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added thirst and hunger loss to all medic animation
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@@ -6,6 +6,7 @@ _isOk = count (_location isFlatEmpty [0.5,0,0,4,0,false,player]) > 0;
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if (_isOk) then {
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_dir = getDir player;
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_classname = "Land_Fire";
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[1,1] call dayz_HungerThirst;
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player playActionNow "Medic";
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sleep 6;
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dayz_hasFire = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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