From 81f98e2d973178caf64cb5d67ca4dd158571c5a2 Mon Sep 17 00:00:00 2001 From: vbawol Date: Mon, 13 Jan 2014 08:38:06 -0600 Subject: [PATCH] Update CHANGE LOG 1.0.4.txt --- CHANGE LOG 1.0.4.txt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/CHANGE LOG 1.0.4.txt b/CHANGE LOG 1.0.4.txt index c71768794..c2112fa1b 100644 --- a/CHANGE LOG 1.0.4.txt +++ b/CHANGE LOG 1.0.4.txt @@ -1,5 +1,6 @@ [NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn +[ADDED] Added Craftable/Buildable Wood Crate Storage. Recipe 6 x PartWoodLumber = ItemWoodCrateKit. @Mochnant [ADDED] BAF_Merlin_DZE - transportMaxWeapons 15, transportMaxMagazines 150, transportmaxbackpacks 5. @Skaronator [ADDED] Added back BAF_AS50_scoped_DZ configs, still not on traders or loot tables. @vbawol [ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable @@ -9,6 +10,7 @@ [ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone]. Default is DZE_PlotPole = [30,45]. @dayz10k @Skaronator +[FIXED] Wrong german translation "Holzkiste geƶffnet.". @Fank @vbawol [FIXED] Fix medical actions in vehicles. @icomrade [FIXED] Wrong KSVK class spawning on mass graves. @Skaronator via MGT [FIXED] Armor value for RBWheel on SUV was lower than it should have been. @SGanthony