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* Update z_at_buyItems.sqf * Update z_at_buyItems.sqf * Update z_at_canAfford.sqf * Update z_at_fillBuyableList.sqf All of this is already checked in z_checkCloseVehicle at startup. If Z_VehicleChanges between the time the menu is started and the buyable list is filled it's not a big deal, since it only affects the highlighted color. * Update server_handleSafeGear.sqf * Update snappoints.hpp * Update z_at_buyItems.sqf
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@@ -259,22 +259,6 @@ class SnapBuilding {
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{0,0,-1.685,"Bottom"}
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};
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};
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class CinderWallDoorway_Preview_DZ: Cinder_DZE {
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points[] = {
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{0,0,0,"Pivot"},
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{-2.64, 0, 1.685,"Left"},
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{2.64, 0, 1.685,"Right"},
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{0, 0, 3.37042,"Top"}
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};
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};
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class CinderWallSmallDoorway_Preview_DZ: Cinder_DZE {
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points[] = {
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{0,0,0,"Pivot"},
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{-2.64, 0, 1.685,"Left"},
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{2.64, 0, 1.685,"Right"},
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{0, 0, 3.37042,"Top"}
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};
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};
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class CinderWallDoorway_Preview_DZ: Cinder_DZE {};
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class CinderWallSmallDoorway_Preview_DZ: Cinder_DZE {};
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class CinderWallHalf_Preview_DZ: Cinder_DZE {
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