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added thirst and hunger loss to all medic animation
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@@ -84,7 +84,7 @@ if ((count _upgrade) > 0) then {
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_newclassname = _upgrade select 0;
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_refund = _upgrade select 1;
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[1,1] call dayz_HungerThirst;
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player playActionNow "Medic";
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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