diff --git a/SQF/dayz_server/compile/server_playerSync.sqf b/SQF/dayz_server/compile/server_playerSync.sqf index f8592d02a..fdfb51fed 100644 --- a/SQF/dayz_server/compile/server_playerSync.sqf +++ b/SQF/dayz_server/compile/server_playerSync.sqf @@ -203,10 +203,9 @@ if (_characterID != "0") then { }; // Force gear updates for nearby vehicles/tents - _pos = _this select 0; { [_x, "gear"] call server_updateObject; - } count nearestObjects [_pos, dayz_updateObjects, 10]; + } count (nearestObjects [_charPos, dayz_updateObjects, 10]); //[_charPos] call server_updateNearbyObjects; //Reset timer