\",\"_humanity\"];\n\n\n\n\n_change = _this;\n\n_humanity " !"layer]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\nformat[localize \"str_actions_medical_gave_wipes\",(n" !=" [\"_msg\",\"_bagUsed\",\"_bloodResult\",\"_bloodAmount\",\"_unit\",\"_humanityAwarded\",\"_timer\",\"_i\",\"_isClose\",\"_duration\",\"_rhVal\",\"_blo" !="#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityMorph.sqf\"\ncloseDialog 0;\nlocal _charID = _this select 1;\nlocal _model = _thi" !="ody_Value} else {DZE_Butcher_Body_Value};\n_gain call player_humanityChange;\n\ndayz_actionInProgress = false;\n" !="l fn_dynamicTool;\n\ncall {\nif (_isZombie) exitWith {\n\nlocal _humanity = player getVariable [\"humanity\",0];\nplayer setVariable [\"h" !=",0];\n_killer setVariable[_type,(_kills + 1),true];\n\n\nlocal _humanity = _killer getVariable[\"humanity\",0];\n_humanity = _humanity " !="t 1;\n\nif (local _mutant && isPlayer _killer) then {\n\nlocal _humanity = _killer getVariable[\"humanity\",0];\n_humanity = _humanity " -1 lbCurSel !"_selectedUserIndex = lbCurSel _lbUsersControl;" !="profileNamespace setVariable ['statusUI',(lbCurSel (_this select 0))];" !="profileNamespace setVariable ['streamerMode',(lbCurSel (_this select 0))];" !"_index = lbCurSel _lbcontrol;\n_selectedItem" !"_selected = lbCurSel _list;\n_classname = _list lnbData [_selected, 2];" !="_friendName = _userList lbText (lbCurSel _userList);" !")] call Z_" !"(lbCurSel 7421) call Z_fillCategoryList" !"] call Door" !"] call Plot" !"[(lbCurSel 12001)] " !="[(lbCurSel 21000), ((ctrlParent (_this select 0)) displayCtrl 21001)] spawn EpochDeathBoardClick;" !"((ctrlParent (_this select 0)) closeDisplay 2);" !="_uid = _playerList lbData (lbCurSel _playerList);" !"_myGroup lbData (lbCurSel _myGroup);" !="vkc_charID = (vkc_keyList select 0) select (lbCurSel 4802);vkc_keyName = (vkc_keyList select 1) select (lbCurSel 4802);" !="2800) displayCtrl 2802);\n\n_vehicle = vg_vehicleList select (lbCurSel _control);\n_typeOf = typeOf _vehicle;\n_isLimitArray = typeN" !="Dialog 0;\n_vehicle = (call compile format[\"%1\",lbData[2802,(lbCurSel 2802)]]);\n\nif (vg_removeKey && {_vehicle select 3 != 0} && " -1 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !" [7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];" !"ive DZE_myVehicle} && {DZE_myVehicle == _x}) then {\n_control lbSetColor [(lbSize _control)-1,[0, 1, 0, 1]];\n};\n} count rv_vehicl" !="bAdd ((vkc_keyList select 1) select _forEachIndex);\n_control lbSetPicture [_index,getText(configFile >> \"CfgWeapons\" >> ((vkc_ke" !=" 1) >> \"displayName\");\n_control lbAdd _displayName;\n_control lbSetData [(lbSize _control)-1,str(_x)];\nvg_vehicleList set [count " -1 loadFile -1 menu !",\"MenuSelected\",\"Draw\",\"VideoStop" !"_menu = _parent displayCtrl (1600 + _i);\n_menu ctrlShow " !"BIS_fnc_commsMenu" !"BIS_fnc_kbMenu" !"call gear_ui_offMenu;" !"dayz_inflame_showMenu" !"\"showCommandingMenu\", " !"rshowCommandingMenu" !"menu_" !"use action menu to " !"\"_menu\",\"_menu1\"" !"fn_gearMenuChecks" !"fn_pauseMenuChecks" -1 nearEntities !="exit = true;\n} else {\n_nearestObjects = (position player) nearEntities [[\"Air\", \"Car\", \"Motorcycle\", \"Tank\", \"Ship\"], 26];\nif (c" !="jects \"SpawnableWreck\";\n{deleteVehicle _x} count (_setPos nearEntities [\"zZombie_Base\",30]);\nplayer setDir _setDir;\n\nif (dayz_pa" !="((!surfaceIsWater _Pos) AND {(0 == {alive _x} count (_Pos nearEntities [ AllPlayers, 200 ]))}) then {\n_agent = if (_type == \"Pas" !="z, _elevation] ];\n};\n};\n};\n};\n} count ((getPosATL player) nearEntities [\"zZombie_Base\", 30]);\n};\n\n\n_buriedZeds\n};\n" !="call dz_fn_array_any);\n};\n\n_vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !="z_spawnZombies = {alive _x AND local _x} count (_position nearEntities [\"zZombie_Base\",_radius]);\ndayz_CurrentNearByZombies = {a" !="{\nr_player_infected = true;\n\n};\n};\n};\n} count (_mylastPos nearEntities [\"CAManBase\",12]);\nif (dayz_temperatur < ((50 / 100) * (d" !=" < dayz_maxGlobalZeds}) then {\n_zombiesNum = count (_bPos nearEntities [\"zZombie_Base\",(((sizeOf _type) * 2) + 10)]);\nif (_zombi" !="te;\n};\n};\n\n\n_nearByPlayer = ({isPlayer _x} count (_objPos nearEntities [\"CAManBase\",30])) > 0;\nif (!_nearByPlayer) then {\n_posit" !="_entityTime = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer" !="_timeN = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} " !="_waitStart = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer " !="lt = false;\n_pos = [player] call FNC_GetPos;\n_list = _pos nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n\nif (!i" !="[\"localtargets\",_localtargets,false];\n};\n};\n} count (_pos nearEntities [\"zZombie_Base\",50]);\n} else {\nwhile {alive _projectile} " !="this select 2;\n_pos = _this select 3;\n\n_listTalk = _pos nearEntities [\"zZombie_Base\",_distance];\n\n{\n_distance = _distance max " !="_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} count _list) > 0;\n\n_timeN" !=";};\n\n_playerNear = {isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n\n\n_pos = getPosATL player;\nif ({isPlayer _x} count (_pos nearEntities [\"CAManBase\",40]) > 1) then {\n[_unit,\"hit\",0,false] call " !="[];\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear && (_isMine or _o" !="hicle _player] call FNC_getPos;\n\n\n_findNearestPole = _pos nearEntities [\"Plastic_Pole_EP1_DZ\", _distance];\n\n_IsNearPlot = count " !="layerNear = {isPlayer _x} count ((getPosATL cursortarget) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {\ndayz_" !="etPos;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" !="yerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {locali" !="ag_tickTime);\n_playerCheck = ({isPlayer _x} count (player nearEntities [\"AllVehicles\",5]) > 1);\n_zedCheck = ((count (player near" !="(_this select 1) && isServer && (({isPlayer _x} count (_z nearEntities ['CAManBase',150])) == 0)) exitWith { _z call sched_co_de" !=" do {\nuiSleep 5;\n};\nhideBody _body;\n\n\n\n\n\n\n_inRange = _pos nearEntities [\"CAManBase\",100];\n{\nif ((isPlayer _x) && {_x != player})" !=" {\n_PlayerNear = {isPlayer _x} count ((getPosATL _holder) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="yerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_ammo = \"RunOver\";\n};\n} count (([_unit] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],3]);\n};\n};\n};\n\n_end = false" !="{\n_liftHeli = _x;\n_found = true;\n};\n};\n};\n} count (player nearEntities [DZE_HeliAllowTowFrom,15]);\n};\n\nlocal _attached = _cursor" !="z_fn_array_any);\n};\n\nlocal _vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !=" = false;\n\nif (!isNull _this) then {\n_nearPlayers = _this nearEntities [\"CAManBase\", 12];\n_playerNear = ({isPlayer _x} count _ne" !="ePeople = if (DZE_doorManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !"\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !"arestVehicle),_x];\n};\n} count (([player] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],30]);\n\nif (count _findNeare" !"arPlayers = {(isPlayer _x && _x != player)} count (player nearEntities [\"CAManBase\",8]);\n\nif (!(_object isKindOf \"ATV_Base_EP1\")" !="ePeople = if (DZE_plotManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !="lot\"];\n\nlbClear 7002;\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n_thePlot = _plots select 0;\n_" !="_area_preview = 1;\n\n_target = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_objects = nearestO" !="_PlotPole select 0;\n_target = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n\n_buildables = DZE_" !=" == \"\") exitWith {};\n\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n\n_thePlot = _plots select 0;\n" !="here100cm_EP1\"; \n\n\n_thePlot = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_center = getPosASL" !"arPlayers = {(isPlayer _x && _x != player)} count (player nearEntities [\"CAManBase\",8]);\n\nif ((_object isKindOf \"C130J_US_EP1\" o" !="RANGE = 1500;};CA_ZOMBIE_COUNT = count ((position player) nearEntities ['zZombie_Base',CA_GPS_RANGE]); CA_MAN_COUNT = count ((po" !"ayerNear = {isPlayer _x} count (([_body] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_x setVariable [\"myDest\",_pos,true];\n};\n};\n} count (_pos nearEntities [\"Zed_Base\",_distance]);\n" !=" then {deleteVehicle _x}; \n} forEach ((getPosATL _refObj) nearEntities [\"Zed_Base\",100]);\n\nif (_attacked) then {\nif (r_player_un" !="erNear = {isPlayer _x} count (([_corpse] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="ss = false;}; \nif ({isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 12]) > 1) exitWith {dayz_actionInProgress =" !="{isPlayer _x} count (([vkc_cursorTarget] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {call _" !="esult = nil;\n\n_localVehicles = ([player] call FNC_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n_heliPa" !="ation;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" -1 nearestObject !="licVariableEventHandler {_pos = (_this select 1); _obj = nearestObjects [_pos, DZE_isWreckBuilding, 5]; if (count _obj > 0) then" !=" 0;\n_whatIwant = _this select 1;\n_ret = false;\n\n_flame = nearestObjects [_fireplace, [\"flamable_DZ\"], 1];\n_flame = if (count _fl" !