mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 19:06:29 +03:00
REsec and BIS effects fixes from 177 part 2
This commit is contained in:
@@ -254,5 +254,5 @@ fnc_usec_recoverUncons = {
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sleep 1;
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sleep 1;
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r_player_cardiac = false;
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r_player_cardiac = false;
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r_player_handler1 = false;
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r_player_handler1 = false;
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player switchMove "AmovPpneMstpSnonWnonDnon_healed";
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// player switchMove "AmovPpneMstpSnonWnonDnon_healed";
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};
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};
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@@ -8,8 +8,10 @@ disabledAI = true;
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disableChannels[]={0,1,2,6};
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disableChannels[]={0,1,2,6};
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enableItemsDropping=0;
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enableItemsDropping=0;
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#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
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#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
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briefing = 0;
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debriefing = 0;
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onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
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onPauseScript = "";
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loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
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loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
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class Header
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class Header
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{
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{
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@@ -43,6 +43,35 @@ progressLoadingScreen 1.0;
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"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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/* BIS_Effects_* fixes from Dwarden */
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BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
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BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
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BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
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BIS_Effects_globalEvent = {
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BIS_effects_gepv = _this;
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publicVariable "BIS_effects_gepv";
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_this call BIS_Effects_startEvent;
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};
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BIS_Effects_startEvent = {
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switch (_this select 0) do {
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case "AirDestruction": {
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[_this select 1] spawn BIS_Effects_AirDestruction;
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};
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case "AirDestructionStage2": {
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[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
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};
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case "Burn": {
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[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
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};
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};
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};
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"BIS_effects_gepv" addPublicVariableEventHandler {
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(_this select 1) call BIS_Effects_startEvent;
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};
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if ((!isServer) && (isNull player) ) then
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if ((!isServer) && (isNull player) ) then
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{
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{
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waitUntil {!isNull player};
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waitUntil {!isNull player};
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@@ -73,4 +102,5 @@ if (!isDedicated) then {
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_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
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_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
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_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
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_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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};
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -5,9 +5,12 @@ class Mission
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{
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{
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"takistan",
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"takistan",
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"ca_modules_animals",
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"ca_modules_animals",
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"dayz_anim",
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"dayz_code",
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"dayz_code",
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"dayz_communityassets",
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"dayz_weapons",
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"dayz_weapons",
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"dayz_equip",
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"dayz_equip",
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"dayz_epoch",
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"dayz_vehicles",
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"dayz_vehicles",
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"cacharacters_pmc",
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"cacharacters_pmc",
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"ca_modules_functions",
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"ca_modules_functions",
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@@ -1,12 +1,18 @@
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respawn = "BASE";
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respawn = "BASE";
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respawndelay = 5;
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respawndelay = 5;
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onLoadMission="DayZ_Epoch Zargabad";
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onLoadMission="DayZ_Epoch Mountains ACR";
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OnLoadIntro = "Welcome to Zargabad";
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OnLoadIntro = "Welcome to Mountains ACR";
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OnLoadIntroTime = False;
