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https://github.com/EpochModTeam/DayZ-Epoch.git
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Clear typicalCargo for some vehicles missing it
Prevents preloading units, may help with load times a little.
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@@ -1,8 +1,10 @@
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class SkodaBase: Car {
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scope = private;
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faction = "CIV";
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crew = "Citizen2";
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typicalCargo[] = {"Citizen2"};
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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maxSpeed = 110;
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side = 3;
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armor = 20;
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@@ -13,9 +15,7 @@ class SkodaBase: Car {
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class Skoda: SkodaBase {
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scope = public;
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accuracy = 1000;
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crew = "Citizen1";
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faction = "CIV";
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typicalCargo[] = {"Citizen1"};
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model = "\ca\wheeled\skodovka";
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picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
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Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
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@@ -37,9 +37,7 @@ class Skoda: SkodaBase {
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class SkodaBlue: SkodaBase {
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scope = public;
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accuracy = 1000;
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crew = "Villager2";
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faction = "CIV";
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typicalCargo[] = {"Villager2"};
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model = "\ca\wheeled\skodovka_blue";
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picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
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Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
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@@ -64,8 +62,6 @@ class SkodaRed: SkodaBase {
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picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
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Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
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mapSize = 6;
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crew = "Villager1";
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typicalCargo[] = {"Villager1"};
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displayName = "Car (red)";
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displayNameShort = "Car";
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class Damage {
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@@ -85,8 +81,6 @@ class SkodaGreen: SkodaBase {
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picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
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Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
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mapSize = 6;
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crew = "Villager3";
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typicalCargo[] = {"Villager3"};
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displayName = "Car (green)";
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displayNameShort = "Car";
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class Damage {
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@@ -382,3 +376,5 @@ class SkodaRed_DZE4: SkodaRed_DZE3 {
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class SkodaGreen_DZE4: SkodaGreen_DZE3 {
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fuelCapacity = 210; // car 100
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};
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class GLT_M300_ST : SkodaBase {};
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