="Whitelisted = [];\n_pointsNearby = [];\n_findWhitelisted = nearestObjects [_pos,_whitelist,(_radius + DZE_snapExtraRange)]-[_objec" !=".sqf\"\n\n\n\n\n\nprivate \"_object\";\n\n{\n_object = (_x select 0) nearestObject (_x select 1);\n_object hideObject true;\n_object setVariab" !="\ncall dayz_meleeMagazineCheck;\n{player reveal _x} count (nearestObjects [_position,[\"AllVehicles\",\"WeaponHolder\",\"Land_A_tent\",\"" !="ks.sqf\"\nsetMousePosition [0.5, 0.5];\n\nprivate [\"_exit\",\"_nearestObjects\",\"_rID\",\"_display\",\"_cTarget\",\"_dis\",\"_friendlyTo\",\"_las" !="eenMsg = localize 'str_player_setup_completed';\n_torev4l=nearestObjects [_setPos, Dayz_plants + DayZ_GearedObjects + [\"AllVehicl" !=") then {\n_pPos = [player] call FNC_GetPos;\n_fireplaces = nearestObjects [_pPos, [\"flamable_DZ\",\"Land_Fire\",\"Land_Campfire\"], 8];" !=" \n\n)\nmax 0;\n\nif (_scaleLight < 0.9) then {\n\n_nearFlare = nearestObject [getPosATL (vehicle player),\"RoadFlare\"];\nif (!isNull _ne" !=" call _check}) exitWith { \n_inside = true;\n};\n} forEach (nearestObjects [_unit, [\"Building\"], 50]);\n};\n\n\n_inside\n" !="= _this select 0;\n_ammo = _this select 1;\n\n_projectile = nearestObject [_unit, _ammo];\n_pos = getPosATL _projectile;\n\nif (_ammo " !="\n};\nif (\"workshop\" in _needNear) then {\n_isNear = count (nearestObjects [player, DZE_Workshops, _distance]);\nif(_isNear == 0) th" !="ingPlayer = player;\n_dir = round(random 360);\n_helipad = nearestObjects [player, [\"HeliHCivil\",\"HeliHempty\"], 100];\n\n\nif (count " !="1\",\"land_smd_water_pump\"];\n\n_canFill = call {\n\nif (count nearestObjects [_posATL,_wells,4] > 0) exitwith {[true,false]};\nif (toL" !="d) exitWith {\n_nearWaterHole = [true,_pond];\n};\n} count (nearestObjects [_x, [], 1]);\n\nif (_nearWaterHole select 0) exitWith {};" !="bj select 4;\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_endPos = getPosATL _projectile;\n_doWait =" !="_plantOutput select _index;\n_countOut = 1;\n};\n};\n} count nearestObjects [([player] call FNC_getPos), [], 10];\n\nif (count _findNe" !=" !r_player_unconscious && !_onLadder);\n\n_nearByObjects = nearestObjects [player,_objects,_range];\n\nif (count _nearByObjects == 0" !="= \"workshop\") exitwith {\n_distance = 3;\n_isNear = count (nearestObjects [_pos, DZE_Workshops, _distance]);\nif (_isNear == 0) the" !="earestPole) then {_pos} else {_nearestPole};\nif ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) " !="_ammo in [\"Dragged\",\"RunOver\"])}) then {\n_vehicleArray = nearestObjects [([vehicle _unit] call fnc_getPos),[\"Air\",\"LandVehicle\"," !="n _rocks) exitWith { _findNearestRock = _x; };\n} foreach nearestObjects [getPosATL player, [], 8];\n\n\nif (!isNull _findNearestRoc" !="modeltoWorld [0,0,0]};\n_holder = objNull;\n\n\n_nearByPile= nearestObjects [_pos, [\"WeaponHolder\",\"WeaponHolderBase\"],2];\n\nif (coun" !="r);\nlocal _uid = getPlayerUID player;\nlocal _nearLight = nearestObject [player,\"LitObject\"];\nlocal _canPickLight = false;\nlocal " !="p = {\nlocal _doors = [];\nif (r_drag_sqf) then {\n_doors = nearestObjects [player, DayZ_DropDrageeObjects, 3]; \nif (count _doors >" !"With {};\nif (!_unconscious) exitWith {};\n\n_dropObjects = nearestObjects [player, DayZ_DropDrageeObjects, 3];\nif (count _dropObje" !"Name) in dayz_trees}) exitWith {\n\n_tree = _x;\n};\n} count nearestObjects [getPosATL player, [], 20];\n\nif (!isNull _tree) then {\n\n" !="ntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];\n\n_obj" !="E_LockableStorage + [\"DZ_storage_base\"];\n_count = count (nearestObjects [_target,_buildables,_range]);\n\n_colour = \"#ffffff\";\n\nif" !="e;\n_num = ceil (random (player distance _x));\n};\n} count nearestObjects [player, [], 50];\n\nfor \"_i\" from 1 to 10 do {\nif (!_ispo" !="j select 4;\n\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_vUp = vectorUp _projectile;\n_endPos = get" !="player;\nif (_vehicle != player) then {\n_servicePoints = (nearestObjects [getPosATL _vehicle,DZE_SP_Classes,DZE_SP_MaxDistance]) " !="ir\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n_heliPad = nearestObjects [if (_isNearPlot) then {_plotCheck select 2} else {playe" !="ts;\n_isNearPlot = (_plotCheck select 1) > 0;\n\n_heliPad = nearestObjects [if (_isNearPlot) then {_plotCheck select 2} else {playe" !="ocalize \"STR_CL_VG_HELIPAD_REMOVED\",typeOf _x];\n} count (nearestObjects [_plotCheck select 2,vg_heliPads,Z_VehicleDistance]);\n} " -1 nearObjects !="ratorRunning\",false]))} count (([player] call FNC_getPos) nearObjects [\"Generator_DZ\",30]);\nif (_findNearestGen > 0) then {\ns_pl" !="lders = dayz_currentWeaponHolders - 1;\n} count (_worldPos nearObjects [\"ReammoBox\", 1]);\n\nif (_lootChance > random 1 && {dayz_cu" !="rgets == 0) then {\nprivate \"_objects\";\n\n_objects = _agent nearObjects [\"GrenadeHand\", 300]; \n{\nif (!(_x in _targets)) then {\nif " !="er] call FNC_GetPos;\n_isNear = {inflamed _x} count (_pPos nearObjects _distance);\nif(_isNear == 0) then {\n_abort = true;\n_reason" !="s select 0;\n_sign = _this select 1;\n_near = count (player nearObjects [_class,50]);\n\n[_class,_sign,_near] spawn {\n_class = _this" !="with {\n_distance = 3;\n_isNear = {inflamed _x} count (_pos nearObjects _distance);\nif (_isNear == 0) then {\n_abort = true;\n_reaso" !=" (_nearWaterHole select 0) exitWith {};\n} forEach (player nearObjects [\"waterHoleProxy\",50]);\n\n_nearWaterHole" !="yer] call FNC_GetPos;\n_isNear = {inflamed _x} count (_pos nearObjects 3);\nif (_isNear == 0) exitWith {dayz_actionInProgress = fa" !="unt _zeds;\n\n\ndayz_currentWeaponHolders = count (_position nearObjects [\"ReammoBox\",_radius]);\n\n\nif (DZE_Bloodsuckers) then {\nloc" -1 onMapSingleClick -1 playableUnits !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\" && {(player in playableUnits" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };" !=" = false;\n};\n};\n};\nif (!_isOk) exitWith {false};\n} count playableUnits;\n\n_isOk\n" !="lose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer _x) then {\n_friendUID = getPlayerUID _x" !="ce _agent < 300}) exitWith {_isSomeone = true;};\n} count playableUnits;" !="nce _pos < 100}) exitWith {_nearPlayer = true;};\n} count playableUnits;\n\n\n_sound = [\"bloodatt0\",\"bloodatt1\",\"bloodatt2\",\"bloodat" !="ce _agent < 300}) exitWith {_isSomeone = true;};\n} count playableUnits;\n\n_timeN = diag_tickTime;\n\n" -1 positionCameraToWorld -1 removeAllEventHandlers !"_WarnFuel = false;\n};\n\n};\n\n_vehicle removeAllEventHandlers \"IncomingMissile" !"leep _wait;} else {sleep (_wait * 4);};\n};\n\n_vehicle removeAllEventHandlers \"Dammaged" !"lse\"];\n{\n(findDisplay 12) displayCtrl 51 ctrlRemoveAllEventHandlers" !"select 1,0] nearestObject (_x select 2);\n_building removeAllEventHandlers" !"\n\n\n\nif (_this isKindOf \"AllVehicles\") then {\n\n_this removeAllEventHandlers" !"\npublicVariableServer \"PVDZ_veh_Save\";\n};\n};\n\n\n_unit removeAllEventHandlers" !="r == _model) exitWith {};\n\nlocal _old = player;\n_old removeAllEventHandlers \"FiredNear\";\n_old removeAllEventHandlers \"HandleDama" -1 selectPlayer !"addSwitchableUnit dayz_originalPlayer;\nsetPlayable dayz_originalPlayer;\nselectPlayer dayz_originalPlayer;" !"addSwitchableUnit _newUnit;\nsetPlayable _newUnit;\nselectPlayer _newUnit;" -1 serverCommand !="_character = if (serverCommandAvailable \"#kick\") then { call sched_tg_follow } else { player };" !"serverCommand (\"#vote kick \" + _selectedName);" -1 setAperture !"select 1);\n\nif(_NVOn == \"ON\") exitwith\n{\nsetaperture -1" !"+_inc;\n\n_NVOn = (_NV select 0);\n\nif(_NVOn == \"ON\") then {\n\nsetAperture" -1 setCamUseTI -1 setDamage !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"player setDamage 1;\n};\n\nif (dayz_onBack != \"\") then {\nif (dayz_onBack in w" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;" !="Server \"PVDZ_veh_Save\";\n\nif (_allRepaired) then {\n_vehicle setDamage 0;\n_vehicle setVelocity [0,0,1];\n[format[localize \"STR_CL_S" -1 setDammage -1 setDate !rsetDate !"\"setDate\", " !"\n\n\nif (!isDedicated) then {\n\"dayzSetDate\" addPublicVariableEventHandler {" !"if (_x != _newdate select _forEachIndex) exitWith {\nsetDate _newdate" !"plr_Login1]; \nPVDZ_send = [player,\"dayzSetDate\",[player]];\npublicVariableServer" !="!isNil \"dayzSetDate\"" !"diag_log ['Date & time received:', dayzSetDate];\nsetDate dayzSetDate;\ndiag" -1 SetEventHandler !"\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};" !"inGameUISetEventHandler [\"Action\",\"false\"];" !="];\n};\n\n_menu ctrlSetText format[_type,_name];\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n_i = _i + 1;\n};\n_pos set [3,_h" !="];\n};\n\n_menu ctrlSetText format[_type,_name];\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n_i = _i + 1;\n};\n\nlocal _isKey " -1 setMarkerAlpha -1 setMarkerBrush -1 setMarkerColor !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";" !"eLocal \"ICON\";\n_marker setMarkerTypeLocal \"DOT\";\n_marker setMarkerColorLocal \"ColorOrange\";\n_marker setMarkerSizeLocal [1.0, 1.0" -1 setMarkerDir -1 setMarkerPos !"\"setMarkerPosLocal\"," !"rsetMarkerPosLocal" -1 setMarkerShape !"tr _i),[_position select 0,_position select 1]];\n_marker setMarkerShapeLocal \"ICON\";\n_marker setMarkerTypeLocal \"DOT\";\n_marker s" -1 setMarkerSize !"DOT\";\n_marker setMarkerColorLocal \"ColorOrange\";\n_marker setMarkerSizeLocal [1.0, 1.0];\n_marker setMarkerTextLocal format [\"%1\"," -1 setMarkerText !