REsec and BIS effects fixes from 177 part 2

This commit is contained in:
vbawol
2013-07-08 15:28:42 -05:00
parent 8e26793c6c
commit 840e52e9a5
46 changed files with 646 additions and 81 deletions

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@@ -254,5 +254,5 @@ fnc_usec_recoverUncons = {
sleep 1; sleep 1;
r_player_cardiac = false; r_player_cardiac = false;
r_player_handler1 = false; r_player_handler1 = false;
player switchMove "AmovPpneMstpSnonWnonDnon_healed"; // player switchMove "AmovPpneMstpSnonWnonDnon_healed";
}; };

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@@ -8,8 +8,10 @@ disabledAI = true;
disableChannels[]={0,1,2,6}; disableChannels[]={0,1,2,6};
enableItemsDropping=0; enableItemsDropping=0;
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h" #include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
briefing = 0;
debriefing = 0;
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf"; onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header class Header
{ {

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@@ -43,6 +43,35 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
/* BIS_Effects_* fixes from Dwarden */
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
BIS_Effects_startEvent = {
switch (_this select 0) do {
case "AirDestruction": {
[_this select 1] spawn BIS_Effects_AirDestruction;
};
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
};
};
};
"BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent;
};
if ((!isServer) && (isNull player) ) then if ((!isServer) && (isNull player) ) then
{ {
waitUntil {!isNull player}; waitUntil {!isNull player};
@@ -73,4 +102,5 @@ if (!isDedicated) then {
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -5,9 +5,12 @@ class Mission
{ {
"takistan", "takistan",
"ca_modules_animals", "ca_modules_animals",
"dayz_anim",
"dayz_code", "dayz_code",
"dayz_communityassets",
"dayz_weapons", "dayz_weapons",
"dayz_equip", "dayz_equip",
"dayz_epoch",
"dayz_vehicles", "dayz_vehicles",
"cacharacters_pmc", "cacharacters_pmc",
"ca_modules_functions", "ca_modules_functions",

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@@ -1,12 +1,18 @@
respawn = "BASE"; respawn = "BASE";
respawndelay = 5; respawndelay = 5;
onLoadMission="DayZ_Epoch Zargabad"; onLoadMission="DayZ_Epoch Mountains ACR";
OnLoadIntro = "Welcome to Zargabad"; OnLoadIntro = "Welcome to Mountains ACR";
OnLoadIntroTime = False; OnLoadIntroTime = False;
OnLoadMissionTime = False; OnLoadMissionTime = False;
disabledAI = true; disabledAI = true;
disableChannels[]={0,2,6}; disableChannels[]={0,1,2,6};
enableItemsDropping=0; enableItemsDropping=0;
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
briefing = 0;
debriefing = 0;
onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header class Header
{ {

