fixes to repairing

This commit is contained in:
vbawol
2013-05-24 10:37:15 -05:00
parent 090a00cdc4
commit 8139f3a490

View File

@@ -61,23 +61,28 @@ if (_section and _hasToolbox) then {
//dont waste loot on undamaged parts
if (_damage > 0) then {
player removeMagazine _part;
// ensure part was removed
_num_removed = ([player,_part] call BIS_fnc_invRemove);
//Fix the part
_selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "name");
if(_num_removed == 1) then {
//Fix the part
_selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "name");
//vehicle is owned by whoever is in it, so we have to have each client try and fix it
dayzSetFix = [_vehicle,_selection,0];
publicVariable "dayzSetFix";
if (local _vehicle) then {
dayzSetFix call object_setFixServer;
};
_vehicle setvelocity [0,0,1];
//Success!
cutText [format["You have successfully attached %1 to the %2",_namePart,_nameType], "PLAIN DOWN"];
//vehicle is owned by whoever is in it, so we have to have each client try and fix it
dayzSetFix = [_vehicle,_selection,0];
publicVariable "dayzSetFix";
if (local _vehicle) then {
dayzSetFix call object_setFixServer;
};
_vehicle setvelocity [0,0,1];
//Success!
cutText [format["You have successfully attached %1 to the %2",_namePart,_nameType], "PLAIN DOWN"];
};
} else {