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";" !"rOrange\";\n_marker setMarkerSizeLocal [1.0, 1.0];\n_marker setMarkerTextLocal format [\"%1\",_name];\nsystemChat format[localize \"STR" -1 setMarkerType !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";" !" select 1]];\n_marker setMarkerShapeLocal \"ICON\";\n_marker setMarkerTypeLocal \"DOT\";\n_marker setMarkerColorLocal \"ColorOrange\";\n_m" -1 setPosASL !="_unit setPosAsl [(_position select 0), (_position select 1), (LHA_height+1)];" !="_flame setPosASL [_pos select 0,_pos select 1,(_pos select 2)+0.2];" !="_fire setPosASL _location;" !"_objectHelper setPosASL _position;\n} else {" !"_b0x1337 setPosASL (getPosASL player);\n} else {" !"_obj setPosASL [_center select 0, _a, _b];" !"_objectSnapGizmo setPosASL " !"_para setposasl [\n" !"_thingy setPosASL (ATLToASL _pos);\n} else {" !="> \"fixWaterPos\");\nif (_fixWaterSpawn == 1) then {\n_vehicle setPosASL (_pos);\n} else {\n_vehicle setPos (_pos);\n}; \n} else {\n_ve" -1 setTerrainGrid -1 setUnitRecoilCoefficient -1 setVehicle !"if(_status) then {\n_vehicle setVehicleLock \"LOCKED\";\n} else {\n_vehicle setVehicleLock \"UNLOCKED\";\n};" !="stentMoney),(_wealth - _amount),true];};\n\nvkc_cursorTarget setVehicleLock \"LOCKED\";\nplayer playActionNow \"Medic\";\n\n_position = [" -1 setViewDistance -1 sideLogic !"publicVariable \"BIS_MPF_logic\";" -1 switchCamera !"\"switchCamera\", " !"rswitchCamera" !"player switchCamera _currentCamera;\nif (_currentWpn !=" !"< 150) && random 1 > 0.5) then {\n_killer switchcamera" -1 systemChat !="systemChat format[localize \"str_missing_to_do_this\", _x];" !"systemChat (localize " !"systemChat format[localize \"STR_EPOCH_" !"systemChat localize \"STR_EPOCH_" !"case \"system\": {systemChat _message;};" !"systemchat localize \"STR_CRAFTING_NEEDED_ITEMS\";" !"systemChat format[localize \"STR_CL_" !"systemChat localize \"STR_CL_" !=") then {\nif (player getVariable[\"radiostate\",true]) then {\nsystemChat (\"[RADIO] \" + _message);\nplaySound \"Radio_Message_Sound\";\n" !"systemChat localize \"str_cursorTargetNotFound\"" -1 title !"titleCut [\"\", \"BLACK " !"\"titleCut\", " !"\"titleText\"" !="rtitleCut = 'titleCut'" !"rtitleCutc" !="rtitleText = 'titleText'" !"rtitleTextc" !"(_missionTextListPath >> \"titles\")" !"(_display displayCtrl _titleIDC) ctrlShow false;" !"titleText [format[localize \"str_return_lobby\", _x" !",\"_titleText\"" !"localize 'STR_UI_GENDER_TITLE';\n_timeNem" !="scriptName \"MP\\data\\scriptCommands\\titleText.sqf\";" !_fillTradeTitle !_bldTxtStringTitle !"localize \"str_halo_altitude_speed" !"play displayCtrl 8801 ctrlSetText(format[localize \"STR_CL_RV_TITLE\",_keyDisplay]);\n\n_control = ((findDisplay 8800) displayCtrl 8" !="f\"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nprivate [\"_folder\",\"_actionTitleFormat\",\"_actionCostsFormat\",\"_message\",\"_messageShown\",\"_last" -1 toString !"_animCheck = toString ([(_animStateArray select 0),(_animStateArray select 1)" !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !"BIS_fnc_timeToString" !"02, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];" !="s = true;\n\n_array = toArray (animationState player);\n_str = toString [_array select 5,_array select 6,_array select 7];\n_anim = " !=" _input - [_x];\n} forEach _badChars;\n\n_input = parseNumber (toString (_input));\n_input\n};\n\nBankDialogUpdateAmounts = {\nprivate [" -1 worldTo !="_relPos = _building worldToModel _point;" !"_w2m = _x worldToModel (getPosATL player);\n_bb = (boundingbox _x) select 1;" !="_h = _offset + ((_o worldToModel (getPosATL _o)) select 2);" !"_pos set [2,(_pos select 2) + 1.5];\n_screen = worldToScreen _pos;\n_text = composeText [image" !="\n_pos = _this select 1; \n_offset = 1; \n\n_relPos = _building worldToModel _pos;\n_boundingBox = boundingBox _building;\n\n_min = _bo" +5 addAction !", \"\\z\\addons\\dayz_code\\" !=" = -1;\n};\nif (_s1 > 0) then {\ns_player_toggleSnap = player addaction [format[\"\" + \"Snap: %1\" +\"\",snapAc" !="-1;\n};\n\nif (_s1 > 0) then {\ns_player_toggleVector = player addaction [format[\"\" + localize \"STR_EPOCH_ACTIO" !"\"addAction\", " !"raddAction" !="_costs] call _fnc_actionTitle;\nSP_refuel_action = _vehicle addAction [_actionTitle,_folder + \"servicePointActions.sqf\",[\"refuel\"" +5 addBackpack !"addBackpackCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n} count _objWpnTypes;" !"addBackpack _item;\n};\n};\nformat[localize \"str_c" !"case 3: {_holder addBackpackCargoGlobal [_item,_amount];};\n};\n\n\n" !"}) then {\n_newUnit addBackpack _newBackpackType;\n\nd" !"addBackpack _backpackType; \ndayz_myBackpack = unitBackpack player;\n\n\n\n_backpackWpnT" !"};\n} count _wpns;\n\nif (_bcpk != \"\") then {\nplayer addBackpack" !"1 == \"trade_backpacks\") then {\nDZE_myVehicle addBackpack" !"7 addBackpackCargoGlobal [_create,_qty];\n};\nif (surfaceIsWater" !"case 5: {_item addBackpackCargoGlobal [_itemOut,_countOut]}; \n};\n} else" !="m (2 + 1)];\n};\n};\n\nif (_type == 5) exitWith {\n_container addBackpackCargoGlobal [_item, 1];\n};\n};\n} count ([_group, _count] cal" !="5) exitWith {\nif (isNull unitBackpack _unit) then {\n_unit addBackpack _item;\n};\n};\n};\n} foreach ([_group, _count] call dz_fn_loo" !="al [_itemOut,_countOut]};\nif (_type == 5) exitwith {_item addBackpackCargoGlobal [_itemOut,_countOut]}; \n};\n} else {\n_item addMa" !="forEachIndex]} forEach (_backPackMag select 0);};\n\n_crate addBackpackCargoGlobal [_backPack,1];\n};\n\n_sound = _corpse getVariable" !=" addWeaponCargoGlobal [_item,_amount];};\ncase 3: {_holder addBackpackCargoGlobal [_item,_amount];};\n};" +5 addMagazine !raddMagazine !"\"addMagazine\", " !"if (isClass (configfile >> \"cfgmagazines\" >> (_item))) then {_unit addMagazine _item;};\n};\n};\n};\n};" !"_vehicle addMagazineTurret [_ammo,_turret];\nplayer removeMagazine" !"if (dayz_actionInProgress) exitWith {" !"addMagazine _x;\n};\n} foreach _items;\nformat[loc" !"addMagazine \"ItemAntibiotic\" + str(_remain" !"sumeDrop\") == 0) then\n{\nplayer addMagazine" !"ion) do {\ncase \"CfgWeapons\":\n{\nplayer addWeapon _item;\n};\ncase \"CfgMagazines\":\n{\nplayer addMagazine" !"addMagazine [\"12Rnd_Quiver_Wood\",_qty_quiv" !" >> \"containerEmpty\")" !"plant) select 1;\n{\n_item addMagazine" !"addMagazineCargoGlobal [_itemtodrop,1];\n\nformat[localize \"str_f" !"addMagazine _attachment;\n\n\n(findDisplay 10" !"addMagazine getText (configFile >> \"CfgMagazines\" >> _x >> _water" !"};\n};\n\n\nswitch _type do {\ncase 1: {_holder addMagazine" !"addMagazine _item;\n};\n};\n_idc = _idc" !"_newUnit addMagazine [_x select 0,_x select 1]" !"addMagazine _x } count MeleeMagazines;\n} e" !"_meleeNum < 1) then {\nplayer addMagazine" !"addMagazine _qtyRemaining;\n};\n};\ntrue" !"bag\";\n};\n};\n(_this select 0) addMagazine" !"addMagazine \"wholeBloodBagBNEG\";\n};\n};" !"_qty > 0) then {\n_firePlace addMagazine" !"ONEG\" }; \n};\ndayz_myBackpack addMagazine" !"addMagazine _x;\n_countmags = _countmags +1;\n};\n} count _gmag" !"E\"];\n_lootpile addMagazineCargoGlobal [\"TrapBear\", 1]" !"With\n{\nplayer addMagazine (_this select 1" !"lder addMagazineCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n};\n} co" !"soldItem\"];\n{\n_object addMagazine" !"systemChat localize \"STR_EPOCH_TRADE_" !"if (_silver_1oz > 0) then {\nif (_silver_1oz == 1) then {\nplayer addMagazine" !="Random;\n} else {\n_item = \"ItemBloodbag\";\n};\n};\n_container addMagazineCargoGlobal [_item, 1];\n};\n\nif (_type == 2) exitWith {\n_c" !="electRandom;\n} else {\n_item = \"ItemBloodbag\";\n};\n};\n_unit addMagazine _item;\n};\n\nif (_type == 2) exitWith {\n_unit addWeapon _i" !="];\n\ncall {\nif (_humanityBody >= DZE_Hero) exitwith {_body addMagazine \"ItemDogTagHero\";};\nif (_humanityBody <= DZE_Bandit) exitw" !="_vehicle = \"WeaponHolder\" createVehicle [0,0,0];\n_vehicle addMagazineCargoGlobal [_item, 1];\n\nif (_isWater) then { \n_fixWaterSp" !"eep 3;\n_finished = true;\n};\n\nif (!_finished) then {\n_unit addMagazine _bagUsed;\n_msg = \"str_actions_medical_transfusion_interrup" !="art\") then {\n_body addWeapon _rawfoodtype;\n} else {\n_body addMagazine _rawfoodtype;\n};\n};\n\nif (_bodyType in [\"Cock\",\"Hen\"]) then" +5 addWeapon !raddWeapon !"\"addWeapon\", " !"if (isClass (configfile >> \"cfgweapons\" >> (_item))) then {_unit addWeapon _item;}\nelse" !",0]] call dayz_NutritionSystem;\n" !"Remove) == 1}) then {\nplayer addWeapon _create;" !"Display 0;\n\n\nif (_weaponInUse) then\n{\n_muz" !"failChance) then {\nswitch (_selection) do {\ncase \"CfgWeapons\":\n{\nplayer addWeapon" !"addWeapon _fixedItem;\nformat[localize \"str_f" !"_wepcounts = (getWeaponCargo _plant) select 1;\n{\n_item addWeapon" !"addWeapon _repair;\n} else {\n\n[_repair" !"player addWeapon dayz_onBack] select 0;\n};\n\n" !"player addWeapon _addWeapon;\n\nif (vehicle player != player) then {\n_display = find" !"};\n};\n\n\nswitch _type do {\ncase 1: {_holder addMagazineCargoGlobal [_item,_amount];};\ncase 2: {_holder addWeapon" !"l fn_chance) then {\nplayer removeWeapon _x;\nplayer addWeapon _rem" !"else {\n_body addWeapon dayz_onBack;\n};\n};\n\n\n_infect" !"