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@@ -1,17 +1,23 @@
startLoadingScreen ["","DayZ_loadingScreen"];
/* /*
For DayZ Epoch For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/ */
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false]; enableSaving [false, false];
//REALLY IMPORTANT VALUES //REALLY IMPORTANT VALUES
dayZ_instance = 10; //The instance dayZ_instance = 10; //The instance
hiveInUse = true; dayzHiveRequest = [];
initialized = false; initialized = false;
dayz_previousID = 0; dayz_previousID = 0;
// AMP config //disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// DayZ Epoch config
spawnShoremode = 0; // Default = 1 (on shore) spawnShoremode = 0; // Default = 1 (on shore)
spawnArea= 1000; // Default = 1500 spawnArea= 1000; // Default = 1500
MaxHeliCrashes= 3; // Default = 5 MaxHeliCrashes= 3; // Default = 5
@@ -23,6 +29,7 @@ dayz_maxLocalZombies = 40; // Default = 40
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]]; EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]];
dayz_fullMoonNights = true; dayz_fullMoonNights = true;
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1; progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
@@ -30,10 +37,41 @@ progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4; progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0; progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
/* BIS_Effects_* fixes from Dwarden */
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
BIS_Effects_startEvent = {
switch (_this select 0) do {
case "AirDestruction": {
[_this select 1] spawn BIS_Effects_AirDestruction;
};
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
};
};
};
"BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent;
};
if ((!isServer) && (isNull player) ) then if ((!isServer) && (isNull player) ) then
{ {
waitUntil {!isNull player}; waitUntil {!isNull player};
@@ -47,18 +85,22 @@ if ((!isServer) && (player != player)) then
}; };
if (isServer) then { if (isServer) then {
//Run the server monitor call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
hiveInUse = true;
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf"; // Add trader citys
_nil = [] execVM "mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
}; };
if (!isDedicated) then { if (!isDedicated) then {
//Conduct map operations //Conduct map operations
0 fadeSound 0; 0 fadeSound 0;
0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60]; waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor //Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -5,15 +5,23 @@ class Mission
{ {
"mountains_acr", "mountains_acr",
"ca_modules_animals", "ca_modules_animals",
"dayz_anim",
"dayz_code", "dayz_code",
"dayz_communityassets",
"dayz_weapons", "dayz_weapons",
"dayz_equip", "dayz_equip",
"dayz_epoch",
"dayz_vehicles", "dayz_vehicles",
"cacharacters_pmc", "cacharacters_pmc",
"ca_modules_functions", "ca_modules_functions",
"warfarebuildings", "warfarebuildings",
"ind_tank", "ind_tank",
"camisc_e" "camisc_e",
"glt_m300t",
"sigisolda",
"suv_col",
"csj_gyroac",
"map_eu"
}; };
addOnsAuto[]= addOnsAuto[]=
{ {

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@@ -1611,6 +1611,10 @@ class CfgWeight
{ {
weight = 0.002; weight = 0.002;
}; };
class ItemSodaCokeEmpty
{
weight = 0.002;
};
class ItemSodaPepsiEmpty class ItemSodaPepsiEmpty
{ {
weight = 0.002; weight = 0.002;

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@@ -10,6 +10,7 @@ class Mission
"dayz_communityassets", "dayz_communityassets",
"dayz_weapons", "dayz_weapons",
"dayz_equip", "dayz_equip",
"dayz_epoch",
"dayz_vehicles", "dayz_vehicles",
"cacharacters_pmc", "cacharacters_pmc",
"ca_modules_functions", "ca_modules_functions",

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@@ -8,8 +8,10 @@ disabledAI = true;
disableChannels[]={0,1,2,6}; disableChannels[]={0,1,2,6};
enableItemsDropping=0; enableItemsDropping=0;
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h" #include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
briefing = 0;
debriefing = 0;
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf"; onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header class Header

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@@ -43,6 +43,35 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
/* BIS_Effects_* fixes from Dwarden */
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
BIS_Effects_startEvent = {
switch (_this select 0) do {
case "AirDestruction": {
[_this select 1] spawn BIS_Effects_AirDestruction;
};
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
};
};
};
"BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent;
};
if ((!isServer) && (isNull player) ) then if ((!isServer) && (isNull player) ) then
{ {
waitUntil {!isNull player}; waitUntil {!isNull player};
@@ -73,4 +102,5 @@ if (!isDedicated) then {
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -5,9 +5,12 @@ class Mission
{ {
"ibr_isladuala", "ibr_isladuala",
"ca_modules_animals", "ca_modules_animals",
"dayz_anim",
"dayz_code", "dayz_code",
"dayz_communityassets",
"dayz_weapons", "dayz_weapons",
"dayz_equip", "dayz_equip",
"dayz_epoch",
"dayz_vehicles", "dayz_vehicles",
"cacharacters_pmc", "cacharacters_pmc",
"ca_modules_functions", "ca_modules_functions",
@@ -17,7 +20,8 @@ class Mission
"glt_m300t", "glt_m300t",
"sigisolda", "sigisolda",
"suv_col", "suv_col",
"csj_gyroac" "csj_gyroac",
"map_eu"
}; };
addOnsAuto[]= addOnsAuto[]=
{ {

