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added thirst and hunger loss to all medic animation
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@@ -18,6 +18,7 @@ if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
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_isListed = isClass (_config);
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_text = getText (configFile >> "CfgVehicles" >> _type >> "displayName");
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[1,1] call dayz_HungerThirst;
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// force animation
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player playActionNow "Medic";
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