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OnLoadIntroTime = False;
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OnLoadMissionTime = False;
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OnLoadMissionTime = False;
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disabledAI = true;
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disabledAI = true;
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disableChannels[]={0,2,6};
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disableChannels[]={0,1,2,6};
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enableItemsDropping=0;
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enableItemsDropping=0;
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#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
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briefing = 0;
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debriefing = 0;
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onPauseScript = "";
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loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
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class Header
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class Header
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{
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{
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@@ -1,17 +1,23 @@
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startLoadingScreen ["","DayZ_loadingScreen"];
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/*
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/*
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For DayZ Epoch
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For DayZ Epoch
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Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
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Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
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*/
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*/
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startLoadingScreen ["","RscDisplayLoadCustom"];
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cutText ["","BLACK OUT"];
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enableSaving [false, false];
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enableSaving [false, false];
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//REALLY IMPORTANT VALUES
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//REALLY IMPORTANT VALUES
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dayZ_instance = 10; //The instance
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dayZ_instance = 10; //The instance
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hiveInUse = true;
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dayzHiveRequest = [];
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initialized = false;
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initialized = false;
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dayz_previousID = 0;
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dayz_previousID = 0;
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// AMP config
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//disable greeting menu
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// DayZ Epoch config
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spawnShoremode = 0; // Default = 1 (on shore)
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spawnShoremode = 0; // Default = 1 (on shore)
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spawnArea= 1000; // Default = 1500
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spawnArea= 1000; // Default = 1500
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MaxHeliCrashes= 3; // Default = 5
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MaxHeliCrashes= 3; // Default = 5
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@@ -23,6 +29,7 @@ dayz_maxLocalZombies = 40; // Default = 40
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EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]];
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EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]];
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dayz_fullMoonNights = true;
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dayz_fullMoonNights = true;
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//Load in compiled functions
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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progressLoadingScreen 0.1;
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progressLoadingScreen 0.1;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
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@@ -30,10 +37,41 @@ progressLoadingScreen 0.2;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
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progressLoadingScreen 0.4;
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progressLoadingScreen 0.4;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
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progressLoadingScreen 0.5;
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call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
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progressLoadingScreen 1.0;
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progressLoadingScreen 1.0;
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"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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/* BIS_Effects_* fixes from Dwarden */
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BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
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BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
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BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
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BIS_Effects_globalEvent = {
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BIS_effects_gepv = _this;
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publicVariable "BIS_effects_gepv";
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_this call BIS_Effects_startEvent;
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};
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BIS_Effects_startEvent = {
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switch (_this select 0) do {
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case "AirDestruction": {
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[_this select 1] spawn BIS_Effects_AirDestruction;
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};
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case "AirDestructionStage2": {
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[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
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};
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case "Burn": {
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[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
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};
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};
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};
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"BIS_effects_gepv" addPublicVariableEventHandler {
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(_this select 1) call BIS_Effects_startEvent;
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};
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if ((!isServer) && (isNull player) ) then
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if ((!isServer) && (isNull player) ) then
