mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Clear typicalCargo for some vehicles missing it
Prevents preloading units, may help with load times a little.
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@@ -381,7 +381,7 @@ class CfgVehicles {
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smokeLauncherOnTurret = 1;
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smokeLauncherAngle = 120;
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};
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class Truck;
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//External Class
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//class SkodaBase; //in Car\Skoda.hpp
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@@ -427,7 +427,6 @@ class CfgVehicles {
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};
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};
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class UralCivil;
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//class Ship;
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//class Bag_Base_EP1;
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//class Bag_Base_BAF;
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@@ -447,6 +446,15 @@ class CfgVehicles {
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class BuiltItems;
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class Building;
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class ReammoBox;
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class M1030_base;
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class MMT_base;
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class Old_bike_base_EP1;
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class Old_moto_base;
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class Ikarus_base;
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//class Volha_TK_CIV_Base_EP1;
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//class LandRover_CZ_EP1;
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class Ural_Base;
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#include "RepairParts.hpp" //names for all reapir parts. Needs moving to hitpoints
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//ZEDS
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@@ -471,12 +479,15 @@ class CfgVehicles {
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#include "Car\datsun.hpp"
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#include "Car\Gaz_Vodnik.hpp"
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#include "Car\hilux.hpp"
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#include "Car\Ikarus.hpp"
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#include "Car\Kamaz.hpp"
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#include "Car\Lada.hpp"
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#include "Car\LandRover.hpp"
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#include "Car\LAV25.hpp"
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#include "Car\M113.hpp"
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#include "Car\Mtvr.hpp"
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#include "Car\S1203.hpp"
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#include "Car\Tractor.hpp"
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#include "Car\UAZ_MG.hpp"
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#include "Car\Volha.hpp"
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#include "Car\VWGolf.hpp"
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@@ -513,6 +524,9 @@ class CfgVehicles {
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//Bikes
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#include "Bikes\ATV_US_EP1.hpp"
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#include "Bikes\ATV_CZ_EP1.hpp"
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#include "Bikes\MMT_Civ.hpp"
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#include "Bikes\Old_bike.hpp"
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#include "Bikes\Old_moto.hpp"
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#include "Bikes\TT650_Ins.hpp"
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#include "Bikes\TT650_Civ.hpp"
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#include "Bikes\M1030.hpp"
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@@ -521,6 +535,7 @@ class CfgVehicles {
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#include "Boat\PBX.hpp"
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#include "Boat\Fishing_Boat.hpp"
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#include "Boat\smallboat.hpp"
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#include "Boat\JetSkiYanahui.hpp"
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//Includes all Building Stuff
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// This parent class is made to make referring to these objects easier later with allMissionObjects
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