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added thirst and hunger loss to all medic animation
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@@ -10,7 +10,7 @@ _lastused = _unit getVariable ["LastTransfusion", time];
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call fnc_usec_medic_removeActions;
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r_action = false;
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[1,1] call dayz_HungerThirst;
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if (vehicle player == player) then {
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//not in a vehicle
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player playActionNow "Medic";
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