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@@ -8,8 +8,10 @@ disabledAI = true;
disableChannels[]={0,1,2,6}; disableChannels[]={0,1,2,6};
enableItemsDropping=0; enableItemsDropping=0;
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h" #include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
briefing = 0;
debriefing = 0;
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf"; onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header class Header

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@@ -17,7 +17,7 @@ player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen //disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false; enableRadio false;
// Epoch config // DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore) spawnShoremode = 1; // Default = 1 (on shore)
spawnArea = 2500; // Default = 1500 spawnArea = 2500; // Default = 1500
@@ -55,6 +55,35 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
/* BIS_Effects_* fixes from Dwarden */
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
BIS_Effects_startEvent = {
switch (_this select 0) do {
case "AirDestruction": {
[_this select 1] spawn BIS_Effects_AirDestruction;
};
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
};
};
};
"BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent;
};
if ((!isServer) && (isNull player) ) then if ((!isServer) && (isNull player) ) then
{ {
waitUntil {!isNull player}; waitUntil {!isNull player};
@@ -85,4 +114,5 @@ if (!isDedicated) then {
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -5,9 +5,12 @@ class Mission
{ {
"tavi", "tavi",
"ca_modules_animals", "ca_modules_animals",
"dayz_anim",
"dayz_code", "dayz_code",
"dayz_communityassets",
"dayz_weapons", "dayz_weapons",
"dayz_equip", "dayz_equip",
"dayz_epoch",
"dayz_vehicles", "dayz_vehicles",
"cacharacters_pmc", "cacharacters_pmc",
"ca_modules_functions", "ca_modules_functions",
@@ -17,7 +20,8 @@ class Mission
"glt_m300t", "glt_m300t",
"sigisolda", "sigisolda",
"suv_col", "suv_col",
"csj_gyroac" "csj_gyroac",
"map_eu"
}; };
addOnsAuto[]= addOnsAuto[]=
{ {

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@@ -5,11 +5,13 @@ OnLoadIntro = "Welcome to Namalsk";
OnLoadIntroTime = False; OnLoadIntroTime = False;
OnLoadMissionTime = False; OnLoadMissionTime = False;
disabledAI = true; disabledAI = true;
disableChannels[]={1,2,6}; disableChannels[]={0,1,2,6};
enableItemsDropping=0; enableItemsDropping=0;
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h" #include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
briefing = 0;
debriefing = 0;
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf"; onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header class Header

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@@ -56,6 +56,35 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
/* BIS_Effects_* fixes from Dwarden */
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
BIS_Effects_startEvent = {
switch (_this select 0) do {
case "AirDestruction": {
[_this select 1] spawn BIS_Effects_AirDestruction;
};
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
};
};
};
"BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent;
};
if ((!isServer) && (isNull player) ) then if ((!isServer) && (isNull player) ) then
{ {
waitUntil {!isNull player}; waitUntil {!isNull player};
@@ -86,4 +115,5 @@ if (!isDedicated) then {
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -5,9 +5,12 @@ class Mission
{ {
"namalsk", "namalsk",
"ca_modules_animals", "ca_modules_animals",
"dayz_anim",
"dayz_code", "dayz_code",
"dayz_communityassets",
"dayz_weapons", "dayz_weapons",
"dayz_equip", "dayz_equip",
"dayz_epoch",
"dayz_vehicles", "dayz_vehicles",
"cacharacters_pmc", "cacharacters_pmc",
"ca_modules_functions", "ca_modules_functions",
@@ -17,7 +20,8 @@ class Mission
"glt_m300t", "glt_m300t",
"sigisolda", "sigisolda",
"suv_col", "suv_col",
"csj_gyroac" "csj_gyroac",
"map_eu"
}; };
addOnsAuto[]= addOnsAuto[]=
{ {

