Clear typicalCargo for some vehicles missing it

Prevents preloading units, may help with load times a little.
This commit is contained in:
ebaydayz
2016-11-17 15:39:58 -05:00
parent e398250489
commit 8429ad1fbc
49 changed files with 407 additions and 128 deletions

View File

@@ -2,8 +2,11 @@
class CSJ_GyroP: Plane
{
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
faction = "CIV";
crew = "Pilot";
crew = "";
cabinOpening = 0;
driverAction = "UH60_Pilot";
vehicleClass = "CSJ_Air";
@@ -157,7 +160,7 @@ class CSJ_GyroC: Helicopter
Icon = "\CSJ_GyroAC\data\Cicon.paa";
nameSound = "chopper";
faction = "CIV";
crew = "Pilot";
crew = "";
accuracy = 0.3;
armor = 30;
damageResistance = 0.003;
@@ -184,6 +187,8 @@ class CSJ_GyroC: Helicopter
soundEngineOffInt[] = {"\z\addons\dayz_code\Configs\CfgVehicles\DZE\UH1_v1stop",1,1};
soundEngineOffExt[] = {"\z\addons\dayz_code\Configs\CfgVehicles\DZE\UH1_v1stop",1,1,800};
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
weapons[] = {"GyroGrenadeLauncher"};
magazines[] = {"3Rnd_GyroGrenade"};
transportMaxMagazines = 0;