From 813803cf4b7851830e27a502dba2e692f48cca87 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Tue, 1 Mar 2016 14:49:52 -0500 Subject: [PATCH] Remove template mission This is basically a duplicate of Chernarus11. People can use that as a template. --- .../MPMissions/TEMPLATE/description.ext | 32 -- Server Files/MPMissions/TEMPLATE/init.sqf | 95 ----- Server Files/MPMissions/TEMPLATE/keyboard.sqf | 1 - Server Files/MPMissions/TEMPLATE/mission.sqm | 402 ------------------ Server Files/MPMissions/TEMPLATE/rules.sqf | 32 -- .../MPMissions/TEMPLATE/server_traders.sqf | 2 - .../TEMPLATE/server_traders_tmp.sqf | 206 --------- 7 files changed, 770 deletions(-) delete mode 100644 Server Files/MPMissions/TEMPLATE/description.ext delete mode 100644 Server Files/MPMissions/TEMPLATE/init.sqf delete mode 100644 Server Files/MPMissions/TEMPLATE/keyboard.sqf delete mode 100644 Server Files/MPMissions/TEMPLATE/mission.sqm delete mode 100644 Server Files/MPMissions/TEMPLATE/rules.sqf delete mode 100644 Server Files/MPMissions/TEMPLATE/server_traders.sqf delete mode 100644 Server Files/MPMissions/TEMPLATE/server_traders_tmp.sqf diff --git a/Server Files/MPMissions/TEMPLATE/description.ext b/Server Files/MPMissions/TEMPLATE/description.ext deleted file mode 100644 index dba07c66b..000000000 --- a/Server Files/MPMissions/TEMPLATE/description.ext +++ /dev/null @@ -1,32 +0,0 @@ -respawn = "BASE"; -respawndelay = 5; -onLoadMission = "DayZ Epoch Chernarus"; -OnLoadIntro = "Welcome to Chernarus"; -OnLoadIntroTime = 0; -OnLoadMissionTime = 0; -disabledAI = 1; -disableChannels[] = {0,2,6}; -enableItemsDropping = 0; -onPauseScript = ""; -briefing = 0; -debriefing = 0; - -titleParam1 = "AutoLogin:"; -valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31}; -defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login -textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"}; - -loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; - -class Header -{ - gameType = COOP; //DM, Team, Coop, ... - minPlayers = 1; //min # of players the mission supports - maxPlayers = 100; //Max # of players the mission supports -}; - -aiKills = 1; -diagRadio = 1; -diagHit = 1; - -#include "\z\addons\dayz_code\gui\description.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/TEMPLATE/init.sqf b/Server Files/MPMissions/TEMPLATE/init.sqf deleted file mode 100644 index 8570c98b4..000000000 --- a/Server Files/MPMissions/TEMPLATE/init.sqf +++ /dev/null @@ -1,95 +0,0 @@ -/* - For DayZ Epoch - Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz -*/ -startLoadingScreen ["","RscDisplayLoadCustom"]; -cutText ["","BLACK OUT"]; -enableSaving [false, false]; - -//REALLY IMPORTANT VALUES -dayZ_instance = 11; //The instance -dayZ_serverName = ""; //Shown to all players in the bottom left of the screen -dayzHiveRequest = []; -initialized = false; -dayz_previousID = 0; - -//disable greeting menu -player setVariable ["BIS_noCoreConversations", true]; -//disable radio messages to be heard and shown in the left lower corner of the screen -enableRadio false; - -// DayZ Epoch config -dayz_enableRules = true; // Default: true -spawnShoremode = 1; // Default = 1 (on shore) -spawnArea= 1500; // Default = 1500 - -MaxVehicleLimit = 300; // Default = 50 -MaxDynamicDebris = 500; // Default = 100 -dayz_MapArea = 14000; // Default = 10000 -dayz_maxLocalZombies = 30; // Default = 30 - -dayz_paraSpawn = false; - -dayz_sellDistance_vehicle = 10; -dayz_sellDistance_boat = 30; -dayz_sellDistance_air = 40; - -dayz_maxAnimals = 5; // Default: 8 -dayz_tameDogs = true; -DynamicVehicleDamageLow = 0; // Default: 0 -DynamicVehicleDamageHigh = 100; // Default: 100 -dayz_quickSwitch = false; // Default: false -DZE_BuildOnRoads = false; // Default: False - -EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; -dayz_fullMoonNights = true; - -MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT; -//Load in compiled functions -call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) -progressLoadingScreen 0.1; -call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers -progressLoadingScreen 0.2; -call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical -progressLoadingScreen 0.4; -call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions -progressLoadingScreen 0.5; -call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs -progressLoadingScreen 0.6; -call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early -progressLoadingScreen 1.0; - -"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; - -if (isServer) then { - //Compile vehicle configs - call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf"; - //Add trader agents - execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; - _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; -}; - -if (!isDedicated) then { - //Conduct map operations - 0 fadeSound 0; - waitUntil {!isNil "dayz_loadScreenMsg"}; - dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); - - //Run the player monitor - _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; - _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; - - - //anti Hack - [] execVM "\z\addons\dayz_code\system\antihack.sqf"; - - //Lights - //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; - if (dayz_enableRules) then { execVM "rules.sqf"; }; - if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; }; -}; -#include "\z\addons\dayz_code\system\REsec.sqf" -//Start Dynamic Weather -execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; - -#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" diff --git a/Server Files/MPMissions/TEMPLATE/keyboard.sqf b/Server Files/MPMissions/TEMPLATE/keyboard.sqf deleted file mode 100644 index be4f1ac39..000000000 --- a/Server Files/MPMissions/TEMPLATE/keyboard.sqf +++ /dev/null @@ -1 +0,0 @@ -#include "\z\addons\dayz_code\compile\keyboard.sqf" \ No newline at end of file diff --git a/Server Files/MPMissions/TEMPLATE/mission.sqm b/Server Files/MPMissions/TEMPLATE/mission.sqm deleted file mode 100644 index 4f82fe351..000000000 --- a/Server Files/MPMissions/TEMPLATE/mission.sqm +++ /dev/null @@ -1,402 +0,0 @@ -version=11; -class Mission -{ - addOns[]= - { - "provinggrounds_pmc", - "ca_modules_animals", - "dayz_code", - "dayz_weapons", - "dayz_equip", - "dayz_vehicles", - "cacharacters_pmc", - "ca_modules_functions", - "warfarebuildings", - "glt_m300t", - - "csj_gyroac" - }; - addOnsAuto[]= - { - "dayz_weapons", - "ca_modules_functions", - "warfarebuildings", - "provinggrounds_pmc" - }; - randomSeed=11171215; - class Intel - { - briefingName="DayZ Epoch Proving Grounds PMC"; - briefingDescription="DayZ Epoch Proving Grounds PMC Private Server"; - startWeather=0; - forecastWeather=0; - year=2008; - month=6; - day=1; - hour=12; - }; - class Groups - { - items=2; - class Item0 - { - side="WEST"; - class Vehicles - { - items=100; -#define PLRDEF position[]={-9226,340,13286};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG"; - class Item0{id=0;PLRDEF}; - class Item1 - { - position[]={-9226,340,13286}; - azimut=0; - id=0; - side="WEST"; - vehicle="Survivor1_DZ"; - player="PLAYER COMMANDER"; - leader=1; - rank="SERGEANT"; - skill=0.6; - init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; - }; - class Item2{id=2;PLRDEF}; - class Item3{id=3;PLRDEF}; - class Item4{id=4;PLRDEF}; - class