mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-03-01 03:01:52 +03:00
REsec and BIS effects fixes from 177 part 2
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
/*
|
||||
INITILIZATION
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
@@ -23,8 +24,10 @@ MaxHeliCrashes= 5; // Default = 5
|
||||
MaxVehicleLimit = 300; // Default = 50
|
||||
MaxDynamicDebris = 500; // Default = 100
|
||||
dayz_MapArea = 14000; // Default = 10000
|
||||
dayz_maxLocalZombies = 40; // Default = 40
|
||||
dayz_maxLocalZombies = 30; // Default = 30
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
@@ -40,6 +43,35 @@ progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
/* BIS_Effects_* fixes from Dwarden */
|
||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
||||
|
||||
BIS_Effects_globalEvent = {
|
||||
BIS_effects_gepv = _this;
|
||||
publicVariable "BIS_effects_gepv";
|
||||
_this call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
BIS_Effects_startEvent = {
|
||||
switch (_this select 0) do {
|
||||
case "AirDestruction": {
|
||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
||||
};
|
||||
case "AirDestructionStage2": {
|
||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
||||
};
|
||||
case "Burn": {
|
||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
@@ -70,4 +102,5 @@ if (!isDedicated) then {
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
};
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
Reference in New Issue
Block a user