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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Re-add magazine refill fix when changing clothes
This is the code from 1.0.5.2 before it became 1.0.6, it contains the fix for backpack wipes in 1.0.5.1. I lightly tested it with 1.0.6 but it will need more testing before release.
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@@ -55,6 +55,7 @@ if (!isDedicated) then {
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player_alertZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_alertZombies.sqf";
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player_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf";
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player_countMagazines = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_countMagazines.sqf";
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player_countMagazinesWBackpack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_countMagazinesWBackpack.sqf";
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player_forceSave = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_forceSave.sqf";
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//player_destroyTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_destroyTent.sqf";
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vehicle_getOut = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_getOut.sqf";
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@@ -357,6 +358,42 @@ if (!isDedicated) then {
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//diag_log format ["%6, Nutrition add: %1, Nutrition Total: %7/%2, Thurst: %3, Hunger: %4, BloodRegen: %5",_this,r_player_Nutrition,_Thirst,_Hunger,_bloodregen,_type,_golbalNutrition];
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};
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gearDialog_create = {
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private ["_i","_dialog"];
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if (!isNull (findDisplay 106)) then {
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(findDisplay 106) closeDisplay 0;
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};
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if (isNil "gear_done") then { gear_done = false; };
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openMap false;
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closeDialog 0;
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if (gear_done) then {uisleep 0.001;};
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player action ["Gear", player];
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if (gear_done) then {uisleep 0.001;};
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_dialog = findDisplay 106;
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_i = 0;
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while {isNull _dialog} do {//DO NOT CHANGE TO A FOR LOOP!
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_i = _i + 1;
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_dialog = findDisplay 106;
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if (gear_done) then {uisleep 0.001;};
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if (_i in [100,200,299]) then {
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closeDialog 0;
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player action ["Gear", player];
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};
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if (_i > 300) exitWith {};
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};
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if (gear_done) then {uisleep 0.001;};
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_dialog = findDisplay 106;
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if ((parseNumber(_this select 0)) != 0) then {
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ctrlActivate (_dialog displayCtrl 157);
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if (gear_done) then {
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waitUntil {ctrlShown (_dialog displayCtrl 159)};
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uisleep 0.001;
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};
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};
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gear_done = true;
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_dialog
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};
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gear_ui_offMenu = {
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private["_control","_parent","_menu","_grpPos"];
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disableSerialization;
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