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@@ -5,11 +5,13 @@ OnLoadIntro = "Welcome to Panthera Island";
OnLoadIntroTime = False; OnLoadIntroTime = False;
OnLoadMissionTime = False; OnLoadMissionTime = False;
disabledAI = true; disabledAI = true;
disableChannels[]={1,2,6}; disableChannels[]={0,1,2,6};
enableItemsDropping=0; enableItemsDropping=0;
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h" #include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
briefing = 0;
debriefing = 0;
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf"; onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header class Header

View File

@@ -5,9 +5,12 @@ class Mission
{ {
"ibr_panthera2", "ibr_panthera2",
"ca_modules_animals", "ca_modules_animals",
"dayz_anim",
"dayz_code", "dayz_code",
"dayz_communityassets",
"dayz_weapons", "dayz_weapons",
"dayz_equip", "dayz_equip",
"dayz_epoch",
"dayz_vehicles", "dayz_vehicles",
"cacharacters_pmc", "cacharacters_pmc",
"ca_modules_functions", "ca_modules_functions",
@@ -17,7 +20,8 @@ class Mission
"glt_m300t", "glt_m300t",
"sigisolda", "sigisolda",
"suv_col", "suv_col",
"csj_gyroac" "csj_gyroac",
"map_eu"
}; };
addOnsAuto[]= addOnsAuto[]=
{ {

View File

@@ -8,8 +8,10 @@ disabledAI = true;
disableChannels[]={0,1,2,6}; disableChannels[]={0,1,2,6};
enableItemsDropping = 0; enableItemsDropping = 0;
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h" #include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
briefing = 0;
debriefing = 0;
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf"; onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header class Header

View File

@@ -1,5 +1,6 @@
/* /*
INITILIZATION For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/ */
startLoadingScreen ["","RscDisplayLoadCustom"]; startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"]; cutText ["","BLACK OUT"];
@@ -23,8 +24,10 @@ MaxHeliCrashes= 5; // Default = 5
MaxVehicleLimit = 300; // Default = 50 MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100 MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000 dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 40; // Default = 40 dayz_maxLocalZombies = 30; // Default = 30
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]];
dayz_fullMoonNights = true;
//Load in compiled functions //Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
@@ -40,6 +43,35 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
/* BIS_Effects_* fixes from Dwarden */
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
BIS_Effects_startEvent = {
switch (_this select 0) do {
case "AirDestruction": {
[_this select 1] spawn BIS_Effects_AirDestruction;
};
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
};
};
};
"BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent;
};
if ((!isServer) && (isNull player) ) then if ((!isServer) && (isNull player) ) then
{ {
waitUntil {!isNull player}; waitUntil {!isNull player};
@@ -70,4 +102,5 @@ if (!isDedicated) then {
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf"

View File

@@ -8,8 +8,10 @@ disabledAI = true;
disableChannels[]={0,1,2,6}; disableChannels[]={0,1,2,6};
enableItemsDropping=0; enableItemsDropping=0;
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h" #include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
briefing = 0;
debriefing = 0;
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf"; onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header class Header

View File

@@ -43,6 +43,35 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
/* BIS_Effects_* fixes from Dwarden */
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
BIS_Effects_startEvent = {
switch (_this select 0) do {
case "AirDestruction": {
[_this select 1] spawn BIS_Effects_AirDestruction;
};
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
};
};
};
"BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent;
};
if ((!isServer) && (isNull player) ) then if ((!isServer) && (isNull player) ) then
{ {
waitUntil {!isNull player}; waitUntil {!isNull player};
@@ -73,4 +102,5 @@ if (!isDedicated) then {
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf"

