diff --git a/Server Files/MPMissions/TEMPLATE/description.ext b/Server Files/MPMissions/TEMPLATE/description.ext
deleted file mode 100644
index dba07c66b..000000000
--- a/Server Files/MPMissions/TEMPLATE/description.ext
+++ /dev/null
@@ -1,32 +0,0 @@
-respawn = "BASE";
-respawndelay = 5;
-onLoadMission = "DayZ Epoch Chernarus";
-OnLoadIntro = "Welcome to Chernarus";
-OnLoadIntroTime = 0;
-OnLoadMissionTime = 0;
-disabledAI = 1;
-disableChannels[] = {0,2,6};
-enableItemsDropping = 0;
-onPauseScript = "";
-briefing = 0;
-debriefing = 0;
-
-titleParam1 = "AutoLogin:";
-valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
-defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
-textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
-
-loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
-
-class Header
-{
- gameType = COOP; //DM, Team, Coop, ...
- minPlayers = 1; //min # of players the mission supports
- maxPlayers = 100; //Max # of players the mission supports
-};
-
-aiKills = 1;
-diagRadio = 1;
-diagHit = 1;
-
-#include "\z\addons\dayz_code\gui\description.hpp"
\ No newline at end of file
diff --git a/Server Files/MPMissions/TEMPLATE/init.sqf b/Server Files/MPMissions/TEMPLATE/init.sqf
deleted file mode 100644
index 8570c98b4..000000000
--- a/Server Files/MPMissions/TEMPLATE/init.sqf
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
- For DayZ Epoch
- Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
-*/
-startLoadingScreen ["","RscDisplayLoadCustom"];
-cutText ["","BLACK OUT"];
-enableSaving [false, false];
-
-//REALLY IMPORTANT VALUES
-dayZ_instance = 11; //The instance
-dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
-dayzHiveRequest = [];
-initialized = false;
-dayz_previousID = 0;
-
-//disable greeting menu
-player setVariable ["BIS_noCoreConversations", true];
-//disable radio messages to be heard and shown in the left lower corner of the screen
-enableRadio false;
-
-// DayZ Epoch config
-dayz_enableRules = true; // Default: true
-spawnShoremode = 1; // Default = 1 (on shore)
-spawnArea= 1500; // Default = 1500
-
-MaxVehicleLimit = 300; // Default = 50
-MaxDynamicDebris = 500; // Default = 100
-dayz_MapArea = 14000; // Default = 10000
-dayz_maxLocalZombies = 30; // Default = 30
-
-dayz_paraSpawn = false;
-
-dayz_sellDistance_vehicle = 10;
-dayz_sellDistance_boat = 30;
-dayz_sellDistance_air = 40;
-
-dayz_maxAnimals = 5; // Default: 8
-dayz_tameDogs = true;
-DynamicVehicleDamageLow = 0; // Default: 0
-DynamicVehicleDamageHigh = 100; // Default: 100
-dayz_quickSwitch = false; // Default: false
-DZE_BuildOnRoads = false; // Default: False
-
-EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
-dayz_fullMoonNights = true;
-
-MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
-//Load in compiled functions
-call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
-progressLoadingScreen 0.1;
-call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
-progressLoadingScreen 0.2;
-call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
-progressLoadingScreen 0.4;
-call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
-progressLoadingScreen 0.5;
-call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
-progressLoadingScreen 0.6;
-call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early
-progressLoadingScreen 1.0;
-
-"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
