Clear typicalCargo for some vehicles missing it

Prevents preloading units, may help with load times a little.
This commit is contained in:
ebaydayz
2016-11-17 15:39:58 -05:00
parent e398250489
commit 8429ad1fbc
49 changed files with 407 additions and 128 deletions

View File

@@ -263,10 +263,18 @@ class Boat : Ship
class RHIB: Boat
{
displayName = "RHIB";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
};
class RHIB2Turret: RHIB
{
displayName = "RHIB (Mk19)";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
};
class RHIB_DZ : Boat
@@ -275,7 +283,7 @@ class RHIB_DZ : Boat
displayName = "RHIB";
vehicleClass = "Ship";
accuracy = 0.5;
crew = "USMC_Soldier";
crew = "";
faction = "USMC";
side = 1;
model = "\ca\water\rhib";
@@ -401,10 +409,9 @@ class RHIB_DZ : Boat
maxSpeed = 60;
enableGPS = 1;
transportSoldier = 10;
typicalCargo[] = {
"USMC_Soldier",
"USMC_Soldier_AT"
};
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 3;
class Exhausts
{
@@ -415,44 +422,6 @@ class RHIB_DZ : Boat
effect = "";
};
};
class TransportMagazines
{
class _xx_30Rnd_556x45_Stanag
{
magazine = "30Rnd_556x45_Stanag";
count = "30*1";
};
class _xx_200Rnd_556x45_M249
{
magazine = "200Rnd_556x45_M249";
count = "5*1";
};
class _xx_HandGrenade_west
{
magazine = "HandGrenade_west";
count = "10*1";
};
class _xx_5Rnd_762x51_M24
{
magazine = "5Rnd_762x51_M24";
count = "10*1";
};
class _xx_15rnd_9x19_M9
{
magazine = "15rnd_9x19_M9";
count = "15*1";
};
class _xx_M136
{
magazine = "M136";
count = "3*1";
};
class _xx_1Rnd_HE_M203
{
magazine = "1Rnd_HE_M203";
count = "3*1";
};
};
cost = 10000;
armor = 30;
class AnimationSources