View File

@@ -5,9 +5,12 @@ class Mission
{ {
"utes", "utes",
"ca_modules_animals", "ca_modules_animals",
"dayz_anim",
"dayz_code", "dayz_code",
"dayz_communityassets",
"dayz_weapons", "dayz_weapons",
"dayz_equip", "dayz_equip",
"dayz_epoch",
"dayz_vehicles", "dayz_vehicles",
"cacharacters_pmc", "cacharacters_pmc",
"ca_modules_functions", "ca_modules_functions",

View File

@@ -7,8 +7,11 @@ OnLoadMissionTime = False;
disabledAI = true; disabledAI = true;
disableChannels[]={0,1,2,6}; disableChannels[]={0,1,2,6};
enableItemsDropping = 0; enableItemsDropping = 0;
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf"; #include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
briefing = 0;
debriefing = 0;
onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header class Header

View File

@@ -43,6 +43,35 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
/* BIS_Effects_* fixes from Dwarden */
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
BIS_Effects_startEvent = {
switch (_this select 0) do {
case "AirDestruction": {
[_this select 1] spawn BIS_Effects_AirDestruction;
};
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
};
};
};
"BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent;
};
if ((!isServer) && (isNull player) ) then if ((!isServer) && (isNull player) ) then
{ {
waitUntil {!isNull player}; waitUntil {!isNull player};
@@ -73,4 +102,5 @@ if (!isDedicated) then {
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf"

View File

@@ -5,9 +5,12 @@ class Mission
{ {
"shapur_baf", "shapur_baf",
"ca_modules_animals", "ca_modules_animals",
"dayz_anim",
"dayz_code", "dayz_code",
"dayz_communityassets",
"dayz_weapons", "dayz_weapons",
"dayz_equip", "dayz_equip",
"dayz_epoch",
"dayz_vehicles", "dayz_vehicles",
"cacharacters_pmc", "cacharacters_pmc",
"ca_modules_functions", "ca_modules_functions",
@@ -18,6 +21,7 @@ class Mission
"sigisolda", "sigisolda",
"suv_col", "suv_col",
"csj_gyroac", "csj_gyroac",
"map_eu"
}; };
addOnsAuto[]= addOnsAuto[]=
{ {

View File

@@ -8,8 +8,10 @@ disabledAI = true;
disableChannels[]={0,1,2,6}; disableChannels[]={0,1,2,6};
enableItemsDropping=0; enableItemsDropping=0;
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h" #include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
briefing = 0;
debriefing = 0;
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf"; onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header class Header
{ {

View File

@@ -43,6 +43,35 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
/* BIS_Effects_* fixes from Dwarden */
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
BIS_Effects_startEvent = {
switch (_this select 0) do {
case "AirDestruction": {
[_this select 1] spawn BIS_Effects_AirDestruction;
};
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
};
};
};
"BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent;
};
if ((!isServer) && (isNull player) ) then if ((!isServer) && (isNull player) ) then
{ {
waitUntil {!isNull player}; waitUntil {!isNull player};
@@ -73,4 +102,5 @@ if (!isDedicated) then {
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf"

View File

@@ -5,9 +5,12 @@ class Mission
{ {
"zargabad", "zargabad",
"ca_modules_animals", "ca_modules_animals",
"dayz_anim",
"dayz_code", "dayz_code",
"dayz_communityassets",
"dayz_weapons", "dayz_weapons",
"dayz_equip", "dayz_equip",
"dayz_epoch",
"dayz_vehicles", "dayz_vehicles",
"cacharacters_pmc", "cacharacters_pmc",
"ca_modules_functions", "ca_modules_functions",

View File

@@ -5,8 +5,14 @@ OnLoadIntro = "Welcome to Bootcamp ACR";
OnLoadIntroTime = False; OnLoadIntroTime = False;
OnLoadMissionTime = False; OnLoadMissionTime = False;
disabledAI = true; disabledAI = true;
disableChannels[]={0,2,6}; disableChannels[]={0,1,2,6};
enableItemsDropping=0; enableItemsDropping=0;
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
briefing = 0;
debriefing = 0;
onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header class Header
{ {