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{
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{
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waitUntil {!isNull player};
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waitUntil {!isNull player};
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@@ -47,18 +85,22 @@ if ((!isServer) && (player != player)) then
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};
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};
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if (isServer) then {
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if (isServer) then {
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//Run the server monitor
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call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
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hiveInUse = true;
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_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
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// Add trader citys
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_nil = [] execVM "mission.sqf";
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_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
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};
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};
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if (!isDedicated) then {
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if (!isDedicated) then {
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//Conduct map operations
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//Conduct map operations
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0 fadeSound 0;
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0 fadeSound 0;
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0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60];
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waitUntil {!isNil "dayz_loadScreenMsg"};
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dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
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//Run the player monitor
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//Run the player monitor
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_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
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_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
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_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
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_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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};
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -5,15 +5,23 @@ class Mission
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{
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{
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"mountains_acr",
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"mountains_acr",
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"ca_modules_animals",
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"ca_modules_animals",
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"dayz_anim",
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"dayz_code",
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"dayz_code",
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"dayz_communityassets",
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"dayz_weapons",
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"dayz_weapons",
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"dayz_equip",
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"dayz_equip",
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"dayz_epoch",
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"dayz_vehicles",
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"dayz_vehicles",
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"cacharacters_pmc",
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"cacharacters_pmc",
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"ca_modules_functions",
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"ca_modules_functions",
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"warfarebuildings",
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"warfarebuildings",
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"ind_tank",
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"ind_tank",
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"camisc_e"
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"camisc_e",
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"glt_m300t",
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"sigisolda",
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"suv_col",
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"csj_gyroac",
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"map_eu"
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};
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};
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addOnsAuto[]=
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addOnsAuto[]=
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{
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{
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@@ -1611,6 +1611,10 @@ class CfgWeight
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{
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{
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weight = 0.002;
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weight = 0.002;
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};
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};
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class ItemSodaCokeEmpty
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{
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weight = 0.002;
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};
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class ItemSodaPepsiEmpty
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class ItemSodaPepsiEmpty
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{
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{
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weight = 0.002;
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weight = 0.002;
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@@ -10,6 +10,7 @@ class Mission
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"dayz_communityassets",
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"dayz_communityassets",
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"dayz_weapons",
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"dayz_weapons",
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"dayz_equip",
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"dayz_equip",
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"dayz_epoch",
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"dayz_vehicles",
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"dayz_vehicles",
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"cacharacters_pmc",
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"cacharacters_pmc",
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"ca_modules_functions",
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"ca_modules_functions",
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@@ -8,8 +8,10 @@ disabledAI = true;
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disableChannels[]={0,1,2,6};
|
disableChannels[]={0,1,2,6};
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enableItemsDropping=0;
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enableItemsDropping=0;
|
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#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