-
-if (isServer) then {
- //Compile vehicle configs
- call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
- //Add trader agents
- execVM "\z\addons\dayz_server\traders\chernarus11.sqf";
- _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
-};
-
-if (!isDedicated) then {
- //Conduct map operations
- 0 fadeSound 0;
- waitUntil {!isNil "dayz_loadScreenMsg"};
- dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
-
- //Run the player monitor
- _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
- _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
-
-
- //anti Hack
- [] execVM "\z\addons\dayz_code\system\antihack.sqf";
-
- //Lights
- //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
- if (dayz_enableRules) then { execVM "rules.sqf"; };
- if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
-};
-#include "\z\addons\dayz_code\system\REsec.sqf"
-//Start Dynamic Weather
-execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
-
-#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
diff --git a/Server Files/MPMissions/TEMPLATE/keyboard.sqf b/Server Files/MPMissions/TEMPLATE/keyboard.sqf
deleted file mode 100644
index be4f1ac39..000000000
--- a/Server Files/MPMissions/TEMPLATE/keyboard.sqf
+++ /dev/null
@@ -1 +0,0 @@
-#include "\z\addons\dayz_code\compile\keyboard.sqf"
\ No newline at end of file
diff --git a/Server Files/MPMissions/TEMPLATE/mission.sqm b/Server Files/MPMissions/TEMPLATE/mission.sqm
deleted file mode 100644
index 4f82fe351..000000000
--- a/Server Files/MPMissions/TEMPLATE/mission.sqm
+++ /dev/null
@@ -1,402 +0,0 @@
-version=11;
-class Mission
-{
- addOns[]=
- {
- "provinggrounds_pmc",
- "ca_modules_animals",
- "dayz_code",
- "dayz_weapons",
- "dayz_equip",
- "dayz_vehicles",
- "cacharacters_pmc",
- "ca_modules_functions",
- "warfarebuildings",
- "glt_m300t",
-
- "csj_gyroac"
- };
- addOnsAuto[]=
- {
- "dayz_weapons",
- "ca_modules_functions",
- "warfarebuildings",
- "provinggrounds_pmc"
- };
- randomSeed=11171215;
- class Intel
- {
- briefingName="DayZ Epoch Proving Grounds PMC";
- briefingDescription="DayZ Epoch Proving Grounds PMC Private Server";
- startWeather=0;
- forecastWeather=0;
- year=2008;
- month=6;
- day=1;
- hour=12;
- };
- class Groups
- {
- items=2;
- class Item0
- {
- side="WEST";
- class Vehicles
- {
- items=100;
-#define PLRDEF position[]={-9226,340,13286};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
- class Item0{id=0;PLRDEF};
- class Item1
- {
- position[]={-9226,340,13286};
- azimut=0;
- id=0;
- side="WEST";
- vehicle="Survivor1_DZ";
- player="PLAYER COMMANDER";
- leader=1;
- rank="SERGEANT";
- skill=0.6;
- init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
- };
- class Item2{id=2;PLRDEF};
- class Item3{id=3;PLRDEF};
- class Item4{id=4;PLRDEF};
- class Item5{id=5;PLRDEF};
- class Item6{id=6;PLRDEF};
- class Item7{id=7;PLRDEF};
- class Item8{id=8;PLRDEF};
- class Item9{id=9;PLRDEF};
- class Item10{id=10;PLRDEF};
- class Item11{id=11;PLRDEF};
- class Item12{id=12;PLRDEF};
- class Item13{id=13;PLRDEF};
- class Item14{id=14;PLRDEF};
- class Item15{id=15;PLRDEF};
- class Item16{id=16;PLRDEF};
- class Item17{id=17;PLRDEF};
- class Item18{id=18;PLRDEF};
- class Item19{id=19;PLRDEF};
- class Item20{id=20;PLRDEF};
- class Item21{id=21;PLRDEF};
- class Item22{id=22;PLRDEF};
- class Item23{id=23;PLRDEF};
- class Item24{id=24;PLRDEF};
