Clear typicalCargo for some vehicles missing it

Prevents preloading units, may help with load times a little.
This commit is contained in:
ebaydayz
2016-11-17 15:39:58 -05:00
parent e398250489
commit 8429ad1fbc
49 changed files with 407 additions and 128 deletions

View File

@@ -381,7 +381,7 @@ class CfgVehicles {
smokeLauncherOnTurret = 1;
smokeLauncherAngle = 120;
};
class Truck;
//External Class
//class SkodaBase; //in Car\Skoda.hpp
@@ -427,7 +427,6 @@ class CfgVehicles {
};
};
class UralCivil;
//class Ship;
//class Bag_Base_EP1;
//class Bag_Base_BAF;
@@ -447,6 +446,15 @@ class CfgVehicles {
class BuiltItems;
class Building;
class ReammoBox;
class M1030_base;
class MMT_base;
class Old_bike_base_EP1;
class Old_moto_base;
class Ikarus_base;
//class Volha_TK_CIV_Base_EP1;
//class LandRover_CZ_EP1;
class Ural_Base;
#include "RepairParts.hpp" //names for all reapir parts. Needs moving to hitpoints
//ZEDS
@@ -471,12 +479,15 @@ class CfgVehicles {
#include "Car\datsun.hpp"
#include "Car\Gaz_Vodnik.hpp"
#include "Car\hilux.hpp"
#include "Car\Ikarus.hpp"
#include "Car\Kamaz.hpp"
#include "Car\Lada.hpp"
#include "Car\LandRover.hpp"
#include "Car\LAV25.hpp"
#include "Car\M113.hpp"
#include "Car\Mtvr.hpp"
#include "Car\S1203.hpp"
#include "Car\Tractor.hpp"
#include "Car\UAZ_MG.hpp"
#include "Car\Volha.hpp"
#include "Car\VWGolf.hpp"
@@ -513,6 +524,9 @@ class CfgVehicles {
//Bikes
#include "Bikes\ATV_US_EP1.hpp"
#include "Bikes\ATV_CZ_EP1.hpp"
#include "Bikes\MMT_Civ.hpp"
#include "Bikes\Old_bike.hpp"
#include "Bikes\Old_moto.hpp"
#include "Bikes\TT650_Ins.hpp"
#include "Bikes\TT650_Civ.hpp"
#include "Bikes\M1030.hpp"
@@ -521,6 +535,7 @@ class CfgVehicles {
#include "Boat\PBX.hpp"
#include "Boat\Fishing_Boat.hpp"
#include "Boat\smallboat.hpp"
#include "Boat\JetSkiYanahui.hpp"
//Includes all Building Stuff
// This parent class is made to make referring to these objects easier later with allMissionObjects