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#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
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|
briefing = 0;
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|
debriefing = 0;
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|
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onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
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onPauseScript = "";
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loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
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|
|
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class Header
|
class Header
|
||||||
|
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@@ -43,6 +43,35 @@ progressLoadingScreen 1.0;
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|||||||
|
|
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"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
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|
|
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|
/* BIS_Effects_* fixes from Dwarden */
|
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|
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
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BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
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BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
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|
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BIS_Effects_globalEvent = {
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|
BIS_effects_gepv = _this;
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|
publicVariable "BIS_effects_gepv";
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|
_this call BIS_Effects_startEvent;
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|
};
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|
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|
BIS_Effects_startEvent = {
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|
switch (_this select 0) do {
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|
case "AirDestruction": {
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|
[_this select 1] spawn BIS_Effects_AirDestruction;
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|
};
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|
case "AirDestructionStage2": {
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[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
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|
};
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|
case "Burn": {
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|
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
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|
};
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|
};
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|
};
|
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|
|
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|
"BIS_effects_gepv" addPublicVariableEventHandler {
|
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|
(_this select 1) call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
if ((!isServer) && (isNull player) ) then
|
if ((!isServer) && (isNull player) ) then
|
||||||
{
|
{
|
||||||
waitUntil {!isNull player};
|
waitUntil {!isNull player};
|
||||||
@@ -73,4 +102,5 @@ if (!isDedicated) then {
|
|||||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
};
|
};
|
||||||
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
@@ -5,9 +5,12 @@ class Mission
|
|||||||
{
|
{
|
||||||
"ibr_isladuala",
|
"ibr_isladuala",
|
||||||
"ca_modules_animals",
|
"ca_modules_animals",
|
||||||
|
"dayz_anim",
|
||||||
"dayz_code",
|
"dayz_code",
|
||||||
|
"dayz_communityassets",
|
||||||
"dayz_weapons",
|
"dayz_weapons",
|
||||||
"dayz_equip",
|
"dayz_equip",
|
||||||
|
"dayz_epoch",
|
||||||
"dayz_vehicles",
|
"dayz_vehicles",
|
||||||
"cacharacters_pmc",
|
"cacharacters_pmc",
|
||||||
"ca_modules_functions",
|
"ca_modules_functions",
|
||||||
@@ -17,7 +20,8 @@ class Mission
|
|||||||
"glt_m300t",
|
"glt_m300t",
|
||||||
"sigisolda",
|
"sigisolda",
|
||||||
"suv_col",
|
"suv_col",
|
||||||
"csj_gyroac"
|
"csj_gyroac",
|
||||||
|
"map_eu"
|
||||||
};
|
};
|
||||||
addOnsAuto[]=
|
addOnsAuto[]=
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,8 +8,10 @@ disabledAI = true;
|
|||||||
disableChannels[]={0,1,2,6};
|
disableChannels[]={0,1,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping=0;
|
||||||
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
|
onPauseScript = "";
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ player setVariable ["BIS_noCoreConversations", true];
|
|||||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||||
enableRadio false;
|
enableRadio false;
|
||||||
|
|
||||||
// Epoch config
|
// DayZ Epoch config
|
||||||
spawnShoremode = 1; // Default = 1 (on shore)
|
spawnShoremode = 1; // Default = 1 (on shore)
|
||||||
spawnArea = 2500; // Default = 1500
|
spawnArea = 2500; // Default = 1500
|
||||||
|
|
||||||
@@ -55,6 +55,35 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
|
/* BIS_Effects_* fixes from Dwarden */
|
||||||
|
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
||||||
|
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
||||||
|
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
||||||
|
|
||||||
|
BIS_Effects_globalEvent = {
|
||||||
|
BIS_effects_gepv = _this;
|
||||||
|
publicVariable "BIS_effects_gepv";
|
||||||
|
_this call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
|
BIS_Effects_startEvent = {
|
||||||
|
switch (_this select 0) do {
|
||||||
|
case "AirDestruction": {
|
||||||
|
[_this select 1] spawn BIS_Effects_AirDestruction;
|
||||||
|
};
|
||||||
|
case "AirDestructionStage2": {
|
||||||
|
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
||||||
|
};
|
||||||
|
case "Burn": {
|
||||||
|
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
"BIS_effects_gepv" addPublicVariableEventHandler {
|
||||||
|
(_this select 1) call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
if ((!isServer) && (isNull player) ) then
|
if ((!isServer) && (isNull player) ) then
|
||||||
{
|
{
|
||||||
waitUntil {!isNull player};
|
waitUntil {!isNull player};
|
||||||
@@ -85,4 +114,5 @@ if (!isDedicated) then {
|
|||||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
};
|
};
|
||||||
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
@@ -5,9 +5,12 @@ class Mission
|
|||||||
{
|
{
|
||||||
"tavi",
|
"tavi",
|
||||||
"ca_modules_animals",
|
"ca_modules_animals",
|
||||||
|
"dayz_anim",
|
||||||
"dayz_code",
|
"dayz_code",
|
||||||
|
"dayz_communityassets",
|
||||||
"dayz_weapons",
|
"dayz_weapons",
|
||||||
"dayz_equip",
|
"dayz_equip",
|
||||||
|
"dayz_epoch",
|
||||||
"dayz_vehicles",
|
"dayz_vehicles",
|
||||||
"cacharacters_pmc",
|
"cacharacters_pmc",
|
||||||
"ca_modules_functions",
|
"ca_modules_functions",
|
||||||
@@ -17,7 +20,8 @@ class Mission
|
|||||||
"glt_m300t",
|
"glt_m300t",
|
||||||
"sigisolda",
|
"sigisolda",
|
||||||
"suv_col",
|
"suv_col",
|
||||||
"csj_gyroac"
|
"csj_gyroac",
|
||||||
|
"map_eu"
|
||||||
};
|
};
|
||||||
addOnsAuto[]=
|
addOnsAuto[]=
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -5,11 +5,13 @@ OnLoadIntro = "Welcome to Namalsk";
|
|||||||
OnLoadIntroTime = False;
|
OnLoadIntroTime = False;
|
||||||
OnLoadMissionTime = False;
|
OnLoadMissionTime = False;
|
||||||
disabledAI = true;
|
disabledAI = true;
|
||||||
disableChannels[]={1,2,6};
|
disableChannels[]={0,1,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping=0;
|
||||||
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
|
onPauseScript = "";
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
|
|||||||
