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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
* Update z_at_buyItems.sqf * Update z_at_buyItems.sqf * Update z_at_canAfford.sqf * Update z_at_fillBuyableList.sqf All of this is already checked in z_checkCloseVehicle at startup. If Z_VehicleChanges between the time the menu is started and the buyable list is filled it's not a big deal, since it only affects the highlighted color. * Update server_handleSafeGear.sqf * Update snappoints.hpp * Update z_at_buyItems.sqf
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@@ -259,22 +259,6 @@ class SnapBuilding {
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{0,0,-1.685,"Bottom"}
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};
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};
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class CinderWallDoorway_Preview_DZ: Cinder_DZE {
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points[] = {
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{0,0,0,"Pivot"},
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{-2.64, 0, 1.685,"Left"},
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{2.64, 0, 1.685,"Right"},
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{0, 0, 3.37042,"Top"}
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};
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};
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class CinderWallSmallDoorway_Preview_DZ: Cinder_DZE {
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points[] = {
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{0,0,0,"Pivot"},
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{-2.64, 0, 1.685,"Left"},
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{2.64, 0, 1.685,"Right"},
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{0, 0, 3.37042,"Top"}
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};
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};
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class CinderWallDoorway_Preview_DZ: Cinder_DZE {};
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class CinderWallSmallDoorway_Preview_DZ: Cinder_DZE {};
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class CinderWallHalf_Preview_DZ: Cinder_DZE {
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@@ -1,4 +1,4 @@
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private ["_activatingPlayer","_bTotal","_backpack","_backpacksToBuy","_buyVehicle","_buyingType","_canBuy","_count","_dir","_enoughMoney","_hasPrimary","_helipad","_isKeyOK","_item2Add","_itemsToLog","_keyColor","_keyNumber","_keySelected","_location","_moneyInfo","_myMoney","_p","_parentClasses","_part_out","_pistolMagsToBuy","_price","_priceToBuy","_primaryToBuy","_regularMagsToBuy","_sidearmToBuy","_sign","_success","_tCost","_toolAmounts","_toolClasses","_toolsToBuy","_vehiclesToBuy","_weaponsToBuy","_worth"];
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private ["_activatingPlayer","_bTotal","_backpack","_backpacksToBuy","_buyVehicle","_buyingType","_canBuy","_count","_dir","_enoughMoney","_hasPrimary","_helipad","_isKeyOK","_item2Add","_itemsToLog","_keyColor","_keyNumber","_keySelected","_location","_moneyInfo","_myMoney","_parentClasses","_part_out","_pistolMagsToBuy","_priceToBuy","_primaryToBuy","_regularMagsToBuy","_sidearmToBuy","_sign","_success","_tCost","_toolAmounts","_toolClasses","_toolsToBuy","_vehiclesToBuy","_weaponsToBuy"];
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if (count Z_BuyingArray < 1) exitWith { systemChat localize "STR_EPOCH_TRADE_BUY_NO_ITEMS"; };
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@@ -28,7 +28,7 @@ if (Z_SingleCurrency) then {
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if ('PistolCore' in _parentClasses) then {
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_sidearmToBuy = _sidearmToBuy + (_x select 9);
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} else {
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_primaryToBuy = _primaryToBuy + (_x select 9); // _amount
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_primaryToBuy = _primaryToBuy + (_x select 9);
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};
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};
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_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2));
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@@ -43,11 +43,11 @@ if (Z_SingleCurrency) then {
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};
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if (_x select 1 == "trade_backpacks") then {
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_backpacksToBuy = _backpacksToBuy + (_x select 9) ;
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_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2)); // _price * _amount
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_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2));
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};
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if ((_x select 1) in DZE_tradeVehicle) then {
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_vehiclesToBuy = _vehiclesToBuy + (_x select 9) ;
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_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2)); // _price * _amount
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_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2));
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};
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_itemsToLog set [0, (_itemsToLog select 0) + [_x select 0]];
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_itemsToLog set [1, (_itemsToLog select 1) + [_x select 9]];
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@@ -69,7 +69,7 @@ if (Z_SingleCurrency) then {
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_primaryToBuy = _primaryToBuy + (_x select 9);
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};
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};
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_priceToBuy = _priceToBuy + ((_x select 11)*(_x select 2)*(_x select 9)); // _worth * _price * _amount
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_priceToBuy = _priceToBuy + ((_x select 11)*(_x select 2)*(_x select 9));
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};
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if (_x select 1 == "trade_items") then {
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if (getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "type") == 16) then { // 16 = WeaponSlotHandGunItem (pistol ammo slot)
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@@ -120,7 +120,6 @@ if (!_success && _enoughMoney) exitWith { systemChat localize "STR_EPOCH_TRADE_G
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if (_enoughMoney) then {
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_bTotal = 0;
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_buyVehicle = {
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private "_location";
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_part_out = _this select 0;
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_buyingType = _this select 1;
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_keySelected = "0";
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@@ -161,6 +160,7 @@ if (_enoughMoney) then {
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//systemChat localize "STR_EPOCH_PLAYER_105"; // "Stand still to complete trade". Medic animation loop no longer used.