\" >> _x)) then {\nplayer addWeapon _x;\n};\n} count _wpns;\n};" !"lder addWeaponCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n} co" !"WpnQtys = [];\nif (count _backpackWpn > 0) then {\n_backpackWpnTypes = _backpackWpn sel" !"addWeapon (\"Item\"+str(_remain)+\"Matchbox" !"{\nswitch (_x select 0) do\n{\ncase 2:\n{\n(_this select 0) addWeapon" !"addWeaponCargoGlobal [_bcpkWpn, 1];\n};\n};\n};\n};" !"s;\n};\n\n\nplayer addWeapon \"Loot" !"With\n{\nplayer addWeapon (_this select 1" !"\") then {\n_newUnit addWeapon _secweapon;\n};\n\n" !"soldItem\"];\n{\n_object addWeapon" !"then {\nsystemChat format[localize \"STR_EPOCH_" !"DuplicateTool;\n} else {\nplayer addWeapon" !="al [_item, 1];\n};\n\nif (_type == 2) exitWith {\n_container addWeaponCargoGlobal [_item, 1];\n\n_magazines = getArray (configFile >" !=" addMagazine _item;\n};\n\nif (_type == 2) exitWith {\n_unit addWeapon _item;\n};\n\nif (_type == 5) exitWith {\nif (isNull unitBackp" !="ile >> \"CfgWeapons\" >> _x >> \"type\") == 256) then {\nplayer addWeapon _x;\n} else {\n_x call player_addDuplicateTool;\n};\n};\n} count" !="\n_vehicle = \"WeaponHolder\" createVehicle [0,0,0];\n_vehicle addWeaponCargoGlobal [_item, 1];\n\nif (_isWater) then { \n_fixWaterSpa" !="do {_vehicle addMagazineTurret [_ammo,_turret];};\n_vehicle addWeaponTurret [\"CMFlareLauncher\",_turret];\n} else {\n{_vehicle remov" !="ect 2];\n_cross setVariable [\"bury\",true,true];\n};\n\n{_crate addWeaponCargoGlobal [_x,1]} forEach weapons _corpse;\n{_crate addMaga" !="y do {\nif (_rawfoodtype == \"ItemMutantHeart\") then {\n_body addWeapon _rawfoodtype;\n} else {\n_body addMagazine _rawfoodtype;\n};\n}" !="eaponqty = (_newarray select 1) select _i;\ndayz_myBackpack addWeaponCargoGlobal [_weapon,_weaponqty];\n};\n};\n};\n} else {\nsystemCh" !="CK\",_keyName] call dayz_rollingMessages;};\n} else {\nplayer addWeapon _keyID;\nformat[localize \"STR_CL_VG_ADDED_INVENTORY\",_keyNam" +5 allDead !"} count allDead;\n\n\nif (dayz_oldBodyCount > _bodyCount) then {" +5 allGroups !"publicVariableServer \"PVDZ_Server_UpdateGroup\";\n};\n} count allGroups;" +5 allMissionObjects !"[_x,2,0,false,false] spawn BIS_Effects_Burn;\n};\n} count allMissionObjects \"SpawnableWreck\";" +5 allowDammage +5 allUnits !"} count allUnits;\nlbSort _playerList;" !"if (getPlayerUID _x == _this) exitWith {\n_player = _x;\n};\n} count allUnits;" !"owner _x publicVariableClient \"PVDZ_groupInvite\";\n};\n} count allUnits;" !=" select 1 != 0}) exitWith {\n_targeted = true;\n};\n};\n} count allUnits;\nif (_targeted) exitWith {localize \"str_player_fail_wear4\" " +5 attachTo !"(_variation * 2)) - _variation)];\n_bolt attachTo [_hitObject,_val,_hitMemoryPt];" !"player playActionNow \"PutDown\";\nuiSleep 2;\n_flare attachTo [player,[0,0,0],\"granat2\"];" !"tchmove \"ainjpfalmstpsnonwrfldnon_carried_still\";\n_dragee attachto [_unit,[-0.2, 0.2, 0]];" !"_source setDropInterval 0.02;\n_point attachTo [_unit,_modelPos,_wound];" !" attachto [_v,[0,0,0],\"destructionEffect" !"publicVariable \"PVDZ_drg_RaDrag\";\n\n_dragee attachto [_unit,[0.1, 1.01, 0]];" !="_l1 attachTo [_lh,[0,0,0],\"light\"];" !"_objectHelper attachTo [player,_offset];" !"_object attachTo [player,_offset];\n\n_position = getPosATL _object;" !="_vehicle attachTo [_liftHeli,[0,0,-7]];" !="_obj attachTo [_axis];" !"_objectSnapGizmo attachTo [_object,[_x select 0,_x select 1,_x select 2]];" !="_vehicle attachTo [_towTruck,[1.3,-2,2.3]];" !"localize \"STR_EPOCH_ACTIONS_ATTACHTOHELI\"," !=" (getDir _object);\n_objectHelper setPosATL _newPos;\n_object attachTo [_objectHelper];\n_x setobjecttexture [0,\"#(argb,8,8,3)color" !"rInput false; disableUserInput false;\nuiSleep .5;\n\n\n_dragee attachto [_medic,[0.1, 1.01, 0]];\n\n\nPVDZ_send = [_dragee,\"DragPlayer" !="cts, 3];\nif (count _dropObjects > 0) exitWith {};\n\n\n_dragee attachto [_medic,[0.1, 1.01, 0]];\n\n\nPVDZ_send = [_dragee,\"CarryPlaye" !="etPosATL _unit); \n\nif (_type == \"bandage\") then {\n_helper attachTo [_unit, [0,0,0]]; \n};\n_unit = _helper; \n\n_helper spawn" !="NAP_POINT_RESET; \n_x resize 3; \n_objectSnapGizmo attachTo [_object, _x];\nsnapGizmos set [count snapGizmos, _objectSna" !="Local [0,0,0]; \n_helper setObjectTexture _noColor;\n\n_helper attachTo [_nearestPole, [0,0,_i]]; \nuiSleep 0.001;\nlocal _height = " !="_objectHelper setPosATL (getPosATL modelSelect);\n};\n_object attachTo [_objectHelper];\n\nif (!helperDetach) then {\n_objectHelper a" !="ctTexture _helperTexture; \n_x resize 3; \n_helperObj attachTo [_object, _x]; \n\nHelperArray set [count HelperArray, _he" +5 bankMoney !=" [\"globalMoney\", _globalCoins, true];\nplayer setVariable [\"bankMoney\", _bankCoins, true];\n};\ndayz_musicH = [] spawn player_music" !="]];\nctrlSetText [23002,format[\"%1 %2\",player getVariable [\"bankMoney\",0] call BIS_fnc_numberText,CurrencyName]];\n};\n\nATMDialogWi" !="ariable [\"cashMoney\",0];\n_bankCoins = player getVariable [\"bankMoney\",0];\n_globalCoins = player getVariable [\"globalMoney\",0];\n}" !=" \nZSC_limitOnBank = true; \nZSC_bankObjects = [\"\"]; \nZSC_maxBankMoney = 500000; \nZSC_defaultStorageMultiplier = 200; \nZSC_MaxMone" !="Z_showBankUI) then {\nlocal _bankAmt = player getVariable [\"bankMoney\",0];\n_string = _string + format [\"%1 > \"" !="wCurrencyUI) then {\nlocal _cashAmt = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_string = for" !=" = [false, [], [], [], 0];\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\nif (Z_Single" !="= [false, [], [], [], 0];\n_wealth = player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\nif (Z_Single" !="(Z_SingleCurrency) then {\n_wealth = player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_enoughMoney " +5 clearMagazineCargo !="ddWeaponCargo\", \n\"addMagazine\", \n\"addMagazineCargo\", \n\"clearMagazineCargo\",\n\"clearWeaponCargo\",\n\"endMission\",\n\"failMission\",\n\"ti" !="rclearMagazineCargo = 'clearMagazineCargo'" !="rclearMagazineCargocode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'clearMagazineCargo.sqf')" !=", \"addWeaponCargo\", \"addWPCur\", \"animate\", \"callVar\", \"clearMagazineCargo\", \"clearWeaponCargo\", \"createDiaryRecord\", \"createMark" !="rclearMagazineCargocode={diag_log(\"WARNING illegal RE rclearMagazineCargocode with args:\"+str(_this));};" !="eeSpace select 5;\n_normalWeaps = _freeSpace select 6;\n\nclearMagazineCargoGlobal _object;\nclearWeaponCargoGlobal _object;\n\n_retur" !=" {\n_bpMags = (getMagazineCargo (unitbackpack player));\nclearMagazineCargoGlobal (unitbackpack player);\n\n{\n_count = ((_bpMags sel" !="o {\n\n_ok = false;\n_mags = getMagazineCargo _firePlace;\nclearMagazineCargoGlobal _firePlace;\n\n_fuel = [\"PartWoodPile\",\"ItemLog\",\"" !="n {\n\n_bpMags = getMagazineCargo (unitBackpack player);\nclearMagazineCargoGlobal (unitBackpack player);\n{\nlocal _count = (_bpMags" +5 clearWeaponCargo !="Magazine\", \n\"addMagazineCargo\", \n\"clearMagazineCargo\",\n\"clearWeaponCargo\",\n\"endMission\",\n\"failMission\",\n\"titleCut\", \n\"titleText\"" !="rclearWeaponCargo = 'clearWeaponCargo'" !="rclearWeaponCargocode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')" !="addWPCur\", \"animate\", \"callVar\", \"clearMagazineCargo\", \"clearWeaponCargo\", \"createDiaryRecord\", \"createMarkerLocal\", \"createSimp" !="rclearWeaponCargocode={diag_log(\"WARNING illegal RE rclearWeaponCargocode with args:\"+str(_this));};" !="_freeSpace select 6;\n\nclearMagazineCargoGlobal _object;\nclearWeaponCargoGlobal _object;\n\n_returnVar = [];\n_returnMag = [];\n_retu" !="_newarray = [];\n_newarray = [_weparray] + [_qtyarray];\n\nclearWeaponCargoGlobal dayz_myBackpack;\n\n_cntarray = count _weparray;\n\nf" +5 clearBackpackCargo +5 closeDisplay !"'closeDisplay'" !"closeDisplay 0" !"closeDisplay 2" !"if (!isNil \"closeDisplay\") then {" +1 compile !"ca\\communityconfiguration" !"ca\\Data\\" !"ca\\missions" !"ca\\modules" !"ca\\ui\\" !"ca\\Warfare2\\" !"scriptName \"Functions\\systems\\fn_inv" !"scriptName \"MP\\data\\script" !"code = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands" !"t = missionConfigFile >> \"onMinimapScript" !="_this call (call compile GetText (configFile >> \"CfgAmmo\" >> _amm >> \"muzzleEffect\"));" !"z\\addons\\dayz_code\\" !"_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};\n_pos set [3" !"{ _x set [1, compile (_x select 1)]; }" !"silver_1oz_b);\n\n{ \nif (!isNil {call compile" !"Var = compile format[\"epoch_death_board_record_" !="RandomSentenceFunc\") then \n{\nBIS_selectRandomSentenceFunc = compile (preprocessFileLineNumbers \"ca\\characters_e\\data\\scripts\\sel" !="sion.sqm\",\"rules.sqf\",\"configVariables.sqf\",\"dayz_code\\init\\compiles.sqf\",\"dayz_code\\init\\variables.sqf\"];\n \n _file = -1;\n {\n i" !"\\dayz_code\\init\\compiles.sqf\"\nif (isServer) then {\n\n};\n\nif (!isDedicated) then { \n\n\n};" +5 createAgent !="_agent = if (_type == \"Pastor\") then {createAgent [_type, _Pos, [], 0, \"NONE\"]} else {createAgent [_type, _Pos, [], 0, \"FORM\"]};" !="_dog = createAgent [_type, _Pos, [], 0, \"NONE\"];" !="\n\n\n_type = _unitTypes call BIS_fnc_selectRandom;\n_agent = createAgent [_type, _position, [], 0, \"CAN_COLLIDE\"];\n_agent setDir (r" !