diff --git a/CHANGE LOG 1.0.6.txt b/CHANGE LOG 1.0.6.txt index a467ddb25..0a0a0ef0f 100644 --- a/CHANGE LOG 1.0.6.txt +++ b/CHANGE LOG 1.0.6.txt @@ -49,6 +49,7 @@ [NEW] You may set the buying or selling price of any item to -1 to disallow the respective trading action, only with config traders and advanced trading @icomrade [NEW] Salvage can now be disabled on locked vehicles via DZE_salvageLocked variable. #1757 @oiad [NEW] You may now rearm pooks and other helicoper/vehicle pilot/driver weapons @icomrade +[NEW] Dogs can now be gutted and yield 2xFoodDogRaw @ebaydayz [CHANGED] Combattimeout now uses diag_tickTime instead of time. [CHANGED] AmmoBoxSmall_556/762 is replaced with DZ_AmmoBoxUS/RU/EU/CZ and MedBox0 is replaced with DZ_MedBox (new model) diff --git a/SQF/dayz_code/Configs/CfgArma.hpp b/SQF/dayz_code/Configs/CfgArma.hpp index d4581af26..e226368bd 100644 --- a/SQF/dayz_code/Configs/CfgArma.hpp +++ b/SQF/dayz_code/Configs/CfgArma.hpp @@ -378,7 +378,6 @@ class CfgSurvival { }; class Cock: Hen {}; class DZ_Fin: Default { - yield = 0; rawfoodtype = "FoodDogRaw"; }; class DZ_Pastor: DZ_Fin {}; diff --git a/SQF/dayz_code/actions/cook.sqf b/SQF/dayz_code/actions/cook.sqf index 30546e233..1df11e7a5 100644 --- a/SQF/dayz_code/actions/cook.sqf +++ b/SQF/dayz_code/actions/cook.sqf @@ -26,7 +26,8 @@ a_player_cooking = true; for "_x" from 1 to _qty do { player removeMagazine _meat; player addMagazine _meatcooked; - if !(_meat in magazines player) exitWith {format[localize "str_player_31",_text,localize "str_player_31_cook"] call dayz_rollingMessages;}; + // "xMeat must be in your main inventory to cook it" - Doesn't make sense here since meat was already cooked successfully. + if !(_meat in magazines player) exitWith {}; }; format[localize "str_success_cooked",_qty,_text] call dayz_rollingMessages; };