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closeDialog 2;
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_item2Add = "0";
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if (Z_SellingFrom == 0) then { //backpack
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_backpack = unitBackpack player;
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@@ -217,8 +217,7 @@ if (_enoughMoney) then {
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if (_x select 1 == "trade_weapons") then {
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_count = 0;
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while {_count < (_x select 9)} do {
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_p = primaryWeapon player;
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_hasPrimary = if (_p != "") then {true} else {false};
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_hasPrimary = if (primaryWeapon player != "") then {true} else {false};
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if (_hasPrimary && getNumber (configFile >> "CfgWeapons" >> (_x select 0) >> "type") == 1) then {
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dayz_onBack = _x select 0; //Add to back
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} else {
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@@ -1,4 +1,4 @@
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private ["_amounts","_backpackMoney","_backpackPlayer","_counter","_findGem","_forEachIndex","_inventoryMoney","_kinds","_mags","_part","_return","_totalToPay","_total_currency","_vehicleMoney","_worth"];
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private ["_amounts","_backpackMoney","_backpackPlayer","_counter","_findGem","_inventoryMoney","_kinds","_mags","_part","_return","_totalToPay","_total_currency","_vehicleMoney","_worth"];
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_totalToPay = _this;
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_return = [false, [], [], [], 0];
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@@ -12,8 +12,8 @@ _typeOf = typeOf (unitBackPack player);
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_type = _x select 1;
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_count = 0;
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if (_type in DZE_tradeVehicle && {_name == typeOf (DZE_myVehicle)} && {local DZE_myVehicle} && {alive DZE_myVehicle}) then {
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_count = { (local _x && _x == DZE_myVehicle) } count (nearestObjects [(getPosATL player), [_name], Z_VehicleDistance]);
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if (_type in DZE_tradeVehicle && {_name == typeOf Z_vehicle}) then {
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_count = 1;
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};
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if (_type == "trade_items") then {
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{
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@@ -26,8 +26,8 @@ _typeOf = typeOf (unitBackPack player);
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if (_type == "trade_weapons") then {
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_count = {_x == _name} count _weapons;
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};
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if (_type == "trade_backpacks") then {
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if (_name == _typeOf) then { _count = 1; }
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if (_type == "trade_backpacks" && {_name == _typeOf}) then {
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_count = 1;
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};
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if (_count > 0) then {
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@@ -1,4 +1,4 @@
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private ["_backpacks","_charID","_clientID","_dir","_dllcall","_holder","_lockBoxes","_lockCode","_lockColor","_lockedClass","_magazines","_name","_obj","_objectID","_objectUID","_ownerID","_packedClass","_player","_playerUID","_pos","_status","_statusText","_type","_unlockedClass","_vector","_weapons"];
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private ["_backpacks","_charID","_clientID","_dir","_holder","_lockCode","_lockColor","_lockedClass","_magazines","_name","_obj","_objectID","_objectUID","_ownerID","_packedClass","_player","_playerUID","_pos","_status","_statusText","_type","_unlockedClass","_vector","_weapons"];
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_player = _this select 0;
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_obj = _this select 1;
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@@ -13,6 +13,7 @@ _charID = _obj getVariable ["CharacterID","0"];
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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_ownerID = _obj getVariable ["ownerPUID","0"];
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_lockCode = "0";
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// Player may have disconnected or died before message send. Attempt lock/unlock/pack/save procedure anyway
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if (isNull _player) then {diag_log "ERROR: server_handleSafeGear called with Null player object";};
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@@ -111,16 +112,14 @@ _type = switch _type do {
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};
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case "LockboxStorage";
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case "LockboxStorageLocked": {
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_lockBoxes = ["LockboxStorage","LockboxStorageLocked"];
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if (_type in _lockBoxes) then {
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_lockCode = parseNumber _charID;
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_lockCode = _lockCode - 10000;
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if (_lockCode <= 99) then { _lockColor = "Red"; };
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if (_lockCode >= 100 && _lockCode <= 199) then { _lockColor = "Green"; _lockCode = _lockCode - 100; };
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if (_lockCode >= 200) then { _lockColor = "Blue"; _lockCode = _lockCode - 200; };
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if (_lockCode <= 9) then { _lockCode = format["0%1", _lockCode]; };
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_lockCode = format ["%1%2",_lockColor,_lockCode];
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};
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_lockColor = "";
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_lockCode = parseNumber _charID;
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_lockCode = _lockCode - 10000;
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if (_lockCode <= 99) then { _lockColor = "Red"; };
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if (_lockCode >= 100 && _lockCode <= 199) then { _lockColor = "Green"; _lockCode = _lockCode - 100; };
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if (_lockCode >= 200) then { _lockColor = "Blue"; _lockCode = _lockCode - 200; };
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if (_lockCode <= 9) then { _lockCode = format["0%1", _lockCode]; };
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_lockCode = format ["%1%2",_lockColor,_lockCode];
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"LockBox"
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};
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};
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