- class Item25{id=25;PLRDEF};
- class Item26{id=26;PLRDEF};
- class Item27{id=27;PLRDEF};
- class Item28{id=28;PLRDEF};
- class Item29{id=29;PLRDEF};
- class Item30{id=30;PLRDEF};
- class Item31{id=31;PLRDEF};
- class Item32{id=32;PLRDEF};
- class Item33{id=33;PLRDEF};
- class Item34{id=34;PLRDEF};
- class Item35{id=35;PLRDEF};
- class Item36{id=36;PLRDEF};
- class Item37{id=37;PLRDEF};
- class Item38{id=38;PLRDEF};
- class Item39{id=39;PLRDEF};
- class Item40{id=40;PLRDEF};
- class Item41{id=41;PLRDEF};
- class Item42{id=42;PLRDEF};
- class Item43{id=43;PLRDEF};
- class Item44{id=44;PLRDEF};
- class Item45{id=45;PLRDEF};
- class Item46{id=46;PLRDEF};
- class Item47{id=47;PLRDEF};
- class Item48{id=48;PLRDEF};
- class Item49{id=49;PLRDEF};
- class Item50{id=50;PLRDEF};
- class Item51{id=51;PLRDEF};
- class Item52{id=52;PLRDEF};
- class Item53{id=53;PLRDEF};
- class Item54{id=54;PLRDEF};
- class Item55{id=55;PLRDEF};
- class Item56{id=56;PLRDEF};
- class Item57{id=57;PLRDEF};
- class Item58{id=58;PLRDEF};
- class Item59{id=59;PLRDEF};
- class Item60{id=60;PLRDEF};
- class Item61{id=61;PLRDEF};
- class Item62{id=62;PLRDEF};
- class Item63{id=63;PLRDEF};
- class Item64{id=64;PLRDEF};
- class Item65{id=65;PLRDEF};
- class Item66{id=66;PLRDEF};
- class Item67{id=67;PLRDEF};
- class Item68{id=68;PLRDEF};
- class Item69{id=69;PLRDEF};
- class Item70{id=70;PLRDEF};
- class Item71{id=71;PLRDEF};
- class Item72{id=72;PLRDEF};
- class Item73{id=73;PLRDEF};
- class Item74{id=74;PLRDEF};
- class Item75{id=75;PLRDEF};
- class Item76{id=76;PLRDEF};
- class Item77{id=77;PLRDEF};
- class Item78{id=78;PLRDEF};
- class Item79{id=79;PLRDEF};
- class Item80{id=80;PLRDEF};
- class Item81{id=81;PLRDEF};
- class Item82{id=82;PLRDEF};
- class Item83{id=83;PLRDEF};
- class Item84{id=84;PLRDEF};
- class Item85{id=85;PLRDEF};
- class Item86{id=86;PLRDEF};
- class Item87{id=87;PLRDEF};
- class Item88{id=88;PLRDEF};
- class Item89{id=89;PLRDEF};
- class Item90{id=90;PLRDEF};
- class Item91{id=91;PLRDEF};
- class Item92{id=92;PLRDEF};
- class Item93{id=93;PLRDEF};
- class Item94{id=94;PLRDEF};
- class Item95{id=95;PLRDEF};
- class Item96{id=96;PLRDEF};
- class Item97{id=97;PLRDEF};
- class Item98{id=98;PLRDEF};
- class Item99{id=99;PLRDEF};
- };
- };
- class Item1
- {
- side="LOGIC";
- class Vehicles
- {
- items=1;
- class Item0
- {
- position[]={-392.79468,124.22502,3488.2427};
- id=50;
- side="LOGIC";
- vehicle="FunctionsManager";
- leader=1;
- lock="UNLOCKED";
- skill=0.6;
- };
- };
- };
- };
- class Vehicles
- {
- items=8;
- class Item0
- {
- position[]={-9232.3467,339.88757,13270.03};
- id=101;
- side="EMPTY";
- vehicle="Base_WarfareBBarrier10xTall";
- skill=0.6;
- };
- class Item1
- {
- position[]={-9221.8574,339.43732,13269.816};
- id=102;
- side="EMPTY";
- vehicle="Base_WarfareBBarrier10xTall";
- skill=0.6;
- };
- class Item2
- {
- position[]={-9234.4502,340.48166,13300.939};
- id=103;
- side="EMPTY";
- vehicle="Base_WarfareBBarrier10xTall";
- skill=0.6;
- };
- class Item3
- {
- position[]={-9220.3682,339.67667,13300.92};
- id=104;
- side="EMPTY";
- vehicle="Base_WarfareBBarrier10xTall";
- skill=0.6;
- };
- class Item4
- {
- position[]={-9241.1377,340.65341,13292.925};
- azimut=90.394051;
- id=105;
- side="EMPTY";
- vehicle="Base_WarfareBBarrier10xTall";
- skill=0.6;
- };
- class Item5
- {
- position[]={-9241.2725,340.40894,13279.121};
