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added thirst and hunger loss to all medic animation
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@@ -29,7 +29,7 @@ if (_hasbottleitem and _hastinitem) then {
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if ("ItemWaterbottle" in magazines player) then {
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_removed = _removed + ([player,"ItemWaterbottle",_qty] call BIS_fnc_invRemove);
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[1,1] call dayz_HungerThirst;
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player playActionNow "Medic";
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sleep 1;
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