Item5{id=5;PLRDEF}; - class Item6{id=6;PLRDEF}; - class Item7{id=7;PLRDEF}; - class Item8{id=8;PLRDEF}; - class Item9{id=9;PLRDEF}; - class Item10{id=10;PLRDEF}; - class Item11{id=11;PLRDEF}; - class Item12{id=12;PLRDEF}; - class Item13{id=13;PLRDEF}; - class Item14{id=14;PLRDEF}; - class Item15{id=15;PLRDEF}; - class Item16{id=16;PLRDEF}; - class Item17{id=17;PLRDEF}; - class Item18{id=18;PLRDEF}; - class Item19{id=19;PLRDEF}; - class Item20{id=20;PLRDEF}; - class Item21{id=21;PLRDEF}; - class Item22{id=22;PLRDEF}; - class Item23{id=23;PLRDEF}; - class Item24{id=24;PLRDEF}; - class Item25{id=25;PLRDEF}; - class Item26{id=26;PLRDEF}; - class Item27{id=27;PLRDEF}; - class Item28{id=28;PLRDEF}; - class Item29{id=29;PLRDEF}; - class Item30{id=30;PLRDEF}; - class Item31{id=31;PLRDEF}; - class Item32{id=32;PLRDEF}; - class Item33{id=33;PLRDEF}; - class Item34{id=34;PLRDEF}; - class Item35{id=35;PLRDEF}; - class Item36{id=36;PLRDEF}; - class Item37{id=37;PLRDEF}; - class Item38{id=38;PLRDEF}; - class Item39{id=39;PLRDEF}; - class Item40{id=40;PLRDEF}; - class Item41{id=41;PLRDEF}; - class Item42{id=42;PLRDEF}; - class Item43{id=43;PLRDEF}; - class Item44{id=44;PLRDEF}; - class Item45{id=45;PLRDEF}; - class Item46{id=46;PLRDEF}; - class Item47{id=47;PLRDEF}; - class Item48{id=48;PLRDEF}; - class Item49{id=49;PLRDEF}; - class Item50{id=50;PLRDEF}; - class Item51{id=51;PLRDEF}; - class Item52{id=52;PLRDEF}; - class Item53{id=53;PLRDEF}; - class Item54{id=54;PLRDEF}; - class Item55{id=55;PLRDEF}; - class Item56{id=56;PLRDEF}; - class Item57{id=57;PLRDEF}; - class Item58{id=58;PLRDEF}; - class Item59{id=59;PLRDEF}; - class Item60{id=60;PLRDEF}; - class Item61{id=61;PLRDEF}; - class Item62{id=62;PLRDEF}; - class Item63{id=63;PLRDEF}; - class Item64{id=64;PLRDEF}; - class Item65{id=65;PLRDEF}; - class Item66{id=66;PLRDEF}; - class Item67{id=67;PLRDEF}; - class Item68{id=68;PLRDEF}; - class Item69{id=69;PLRDEF}; - class Item70{id=70;PLRDEF}; - class Item71{id=71;PLRDEF}; - class Item72{id=72;PLRDEF}; - class Item73{id=73;PLRDEF}; - class Item74{id=74;PLRDEF}; - class Item75{id=75;PLRDEF}; - class Item76{id=76;PLRDEF}; - class Item77{id=77;PLRDEF}; - class Item78{id=78;PLRDEF}; - class Item79{id=79;PLRDEF}; - class Item80{id=80;PLRDEF}; - class Item81{id=81;PLRDEF}; - class Item82{id=82;PLRDEF}; - class Item83{id=83;PLRDEF}; - class Item84{id=84;PLRDEF}; - class Item85{id=85;PLRDEF}; - class Item86{id=86;PLRDEF}; - class Item87{id=87;PLRDEF}; - class Item88{id=88;PLRDEF}; - class Item89{id=89;PLRDEF}; - class Item90{id=90;PLRDEF}; - class Item91{id=91;PLRDEF}; - class Item92{id=92;PLRDEF}; - class Item93{id=93;PLRDEF}; - class Item94{id=94;PLRDEF}; - class Item95{id=95;PLRDEF}; - class Item96{id=96;PLRDEF}; - class Item97{id=97;PLRDEF}; - class Item98{id=98;PLRDEF}; - class Item99{id=99;PLRDEF}; - }; - }; - class Item1 - { - side="LOGIC"; - class Vehicles - { - items=1; - class Item0 - { - position[]={-392.79468,124.22502,3488.2427}; - id=50; - side="LOGIC"; - vehicle="FunctionsManager"; - leader=1; - lock="UNLOCKED"; - skill=0.6; - }; - }; - }; - }; - class Vehicles - { - items=8; - class Item0 - { - position[]={-9232.3467,339.88757,13270.03}; - id=101; - side="EMPTY"; - vehicle="Base_WarfareBBarrier10xTall"; - skill=0.6; - }; - class Item1 - { - position[]={-9221.8574,339.43732,13269.816}; - id=102; - side="EMPTY"; - vehicle="Base_WarfareBBarrier10xTall"; - skill=0.6; - }; - class Item2 - { - position[]={-9234.4502,340.48166,13300.939}; - id=103; - side="EMPTY"; - vehicle="Base_WarfareBBarrier10xTall"; - skill=0.6; - }; - class Item3 - { - position[]={-9220.3682,339.67667,13300.92}; - id=104; - side="EMPTY"; - vehicle="Base_WarfareBBarrier10xTall"; - skill=0.6; - }; - class