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https://github.com/EpochModTeam/DayZ-Epoch.git
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Missing Files
This commit is contained in:
170
SQF/dayz_code/Configs/CfgVehicles/Car/CAR_HATCHBACK.hpp
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170
SQF/dayz_code/Configs/CfgVehicles/Car/CAR_HATCHBACK.hpp
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class car_hatchback: SkodaBase {
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armorcrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01", 0.707946, 1, 200};
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armorcrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02", 0.707946, 1, 200};
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armorcrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03", 0.707946, 1, 200};
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armorcrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04", 0.707946, 1, 200};
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brakedistance = 10;
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buildcrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01", 0.707946, 1, 200};
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buildcrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02", 0.707946, 1, 200};
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buildcrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03", 0.707946, 1, 200};
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buildcrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04", 0.707946, 1, 200};
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cargoaction[] = {"Hatchback_Cargo01"};
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cargoiscodriver[] = {1, 0};
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crew = "";
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displayname = $STR_VEH_NAME_OLD_HATCHBACK;
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driveraction = "Hatchback_Driver";
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faction = "CIV";
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hiddenselections[] = {"Camo1"};
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hiddenselectionstextures[] = {"\ca\wheeled\data\hatchback_co.paa"};
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icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
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mapsize = 6;
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maxspeed = 125;
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model = "\ca\Wheeled\car_hatchback";
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picture = "\Ca\wheeled\data\ico\car_hatchback_CA.paa";
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rarityurban = 0.6;
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scope = 2;
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soundarmorcrash[] = {"ArmorCrash0", 0.25, "ArmorCrash1", 0.25, "ArmorCrash2", 0.25, "ArmorCrash3", 0.25};
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soundbuildingcrash[] = {"buildCrash0", 0.25, "buildCrash1", 0.25, "buildCrash2", 0.25, "buildCrash3", 0.25};
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soundengineoffext[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-stop-1", 0.398107, 1, 250};
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soundengineoffint[] = {"ca\sounds\vehicles\Wheeled\sedan\int\int-sedan-stop-1", 0.398107, 1};
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soundengineonext[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-start-1", 0.398107, 1, 250};
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soundengineonint[] = {"ca\sounds\vehicles\Wheeled\sedan\int\int-sedan-start-1", 0.398107, 1};
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soundgear[] = {"", "5.62341e-005", 1};
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soundgetin[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-getout-1", 0.316228, 1};
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soundgetout[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-getout-1", 0.316228, 1, 30};
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soundwoodcrash[] = {"woodCrash0", 0.166, "woodCrash1", 0.166, "woodCrash2", 0.166, "woodCrash3", 0.166, "woodCrash4", 0.166, "woodCrash5", 0.166};
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typicalcargo[] = {};
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wheelcircumference = 2.148;
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woodcrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01", 0.707946, 1, 200};
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woodcrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02", 0.707946, 1, 200};
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woodcrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03", 0.707946, 1, 200};
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woodcrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04", 0.707946, 1, 200};
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woodcrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05", 0.707946, 1, 200};
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woodcrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06", 0.707946, 1, 200};
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class SoundEvents {
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class AccelerationIn {
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expression = "(engineOn*(1-camPos))*gmeterZ";
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limit = 0.5;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-acce-1", 0.398107, 1};
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};
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class AccelerationOut {
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expression = "(engineOn*camPos)*gmeterZ";
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limit = 0.5;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\ext\ext-sedan-acce-1", 0.398107, 1, 250};
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};
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};
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class Sounds {
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class Engine {
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frequency = "(randomizer*0.05+0.95)*rpm";
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sound[] = {"\ca\sounds\Vehicles\Wheeled\sedan\ext\ext-sedan-low-1", 0.398107, 0.9, 300};
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volume = "engineOn*camPos*(rpm factor[0.6, 0.2])";
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};
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class EngineHighOut {
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frequency = "(randomizer*0.05+0.95)*rpm";
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sound[] = {"\ca\sounds\Vehicles\Wheeled\sedan\ext\ext-sedan-high-1", 0.398107, 0.8, 380};
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volume = "engineOn*camPos*(rpm factor[0.45, 0.9])";
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};
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class IdleOut {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\ext\ext-sedan-idle-1", 0.281838, 1, 200};
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volume = "engineOn*camPos*(rpm factor[0.3, 0])";
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};
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class TiresRockOut {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", 0.316228, 1, 30};
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volume = "camPos*rock*(speed factor[2, 20])";
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};
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class TiresSandOut {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", 0.316228, 1, 30};
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volume = "camPos*sand*(speed factor[2, 20])";