- azimut=90.394051;
- id=106;
- side="EMPTY";
- vehicle="Base_WarfareBBarrier10xTall";
- skill=0.6;
- };
- class Item6
- {
- position[]={-9214.7939,339.26996,13291.987};
- azimut=90.6903;
- id=107;
- side="EMPTY";
- vehicle="Base_WarfareBBarrier10xTall";
- skill=0.6;
- text="wall";
- };
- class Item7
- {
- position[]={-9214.8848,339.19839,13279.109};
- azimut=90.690323;
- id=108;
- side="EMPTY";
- vehicle="Base_WarfareBBarrier10xTall";
- skill=0.6;
- };
- };
- class Markers
- {
- items=13;
- class Item0
- {
- position[]={1056.1965,51.670532,1016.5417};
- name="center";
- type="Empty";
- };
- class Item1
- {
- position[]={-9195.6514,338.31848,13286.671};
- name="respawn_west";
- type="Empty";
- };
- class Item2
- {
- position[]={436.67371,70.601822,420.24353};
- name="spawn0";
- type="Empty";
- };
- class Item3
- {
- position[]={1294.0793,19.188629,1259.0656};
- name="spawn1";
- type="Empty";
- };
- class Item4
- {
- position[]={1087.5112,50.086475,1678.8763};
- name="spawn2";
- type="Empty";
- };
- class Item5
- {
- position[]={405.57788,51.27367,1684.6263};
- name="spawn3";
- type="Empty";
- };
- class Item6
- {
- position[]={411.64197,68.443993,977.93005};
- name="spawn4";
- type="Empty";
- };
- class Item7
- {
- position[]={751.83734,51.168613,770.30115};
- name="spawn5";
- type="Empty";
- };
- class Item8
- {
- position[]={1412.2501,49.346016,432.15765};
- name="spawn6";
- type="Empty";
- };
- class Item9
- {
- position[]={1685.077,52.313633,1061.4493};
- name="spawn7";
- type="Empty";
- };
- class Item10
- {
- position[]={1536.2695,50.695183,1530.3745};
- name="spawn8";
- type="Empty";
- };
- class Item11
- {
- position[]={985.57458,51.041744,426.71338};
- name="spawn9";
- type="Empty";
- };
- class Item12
- {
- position[]={1717.3979,55.471294,681.28967};
- name="spawn10";
- type="Empty";
- };
- };
-};
-class Intro
-{
- addOns[]=
- {
- "provinggrounds_pmc"
- };
- addOnsAuto[]=
- {
- "provinggrounds_pmc"
- };
- randomSeed=6913869;
- class Intel
- {
- startWeather=0;
- forecastWeather=0;
- year=2008;
- month=10;
- day=11;
- hour=9;
- minute=20;
- };
-};
-class OutroWin
-{
- addOns[]=
- {
- "provinggrounds_pmc"
- };
- addOnsAuto[]=
- {
- "provinggrounds_pmc"
- };
- randomSeed=4081731;
- class Intel
- {
- startWeather=0;
- forecastWeather=0;
- year=2008;
- month=10;
- day=11;
- hour=9;
- minute=20;
- };
-};
-class OutroLoose
-{
- addOns[]=
- {
- "provinggrounds_pmc"
- };
- addOnsAuto[]=
- {
- "provinggrounds_pmc"
- };
- randomSeed=4975929;
- class Intel
- {
- startWeather=0;
- forecastWeather=0;
- year=2008;
- month=10;
- day=11;
- hour=9;
- minute=20;
- };
-};
diff --git a/Server Files/MPMissions/TEMPLATE/rules.sqf b/Server Files/MPMissions/TEMPLATE/rules.sqf
deleted file mode 100644
index e8e3130a5..000000000
--- a/Server Files/MPMissions/TEMPLATE/rules.sqf
+++ /dev/null
@@ -1,32 +0,0 @@
-private ["_messages", "_timeout"];
-
-if (isServer) exitWith {};
-waitUntil { uiSleep 1; !isNil ("PVDZE_plr_LoginRecord") };
-
-_messages = [
- ["DayZ Epoch", "Welcome "+(name player)],
- ["World", worldName],
- ["Teamspeak", "Some ts info"],
- ["Website/Forums", "some website info"],
- ["Server Rules", "Duping, glitching or using any
exploit will result in a
permanent ban."],
- ["Server Rules", "No Talking in side."],
- ["Server Rules", "Hackers will be banned permanently
Respect others"],
- ["News", "Some random New info!