Item4 - { - position[]={-9241.1377,340.65341,13292.925}; - azimut=90.394051; - id=105; - side="EMPTY"; - vehicle="Base_WarfareBBarrier10xTall"; - skill=0.6; - }; - class Item5 - { - position[]={-9241.2725,340.40894,13279.121}; - azimut=90.394051; - id=106; - side="EMPTY"; - vehicle="Base_WarfareBBarrier10xTall"; - skill=0.6; - }; - class Item6 - { - position[]={-9214.7939,339.26996,13291.987}; - azimut=90.6903; - id=107; - side="EMPTY"; - vehicle="Base_WarfareBBarrier10xTall"; - skill=0.6; - text="wall"; - }; - class Item7 - { - position[]={-9214.8848,339.19839,13279.109}; - azimut=90.690323; - id=108; - side="EMPTY"; - vehicle="Base_WarfareBBarrier10xTall"; - skill=0.6; - }; - }; - class Markers - { - items=13; - class Item0 - { - position[]={1056.1965,51.670532,1016.5417}; - name="center"; - type="Empty"; - }; - class Item1 - { - position[]={-9195.6514,338.31848,13286.671}; - name="respawn_west"; - type="Empty"; - }; - class Item2 - { - position[]={436.67371,70.601822,420.24353}; - name="spawn0"; - type="Empty"; - }; - class Item3 - { - position[]={1294.0793,19.188629,1259.0656}; - name="spawn1"; - type="Empty"; - }; - class Item4 - { - position[]={1087.5112,50.086475,1678.8763}; - name="spawn2"; - type="Empty"; - }; - class Item5 - { - position[]={405.57788,51.27367,1684.6263}; - name="spawn3"; - type="Empty"; - }; - class Item6 - { - position[]={411.64197,68.443993,977.93005}; - name="spawn4"; - type="Empty"; - }; - class Item7 - { - position[]={751.83734,51.168613,770.30115}; - name="spawn5"; - type="Empty"; - }; - class Item8 - { - position[]={1412.2501,49.346016,432.15765}; - name="spawn6"; - type="Empty"; - }; - class Item9 - { - position[]={1685.077,52.313633,1061.4493}; - name="spawn7"; - type="Empty"; - }; - class Item10 - { - position[]={1536.2695,50.695183,1530.3745}; - name="spawn8"; - type="Empty"; - }; - class Item11 - { - position[]={985.57458,51.041744,426.71338}; - name="spawn9"; - type="Empty"; - }; - class Item12 - { - position[]={1717.3979,55.471294,681.28967}; - name="spawn10"; - type="Empty"; - }; - }; -}; -class Intro -{ - addOns[]= - { - "provinggrounds_pmc" - }; - addOnsAuto[]= - { - "provinggrounds_pmc" - }; - randomSeed=6913869; - class Intel - { - startWeather=0; - forecastWeather=0; - year=2008; - month=10; - day=11; - hour=9; - minute=20; - }; -}; -class OutroWin -{ - addOns[]= - { - "provinggrounds_pmc" - }; - addOnsAuto[]= - { - "provinggrounds_pmc" - }; - randomSeed=4081731; - class Intel - { - startWeather=0; - forecastWeather=0; - year=2008; - month=10; - day=11; - hour=9; - minute=20; - }; -}; -class OutroLoose -{ - addOns[]= - { - "provinggrounds_pmc" - }; - addOnsAuto[]= - { - "provinggrounds_pmc" - }; - randomSeed=4975929; - class Intel - { - startWeather=0; - forecastWeather=0; - year=2008; - month=10; - day=11; - hour=9; - minute=20; - }; -}; diff --git a/Server Files/MPMissions/TEMPLATE/rules.sqf b/Server Files/MPMissions/TEMPLATE/rules.sqf deleted file mode 100644 index e8e3130a5..000000000 --- a/Server Files/MPMissions/TEMPLATE/rules.sqf +++ /dev/null @@ -1,32 +0,0 @@ -private ["_messages", "_timeout"]; - -if (isServer) exitWith {}; -waitUntil { uiSleep 1; !isNil ("PVDZE_plr_LoginRecord") }; - -_messages = [ - ["DayZ Epoch", "Welcome "+(name player)], - ["World", worldName], - ["Teamspeak", "Some ts info"], - ["Website/Forums", "some website info"], - ["Server Rules", "Duping, glitching or using any
exploit will result in a
permanent ban."], - ["Server Rules", "No Talking in side."], - ["Server Rules", "Hackers will be banned permanently
Respect others"], - ["News", "Some random New info!
