diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Weapons.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Weapons.hpp index 8b3b8eab6..876f2b3bf 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Weapons.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Weapons.hpp @@ -13,7 +13,7 @@ weaponsRU[] = {Loot_WEAPON, 1, P99_Silver_SD_DZ}, // Bolt action rifles and shotguns - {Loot_WEAPON, 5, Saiga12K}, + {Loot_WEAPON, 5, Saiga12K_DZ}, {Loot_WEAPON, 5, Mosin_PU_DZ}, // Sniper Rifles diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/BlackMarket.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/BlackMarket.hpp index b171ee358..7092034f0 100644 --- a/SQF/dayz_code/Configs/CfgServerTrader/Category/BlackMarket.hpp +++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/BlackMarket.hpp @@ -2,7 +2,7 @@ class Category_11 { class MeleeBaseBallBat {type = "trade_weapons";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};}; class MeleeBaseballbatBarbed {type = "trade_weapons";buy[] = {-2,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};}; class MeleeBaseballbatNails {type = "trade_weapons";buy[] = {-2,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};}; - class Saiga12K {type = "trade_weapons";buy[] = {3,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Saiga12K_DZ {type = "trade_weapons";buy[] = {3,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class AA12_PMC {type = "trade_weapons";buy[] = {8,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};}; class USAS12_DZ {type = "trade_weapons";buy[] = {7,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};}; class revolver_gold_EP1 {type = "trade_weapons";buy[] = {5,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};}; diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/Saiga12.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/Saiga12.hpp new file mode 100644 index 000000000..542a5de05 --- /dev/null +++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/Saiga12.hpp @@ -0,0 +1,19 @@ +class Saiga12K; +class Saiga12K_DZ: Saiga12K { + class Single: Mode_SemiAuto + { + begin1[] = {"dayz_epoch_c\sounds\weapons\saiga_shot",1.7782794,1,1200}; + soundBegin[] = {"begin1",1}; + dispersion = 0.003; + soundContinuous = 0; + reloadTime = 0.1; + recoil = "recoil_single_primary_9outof10"; + recoilProne = "recoil_single_primary_prone_8outof10"; + minRange = 0; + minRangeProbab = 0.5; + midRange = 60; + midRangeProbab = 0.2; + maxRange = 100; + maxRangeProbab = 0.03; + }; +}; \ No newline at end of file