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};
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class TiresGrassOut {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", 0.316228, 1, 30};
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volume = "camPos*grass*(speed factor[2, 20])";
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};
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class TiresMudOut {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", 0.316228, 1, 30};
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volume = "camPos*mud*(speed factor[2, 20])";
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};
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class TiresGravelOut {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", 0.316228, 1, 30};
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volume = "camPos*gravel*(speed factor[2, 20])";
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};
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class TiresAsphaltOut {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", 0.316228, 1, 30};
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volume = "camPos*asphalt*(speed factor[2, 20])";
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};
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class NoiseOut {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\int-noise3", 0.316228, 1, 30};
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volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
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};
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class EngineLowIn {
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frequency = "(randomizer*0.05+0.95)*rpm";
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-low-1", 0.562341, 0.8};
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volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)";
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};
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class EngineHighIn {
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frequency = "(randomizer*0.05+0.95)*rpm";
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-high-1", 0.562341, 0.8};
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volume = "((engineOn*thrust) factor[0.55, 0.95])*(1-camPos)";
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};
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class IdleIn {
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frequency = 1;
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sound[] = {"\ca\sounds\Vehicles\Wheeled\sedan\int\int-sedan-idle-1", 0.316228, 1};
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volume = "engineOn*(rpm factor[0.3, 0])*(1-camPos)";
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};
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class TiresRockIn {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2", 0.177828, 1};
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volume = "(1-camPos)*rock*(speed factor[2, 20])";
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};
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class TiresSandIn {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2", 0.177828, 1};
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volume = "(1-camPos)*sand*(speed factor[2, 20])";
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};
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class TiresGrassIn {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3", 0.177828, 1};
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volume = "(1-camPos)*grass*(speed factor[2, 20])";
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};
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class TiresMudIn {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2", 0.177828, 1};
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volume = "(1-camPos)*mud*(speed factor[2, 20])";
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};
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class TiresGravelIn {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2", 0.177828, 1};
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volume = "(1-camPos)*gravel*(speed factor[2, 20])";
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};
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class TiresAsphaltIn {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3", 0.177828, 1};
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volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
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};
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class NoiseIn {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\noise3", 0.177828, 1};
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volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)";
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};
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class Movement {
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frequency = 1;
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sound = "soundEnviron";
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volume = 0;
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};
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};
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class Damage {
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mat[] = {"ca\wheeled\data\hatchback.rvmat", "ca\wheeled\data\hatchback.rvmat", "ca\wheeled\data\hatchback_destruct.rvmat", "ca\wheeled\data\hatchback.rvmat", "ca\wheeled\data\hatchback.rvmat", "ca\wheeled\data\hatchback_destruct.rvmat", "ca\wheeled\data\detailmapy\auta_skla.rvmat", "ca\wheeled\data\detailmapy\auta_skla_damage.rvmat", "ca\wheeled\data\detailmapy\auta_skla_damage.rvmat", "ca\wheeled\data\detailmapy\auta_skla_in.rvmat", "ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat", "ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
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tex[] = {};
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};
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class Library {
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libtextdesc = "Civilian Car";
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};
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};
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80
SQF/dayz_code/Configs/CfgVehicles/Car/SUV_DZ.hpp
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80
SQF/dayz_code/Configs/CfgVehicles/Car/SUV_DZ.hpp
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class SUV_DZ: SUV_Base_EP1 {
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crew = "";
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faction = "BIS_TK_CIV";
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rarityurban = 0.8;
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scope = 2;
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side = 3;
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typicalcargo[] = {};
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class HitPoints : HitPoints {
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class HitLFWheel:HitLFWheel {
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armor = 0.15;
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material = -1;
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name = "wheel_1_1_steering";
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passthrough = 0.3;
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visual = "";
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};
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class HitLBWheel:HitLBWheel {
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armor = 0.15;
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material = -1;
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name = "wheel_1_2_steering";
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passthrough = 0.3;
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visual = "";