="erate: Location is in water...abort\"; };\n\n\nlocal _agent = createAgent [\"z_bloodsucker\", _pos, [], 0, \"NONE\"];\n_agent setDir (ran" +5 createDialog !="_region = createDialog \"RscDisplaySpawnSelecter\";" !="_gender = createDialog 'RscDisplayGenderSelect';" !="_dialog = createDialog \"bloodTest\";" !"createDialog 'horde_journal_" !"Z_ResetContainer = true;\ncreateDialog \"AdvancedTrading\";" !"createDialog \"DoorManagement\";\ncall DoorNearbyHumans;" !="createDialog \"ComboLockUI\";" !"createdialog \"PlotManagement\";\ncall PlotNearbyHumans;" !"_ok = createDialog \"KeypadUI\";" !"EpochDeathBoardLoad = {\ncreatedialog \"EpochDeathBoardDialog\";" !="if(DZE_doorManagement) then {createdialog \"DoorAccess\";} else {createdialog \"ComboLockUI\";};" !"\ndisableSerialization;\ncreateDialog \"DZ_GroupDialog\";" !"createDialog _dialog;\n\nwaitUntil {!dialog};\n\nif (keypadCancel) exitWith {" !=";\n};\n\nZSC_CurrentStorage setVariable[\"isBusy\",true,true];\ncreateDialog \"BankDialog\";\ncall BankDialogUpdateAmounts;\n\nwaitUntil {!" !="ANKING_NOT_AVAIL\",_typeOf] call dayz_rollingMessages;\n};\n\ncreateDialog \"atmDialog\";\ncall AtmDialogUpdateAmounts;\n\nwaitUntil {!di" !="!_isBusy) then {\nplayer setVariable[\"isBusy\",true,true]; \ncreateDialog \"GivePlayerDialog\";\n_display = uiNamespace getVariable[\"z" !="ked\",\"VaultStorage2\",\"TallSafe\",\"TallSafeLocked\"]) then {\ncreateDialog \"SafeKeyPad\";\n} else {\ncreateDialog \"KeypadUI\";\n};\n};\n\nda" !";\n\nif (count rv_vehicleList > 1) then {\nrv_isOk = false;\n\ncreateDialog \"remoteVehicle\";\n\n_display = uiNamespace getVariable[\"rv_" !="urrencyName]} else {[_amount,true] call z_calcCurrency};\n\ncreateDialog \"vkc\";\n{ctrlShow [_x,false]} count [4803,4850,4851];\n\ncal" !="\"_vgDisplCtl\"];\ndisableSerialization;\n\nvg_hasRun = false;\ncreateDialog \"virtualGarage\";\n\n{ctrlShow [_x,false]} count [2803,2830," +5 createDisplay +5 createMarker !"\"createMarkerLocal\"," !"rcreateMarkerLocal" !"if (isnil 'BIS_GITA_fnc_createMarkers' || false) then {" !"_marker = createMarkerLocal [format[\"groupMember" !">> \"CfgVehicles\" >> _vehicle >> \"displayName\");\n_marker = createMarkerLocal [\"vehicleMarker\" + (str _i),[_position select 0,_pos" +5 createUnit !="_newUnit = _group createUnit [_class,respawn_west_original,[],0,\"NONE\"];" !="BIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];" +5 createVehicleLocal !="_object = (_x select 1) createVehicleLocal [0,0,0];" !="_plant = _x createVehicleLocal (getMarkerPos \"center\");" !="_point = \"Logic\" createVehicleLocal getPosATL _unit;" !"_object = _type createVehicleLocal [0,0,0];" !" = \"#lightpoint\" createVehicleLocal " !" = \"#particlesource\" createVehicleLocal " !="_para = \"ParachuteWest\" createVehicleLocal [0,0,0];" !="_sign = \"Sign_arrow_down_large_EP1\" createVehicleLocal [0,0,0];" !"_obj = \"Sign_sphere10cm_EP1\" createVehicleLocal [0,0,0];" !="= [];\n{\nlocal _objectSnapGizmo = DZE_SNAP_HELPER_CLASS createVehicleLocal [0,0,0];\n_objectSnapGizmo setObjectTexture DZE_SNAP_PO" !=" -_zenith step _spacing do { \nlocal _helper = _sphere createVehicleLocal [0,0,0]; \n_helper setObjectTexture _noColor;\n\n_helper " !="nt DZE_helperSize;\n\n{ \nlocal _helperObj = _helperClass createVehicleLocal [0,0,0]; \n_helperObj setObjectTexture _helperTexture; " +5 ctrlAddEventHandler +5 ctrlSetPosition !="_control ctrlSetPosition [_posX, _posY];" !"3,_h]};\n_control ctrlsetposition _pos;" !="_control ctrlSetPosition [0, (_y + _deltaY)];" !="_disp_ctrl ctrlSetPosition [_posX, _posY];" !="_control ctrlSetPosition _grpPos;" !="_group ctrlSetPosition _pos;" !="((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400) ctrlSetPosition _sandLevel;" !="_delayControl ctrlSetPosition [0, _pos];" !="_icon ctrlSetPosition [(_screen select 0),(_screen select 1),.99,.65];" !="Text getText(missionConfigFile >> \"loadScreen\");\n_image ctrlSetPosition [safeZoneX, safeZoneY, safeZoneW, safeZoneH];\n_image ctr" +5 cutText !"_layer cuttext [\"\",\"plain\"];\n};\nmissionnamespace" !"\n\n\n3100 cuttext [\"\",\"plain\"];" !"} else {\n16 cutText [\"\",\"PLAIN\"];" !"exitWith {\n1 cutText [localize \"" !"progress_monitor.sqf\";\n0 cutText ['','BLACK',0]" !="8 cutText [\"\",\"PLAIN\"];" +5 deleteMarker !"} count allDead;\n\n\nif (dayz_oldBodyCount > _bodyCount) then {" !"ocateMarkerTime = 60; \n\n_i = 0;\nfor \"_i\" from 0 to 60 do {deleteMarkerLocal (\"vehicleMarker\"+ (str _i));};\n\nif (count _keyIDS < " +5 displayAddEventHandler !"bis_fnc_halo_keydown_eh = (finddisplay 46) displayaddeventhandler [\"keydown\",\"_this call bis_fnc_halo_keydown;\"];" +5 displaySetEventHandler +1 DZE_doorManagementAdmins !="00, \nfalse, \n2 \n];\n\nDZE_PlotManagementAdmins = []; \nDZE_doorManagementAdmins = []; \n\nDZE_disableThermal = []; \nDZE_clearStaticAm" !="true; };\n} count _doorFriends;\n\n\n\n\nif(_playerUID in DZE_DoorManagementAdmins) then { _isDoorAdmin = true; };\n};\n\n\n[ _isOwner\n, _" +1 DZE_PlotManagementAdmins !="3, \n.25, \n1, \n1, \n.2,\n10, \n0, \n400, \nfalse, \n2 \n];\n\nDZE_PlotManagementAdmins = []; \nDZE_doorManagementAdmins = []; \n\nDZE_disable" !="ay = []; \nlocal _isAdmin = dayz_playerUID in DZE_PlotManagementAdmins;\n\nlocal _dir = 0; \nlocal _vector = []; " !="_Pole_EP1_DZ\");\nlocal _isAdmin = dayz_playerUID in DZE_PlotManagementAdmins;\nlocal _canBuild = false;\nlocal _plotPoles = 0;\nlo" !="true; };\n} count _plotFriends;\n\n\n\n\nif(_playerUID in DZE_PlotManagementAdmins) then { _isPlotAdmin = true; };\n};\n\n\nif(_targetType" +5 enableEnvironment +5 endMission !"rendMission" !"clearWeaponCargo\",\n\"endMission\"," !"enablesimulation\", \"endMission\"," !"lize \"str_player_login_timeout\", \"PLAIN DOWN\"];\nuiSleep 5;\nendMission" !"\npublicVariableServer \"PVDZ_sec_atp\";\nendMission \"LOSER\";\n};\n" !"Terminate\",\"BACK\"];\ncamDestroy _camera;\n\nendMission" !"endMission \"END1\";\n\n\ndayz_authed = true" +5 entities !"nearEntities" !="\n if (isnil 'BIS_fnc_sceneCreateSoundEntities' || false) then {\n BIS_fnc_sceneCreateSoundEntities = {\n i" !="_loginCompleted = true;\n\n\ndayz_currentGlobalZombies = count entities \"zZombie_Base\";\n\n{\ncall compile preprocessFileLineNumbers (" !="haracterID)) then {\n_plotPoles = _plotPoles +1;\n};\n} count (entities \"Plastic_Pole_EP1_DZ\");\n};\n} else {\n_plotcheck = [player, f" !="VDZ_sec_atp\";\n};\n};\n\nif (isNull _grp) then { _grp = group ((entities 'FunctionsManager') select 0); };\nif (!isNull _grp) then {\n" !="_playerUID) then {\n_plotPoles = _plotPoles + 1;\n};\n} count (entities \"Plastic_Pole_EP1_DZ\"); \n};\n\nif ((DZE_limitPlots > 0) && (_" +5 execVM !"rexecVM" !"\"execVM\", " !="[] execVM \"initJIPcompatible.sqf\";" !="_script = [] execVM (BIS_MP_Path + BIS_PATH_SQF + \"JIPWaitFor.sqf\");" !"execVM \"\\ca\\Data\\" !"execVM '\\ca\\Data\\" !"execVM \"\\ca\\missions" !"execVM 'ca\\modules\\" !"execVM \"ca\\modules\\" !"'\\ca\\ui\\" !"\"\\ca\\ui\\" !"scriptName \"MP\\data\\script" !"_handle\"];\n_handle = [_display] execVM _script;\n}" !"execVM '\\z\\addons\\dayz_code\\" !"execVM 'z\\addons\\dayz_code\\" !"execVM \"z\\addons\\dayz_code\\" !"execVM \"\\z\\addons\\dayz_code\\" !"execVM (\"\\z\\addons\\dayz_code\\" !="dayz_rulesHandle = execVM \"rules.sqf\";" !"execvm '\\ASC\\" !"\\usec_ch53\\scripts\\" !"execVM (_actionDir + \"warn.sqf" !="_this execVM \"\\GNT_C185\\scr\\C185_Exhaust.sqf\";[_this select 0] execvm \"\\GNT_C185\\scr\\G_CheckEngine.sqf\";" !="dummy = _this execVM \"ca\\characters2\\OTHER\\scripts\\fly.sqf\"" +5 failMission !"rfailMission" !"failMission\",\n\"titleCut\"," !"fadeSound\", \"failMission\"," !"if (_debug == 1) then {\ndiag_log (\"End Mission\");\n};\n\nfailMission" +5 forceEnd +5 globalMoney !="\"cashMoney\", _characterCoins, true];\nplayer setVariable [\"globalMoney\", _globalCoins, true];\nplayer setVariable [\"bankMoney\", _b" !="rency) then {\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\nplayer setVariable[([\"cash" !="13001,format [\"%1 %2\",[player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0]] call BIS_fnc_numberText,Cu" !="Messages};\n\n_myMoney = player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_myMoney = _myMoney + _his" !="xitWith {}; \n\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\n_enoughMoney = false;\n\n_m" !="able [\"bankMoney\",0];\n_globalCoins = player getVariable [\"globalMoney\",0];\n};\n\n\n[_model, _charID, _humanity, _zombieKills, _head" !="then {\nlocal _cashAmt = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_string = format [\"=" +5 groupIcon +5 HelicopterExplo !"(isNull _who) then {\nif (_ammo != \"\" && _ammo isKindOf \"HelicopterExplo" !"_v = thisTrigger getVariable [\"obj\", objNull];\n" !"_v = thisTrigger getVariable [\"\"obj\"\", objNull];\n" !"\n\n\nremoveallweapons _v;\n\nif (local _v) then {_expl=\"HelicopterExplo" +5 hideObject !"rhideObject" !"\"hideObject\"" !"(_x select 0) nearestObject (_x select 1);\n_object hideObject" !"_object2 = _ghost2 createVehicleLocal [0,0,0];\nhideObject _object;" +5 hint !", \"_postFix\"" !rhint !rtaskHint !"\"hint\", " !"\"hintC\", " !"\"taskHint\"," !"_controlHintButton ctrlSettext \"Objectives\";" !"hint (localize \"strwf" !"'BIS_fnc_hints'" !sched_planthint !"call ui_initDisplay;\nhintSilent \"\"" !"hintSilent localize \"str_player_low" !