RandomNews
"] -]; - -_timeout = 5; -{ - private ["_title", "_content", "_titleText"]; - uiSleep 2; - _title = _x select 0; - _content = _x select 1; - _titleText = format[("%1
%2"), _title, _content]; - [ - _titleText, - [safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35 - [safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7 - _timeout, - 0.5 - ] spawn BIS_fnc_dynamicText; - uiSleep (_timeout * 1.1); -} forEach _messages; \ No newline at end of file diff --git a/Server Files/MPMissions/TEMPLATE/server_traders.sqf b/Server Files/MPMissions/TEMPLATE/server_traders.sqf deleted file mode 100644 index 362ca505e..000000000 --- a/Server Files/MPMissions/TEMPLATE/server_traders.sqf +++ /dev/null @@ -1,2 +0,0 @@ -// DayZ Epoch NO TRADERS -serverTraders = []; \ No newline at end of file diff --git a/Server Files/MPMissions/TEMPLATE/server_traders_tmp.sqf b/Server Files/MPMissions/TEMPLATE/server_traders_tmp.sqf deleted file mode 100644 index 0caf95384..000000000 --- a/Server Files/MPMissions/TEMPLATE/server_traders_tmp.sqf +++ /dev/null @@ -1,206 +0,0 @@ -// DayZ Epoch TRADERS for 17 -serverTraders = ["Tanny_PMC","US_Delta_Force_AR_EP1","BAF_Soldier_AAR_DDPM","Drake","Damsel2","GUE_Soldier_MG","GUE_Soldier_GL","TK_GUE_Soldier_5_EP1","GUE_Soldier_2","Soldier_Sniper_PMC","GUE_Soldier_3","Soldier_GL_M16A2_PMC","UN_CDF_Soldier_Crew_EP1","UN_CDF_Soldier_Pilot_EP1","GUE_Worker2","Dr_Annie_Baker_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","GUE_Soldier_CO","Farmwife4","FR_Sykes","GUE_Villager4","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1","Citizen3_EP1","ibr_lingorman6","ibr_lingorman6s","TK_CIV_Woman02_EP1","Damsel3"]; -// Hero Vendor -menu_Tanny_PMC = [ - [["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]], - [], - "hero" -]; -// Ammunition Friendly -menu_US_Delta_Force_AR_EP1 = [ - [["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]], - [], - "friendly" -]; -// Weapons Friendly -menu_BAF_Soldier_AAR_DDPM = [ - [["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]], - [], - "friendly" -]; -// Friendly Vehicles -menu_Drake = [ - [["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Fuel Trucks",492],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]], - [], - "friendly" -]; -// General Store -menu_Damsel2 = [ - [["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]], - [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]], - "neutral" -]; -// Weapons neutral -menu_GUE_Soldier_MG = [ - [["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]], - [], - "neutral" -]; -// Ammunition Neutral -menu_GUE_Soldier_GL = [ - [["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]], - [], - "neutral" -]; -// Neutral Building/Parts -menu_TK_GUE_Soldier_5_EP1 = [ - [["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]], - [], - "neutral" -]; -// Bandit Trader -menu_GUE_Soldier_2 = [ - [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]], - [], - "hostile" -]; -// Aircraft Dealer -menu_Soldier_Sniper_PMC = [ - [["Airplanes",517],["Helicopter Unarmed",519]], - [], - "friendly" -]; -// Vehicles Neutral -menu_GUE_Soldier_3 = [ - [["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]], - [], - "neutral" -]; -// Black Market Vendor -menu_Soldier_GL_M16A2_PMC = [ - [["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]], - [], - "neutral" -]; -// Friendly Building/Parts -menu_UN_CDF_Soldier_Crew_EP1 = [ - [["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]], - [], - "friendly" -]; -// Friendly Vehicles 2 -menu_UN_CDF_Soldier_Pilot_EP1 = [ - [["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Fuel Trucks",595],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]], - [], - "friendly" -]; -// General Store 2 -menu_GUE_Worker2 = [ - [["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]], - [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]], - "friendly" -]; -// Medical Supplies -menu_Dr_Annie_Baker_EP1 = [ - [["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]], - [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], - "friendly" -]; -// Weapons friendly 2 -menu_Soldier_MG_PKM_PMC = [ - [["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]], - [], - "friendly" -]; -// Ammunition friendly 2 -menu_Soldier_MG_PMC = [ - [["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]], - [], - "friendly" -]; -// East Wholesaler -menu_GUE_Soldier_CO = [ - [["Wholesale",555]], - [], - "neutral" -]; -// General Store 3 -menu_Farmwife4 = [ - [["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]], - [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]], - "neutral" -]; -// West Wholesaler -menu_FR_Sykes = [ - [["Wholesale",636]], - [], - "neutral" -]; -// Boat Vendor -menu_GUE_Villager4 = [ - [["Boats Armed",558],["Boats Unarmed",557]], - [], - "neutral" -]; -// Weapons neutral 2 -menu_TK_CIV_Takistani04_EP1 = [ - [["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]], - [], - "neutral" -]; -// Ammunition Neutral 2 -menu_Pilot_EP1 = [ - [["Assault Rifle Ammo",643],["Light Machine Gun Ammo",644],["Pistol Ammo",646],["Shotguns and Single-shot Ammo",649],["Sniper Rifle Ammo",647],["Submachine Gun Ammo",648]], - [], - "neutral" -]; -// Vehicles Neutral 2 -menu_RU_Profiteer4 = [ - [["Bikes and ATV",650],["Buses and Vans",651],["Cargo Trucks",653],["Fuel Trucks",655],["Military Unarmed",658],["Trucks",659],["Used Cars",660],["Utility Vehicles",661]], - [], - "neutral" -]; -// Neutral Building/Parts -menu_Woodlander3 = [ - [["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]], - [], - "neutral" -]; -// Medical Supplies 2 -menu_Dr_Hladik_EP1 = [ - [["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]], - [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], - "neutral" -]; -// Medical Supplies 3 -menu_Doctor = [ - [["Chem-lites/Flares",669],["Medical Supplies",670],["Smoke Grenades",671]], - [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], - "neutral" -]; -// Boat Trader 2 -menu_HouseWife1 = [ - [["Boats Armed",673],["Boats Unarmed",672]], - [], - "neutral" -]; -// Wholesale 3 -menu_Citizen3_EP1 = [ - [["Wholesale",675]], - [], - "neutral" -]; -// Friendly Building/parts 2 -menu_ibr_lingorman6 = [ - [["Building Supplies",678],["Toolbelt Items",679],["Vehicle Parts",677]], - [], - "friendly" -]; -// Friendly Building/Parts 3 -menu_ibr_lingorman6s = [ - [["Building Supplies",680],["Toolbelt Items",681],["Vehicle Parts",682]], - [], - "friendly" -]; -// General Store 4 -menu_TK_CIV_Woman02_EP1 = [ - [["Backpacks",685],["Clothes",683],["Cooked Meats",686],["Drinks",684],["Packaged Food",687]], - [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]], - "neutral" -]; -// General Store 5 -menu_Damsel3 = [ - [["Backpacks",688],["Clothes",689],["Cooked Meats",690],["Drinks",691],["Packaged Food",692]], - [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]], - "friendly" -];