View File

@@ -1,17 +1,23 @@
startLoadingScreen ["","DayZ_loadingScreen"];
/* /*
For DayZ Epoch For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/ */
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false]; enableSaving [false, false];
//REALLY IMPORTANT VALUES //REALLY IMPORTANT VALUES
dayZ_instance = 5; //The instance dayZ_instance = 5; //The instance
hiveInUse = true; dayzHiveRequest = [];
initialized = false; initialized = false;
dayz_previousID = 0; dayz_previousID = 0;
// AMP config //disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// DayZ Epoch config
spawnShoremode = 0; // Default = 1 (on shore) spawnShoremode = 0; // Default = 1 (on shore)
spawnArea= 500; // Default = 1500 spawnArea= 500; // Default = 1500
MaxHeliCrashes= 2; // Default = 5 MaxHeliCrashes= 2; // Default = 5
@@ -23,6 +29,7 @@ dayz_maxLocalZombies = 40; // Default = 40
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]]; EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]];
dayz_fullMoonNights = true; dayz_fullMoonNights = true;
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1; progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
@@ -30,10 +37,41 @@ progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4; progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0; progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
/* BIS_Effects_* fixes from Dwarden */
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
BIS_Effects_startEvent = {
switch (_this select 0) do {
case "AirDestruction": {
[_this select 1] spawn BIS_Effects_AirDestruction;
};
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
};
};
};
"BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent;
};
if ((!isServer) && (isNull player) ) then if ((!isServer) && (isNull player) ) then
{ {
waitUntil {!isNull player}; waitUntil {!isNull player};
@@ -47,17 +85,22 @@ if ((!isServer) && (player != player)) then
}; };
if (isServer) then { if (isServer) then {
//Run the server monitor call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
hiveInUse = true;
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf"; // Add trader citys
_nil = [] execVM "mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
}; };
if (!isDedicated) then { if (!isDedicated) then {
//Conduct map operations //Conduct map operations
0 fadeSound 0; 0 fadeSound 0;
0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60]; waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor //Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
}; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"

View File

@@ -5,13 +5,21 @@ class Mission
{ {
"bootcamp_acr", "bootcamp_acr",
"ca_modules_animals", "ca_modules_animals",
"dayz_anim",
"dayz_code", "dayz_code",
"dayz_communityassets",
"dayz_weapons", "dayz_weapons",
"dayz_equip", "dayz_equip",
"dayz_epoch",
"dayz_vehicles", "dayz_vehicles",
"cacharacters_pmc", "cacharacters_pmc",
"ca_modules_functions", "ca_modules_functions",
"warfarebuildings" "warfarebuildings",
"glt_m300t",
"sigisolda",
"suv_col",
"csj_gyroac",
"map_eu"
}; };
addOnsAuto[]= addOnsAuto[]=
{ {

View File

@@ -8,8 +8,10 @@ disabledAI = true;
disableChannels[]={0,1,2,6}; disableChannels[]={0,1,2,6};
enableItemsDropping=0; enableItemsDropping=0;
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h" #include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
briefing = 0;
debriefing = 0;
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf"; onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header class Header

View File

@@ -44,6 +44,35 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
/* BIS_Effects_* fixes from Dwarden */
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
BIS_Effects_startEvent = {
switch (_this select 0) do {
case "AirDestruction": {
[_this select 1] spawn BIS_Effects_AirDestruction;
};
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
};
};
};
"BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent;
};
if ((!isServer) && (isNull player) ) then if ((!isServer) && (isNull player) ) then
{ {
waitUntil {!isNull player}; waitUntil {!isNull player};
@@ -74,4 +103,5 @@ if (!isDedicated) then {
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf"

