From 8202f7d61b17437f47c030f3af69732f820621ba Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Sat, 23 Jul 2016 15:23:00 -0400 Subject: [PATCH] Sync debug check Vanilla development commit: https://github.com/DayZMod/DayZ/commit/0baaac7a91a4eaf02c13e47ae51e2015af5549c2 --- SQF/dayz_server/compile/server_playerSync.sqf | 15 ++++++--------- 1 file changed, 6 insertions(+), 9 deletions(-) diff --git a/SQF/dayz_server/compile/server_playerSync.sqf b/SQF/dayz_server/compile/server_playerSync.sqf index 883f4e153..0b89f43f5 100644 --- a/SQF/dayz_server/compile/server_playerSync.sqf +++ b/SQF/dayz_server/compile/server_playerSync.sqf @@ -25,15 +25,12 @@ if (_characterID == "0") exitWith { _Achievements = []; -/* - //No longer used - private["_debug","_distance"]; - _debug = getMarkerpos "respawn_west"; - _distance = _debug distance _charPos; - if (_distance < 2000) exitWith { - // diag_log format["ERROR: server_playerSync: Cannot Sync Player %1 [%2]. Position in debug! %3",name _character,_characterID,_charPos]; - }; -*/ +private["_debug","_distance"]; +_debug = getMarkerpos "respawn_west"; +_distance = _debug distance _charPos; +if (_distance < 1500) exitWith { + diag_log format["ERROR: server_playerSync: Cannot Sync Player %1 [%2]. Position in debug! %3",_name,_characterID,_charPos]; +}; //Check for server initiated updates _isNewMed = _character getVariable ["medForceUpdate",false]; //Med update is forced when a player receives some kind of med incident