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11
SQF/dayz_code/actions/openGear.sqf
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11
SQF/dayz_code/actions/openGear.sqf
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private ["_unit","_unconcious","_inVeh","_alive"];
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call fnc_usec_medic_removeActions;
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_unit = _this select 3;
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_unconcious = _unit getVariable ["NORRN_unconscious", false];
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_inVeh = vehicle player != player;
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_alive = alive _unit;
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if (_unconcious && !_inVeh && _alive) then {
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player action ["Gear", _unit];
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};
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