Clear typicalCargo for some vehicles missing it

Prevents preloading units, may help with load times a little.
This commit is contained in:
ebaydayz
2016-11-17 15:39:58 -05:00
parent e398250489
commit 8429ad1fbc
49 changed files with 407 additions and 128 deletions

View File

@@ -1,8 +1,10 @@
class SkodaBase: Car {
scope = private;
faction = "CIV";
crew = "Citizen2";
typicalCargo[] = {"Citizen2"};
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
maxSpeed = 110;
side = 3;
armor = 20;
@@ -13,9 +15,7 @@ class SkodaBase: Car {
class Skoda: SkodaBase {
scope = public;
accuracy = 1000;
crew = "Citizen1";
faction = "CIV";
typicalCargo[] = {"Citizen1"};
model = "\ca\wheeled\skodovka";
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
@@ -37,9 +37,7 @@ class Skoda: SkodaBase {
class SkodaBlue: SkodaBase {
scope = public;
accuracy = 1000;
crew = "Villager2";
faction = "CIV";
typicalCargo[] = {"Villager2"};
model = "\ca\wheeled\skodovka_blue";
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
@@ -64,8 +62,6 @@ class SkodaRed: SkodaBase {
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
mapSize = 6;
crew = "Villager1";
typicalCargo[] = {"Villager1"};
displayName = "Car (red)";
displayNameShort = "Car";
class Damage {
@@ -85,8 +81,6 @@ class SkodaGreen: SkodaBase {
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
mapSize = 6;
crew = "Villager3";
typicalCargo[] = {"Villager3"};
displayName = "Car (green)";
displayNameShort = "Car";
class Damage {
@@ -382,3 +376,5 @@ class SkodaRed_DZE4: SkodaRed_DZE3 {
class SkodaGreen_DZE4: SkodaGreen_DZE3 {
fuelCapacity = 210; // car 100
};
class GLT_M300_ST : SkodaBase {};