=" select 1;\n_filter = [\"private\",\"dynamic_text\",\"ai_killfeed\",\"hintWithImage\",\"hintNoImage\"]; \n\nif (typeName _message == \"TEXT\") " !="vars select 7) \n] spawn BIS_fnc_dynamicText;\n};\nif (_type == \"hintWithImage\") exitWith {hint parseText format[\"> \"CfgVehicles\" >>" !="#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityChange.sqf\"\nprivate [\"_change\",\"_humanity\"];\n\n\n\n\n_change = _this;\n\n_humanity " !"layer]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\nformat[localize \"str_actions_medical_gave_wipes\",(n" !=" [\"_msg\",\"_bagUsed\",\"_bloodResult\",\"_bloodAmount\",\"_unit\",\"_humanityAwarded\",\"_timer\",\"_i\",\"_isClose\",\"_duration\",\"_rhVal\",\"_blo" !="#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityMorph.sqf\"\ncloseDialog 0;\nlocal _charID = _this select 1;\nlocal _model = _thi" !="ody_Value} else {DZE_Butcher_Body_Value};\n_gain call player_humanityChange;\n\ndayz_actionInProgress = false;\n" !="l fn_dynamicTool;\n\ncall {\nif (_isZombie) exitWith {\n\nlocal _humanity = player getVariable [\"humanity\",0];\nplayer setVariable [\"h" !=",0];\n_killer setVariable[_type,(_kills + 1),true];\n\n\nlocal _humanity = _killer getVariable[\"humanity\",0];\n_humanity = _humanity " !="t 1;\n\nif (local _mutant && isPlayer _killer) then {\n\nlocal _humanity = _killer getVariable[\"humanity\",0];\n_humanity = _humanity " !="\"PlayerStand\";}; \n\ncall {\nif (_isZombie) exitWith {\n\nlocal _humanity = player getVariable [\"humanity\", 0];\nplayer setVariable [\"" +5 lbCurSel !"_selectedUserIndex = lbCurSel _lbUsersControl;" !="profileNamespace setVariable ['statusUI',(lbCurSel (_this select 0))];" !="profileNamespace setVariable ['streamerMode',(lbCurSel (_this select 0))];" !"_index = lbCurSel _lbcontrol;\n_selectedItem" !"_selected = lbCurSel _list;\n_classname = _list lnbData [_selected, 2];" !="_friendName = _userList lbText (lbCurSel _userList);" !")] call Z_" !"(lbCurSel 7421) call Z_fillCategoryList" !"] call Door" !"] call Plot" !"[(lbCurSel 12001)] " !="[(lbCurSel 21000), ((ctrlParent (_this select 0)) displayCtrl 21001)] spawn EpochDeathBoardClick;" !"((ctrlParent (_this select 0)) closeDisplay 2);" !="_uid = _playerList lbData (lbCurSel _playerList);" !"_myGroup lbData (lbCurSel _myGroup);" !="vkc_charID = (vkc_keyList select 0) select (lbCurSel 4802);vkc_keyName = (vkc_keyList select 1) select (lbCurSel 4802);" !="2800) displayCtrl 2802);\n\n_vehicle = vg_vehicleList select (lbCurSel _control);\n_typeOf = typeOf _vehicle;\n_isLimitArray = typeN" !="Dialog 0;\n_vehicle = (call compile format[\"%1\",lbData[2802,(lbCurSel 2802)]]);\n\nif (vg_removeKey && {_vehicle select 3 != 0} && " +5 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !" [7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];" !"ive DZE_myVehicle} && {DZE_myVehicle == _x}) then {\n_control lbSetColor [(lbSize _control)-1,[0, 1, 0, 1]];\n};\n} count rv_vehicl" !="bAdd ((vkc_keyList select 1) select _forEachIndex);\n_control lbSetPicture [_index,getText(configFile >> \"CfgWeapons\" >> ((vkc_ke" !=" 1) >> \"displayName\");\n_control lbAdd _displayName;\n_control lbSetData [(lbSize _control)-1,str(_x)];\nvg_vehicleList set [count " +5 loadFile +5 menu !",\"MenuSelected\",\"Draw\",\"VideoStop" !"_menu = _parent displayCtrl (1600 + _i);\n_menu ctrlShow " !"BIS_fnc_commsMenu" !"BIS_fnc_kbMenu" !"call gear_ui_offMenu;" !"dayz_inflame_showMenu" !"\"showCommandingMenu\", " !"rshowCommandingMenu" !"menu_" !"use action menu to " !"\"_menu\",\"_menu1\"" !"fn_gearMenuChecks" !"fn_pauseMenuChecks" !="lectPoint = [];\nsnapActions = -1;\n\nif (_s1 > 0) then {\nlocal _menuState = snapActionState;\nif (snapActionState == \"Selected\") th" !=" then {\ncall _attach; \n};\n[true] call _update; \n\ncall _resetMenu; \n\nskipUpdates = false;\n};\n\n\n\n\n\n\n\nlocal _snap = {\nif (_snapp" +1 nearEntities !="exit = true;\n} else {\n_nearestObjects = (position player) nearEntities [[\"Air\", \"Car\", \"Motorcycle\", \"Tank\", \"Ship\"], 26];\nif (c" !="jects \"SpawnableWreck\";\n{deleteVehicle _x} count (_setPos nearEntities [\"zZombie_Base\",30]);\nplayer setDir _setDir;\n\nif (dayz_pa" !="((!surfaceIsWater _Pos) AND {(0 == {alive _x} count (_Pos nearEntities [ AllPlayers, 200 ]))}) then {\n_agent = if (_type == \"Pas" !="z, _elevation] ];\n};\n};\n};\n};\n} count ((getPosATL player) nearEntities [\"zZombie_Base\", 30]);\n};\n\n\n_buriedZeds\n};\n" !="call dz_fn_array_any);\n};\n\n_vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !="z_spawnZombies = {alive _x AND local _x} count (_position nearEntities [\"zZombie_Base\",_radius]);\ndayz_CurrentNearByZombies = {a" !="{\nr_player_infected = true;\n\n};\n};\n};\n} count (_mylastPos nearEntities [\"CAManBase\",12]);\nif (dayz_temperatur < ((50 / 100) * (d" !=" < dayz_maxGlobalZeds}) then {\n_zombiesNum = count (_bPos nearEntities [\"zZombie_Base\",(((sizeOf _type) * 2) + 10)]);\nif (_zombi" !="te;\n};\n};\n\n\n_nearByPlayer = ({isPlayer _x} count (_objPos nearEntities [\"CAManBase\",30])) > 0;\nif (!_nearByPlayer) then {\n_posit" !="_entityTime = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer" !="_timeN = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} " !="_waitStart = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer " !="lt = false;\n_pos = [player] call FNC_GetPos;\n_list = _pos nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n\nif (!i" !="[\"localtargets\",_localtargets,false];\n};\n};\n} count (_pos nearEntities [\"zZombie_Base\",50]);\n} else {\nwhile {alive _projectile} " !="this select 2;\n_pos = _this select 3;\n\n_listTalk = _pos nearEntities [\"zZombie_Base\",_distance];\n\n{\n_distance = _distance max " !="_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} count _list) > 0;\n\n_timeN" !=";};\n\n_playerNear = {isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n\n\n_pos = getPosATL player;\nif ({isPlayer _x} count (_pos nearEntities [\"CAManBase\",40]) > 1) then {\n[_unit,\"hit\",0,false] call " !="[];\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear && (_isMine or _o" !="hicle _player] call FNC_getPos;\n\n\n_findNearestPole = _pos nearEntities [\"Plastic_Pole_EP1_DZ\", _distance];\n\n_IsNearPlot = count " !="layerNear = {isPlayer _x} count ((getPosATL cursortarget) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {\ndayz_" !="etPos;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" !="yerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {locali" !="ag_tickTime);\n_playerCheck = ({isPlayer _x} count (player nearEntities [\"AllVehicles\",5]) > 1);\n_zedCheck = ((count (player near" !="(_this select 1) && isServer && (({isPlayer _x} count (_z nearEntities ['CAManBase',150])) == 0)) exitWith { _z call sched_co_de" !=" do {\nuiSleep 5;\n};\nhideBody _body;\n\n\n\n\n\n\n_inRange = _pos nearEntities [\"CAManBase\",100];\n{\nif ((isPlayer _x) && {_x != player})" !=" {\n_PlayerNear = {isPlayer _x} count ((getPosATL _holder) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="yerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_ammo = \"RunOver\";\n};\n} count (([_unit] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],3]);\n};\n};\n};\n\n_end = false" !="{\n_liftHeli = _x;\n_found = true;\n};\n};\n};\n} count (player nearEntities [DZE_HeliAllowTowFrom,15]);\n};\n\nlocal _attached = _cursor" !="z_fn_array_any);\n};\n\nlocal _vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !=" = false;\n\nif (!isNull _this) then {\n_nearPlayers = _this nearEntities [\"CAManBase\", 12];\n_playerNear = ({isPlayer _x} count _ne" !="ePeople = if (DZE_doorManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !"\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !"arestVehicle),_x];\n};\n} count (([player] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],30]);\n\nif (count _findNeare" !"arPlayers = {(isPlayer _x && _x != player)} count (player nearEntities [\"CAManBase\",8]);\n\nif (!(_object isKindOf \"ATV_Base_EP1\")" !="ePeople = if (DZE_plotManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !="lot\"];\n\nlbClear 7002;\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n_thePlot = _plots select 0;\n_" !="_area_preview = 1;\n\n_target = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_objects = nearestO" !="_PlotPole select 0;\n_target = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n\n_buildables = DZE_" !=" == \"\") exitWith {};\n\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n\n_thePlot = _plots select 0;\n" !="here100cm_EP1\"; \n\n\n_thePlot = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_center = getPosASL" !"arPlayers = {(isPlayer _x && _x != player)} count (player nearEntities [\"CAManBase\",8]);\n\nif ((_object isKindOf \"C130J_US_EP1\" o" !="RANGE = 1500;};CA_ZOMBIE_COUNT = count ((position player) nearEntities ['zZombie_Base',CA_GPS_RANGE]); CA_MAN_COUNT = count ((po" !"ayerNear = {isPlayer _x} count (([_body] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_x setVariable [\"myDest\",_pos,true];\n};\n};\n} count (_pos nearEntities [\"Zed_Base\",_distance]);\n" !=" then {deleteVehicle _x}; \n} forEach ((getPosATL _refObj) nearEntities [\"Zed_Base\",100]);\n\nif (_attacked) then {\nif (r_player_un" !