@@ -56,6 +56,35 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
|
/* BIS_Effects_* fixes from Dwarden */
|
||||||
|
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
||||||
|
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
||||||
|
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
||||||
|
|
||||||
|
BIS_Effects_globalEvent = {
|
||||||
|
BIS_effects_gepv = _this;
|
||||||
|
publicVariable "BIS_effects_gepv";
|
||||||
|
_this call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
|
BIS_Effects_startEvent = {
|
||||||
|
switch (_this select 0) do {
|
||||||
|
case "AirDestruction": {
|
||||||
|
[_this select 1] spawn BIS_Effects_AirDestruction;
|
||||||
|
};
|
||||||
|
case "AirDestructionStage2": {
|
||||||
|
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
||||||
|
};
|
||||||
|
case "Burn": {
|
||||||
|
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
"BIS_effects_gepv" addPublicVariableEventHandler {
|
||||||
|
(_this select 1) call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
if ((!isServer) && (isNull player) ) then
|
if ((!isServer) && (isNull player) ) then
|
||||||
{
|
{
|
||||||
waitUntil {!isNull player};
|
waitUntil {!isNull player};
|
||||||
@@ -86,4 +115,5 @@ if (!isDedicated) then {
|
|||||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
};
|
};
|
||||||
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
@@ -5,9 +5,12 @@ class Mission
|
|||||||
{
|
{
|
||||||
"namalsk",
|
"namalsk",
|
||||||
"ca_modules_animals",
|
"ca_modules_animals",
|
||||||
|
"dayz_anim",
|
||||||
"dayz_code",
|
"dayz_code",
|
||||||
|
"dayz_communityassets",
|
||||||
"dayz_weapons",
|
"dayz_weapons",
|
||||||
"dayz_equip",
|
"dayz_equip",
|
||||||
|
"dayz_epoch",
|
||||||
"dayz_vehicles",
|
"dayz_vehicles",
|
||||||
"cacharacters_pmc",
|
"cacharacters_pmc",
|
||||||
"ca_modules_functions",
|
"ca_modules_functions",
|
||||||
@@ -17,7 +20,8 @@ class Mission
|
|||||||
"glt_m300t",
|
"glt_m300t",
|
||||||
"sigisolda",
|
"sigisolda",
|
||||||
"suv_col",
|
"suv_col",
|
||||||
"csj_gyroac"
|
"csj_gyroac",
|
||||||
|
"map_eu"
|
||||||
};
|
};
|
||||||
addOnsAuto[]=
|
addOnsAuto[]=
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -5,11 +5,13 @@ OnLoadIntro = "Welcome to Panthera Island";
|
|||||||
OnLoadIntroTime = False;
|
OnLoadIntroTime = False;
|
||||||
OnLoadMissionTime = False;
|
OnLoadMissionTime = False;
|
||||||
disabledAI = true;
|
disabledAI = true;
|
||||||
disableChannels[]={1,2,6};
|
disableChannels[]={0,1,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping=0;
|
||||||
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
|
onPauseScript = "";
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
|
|||||||
@@ -5,9 +5,12 @@ class Mission
|
|||||||
{
|
{
|
||||||
"ibr_panthera2",
|
"ibr_panthera2",
|
||||||
"ca_modules_animals",
|
"ca_modules_animals",
|
||||||
|
"dayz_anim",
|
||||||
"dayz_code",
|
"dayz_code",
|
||||||
|
"dayz_communityassets",
|
||||||
"dayz_weapons",
|
"dayz_weapons",
|
||||||
"dayz_equip",
|
"dayz_equip",
|
||||||
|
"dayz_epoch",
|
||||||
"dayz_vehicles",
|
"dayz_vehicles",
|
||||||
"cacharacters_pmc",
|
"cacharacters_pmc",
|
||||||
"ca_modules_functions",
|
"ca_modules_functions",
|
||||||
@@ -17,7 +20,8 @@ class Mission
|
|||||||
"glt_m300t",
|
"glt_m300t",
|
||||||
"sigisolda",
|
"sigisolda",
|
||||||
"suv_col",
|
"suv_col",
|
||||||
"csj_gyroac"
|
"csj_gyroac",
|
||||||
|
"map_eu"
|
||||||
};
|
};
|
||||||
addOnsAuto[]=
|
addOnsAuto[]=
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,8 +8,10 @@ disabledAI = true;
|
|||||||
disableChannels[]={0,1,2,6};
|
disableChannels[]={0,1,2,6};
|
||||||
enableItemsDropping = 0;
|
enableItemsDropping = 0;
|
||||||
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
|
onPauseScript = "";
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
/*
|
/*
|
||||||
INITILIZATION
|
For DayZ Epoch
|
||||||
|
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||||
*/
|
*/
|
||||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||||
cutText ["","BLACK OUT"];
|
cutText ["","BLACK OUT"];
|
||||||
@@ -23,8 +24,10 @@ MaxHeliCrashes= 5; // Default = 5
|
|||||||
MaxVehicleLimit = 300; // Default = 50
|
MaxVehicleLimit = 300; // Default = 50
|
||||||
MaxDynamicDebris = 500; // Default = 100
|
MaxDynamicDebris = 500; // Default = 100
|
||||||
dayz_MapArea = 14000; // Default = 10000
|
dayz_MapArea = 14000; // Default = 10000
|
||||||
dayz_maxLocalZombies = 40; // Default = 40
|
dayz_maxLocalZombies = 30; // Default = 30
|
||||||
|
|
||||||
|
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]];
|
||||||
|
dayz_fullMoonNights = true;
|
||||||
|
|
||||||
//Load in compiled functions
|
//Load in compiled functions
|
||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||||
@@ -40,6 +43,35 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
|
/* BIS_Effects_* fixes from Dwarden */
|
||||||
|
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
||||||
|
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
||||||
|
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
||||||
|
|
||||||
|
BIS_Effects_globalEvent = {
|
||||||
|
BIS_effects_gepv = _this;
|
||||||
|
publicVariable "BIS_effects_gepv";
|
||||||
|
_this call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
|
BIS_Effects_startEvent = {
|
||||||
|
switch (_this select 0) do {
|
||||||
|
case "AirDestruction": {
|
||||||
|
[_this select 1] spawn BIS_Effects_AirDestruction;
|
||||||
|
};
|
||||||
|
case "AirDestructionStage2": {
|
||||||
|
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
||||||
|
};
|
||||||
|
case "Burn": {
|
||||||
|
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
"BIS_effects_gepv" addPublicVariableEventHandler {
|
||||||
|
(_this select 1) call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
if ((!isServer) && (isNull player) ) then
|
if ((!isServer) && (isNull player) ) then
|
||||||
{
|
{
|
||||||
waitUntil {!isNull player};
|
waitUntil {!isNull player};
|
||||||
@@ -70,4 +102,5 @@ if (!isDedicated) then {
|
|||||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
};
|
};
|
||||||
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
@@ -8,8 +8,10 @@ disabledAI = true;
|
|||||||
disableChannels[]={0,1,2,6};
|
disableChannels[]={0,1,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping=0;
|
||||||
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
|
onPauseScript = "";
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
|
|||||||
@@ -43,6 +43,35 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
|
/* BIS_Effects_* fixes from Dwarden */
|
||||||
|
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
||||||
|
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
||||||
|
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
||||||
|
|
||||||
|
BIS_Effects_globalEvent = {
|
||||||
|
BIS_effects_gepv = _this;
|
||||||
|
publicVariable "BIS_effects_gepv";
|
||||||
|
_this call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
|
BIS_Effects_startEvent = {
|
||||||
|
switch (_this select 0) do {
|
||||||
|
case "AirDestruction": {
|
||||||
|
[_this select 1] spawn BIS_Effects_AirDestruction;
|
||||||
|
};
|
||||||
|
case "AirDestructionStage2": {
|
||||||
|
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
||||||
|
};
|
||||||
|
case "Burn": {
|
||||||
|
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
"BIS_effects_gepv" addPublicVariableEventHandler {
|
||||||
|
(_this select 1) call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
if ((!isServer) && (isNull player) ) then
|
if ((!isServer) && (isNull player) ) then
|
||||||
{
|
{
|
||||||
waitUntil {!isNull player};
|
waitUntil {!isNull player};
|
||||||
@@ -73,4 +102,5 @@ if (!isDedicated) then {
|
|||||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
};
|
};
|
||||||
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
@@ -5,9 +5,12 @@ class Mission
|
|||||||
{
|
{
|
||||||
"utes",
|
"utes",
|
||||||
"ca_modules_animals",
|
"ca_modules_animals",