View File

@@ -16,10 +16,12 @@ class Mission
"ibr_hangars", "ibr_hangars",
"ibr_airports", "ibr_airports",
"ca_modules_animals", "ca_modules_animals",
"dayz_anim",
"dayz_code", "dayz_code",
"dayz", "dayz_communityassets",
"dayz_weapons", "dayz_weapons",
"dayz_equip", "dayz_equip",
"dayz_epoch",
"dayz_vehicles", "dayz_vehicles",
"cacharacters_pmc", "cacharacters_pmc",
"ca_modules_functions", "ca_modules_functions",
@@ -31,7 +33,8 @@ class Mission
"glt_m300t", "glt_m300t",
"sigisolda", "sigisolda",
"suv_col", "suv_col",
"csj_gyroac" "csj_gyroac",
"map_eu"
}; };
addOnsAuto[]= addOnsAuto[]=
{ {

View File

@@ -8,8 +8,10 @@ disabledAI = true;
disableChannels[]={0,1,2,6}; disableChannels[]={0,1,2,6};
enableItemsDropping=0; enableItemsDropping=0;
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h" #include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
briefing = 0;
debriefing = 0;
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf"; onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header class Header

View File

@@ -44,6 +44,35 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
/* BIS_Effects_* fixes from Dwarden */
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
BIS_Effects_startEvent = {
switch (_this select 0) do {
case "AirDestruction": {
[_this select 1] spawn BIS_Effects_AirDestruction;
};
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
};
};
};
"BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent;
};
if ((!isServer) && (isNull player) ) then if ((!isServer) && (isNull player) ) then
{ {
waitUntil {!isNull player}; waitUntil {!isNull player};
@@ -74,4 +103,5 @@ if (!isDedicated) then {
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf"

View File

@@ -16,10 +16,12 @@ class Mission
"ibr_hangars", "ibr_hangars",
"ibr_airports", "ibr_airports",
"ca_modules_animals", "ca_modules_animals",
"dayz_anim",
"dayz_code", "dayz_code",
"dayz", "dayz_communityassets",
"dayz_weapons", "dayz_weapons",
"dayz_equip", "dayz_equip",
"dayz_epoch",
"dayz_vehicles", "dayz_vehicles",
"cacharacters_pmc", "cacharacters_pmc",
"ca_modules_functions", "ca_modules_functions",
@@ -30,7 +32,8 @@ class Mission
"glt_m300t", "glt_m300t",
"sigisolda", "sigisolda",
"suv_col", "suv_col",
"csj_gyroac" "csj_gyroac",
"map_eu"
}; };
addOnsAuto[]= addOnsAuto[]=
{ {

View File

@@ -8,8 +8,10 @@ disabledAI = true;
disableChannels[]={0,1,2,6}; disableChannels[]={0,1,2,6};
enableItemsDropping=0; enableItemsDropping=0;
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h" #include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
briefing = 0;
debriefing = 0;
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf"; onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header class Header

View File

@@ -43,6 +43,35 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
/* BIS_Effects_* fixes from Dwarden */
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
BIS_Effects_startEvent = {
switch (_this select 0) do {
case "AirDestruction": {
[_this select 1] spawn BIS_Effects_AirDestruction;
};
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
};
};
};
"BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent;
};
if ((!isServer) && (isNull player) ) then if ((!isServer) && (isNull player) ) then
{ {
waitUntil {!isNull player}; waitUntil {!isNull player};
@@ -73,4 +102,5 @@ if (!isDedicated) then {
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf"

View File

@@ -5,9 +5,12 @@ class Mission
{ {
"provinggrounds_pmc", "provinggrounds_pmc",
"ca_modules_animals", "ca_modules_animals",
"dayz_anim",
"dayz_code", "dayz_code",
"dayz_communityassets",
"dayz_weapons", "dayz_weapons",
"dayz_equip", "dayz_equip",
"dayz_epoch",
"dayz_vehicles", "dayz_vehicles",
"cacharacters_pmc", "cacharacters_pmc",
"ca_modules_functions", "ca_modules_functions",
@@ -15,7 +18,8 @@ class Mission
"glt_m300t", "glt_m300t",
"sigisolda", "sigisolda",
"suv_col", "suv_col",
"csj_gyroac" "csj_gyroac",
"map_eu"
}; };
addOnsAuto[]= addOnsAuto[]=
{ {

