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10
SQF/dayz_code/actions/checkclass.sqf
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10
SQF/dayz_code/actions/checkclass.sqf
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_object_type = typeOf cursorTarget;
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_fuellevels = fuel cursorTarget;
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_dmglevels = damage cursorTarget;
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//remove action menu
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player removeAction s_player_debugCheck;
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s_player_debugCheck = -1;
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hintSilent format ["Object: %1, Fuel: %2, Damage: %3", _object_type, _fuellevels, _dmglevels];
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diag_log format ["Object: %1, Fuel: %2, Damage: %3", _object_type, _fuellevels, _dmglevels];
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