diff --git a/SQF/dayz_epoch/models/gold_vein_wreck.p3d b/SQF/dayz_epoch/models/gold_vein_wreck.p3d index f2c59d1d6..f2f80dd70 100644 Binary files a/SQF/dayz_epoch/models/gold_vein_wreck.p3d and b/SQF/dayz_epoch/models/gold_vein_wreck.p3d differ diff --git a/SQF/dayz_epoch/models/iron_vein_wreck.p3d b/SQF/dayz_epoch/models/iron_vein_wreck.p3d index fe258c32a..dc8aeb345 100644 Binary files a/SQF/dayz_epoch/models/iron_vein_wreck.p3d and b/SQF/dayz_epoch/models/iron_vein_wreck.p3d differ diff --git a/SQF/dayz_epoch/models/silver_vein_wreck.p3d b/SQF/dayz_epoch/models/silver_vein_wreck.p3d index aecc72d1b..9c450c566 100644 Binary files a/SQF/dayz_epoch/models/silver_vein_wreck.p3d and b/SQF/dayz_epoch/models/silver_vein_wreck.p3d differ diff --git a/SQF/dayz_epoch/textures/vein_ruin.rvmat b/SQF/dayz_epoch/textures/vein_ruin.rvmat new file mode 100644 index 000000000..02982eaeb --- /dev/null +++ b/SQF/dayz_epoch/textures/vein_ruin.rvmat @@ -0,0 +1,92 @@ +ambient[]={0.37254903,0.37254903,0.37254903,1}; +diffuse[]={0.37254903,0.37254903,0.37254903,1}; +forcedDiffuse[]={0,0,0,0}; +emmisive[]={0,0,0,1}; +specular[]={0.26666668,0.26666668,0.26666668,1}; +specularPower=65.300003; +PixelShaderID="Super"; +VertexShaderID="Super"; +class Stage1 +{ + texture="z\addons\dayz_epoch\textures\vein_ruin_nohq.tga"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage2 +{ + texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage3 +{ + texture="#(argb,8,8,3)color(0,0,0,0,MC)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage4 +{ + texture="#(argb,8,8,3)color(1,1,1,1,AS)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage5 +{ + texture="z\addons\dayz_epoch\textures\vein_ruin_smdi.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage6 +{ + texture="#(ai,32,128,1)fresnel(1.7,7.0)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage7 +{ + texture="ca\data\env_land_co.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; diff --git a/SQF/dayz_epoch/textures/vein_ruin_co.paa b/SQF/dayz_epoch/textures/vein_ruin_co.paa new file mode 100644 index 000000000..4fe42890e Binary files /dev/null and b/SQF/dayz_epoch/textures/vein_ruin_co.paa differ diff --git a/SQF/dayz_epoch/textures/vein_ruin_nohq.paa b/SQF/dayz_epoch/textures/vein_ruin_nohq.paa new file mode 100644 index 000000000..a1e931c18 Binary files /dev/null and b/SQF/dayz_epoch/textures/vein_ruin_nohq.paa differ diff --git a/SQF/dayz_epoch/textures/vein_ruin_smdi.paa b/SQF/dayz_epoch/textures/vein_ruin_smdi.paa new file mode 100644 index 000000000..df02be045 Binary files /dev/null and b/SQF/dayz_epoch/textures/vein_ruin_smdi.paa differ