="erNear = {isPlayer _x} count (([_corpse] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="ss = false;}; \nif ({isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 12]) > 1) exitWith {dayz_actionInProgress =" !="{isPlayer _x} count (([vkc_cursorTarget] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {call _" !="esult = nil;\n\n_localVehicles = ([player] call FNC_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n_heliPa" !="ation;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" !="en {deleteVehicle _x}; \n};\n} forEach ((getPosATL _refObj) nearEntities [\"Zed_Base\",100]);\n\nif (_attacked) then {\nif (r_player_un" !=";\n\nif (_isPole) then {\n_findNearestPole = _modelCenterPos nearEntities [\"Plastic_Pole_EP1_DZ\", _minDistance]; \n_findNearestPole " !="istance = _minDistance;\n};\n\nlocal _findNearestPole = _pos nearEntities [\"Plastic_Pole_EP1_DZ\", _distance];\n\nlocal _isNearPlot = " !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {\ndayz_" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\n\nif (_playerNear && (_isMine or _" +1 nearestObject !="licVariableEventHandler {_pos = (_this select 1); _obj = nearestObjects [_pos, DZE_isWreckBuilding, 5]; if (count _obj > 0) then" !=" 0;\n_whatIwant = _this select 1;\n_ret = false;\n\n_flame = nearestObjects [_fireplace, [\"flamable_DZ\"], 1];\n_flame = if (count _fl" !="Whitelisted = [];\n_pointsNearby = [];\n_findWhitelisted = nearestObjects [_pos,_whitelist,(_radius + DZE_snapExtraRange)]-[_objec" !=".sqf\"\n\n\n\n\n\nprivate \"_object\";\n\n{\n_object = (_x select 0) nearestObject (_x select 1);\n_object hideObject true;\n_object setVariab" !="\ncall dayz_meleeMagazineCheck;\n{player reveal _x} count (nearestObjects [_position,[\"AllVehicles\",\"WeaponHolder\",\"Land_A_tent\",\"" !="ks.sqf\"\nsetMousePosition [0.5, 0.5];\n\nprivate [\"_exit\",\"_nearestObjects\",\"_rID\",\"_display\",\"_cTarget\",\"_dis\",\"_friendlyTo\",\"_las" !="eenMsg = localize 'str_player_setup_completed';\n_torev4l=nearestObjects [_setPos, Dayz_plants + DayZ_GearedObjects + [\"AllVehicl" !=") then {\n_pPos = [player] call FNC_GetPos;\n_fireplaces = nearestObjects [_pPos, [\"flamable_DZ\",\"Land_Fire\",\"Land_Campfire\"], 8];" !=" call _check}) exitWith { \n_inside = true;\n};\n} forEach (nearestObjects [_unit, [\"Building\"], 50]);\n};\n\n\n_inside\n" !="= _this select 0;\n_ammo = _this select 1;\n\n_projectile = nearestObject [_unit, _ammo];\n_pos = getPosATL _projectile;\n\nif (_ammo " !="\n};\nif (\"workshop\" in _needNear) then {\n_isNear = count (nearestObjects [player, DZE_Workshops, _distance]);\nif(_isNear == 0) th" !="ingPlayer = player;\n_dir = round(random 360);\n_helipad = nearestObjects [player, [\"HeliHCivil\",\"HeliHempty\"], 100];\n\n\nif (count " !="1\",\"land_smd_water_pump\"];\n\n_canFill = call {\n\nif (count nearestObjects [_posATL,_wells,4] > 0) exitwith {[true,false]};\nif (toL" !="d) exitWith {\n_nearWaterHole = [true,_pond];\n};\n} count (nearestObjects [_x, [], 1]);\n\nif (_nearWaterHole select 0) exitWith {};" !="bj select 4;\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_endPos = getPosATL _projectile;\n_doWait =" !="_plantOutput select _index;\n_countOut = 1;\n};\n};\n} count nearestObjects [([player] call FNC_getPos), [], 10];\n\nif (count _findNe" !=" !r_player_unconscious && !_onLadder);\n\n_nearByObjects = nearestObjects [player,_objects,_range];\n\nif (count _nearByObjects == 0" !="= \"workshop\") exitwith {\n_distance = 3;\n_isNear = count (nearestObjects [_pos, DZE_Workshops, _distance]);\nif (_isNear == 0) the" !="earestPole) then {_pos} else {_nearestPole};\nif ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) " !="_ammo in [\"Dragged\",\"RunOver\"])}) then {\n_vehicleArray = nearestObjects [([vehicle _unit] call fnc_getPos),[\"Air\",\"LandVehicle\"," !="n _rocks) exitWith { _findNearestRock = _x; };\n} foreach nearestObjects [getPosATL player, [], 8];\n\n\nif (!isNull _findNearestRoc" !="modeltoWorld [0,0,0]};\n_holder = objNull;\n\n\n_nearByPile= nearestObjects [_pos, [\"WeaponHolder\",\"WeaponHolderBase\"],2];\n\nif (coun" !="r);\nlocal _uid = getPlayerUID player;\nlocal _nearLight = nearestObject [player,\"LitObject\"];\nlocal _canPickLight = false;\nlocal " !="p = {\nlocal _doors = [];\nif (r_drag_sqf) then {\n_doors = nearestObjects [player, DayZ_DropDrageeObjects, 3]; \nif (count _doors >" !"With {};\nif (!_unconscious) exitWith {};\n\n_dropObjects = nearestObjects [player, DayZ_DropDrageeObjects, 3];\nif (count _dropObje" !"Name) in dayz_trees}) exitWith {\n\n_tree = _x;\n};\n} count nearestObjects [getPosATL player, [], 20];\n\nif (!isNull _tree) then {\n\n" !="ntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];\n\n_obj" !="E_LockableStorage + [\"DZ_storage_base\"];\n_count = count (nearestObjects [_target,_buildables,_range]);\n\n_colour = \"#ffffff\";\n\nif" !="e;\n_num = ceil (random (player distance _x));\n};\n} count nearestObjects [player, [], 50];\n\nfor \"_i\" from 1 to 10 do {\nif (!_ispo" !="j select 4;\n\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_vUp = vectorUp _projectile;\n_endPos = get" !="player;\nif (_vehicle != player) then {\n_servicePoints = (nearestObjects [getPosATL _vehicle,DZE_SP_Classes,DZE_SP_MaxDistance]) " !="ir\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n_heliPad = nearestObjects [if (_isNearPlot) then {_plotCheck select 2} else {playe" !="ts;\n_isNearPlot = (_plotCheck select 1) > 0;\n\n_heliPad = nearestObjects [if (_isNearPlot) then {_plotCheck select 2} else {playe" !="ocalize \"STR_CL_VG_HELIPAD_REMOVED\",typeOf _x];\n} count (nearestObjects [_plotCheck select 2,vg_heliPads,Z_VehicleDistance]);\n} " !="_plantOutput select _index;\n_plant = _obj;\n};\n};\n} count nearestObjects [([player] call FNC_getPos), [], 10];\n\nif !(isNull _plan" !=" {\nlocal _object = _this select 0;\nlocal _findObjects = nearestObjects [_object, [], DZE_snapRadius] - [_object];\n\n{deleteVehic" !="cal _playerUID = getPlayerUID player;\nlocal _nearLight = nearestObject [player,\"LitObject\"];\nlocal _canPickLight = false;\nlocal " !=" 7;\n};\n\n\n\n\nif (!_isInVehicle) then {\nlocal _fireplaces = nearestObjects [_pos, [\"flamable_DZ\",\"Land_Fire\",\"Land_Campfire\"], 8];\n" !="ight < 0.9) then {\nlocal _scaler = 0;\nlocal _nearFlare = nearestObject [getPosATL _vp,\"RoadFlare\"];\n\nif (!isNull _nearFlare) the" !="eStorage + [\"DZ_storage_base\"];\n\nif (_isPole && ((count (nearestObjects [_modelCenterPos, _buildables, DZE_maintainRange])) >= D" !="\n{\nlocal _dis = (_x select 2); \nlocal _chk = count (nearestObjects [player, [(_x select 1)], _dis]); \n\nif (_chk > 0) exitWi" !="earestFuel set [count _findNearestFuel,_x];\n};\n} foreach nearestObjects [_pos,DayZ_fuelSources,10];\n\nif (count _findNearestFuel " !="};\n};\n\n\n\n\n\n\nif (_isFireBarrel) exitWith {\nlocal _flame = nearestObjects [_obj, [\"flamable_DZ\"], 1]; \nif (count _flame > 0) then " +1 nearObjects !="ratorRunning\",false]))} count (([player] call FNC_getPos) nearObjects [\"Generator_DZ\",30]);\nif (_findNearestGen > 0) then {\ns_pl" !="lders = dayz_currentWeaponHolders - 1;\n} count (_worldPos nearObjects [\"ReammoBox\", 1]);\n\nif (_lootChance > random 1 && {dayz_cu" !="rgets == 0) then {\nprivate \"_objects\";\n\n_objects = _agent nearObjects [\"GrenadeHand\", 300]; \n{\nif (!(_x in _targets)) then {\nif " !="er] call FNC_GetPos;\n_isNear = {inflamed _x} count (_pPos nearObjects _distance);\nif(_isNear == 0) then {\n_abort = true;\n_reason" !="s select 0;\n_sign = _this select 1;\n_near = count (player nearObjects [_class,50]);\n\n[_class,_sign,_near] spawn {\n_class = _this" !="with {\n_distance = 3;\n_isNear = {inflamed _x} count (_pos nearObjects _distance);\nif (_isNear == 0) then {\n_abort = true;\n_reaso" !=" (_nearWaterHole select 0) exitWith {};\n} forEach (player nearObjects [\"waterHoleProxy\",50]);\n\n_nearWaterHole" !="yer] call FNC_GetPos;\n_isNear = {inflamed _x} count (_pos nearObjects 3);\nif (_isNear == 0) exitWith {dayz_actionInProgress = fa" !="unt _zeds;\n\n\ndayz_currentWeaponHolders = count (_position nearObjects [\"ReammoBox\",_radius]);\n\n\nif (DZE_Bloodsuckers) then {\nloc" !=" \nlocal _radius = _diag + 0.5; \n_objects = _object nearObjects [_typeOf, _radius]; \n};\n\nif (count _objects == 1) exitWit" +5 onMapSingleClick +5 playableUnits !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\" && {(player in playableUnits" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };" !=" = false;\n};\n};\n};\nif (!_isOk) exitWith {false};\n} count playableUnits;\n\n_isOk\n" !="lose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer _x) then {\n_friendUID = getPlayerUID _x" !="ce _agent < 300}) exitWith {_isSomeone = true;};\n} count playableUnits;" !="nce _pos < 100}) exitWith {_nearPlayer = true;};\n} count playableUnits;\n\n\n_sound = [\"bloodatt0\",\"bloodatt1\",\"bloodatt2\",\"bloodat" !="ce _agent < 300}) exitWith {_isSomeone = true;};\n} count playableUnits;\n\n_timeN = diag_tickTime;\n\n" !="ocal) then {\n\n_local = {_unit distance _x < _dis;} count playableUnits <= 1;\n};\n\nlocal _num = {if (_type == (_x select 0)) exitW" !