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added thirst and hunger loss to all medic animation
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@@ -53,6 +53,7 @@ _pos = _obj getVariable["OEMPos",(getposATL _obj)];
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if(!isNull _obj and alive _obj) then {
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[1,1] call dayz_HungerThirst;
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player playActionNow "Medic";
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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sleep 3;
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