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fixes
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@@ -691,7 +691,7 @@ class FSM
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"_setDir = _worldspace select 0;" \n
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"_setPos = _worldspace select 1;" \n
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"" \n
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"if(dayz_paraSpawn) then {" \n
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"if(dayz_paraSpawn and !(player isKindOf ""PZombie_VB"")) then {" \n
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" _para = createVehicle [""ParachuteWest"", _setPos, [], 0, ""FLY""]; " \n
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" player moveInDriver _para;" \n
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"} else {" \n
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