=" then { \n_isOk = false;\nbreakTo \"exit\";\n};\n};\n};\n} count playableUnits;\n\n_isOk\n" +5 positionCameraToWorld +5 removeAllEventHandlers !"_WarnFuel = false;\n};\n\n};\n\n_vehicle removeAllEventHandlers \"IncomingMissile" !"leep _wait;} else {sleep (_wait * 4);};\n};\n\n_vehicle removeAllEventHandlers \"Dammaged" !"lse\"];\n{\n(findDisplay 12) displayCtrl 51 ctrlRemoveAllEventHandlers" !"select 1,0] nearestObject (_x select 2);\n_building removeAllEventHandlers" !"\n\n\n\nif (_this isKindOf \"AllVehicles\") then {\n\n_this removeAllEventHandlers" !"\npublicVariableServer \"PVDZ_veh_Save\";\n};\n};\n\n\n_unit removeAllEventHandlers" !="r == _model) exitWith {};\n\nlocal _old = player;\n_old removeAllEventHandlers \"FiredNear\";\n_old removeAllEventHandlers \"HandleDama" +5 selectPlayer !"addSwitchableUnit dayz_originalPlayer;\nsetPlayable dayz_originalPlayer;\nselectPlayer dayz_originalPlayer;" !"addSwitchableUnit _newUnit;\nsetPlayable _newUnit;\nselectPlayer _newUnit;" +5 serverCommand !="_character = if (serverCommandAvailable \"#kick\") then { call sched_tg_follow } else { player };" !"serverCommand (\"#vote kick \" + _selectedName);" +5 setAperture !"select 1);\n\nif(_NVOn == \"ON\") exitwith\n{\nsetaperture -1" !"+_inc;\n\n_NVOn = (_NV select 0);\n\nif(_NVOn == \"ON\") then {\n\nsetAperture" +5 setCamUseTI +5 setDamage !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"player setDamage 1;\n};\n\nif (dayz_onBack != \"\") then {\nif (dayz_onBack in w" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;" !="Server \"PVDZ_veh_Save\";\n\nif (_allRepaired) then {\n_vehicle setDamage 0;\n_vehicle setVelocity [0,0,1];\n[format[localize \"STR_CL_S" !="ageNew = (_damageOld * _armorOld) / _armorNew;\n};\n\n_object setDamage _damageNew;\n}; \n\nif (_ownerID == \"0\") then {\n_ownerID = " +5 setDammage +5 setDate !rsetDate !"\"setDate\", " !"\n\n\nif (!isDedicated) then {\n\"dayzSetDate\" addPublicVariableEventHandler {" !"if (_x != _newdate select _forEachIndex) exitWith {\nsetDate _newdate" !"plr_Login1]; \nPVDZ_send = [player,\"dayzSetDate\",[player]];\npublicVariableServer" !="!isNil \"dayzSetDate\"" !="Z_plr_Login1', PVDZ_plr_Login1];};\nPVDZ_send = [player,\"dayzSetDate\",[player]];\npublicVariableServer \"PVDZ_send\";\nif (DZE_player" !="FSMDebug == 1) then {diag_log ['Date & time received:', dayzSetDate];};\nsetDate dayzSetDate;\nif (DZE_playerFSMDebug == 1) then {" +5 SetEventHandler !"\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};" !"inGameUISetEventHandler [\"Action\",\"false\"];" !="];\n};\n\n_menu ctrlSetText format[_type,_name];\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n_i = _i + 1;\n};\n_pos set [3,_h" !="];\n};\n\n_menu ctrlSetText format[_type,_name];\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n_i = _i + 1;\n};\n\nlocal _isKey " +5 setMarkerAlpha +5 setMarkerBrush +5 setMarkerColor !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";" !"eLocal \"ICON\";\n_marker setMarkerTypeLocal \"DOT\";\n_marker setMarkerColorLocal \"ColorOrange\";\n_marker setMarkerSizeLocal [1.0, 1.0" +5 setMarkerDir +5 setMarkerPos !"\"setMarkerPosLocal\"," !"rsetMarkerPosLocal" +5 setMarkerShape !"tr _i),[_position select 0,_position select 1]];\n_marker setMarkerShapeLocal \"ICON\";\n_marker setMarkerTypeLocal \"DOT\";\n_marker s" +5 setMarkerSize !"DOT\";\n_marker setMarkerColorLocal \"ColorOrange\";\n_marker setMarkerSizeLocal [1.0, 1.0];\n_marker setMarkerTextLocal format [\"%1\"," +5 setMarkerText !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";" !"rOrange\";\n_marker setMarkerSizeLocal [1.0, 1.0];\n_marker setMarkerTextLocal format [\"%1\",_name];\nsystemChat format[localize \"STR" +5 setMarkerType !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";" !" select 1]];\n_marker setMarkerShapeLocal \"ICON\";\n_marker setMarkerTypeLocal \"DOT\";\n_marker setMarkerColorLocal \"ColorOrange\";\n_m" +5 setPosASL !="_unit setPosAsl [(_position select 0), (_position select 1), (LHA_height+1)];" !="_flame setPosASL [_pos select 0,_pos select 1,(_pos select 2)+0.2];" !="_fire setPosASL _location;" !"_objectHelper setPosASL _position;\n} else {" !"_b0x1337 setPosASL (getPosASL player);\n} else {" !"_obj setPosASL [_center select 0, _a, _b];" !"_objectSnapGizmo setPosASL " !"_para setposasl [\n" !"_thingy setPosASL (ATLToASL _pos);\n} else {" !="> \"fixWaterPos\");\nif (_fixWaterSpawn == 1) then {\n_vehicle setPosASL (_pos);\n} else {\n_vehicle setPos (_pos);\n}; \n} else {\n_ve" !="per = _this select 1;\n\n\n\n\n\n\n\n_snapObject = {\n_objectHelper setPosASL (getPosASL _closestNearCurr); \n\nDZE_memDir = getDir _closes" !="_rndy, 0]; \n\nif (surfaceIsWater _position) then {\n_newUnit setPosASL _position;\n} else {\n_newUnit setPosATL _position;\n}; \n\nif (" !="\n\nif (surfaceIsWater _startPos) then { \n_objectHelper setPosASL _startPos;\n} else {\n_objectHelper setPosATL _startPos;\n};\n\n" +5 setTerrainGrid +5 setUnitRecoilCoefficient +5 setVehicle !"if(_status) then {\n_vehicle setVehicleLock \"LOCKED\";\n} else {\n_vehicle setVehicleLock \"UNLOCKED\";\n};" !="stentMoney),(_wealth - _amount),true];};\n\nvkc_cursorTarget setVehicleLock \"LOCKED\";\nplayer playActionNow \"Medic\";\n\n_position = [" +5 setViewDistance +5 sideLogic !"publicVariable \"BIS_MPF_logic\";" +5 switchCamera !"\"switchCamera\", " !"rswitchCamera" !"player switchCamera _currentCamera;\nif (_currentWpn !=" !"< 150) && random 1 > 0.5) then {\n_killer switchcamera" +5 systemChat !="systemChat format[localize \"str_missing_to_do_this\", _x];" !"systemChat (localize " !"systemChat format[localize \"STR_EPOCH_" !"systemChat localize \"STR_EPOCH_" !"case \"system\": {systemChat _message;};" !"systemchat localize \"STR_CRAFTING_NEEDED_ITEMS\";" !"systemChat format[localize \"STR_CL_" !"systemChat localize \"STR_CL_" !=") then {\nif (player getVariable[\"radiostate\",true]) then {\nsystemChat (\"[RADIO] \" + _message);\nplaySound \"Radio_Message_Sound\";\n" !"systemChat localize \"str_cursorTargetNotFound\"" !="T_HANDED\";\n} else {\n_handed = \"STR_EPOCH_RIGHT_HANDED\";\n};\nsystemChat format [localize \"STR_EPOCH_KEYBOARD_HANDEDNESS\", localize" +5 title !"titleCut [\"\", \"BLACK " !"\"titleCut\", " !"\"titleText\"" !="rtitleCut = 'titleCut'" !"rtitleCutc" !="rtitleText = 'titleText'" !"rtitleTextc" !"(_missionTextListPath >> \"titles\")" !"(_display displayCtrl _titleIDC) ctrlShow false;" !"titleText [format[localize \"str_return_lobby\", _x" !",\"_titleText\"" !"localize 'STR_UI_GENDER_TITLE';\n_timeNem" !="scriptName \"MP\\data\\scriptCommands\\titleText.sqf\";" !_fillTradeTitle !_bldTxtStringTitle !"localize \"str_halo_altitude_speed" !"play displayCtrl 8801 ctrlSetText(format[localize \"STR_CL_RV_TITLE\",_keyDisplay]);\n\n_control = ((findDisplay 8800) displayCtrl 8" !="f\"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nprivate [\"_folder\",\"_actionTitleFormat\",\"_actionCostsFormat\",\"_message\",\"_messageShown\",\"_last" !="\"ns_evrWave2\",\"ns_evrWave3\"];\n\n\nif (DZE_EVRWhiteFlash) then {titleText[\"\",\"WHITE OUT\",1]; titleText[\"\",\"WHITE IN\",1]; uiSleep 0." +5 toString !"_animCheck = toString ([(_animStateArray select 0),(_animStateArray select 1)" !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !"BIS_fnc_timeToString" !"02, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];" !="s = true;\n\n_array = toArray (animationState player);\n_str = toString [_array select 5,_array select 6,_array select 7];\n_anim = " !=" _input - [_x];\n} forEach _badChars;\n\n_input = parseNumber (toString (_input));\n_input\n};\n\nBankDialogUpdateAmounts = {\nprivate [" !=";\n\n{\n_input = _input - [_x];\n} forEach _badChars;\n\n_input = toString (_input);\n\nif (_type == 0) then {_input = parseNumber _inpu" !="};\nif (!_roofAbove) then {_miss = \"0000\";}; \n\nif !([_miss, toString _hit] call fnc_inString) then { \n_inside = true;\n};\n};\ndayz" !="array2 resize ((count _array2) - 7); \n};\n\n_model = toLower (toString _array2);\n};\n_model" !="set [count _array2, _array select _i];\n};\n_model = toLower (toString _array2);\n};\n_model" !="alize \"STR_EPOCH_TUT_ADJ_DEGREES_KEYS\");\nlocal _decrease = toString [_degKeys select 0];\nlocal _increase = toString [_degKeys " +5 worldTo !="_relPos = _building worldToModel _point;" !"_w2m = _x worldToModel (getPosATL player);\n_bb = (boundingbox _x) select 1;" !="_h = _offset + ((_o worldToModel (getPosATL _o)) select 2);" !"_pos set [2,(_pos select 2) + 1.5];\n_screen = worldToScreen _pos;\n_text = composeText [image" !="\n_pos = _this select 1; \n_offset = 1; \n\n_relPos = _building worldToModel _pos;\n_boundingBox = boundingBox _building;\n\n_min = _bo" !="ype in DZE_insideExceptions}}) then {\n\nlocal _pos = _object worldToModel (ASLToATL _posASL);\nlocal _max = (boundingBox _object) " !="napText = {\nif (!DZE_uiSnapText) exitWith {};\n\nlocal _pos = worldToScreen (_closestNearCurr modelToWorld [0,0,0]);\n\nif (count _p" !=" (_building != _item) then { \nlocal _relPos = _building worldToModel _pos;\n\nlocal _max = (boundingBox _building) select 1;\nl" //The best use of this file is filtering commonly used scripting commands, because they are always the same when compiled and executed. See: https://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA2