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83
SQF/dayz_code/actions/player_drinkWater.sqf
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83
SQF/dayz_code/actions/player_drinkWater.sqf
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private["_playerPos","_canFill","_isPond","_isWell","_pondPos","_objectsWell","_onLadder","_hasbottleitem","_config","_item","_text","_objectsPond","_qty","_dis","_sfx","_isInfected","_bodiesNear","_chance"];
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call gear_ui_init;
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closeDialog 0;
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_item = _this;
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_playerPos = getPosATL player;
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_canFill = count nearestObjects [_playerPos, ["Land_pumpa","Land_water_tank"], 4] > 0;
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_isPond = false;
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_isWell = false;
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_isInfected = false;
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_pondPos = [];
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_objectsWell = [];
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {cutText [localize "str_player_21", "PLAIN DOWN"]};
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_itemorignal = _this;
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//diag_log(str(_itemorignal));
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if (!dayz_isSwimming) then {
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player playActionNow "PutDown";
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};
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if (!_canFill) then {
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_objectsWell = nearestObjects [_playerPos, [], 4];
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{
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//Check for Well
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_isWell = ["_well",str(_x),false] call fnc_inString;
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if (_isWell) then {_canFill = true};
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} forEach _objectsWell;
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};
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if (!_canFill) then {
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_objectsPond = nearestObjects [_playerPos, [], 100];
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{
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//Check for pond
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_isPond = ["pond",str(_x),false] call fnc_inString;
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//Check for Dead Bodies
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_bodiesNear = ["dead",str(_x),false] call fnc_inString;
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if (!_bodiesNear) then {
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_bodiesNear = ["massgrave",str(_x),false] call fnc_inString;
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};
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if (_bodiesNear) then {
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_isInfected = true;
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};
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if (_isPond) then {
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_pondPos = (_x worldToModel _playerPos) select 2;
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if (_pondPos < 0) then {
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_canFill = true;
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};
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};
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} forEach _objectsPond;
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};
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if (_canFill) then {
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_chance = 0.1;
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if (_itemorignal in boil_tin_cans) then {
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_chance = 0.06;
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["FoodDrink",0,[0,0,300,0]] call dayz_NutritionSystem; //[Energy,food,water,temp]
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} else {
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_chance = 0.03;
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["FoodDrink",0,[0,0,150,0]] call dayz_NutritionSystem; //[Energy,food,water,temp]
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};
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[player,"drink",0,false,5] call dayz_zombieSpeak;
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[player,10,true,(getPosATL player)] call player_alertZombies;
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if(!_isWell) then {
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if (_isInfected) then {
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r_player_infected = true;
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player setVariable["USEC_infected",true,true];
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} else {
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if ([_chance] call fn_chance) then {
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r_player_infected = true;
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player setVariable["USEC_infected",true,true];
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};
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};
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};
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cutText [localize "str_drinkwithhands", "PLAIN DOWN"];
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} else {
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cutText [localize "str_player_32", "PLAIN DOWN"];
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};
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