View File

@@ -5,8 +5,14 @@ OnLoadIntro = "Welcome to Woodland ACR";
OnLoadIntroTime = False; OnLoadIntroTime = False;
OnLoadMissionTime = False; OnLoadMissionTime = False;
disabledAI = true; disabledAI = true;
disableChannels[]={0,2,6}; disableChannels[]={0,1,2,6};
enableItemsDropping=0; enableItemsDropping=0;
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
briefing = 0;
debriefing = 0;
onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header class Header
{ {

View File

@@ -1,18 +1,23 @@
startLoadingScreen ["","DayZ_loadingScreen"];
/* /*
For DayZ Epoch For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/ */
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false]; enableSaving [false, false];
//REALLY IMPORTANT VALUES //REALLY IMPORTANT VALUES
dayZ_hivePipe1 = "\\.\pipe\dayz"; //The named pipe dayZ_instance = 9; //The instance
dayZ_instance = 9; //The instance dayzHiveRequest = [];
hiveInUse = true;
initialized = false; initialized = false;
dayz_previousID = 0; dayz_previousID = 0;
// AMP config //disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// DayZ Epoch config
spawnShoremode = 0; // Default = 1 (on shore) spawnShoremode = 0; // Default = 1 (on shore)
spawnArea= 500; // Default = 1500 spawnArea= 500; // Default = 1500
MaxHeliCrashes= 3; // Default = 5 MaxHeliCrashes= 3; // Default = 5
@@ -24,6 +29,7 @@ dayz_maxLocalZombies = 40; // Default = 40
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]]; EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]];
dayz_fullMoonNights = true; dayz_fullMoonNights = true;
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1; progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
@@ -31,10 +37,41 @@ progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4; progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0; progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
/* BIS_Effects_* fixes from Dwarden */
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
BIS_Effects_startEvent = {
switch (_this select 0) do {
case "AirDestruction": {
[_this select 1] spawn BIS_Effects_AirDestruction;
};
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
};
};
};
"BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent;
};
if ((!isServer) && (isNull player) ) then if ((!isServer) && (isNull player) ) then
{ {
waitUntil {!isNull player}; waitUntil {!isNull player};
@@ -48,23 +85,22 @@ if ((!isServer) && (player != player)) then
}; };
if (isServer) then { if (isServer) then {
//Run the server monitor call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
hiveInUse = true;
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf"; // Add trader citys
_nil = [] execVM "mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
}; };
if (!isDedicated) then { if (!isDedicated) then {
//Conduct map operations //Conduct map operations
0 fadeSound 0; 0 fadeSound 0;
0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60]; waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor //Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
// Create burn effect for each helicopter wreck };
{ #include "\z\addons\dayz_code\system\REsec.sqf"
nul = [_x, 2, time, false, false] spawn BIS_Effects_Burn;
} forEach allMissionObjects "UH1Wreck_DZ";
};

View File

@@ -5,13 +5,21 @@ class Mission
{ {
"woodland_acr", "woodland_acr",
"ca_modules_animals", "ca_modules_animals",
"dayz_anim",
"dayz_code", "dayz_code",
"dayz_communityassets",
"dayz_weapons", "dayz_weapons",
"dayz_equip", "dayz_equip",
"dayz_epoch",
"dayz_vehicles", "dayz_vehicles",
"cacharacters_pmc", "cacharacters_pmc",
"ca_modules_functions", "ca_modules_functions",
"warfarebuildings" "warfarebuildings",
"glt_m300t",
"sigisolda",
"suv_col",
"csj_gyroac",
"map_eu"
}; };
addOnsAuto[]= addOnsAuto[]=
{ {