|
||||||
|
"dayz_anim",
|
||||||
"dayz_code",
|
"dayz_code",
|
||||||
|
"dayz_communityassets",
|
||||||
"dayz_weapons",
|
"dayz_weapons",
|
||||||
"dayz_equip",
|
"dayz_equip",
|
||||||
|
"dayz_epoch",
|
||||||
"dayz_vehicles",
|
"dayz_vehicles",
|
||||||
"cacharacters_pmc",
|
"cacharacters_pmc",
|
||||||
"ca_modules_functions",
|
"ca_modules_functions",
|
||||||
|
|||||||
@@ -7,8 +7,11 @@ OnLoadMissionTime = False;
|
|||||||
disabledAI = true;
|
disabledAI = true;
|
||||||
disableChannels[]={0,1,2,6};
|
disableChannels[]={0,1,2,6};
|
||||||
enableItemsDropping = 0;
|
enableItemsDropping = 0;
|
||||||
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
|
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
|
onPauseScript = "";
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
|
|||||||
@@ -43,6 +43,35 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
|
/* BIS_Effects_* fixes from Dwarden */
|
||||||
|
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
||||||
|
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
||||||
|
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
||||||
|
|
||||||
|
BIS_Effects_globalEvent = {
|
||||||
|
BIS_effects_gepv = _this;
|
||||||
|
publicVariable "BIS_effects_gepv";
|
||||||
|
_this call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
|
BIS_Effects_startEvent = {
|
||||||
|
switch (_this select 0) do {
|
||||||
|
case "AirDestruction": {
|
||||||
|
[_this select 1] spawn BIS_Effects_AirDestruction;
|
||||||
|
};
|
||||||
|
case "AirDestructionStage2": {
|
||||||
|
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
||||||
|
};
|
||||||
|
case "Burn": {
|
||||||
|
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
"BIS_effects_gepv" addPublicVariableEventHandler {
|
||||||
|
(_this select 1) call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
if ((!isServer) && (isNull player) ) then
|
if ((!isServer) && (isNull player) ) then
|
||||||
{
|
{
|
||||||
waitUntil {!isNull player};
|
waitUntil {!isNull player};
|
||||||
@@ -73,4 +102,5 @@ if (!isDedicated) then {
|
|||||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
};
|
};
|
||||||
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
@@ -5,9 +5,12 @@ class Mission
|
|||||||
{
|
{
|
||||||
"shapur_baf",
|
"shapur_baf",
|
||||||
"ca_modules_animals",
|
"ca_modules_animals",
|
||||||
|
"dayz_anim",
|
||||||
"dayz_code",
|
"dayz_code",
|
||||||
|
"dayz_communityassets",
|
||||||
"dayz_weapons",
|
"dayz_weapons",
|
||||||
"dayz_equip",
|
"dayz_equip",
|
||||||
|
"dayz_epoch",
|
||||||
"dayz_vehicles",
|
"dayz_vehicles",
|
||||||
"cacharacters_pmc",
|
"cacharacters_pmc",
|
||||||
"ca_modules_functions",
|
"ca_modules_functions",
|
||||||
@@ -18,6 +21,7 @@ class Mission
|
|||||||
"sigisolda",
|
"sigisolda",
|
||||||
"suv_col",
|
"suv_col",
|
||||||
"csj_gyroac",
|
"csj_gyroac",
|
||||||
|
"map_eu"
|
||||||
};
|
};
|
||||||
addOnsAuto[]=
|
addOnsAuto[]=
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,8 +8,10 @@ disabledAI = true;
|
|||||||
disableChannels[]={0,1,2,6};
|
disableChannels[]={0,1,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping=0;
|
||||||
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
|
onPauseScript = "";
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -43,6 +43,35 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
|
/* BIS_Effects_* fixes from Dwarden */
|
||||||
|
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
||||||
|
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
||||||
|
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
||||||
|
|
||||||
|
BIS_Effects_globalEvent = {
|
||||||
|
BIS_effects_gepv = _this;
|
||||||
|
publicVariable "BIS_effects_gepv";
|
||||||
|
_this call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
|
BIS_Effects_startEvent = {
|
||||||
|
switch (_this select 0) do {
|
||||||
|
case "AirDestruction": {
|
||||||
|
[_this select 1] spawn BIS_Effects_AirDestruction;
|
||||||
|
};
|
||||||
|
case "AirDestructionStage2": {
|
||||||
|
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
||||||
|
};
|
||||||
|
case "Burn": {
|
||||||
|
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
"BIS_effects_gepv" addPublicVariableEventHandler {
|
||||||
|
(_this select 1) call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
if ((!isServer) && (isNull player) ) then
|
if ((!isServer) && (isNull player) ) then
|
||||||
{
|
{
|
||||||
waitUntil {!isNull player};
|
waitUntil {!isNull player};
|
||||||
@@ -73,4 +102,5 @@ if (!isDedicated) then {
|
|||||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
};
|
};
|
||||||
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
@@ -5,9 +5,12 @@ class Mission
|
|||||||
{
|
{
|
||||||
"zargabad",
|
"zargabad",
|
||||||
"ca_modules_animals",
|
"ca_modules_animals",
|
||||||
|
"dayz_anim",
|
||||||
"dayz_code",
|
"dayz_code",
|
||||||
|
"dayz_communityassets",
|
||||||
"dayz_weapons",
|
"dayz_weapons",
|
||||||
"dayz_equip",
|
"dayz_equip",
|
||||||
|
"dayz_epoch",
|
||||||
"dayz_vehicles",
|
"dayz_vehicles",
|
||||||
"cacharacters_pmc",
|
"cacharacters_pmc",
|
||||||
"ca_modules_functions",
|
"ca_modules_functions",
|
||||||
|
|||||||
@@ -5,8 +5,14 @@ OnLoadIntro = "Welcome to Bootcamp ACR";
|
|||||||
OnLoadIntroTime = False;
|
OnLoadIntroTime = False;
|
||||||
OnLoadMissionTime = False;
|
OnLoadMissionTime = False;
|
||||||
disabledAI = true;
|
disabledAI = true;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[]={0,1,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping=0;
|
||||||
|
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
|
onPauseScript = "";
|
||||||
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,17 +1,23 @@
|
|||||||
startLoadingScreen ["","DayZ_loadingScreen"];
|
|
||||||
/*
|
/*
|
||||||
For DayZ Epoch
|
For DayZ Epoch
|
||||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||||
*/
|
*/
|
||||||
|
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||||
|
cutText ["","BLACK OUT"];
|
||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 5; //The instance
|
dayZ_instance = 5; //The instance
|
||||||
hiveInUse = true;
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
|
|
||||||
// AMP config
|
//disable greeting menu
|
||||||
|
player setVariable ["BIS_noCoreConversations", true];
|
||||||
|
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||||
|
enableRadio false;
|
||||||
|
|
||||||
|
// DayZ Epoch config
|
||||||
spawnShoremode = 0; // Default = 1 (on shore)
|
spawnShoremode = 0; // Default = 1 (on shore)
|
||||||
spawnArea= 500; // Default = 1500
|
spawnArea= 500; // Default = 1500
|
||||||
MaxHeliCrashes= 2; // Default = 5
|
MaxHeliCrashes= 2; // Default = 5
|
||||||
@@ -23,6 +29,7 @@ dayz_maxLocalZombies = 40; // Default = 40
|
|||||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]];
|
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]];
|
||||||
dayz_fullMoonNights = true;
|
dayz_fullMoonNights = true;
|
||||||
|
|
||||||
|
//Load in compiled functions
|
||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||||
progressLoadingScreen 0.1;
|
progressLoadingScreen 0.1;
|
||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||||
@@ -30,10 +37,41 @@ progressLoadingScreen 0.2;
|
|||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||||
progressLoadingScreen 0.4;
|
progressLoadingScreen 0.4;
|
||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||||
|
progressLoadingScreen 0.5;
|
||||||
|
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||||
progressLoadingScreen 1.0;
|
progressLoadingScreen 1.0;
|
||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
|
/* BIS_Effects_* fixes from Dwarden */
|
||||||
|
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
||||||
|
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
||||||
|
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
||||||
|
|
||||||
|
BIS_Effects_globalEvent = {
|
||||||
|
BIS_effects_gepv = _this;
|
||||||
|
publicVariable "BIS_effects_gepv";