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};
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class HitRFWheel:HitRFWheel {
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armor = 0.15;
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material = -1;
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name = "wheel_2_1_steering";
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passthrough = 0.3;
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visual = "";
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};
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class HitRBWheel:HitRBWheel {
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armor = 0.15;
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material = -1;
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name = "wheel_2_2_steering";
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passthrough = 0.3;
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visual = "";
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};
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class HitFuel:HitFuel {
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armor = 0.14;
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material = -1;
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name = "palivo";
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passthrough = 1;
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visual = "";
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};
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class HitEngine:HitEngine {
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armor = 0.5;
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material = -1;
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name = "motor";
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passthrough = 1;
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visual = "";
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};
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class HitGlass1:HitGlass1 {
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armor = 0.1;
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material = -1;
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name = "glass1";
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passthrough = 0;
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visual = "glass1";
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};
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class HitGlass2:HitGlass2 {
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armor = 0.1;
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material = -1;
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name = "glass2";
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passthrough = 0;
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visual = "glass2";
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};
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class HitGlass3:HitGlass3 {
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armor = 0.1;
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material = -1;
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name = "glass3";
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passthrough = 0;
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visual = "glass3";
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};
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class HitGlass4:HitGlass4 {
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armor = 0.1;
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material = -1;
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name = "glass4";
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passthrough = 0;
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visual = "glass4";
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};
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};
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};
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10
SQF/dayz_code/Configs/CfgVehicles/Car/UAZ_CDF.hpp
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10
SQF/dayz_code/Configs/CfgVehicles/Car/UAZ_CDF.hpp
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class UAZ_CDF: UAZ_Unarmed_Base {
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accuracy = 0.3;
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maxspeed = 190;
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crew = "";
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faction = "CDF";
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hiddenselectionstextures[] = {"\ca\wheeled\data\Uaz_main_002_CO.paa"};
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scope = 2;
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side = 1;
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typicalcargo[] = {};
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};
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46
SQF/dayz_code/Configs/CfgVehicles/Helicopter/AH6X.hpp
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46
SQF/dayz_code/Configs/CfgVehicles/Helicopter/AH6X.hpp
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@@ -0,0 +1,46 @@
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class AH6X_DZ_Base: AH6_Base_EP1
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{
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class Helicopter: Air
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{
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class NewTurret;
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class Turrets {class MainTurret;};
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class HitPoints
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{
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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class HitGlass5;
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};
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};
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};
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class AH6X_DZ: AH6_Base_EP1
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{
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displayname = $STR_VEH_NAME_AH6X;
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displaynameshort = $STR_EP1_DN_AH6X;
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audible = 6;
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enablemanualfire = 0;
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scope = 2;
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side = 2;
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crew = "";
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typicalCargo[] = {};
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hiddenselections[] = {"camo1"};
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hiddenselectionstextures[] = {"ca\air_e\ah6j\data\ah6_merge1_co.paa"};
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icon = "\ca\air_e\data\UI\Icon_ah6x_CA.paa";
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model = "\ca\air_e\ah6j\ah6x";
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picture = "\ca\air_e\data\UI\Picture_ah6x_CA.paa";
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isuav = 0;
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radartype = 0;
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class TransportMagazines{};
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class TransportWeapons{};
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weapons[] = {};
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magazines[] = {};
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 3;
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transportMaxMagazines = 30;
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transportmaxbackpacks = 2;
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class Turrets {};
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};
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