|
||||||
|
_this call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
|
BIS_Effects_startEvent = {
|
||||||
|
switch (_this select 0) do {
|
||||||
|
case "AirDestruction": {
|
||||||
|
[_this select 1] spawn BIS_Effects_AirDestruction;
|
||||||
|
};
|
||||||
|
case "AirDestructionStage2": {
|
||||||
|
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
||||||
|
};
|
||||||
|
case "Burn": {
|
||||||
|
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
"BIS_effects_gepv" addPublicVariableEventHandler {
|
||||||
|
(_this select 1) call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
if ((!isServer) && (isNull player) ) then
|
if ((!isServer) && (isNull player) ) then
|
||||||
{
|
{
|
||||||
waitUntil {!isNull player};
|
waitUntil {!isNull player};
|
||||||
@@ -47,17 +85,22 @@ if ((!isServer) && (player != player)) then
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
//Run the server monitor
|
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||||
hiveInUse = true;
|
|
||||||
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
// Add trader citys
|
||||||
|
_nil = [] execVM "mission.sqf";
|
||||||
|
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||||
};
|
};
|
||||||
|
|
||||||
if (!isDedicated) then {
|
if (!isDedicated) then {
|
||||||
//Conduct map operations
|
//Conduct map operations
|
||||||
0 fadeSound 0;
|
0 fadeSound 0;
|
||||||
0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60];
|
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||||
|
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||||
|
|
||||||
//Run the player monitor
|
//Run the player monitor
|
||||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||||
};
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
|
};
|
||||||
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
@@ -5,13 +5,21 @@ class Mission
|
|||||||
{
|
{
|
||||||
"bootcamp_acr",
|
"bootcamp_acr",
|
||||||
"ca_modules_animals",
|
"ca_modules_animals",
|
||||||
|
"dayz_anim",
|
||||||
"dayz_code",
|
"dayz_code",
|
||||||
|
"dayz_communityassets",
|
||||||
"dayz_weapons",
|
"dayz_weapons",
|
||||||
"dayz_equip",
|
"dayz_equip",
|
||||||
|
"dayz_epoch",
|
||||||
"dayz_vehicles",
|
"dayz_vehicles",
|
||||||
"cacharacters_pmc",
|
"cacharacters_pmc",
|
||||||
"ca_modules_functions",
|
"ca_modules_functions",
|
||||||
"warfarebuildings"
|
"warfarebuildings",
|
||||||
|
"glt_m300t",
|
||||||
|
"sigisolda",
|
||||||
|
"suv_col",
|
||||||
|
"csj_gyroac",
|
||||||
|
"map_eu"
|
||||||
};
|
};
|
||||||
addOnsAuto[]=
|
addOnsAuto[]=
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,8 +8,10 @@ disabledAI = true;
|
|||||||
disableChannels[]={0,1,2,6};
|
disableChannels[]={0,1,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping=0;
|
||||||
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
|
onPauseScript = "";
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
|
|||||||
@@ -44,6 +44,35 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
|
/* BIS_Effects_* fixes from Dwarden */
|
||||||
|
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
||||||
|
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
||||||
|
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
||||||
|
|
||||||
|
BIS_Effects_globalEvent = {
|
||||||
|
BIS_effects_gepv = _this;
|
||||||
|
publicVariable "BIS_effects_gepv";
|
||||||
|
_this call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
|
BIS_Effects_startEvent = {
|
||||||
|
switch (_this select 0) do {
|
||||||
|
case "AirDestruction": {
|
||||||
|
[_this select 1] spawn BIS_Effects_AirDestruction;
|
||||||
|
};
|
||||||
|
case "AirDestructionStage2": {
|
||||||
|
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
||||||
|
};
|
||||||
|
case "Burn": {
|
||||||
|
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
"BIS_effects_gepv" addPublicVariableEventHandler {
|
||||||
|
(_this select 1) call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
if ((!isServer) && (isNull player) ) then
|
if ((!isServer) && (isNull player) ) then
|
||||||
{
|
{
|
||||||
waitUntil {!isNull player};
|
waitUntil {!isNull player};
|
||||||
@@ -74,4 +103,5 @@ if (!isDedicated) then {
|
|||||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
};
|
};
|
||||||
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
@@ -16,10 +16,12 @@ class Mission
|
|||||||
"ibr_hangars",
|
"ibr_hangars",
|
||||||
"ibr_airports",
|
"ibr_airports",
|
||||||
"ca_modules_animals",
|
"ca_modules_animals",
|
||||||
|
"dayz_anim",
|
||||||
"dayz_code",
|
"dayz_code",
|
||||||
"dayz",
|
"dayz_communityassets",
|
||||||
"dayz_weapons",
|
"dayz_weapons",
|
||||||
"dayz_equip",
|
"dayz_equip",
|
||||||
|
"dayz_epoch",
|
||||||
"dayz_vehicles",
|
"dayz_vehicles",
|
||||||
"cacharacters_pmc",
|
"cacharacters_pmc",
|
||||||
"ca_modules_functions",
|
"ca_modules_functions",
|
||||||
@@ -31,7 +33,8 @@ class Mission
|
|||||||
"glt_m300t",
|
"glt_m300t",
|
||||||
"sigisolda",
|
"sigisolda",
|
||||||
"suv_col",
|
"suv_col",
|
||||||
"csj_gyroac"
|
"csj_gyroac",
|
||||||
|
"map_eu"
|
||||||
};
|
};
|
||||||
addOnsAuto[]=
|
addOnsAuto[]=
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,8 +8,10 @@ disabledAI = true;
|
|||||||
disableChannels[]={0,1,2,6};
|
disableChannels[]={0,1,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping=0;
|
||||||
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
|
onPauseScript = "";
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
|
|||||||
@@ -44,6 +44,35 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
|
/* BIS_Effects_* fixes from Dwarden */
|
||||||
|
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
||||||
|
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
||||||
|
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
||||||
|
|
||||||
|
BIS_Effects_globalEvent = {
|
||||||
|
BIS_effects_gepv = _this;
|
||||||
|
publicVariable "BIS_effects_gepv";
|
||||||
|
_this call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
|
BIS_Effects_startEvent = {
|
||||||
|
switch (_this select 0) do {
|
||||||
|
case "AirDestruction": {
|
||||||
|
[_this select 1] spawn BIS_Effects_AirDestruction;
|
||||||
|
};
|
||||||
|
case "AirDestructionStage2": {
|
||||||
|
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
||||||
|
};
|
||||||
|
case "Burn": {
|
||||||
|
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
"BIS_effects_gepv" addPublicVariableEventHandler {
|
||||||
|
(_this select 1) call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
if ((!isServer) && (isNull player) ) then
|
if ((!isServer) && (isNull player) ) then
|
||||||
{
|
{
|
||||||
waitUntil {!isNull player};
|
waitUntil {!isNull player};
|
||||||
@@ -74,4 +103,5 @@ if (!isDedicated) then {
|
|||||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
};
|
};
|
||||||
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
@@ -16,10 +16,12 @@ class Mission
|
|||||||
"ibr_hangars",
|
"ibr_hangars",
|
||||||
"ibr_airports",
|
"ibr_airports",
|
||||||
"ca_modules_animals",
|
"ca_modules_animals",
|
||||||
|
"dayz_anim",
|
||||||
"dayz_code",
|
"dayz_code",
|
||||||
"dayz",
|
"dayz_communityassets",
|
||||||
"dayz_weapons",
|
"dayz_weapons",
|
||||||
"dayz_equip",
|
"dayz_equip",
|
||||||
|
"dayz_epoch",
|
||||||
"dayz_vehicles",
|
"dayz_vehicles",
|
||||||
"cacharacters_pmc",
|
"cacharacters_pmc",
|
||||||
"ca_modules_functions",
|
"ca_modules_functions",
|
||||||
@@ -30,7 +32,8 @@ class Mission
|
|||||||
"glt_m300t",
|
"glt_m300t",
|
||||||
"sigisolda",
|
"sigisolda",
|
||||||
"suv_col",
|
"suv_col",
|
||||||
"csj_gyroac"
|
"csj_gyroac",
|
||||||
|
"map_eu"
|
||||||
};
|
};
|
||||||
addOnsAuto[]=
|
addOnsAuto[]=
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,8 +8,10 @@ disabledAI = true;
|
|||||||
disableChannels[]={0,1,2,6};
|
disableChannels[]={0,1,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping=0;
|
||||||
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
|
onPauseScript = "";
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
|
|||||||
@@ -43,6 +43,35 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
|
/* BIS_Effects_* fixes from Dwarden */
|
||||||
|
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
||||||
|
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
||||||
|
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
||||||
|
|
||||||
|
BIS_Effects_globalEvent = {
|
||||||
|
BIS_effects_gepv = _this;
|
||||||
|
publicVariable "BIS_effects_gepv";
|
||||||
|
_this call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
|
BIS_Effects_startEvent = {
|
||||||
|
switch (_this select 0) do {
|
||||||
|
case "AirDestruction": {
|
||||||
|
[_this select 1] spawn BIS_Effects_AirDestruction;
|
||||||
|
};
|
||||||
|
case "AirDestructionStage2": {
|
||||||
|
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
||||||
|
};
|
||||||
|
case "Burn": {
|
||||||
|
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
"BIS_effects_gepv" addPublicVariableEventHandler {
|
||||||
|
(_this select 1) call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
if ((!isServer) && (isNull player) ) then
|
if ((!isServer) && (isNull player) ) then
|
||||||
{
|
{
|
||||||
waitUntil {!isNull player};
|
waitUntil {!isNull player};
|
||||||
@@ -73,4 +102,5 @@ if (!isDedicated) then {
|
|||||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
};
|
};
|
||||||
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
@@ -5,9 +5,12 @@ class Mission
|
|||||||
{
|
{
|
||||||
"provinggrounds_pmc",
|
"provinggrounds_pmc",
|
||||||
"ca_modules_animals",
|
"ca_modules_animals",
|
||||||
|
"dayz_anim",
|
||||||
"dayz_code",
|
"dayz_code",
|
||||||
|
"dayz_communityassets",
|
||||||
"dayz_weapons",
|
"dayz_weapons",
|
||||||
"dayz_equip",
|
"dayz_equip",
|
||||||
|
"dayz_epoch",
|
||||||
"dayz_vehicles",
|
"dayz_vehicles",
|
||||||
"cacharacters_pmc",
|
"cacharacters_pmc",
|
||||||
"ca_modules_functions",
|
"ca_modules_functions",
|
||||||
@@ -15,7 +18,8 @@ class Mission
|
|||||||
"glt_m300t",
|
"glt_m300t",
|
||||||
"sigisolda",
|
"sigisolda",
|
||||||
"suv_col",
|
"suv_col",
|
||||||
"csj_gyroac"
|
"csj_gyroac",
|
||||||
|
"map_eu"
|
||||||
};
|
};
|
||||||
addOnsAuto[]=
|
addOnsAuto[]=
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -5,8 +5,14 @@ OnLoadIntro = "Welcome to Woodland ACR";
|
|||||||
OnLoadIntroTime = False;
|
OnLoadIntroTime = False;
|
||||||
OnLoadMissionTime = False;
|
OnLoadMissionTime = False;
|
||||||
disabledAI = true;
|
disabledAI = true;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[]={0,1,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping=0;
|
||||||
|
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
|
onPauseScript = "";
|
||||||
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,18 +1,23 @@
|
|||||||
startLoadingScreen ["","DayZ_loadingScreen"];
|
|
||||||
/*
|
/*
|
||||||
For DayZ Epoch
|
For DayZ Epoch
|
||||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||||
*/
|
*/
|
||||||
|
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||||
|
cutText ["","BLACK OUT"];
|
||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_hivePipe1 = "\\.\pipe\dayz"; //The named pipe
|
dayZ_instance = 9; //The instance
|
||||||
dayZ_instance = 9; //The instance
|
dayzHiveRequest = [];
|
||||||
hiveInUse = true;
|
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
|
|
||||||
// AMP config
|
//disable greeting menu
|
||||||
|
player setVariable ["BIS_noCoreConversations", true];
|
||||||
|
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||||
|
enableRadio false;
|
||||||
|
|
||||||
|
// DayZ Epoch config
|
||||||
spawnShoremode = 0; // Default = 1 (on shore)
|
spawnShoremode = 0; // Default = 1 (on shore)
|
||||||
spawnArea= 500; // Default = 1500
|
spawnArea= 500; // Default = 1500
|
||||||
MaxHeliCrashes= 3; // Default = 5
|
MaxHeliCrashes= 3; // Default = 5
|
||||||
@@ -24,6 +29,7 @@ dayz_maxLocalZombies = 40; // Default = 40
|
|||||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]];
|
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]];
|
||||||
dayz_fullMoonNights = true;
|
dayz_fullMoonNights = true;
|
||||||
|
|
||||||
|
//Load in compiled functions
|
||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||||
progressLoadingScreen 0.1;
|
progressLoadingScreen 0.1;
|
||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||||
@@ -31,10 +37,41 @@ progressLoadingScreen 0.2;
|
|||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||||
progressLoadingScreen 0.4;
|
progressLoadingScreen 0.4;
|
||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||||
|
progressLoadingScreen 0.5;
|
||||||
|
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||||
progressLoadingScreen 1.0;
|
progressLoadingScreen 1.0;
|
||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
|
/* BIS_Effects_* fixes from Dwarden */
|
||||||
|
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
||||||
|
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
||||||
|
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
||||||
|
|
||||||
|
BIS_Effects_globalEvent = {
|
||||||
|
BIS_effects_gepv = _this;
|
||||||
|
publicVariable "BIS_effects_gepv";
|
||||||
|
_this call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
|
BIS_Effects_startEvent = {
|
||||||
|
switch (_this select 0) do {
|
||||||
|
case "AirDestruction": {
|
||||||
|
[_this select 1] spawn BIS_Effects_AirDestruction;
|
||||||
|
};
|
||||||
|
case "AirDestructionStage2": {
|
||||||
|
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
||||||
|
};
|
||||||
|
case "Burn": {
|
||||||
|
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
"BIS_effects_gepv" addPublicVariableEventHandler {
|
||||||
|
(_this select 1) call BIS_Effects_startEvent;
|
||||||
|
};
|
||||||
|
|
||||||
if ((!isServer) && (isNull player) ) then
|
if ((!isServer) && (isNull player) ) then
|
||||||
{
|
{
|
||||||
waitUntil {!isNull player};
|
waitUntil {!isNull player};
|
||||||
@@ -48,23 +85,22 @@ if ((!isServer) && (player != player)) then
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
//Run the server monitor
|
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||||
hiveInUse = true;
|
|
||||||
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
// Add trader citys
|
||||||
|
_nil = [] execVM "mission.sqf";
|
||||||
|
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||||
};
|
};
|
||||||
|
|
||||||
if (!isDedicated) then {
|
if (!isDedicated) then {
|
||||||
//Conduct map operations
|
//Conduct map operations
|
||||||
0 fadeSound 0;
|
0 fadeSound 0;
|
||||||
0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60];
|
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||||
|
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||||
|
|
||||||
//Run the player monitor
|
//Run the player monitor
|
||||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||||
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
// Create burn effect for each helicopter wreck
|
};
|
||||||
{
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
nul = [_x, 2, time, false, false] spawn BIS_Effects_Burn;
|
|
||||||
} forEach allMissionObjects "UH1Wreck_DZ";
|
|
||||||
|
|
||||||
};
|
|
||||||
@@ -5,13 +5,21 @@ class Mission
|
|||||||
{
|
{
|
||||||
"woodland_acr",
|
"woodland_acr",
|
||||||
"ca_modules_animals",
|
"ca_modules_animals",
|
||||||
|
"dayz_anim",
|
||||||
"dayz_code",
|
"dayz_code",
|
||||||
|
"dayz_communityassets",
|
||||||
"dayz_weapons",
|
"dayz_weapons",
|
||||||
"dayz_equip",
|
"dayz_equip",
|
||||||
|
"dayz_epoch",
|
||||||
"dayz_vehicles",
|
"dayz_vehicles",
|
||||||
"cacharacters_pmc",
|
"cacharacters_pmc",
|
||||||
"ca_modules_functions",
|
"ca_modules_functions",
|
||||||
"warfarebuildings"
|
"warfarebuildings",
|
||||||
|
"glt_m300t",
|
||||||
|
"sigisolda",
|
||||||
|
"suv_col",
|
||||||
|
"csj_gyroac",
|
||||||
|
"map_eu"
|
||||||
};
|
};
|
||||||
addOnsAuto[]=
|
addOnsAuto[]=
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user