RandomNews
"]
-];
-
-_timeout = 5;
-{
- private ["_title", "_content", "_titleText"];
- uiSleep 2;
- _title = _x select 0;
- _content = _x select 1;
- _titleText = format[("%1
%2"), _title, _content];
- [
- _titleText,
- [safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35
- [safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7
- _timeout,
- 0.5
- ] spawn BIS_fnc_dynamicText;
- uiSleep (_timeout * 1.1);
-} forEach _messages;
\ No newline at end of file
diff --git a/Server Files/MPMissions/TEMPLATE/server_traders.sqf b/Server Files/MPMissions/TEMPLATE/server_traders.sqf
deleted file mode 100644
index 362ca505e..000000000
--- a/Server Files/MPMissions/TEMPLATE/server_traders.sqf
+++ /dev/null
@@ -1,2 +0,0 @@
-// DayZ Epoch NO TRADERS
-serverTraders = [];
\ No newline at end of file
diff --git a/Server Files/MPMissions/TEMPLATE/server_traders_tmp.sqf b/Server Files/MPMissions/TEMPLATE/server_traders_tmp.sqf
deleted file mode 100644
index 0caf95384..000000000
--- a/Server Files/MPMissions/TEMPLATE/server_traders_tmp.sqf
+++ /dev/null
@@ -1,206 +0,0 @@
-// DayZ Epoch TRADERS for 17
-serverTraders = ["Tanny_PMC","US_Delta_Force_AR_EP1","BAF_Soldier_AAR_DDPM","Drake","Damsel2","GUE_Soldier_MG","GUE_Soldier_GL","TK_GUE_Soldier_5_EP1","GUE_Soldier_2","Soldier_Sniper_PMC","GUE_Soldier_3","Soldier_GL_M16A2_PMC","UN_CDF_Soldier_Crew_EP1","UN_CDF_Soldier_Pilot_EP1","GUE_Worker2","Dr_Annie_Baker_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","GUE_Soldier_CO","Farmwife4","FR_Sykes","GUE_Villager4","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1","Citizen3_EP1","ibr_lingorman6","ibr_lingorman6s","TK_CIV_Woman02_EP1","Damsel3"];
-// Hero Vendor
-menu_Tanny_PMC = [
- [["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
- [],
- "hero"
-];
-// Ammunition Friendly
-menu_US_Delta_Force_AR_EP1 = [
- [["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
- [],
- "friendly"
-];
-// Weapons Friendly
-menu_BAF_Soldier_AAR_DDPM = [
- [["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
- [],
- "friendly"
-];
-// Friendly Vehicles
-menu_Drake = [
- [["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Fuel Trucks",492],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
- [],
- "friendly"
-];
-// General Store
-menu_Damsel2 = [
- [["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
- [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
- "neutral"
-];
-// Weapons neutral
-menu_GUE_Soldier_MG = [
- [["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
- [],
- "neutral"
-];
-// Ammunition Neutral
-menu_GUE_Soldier_GL = [
- [["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
- [],
- "neutral"
-];
-// Neutral Building/Parts
-menu_TK_GUE_Soldier_5_EP1 = [
- [["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
- [],
- "neutral"
-];
-// Bandit Trader
-menu_GUE_Soldier_2 = [
- [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
- [],
- "hostile"
-];
-// Aircraft Dealer
-menu_Soldier_Sniper_PMC = [
- [["Airplanes",517],["Helicopter Unarmed",519]],
- [],
- "friendly"
-];
-// Vehicles Neutral
-menu_GUE_Soldier_3 = [
- [["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
- [],
- "neutral"
-];
-// Black Market Vendor
-menu_Soldier_GL_M16A2_PMC = [
- [["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
- [],
- "neutral"
-];
-// Friendly Building/Parts
-menu_UN_CDF_Soldier_Crew_EP1 = [
- [["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
- [],
- "friendly"
-];
-// Friendly Vehicles 2
-menu_UN_CDF_Soldier_Pilot_EP1 = [
- [["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Fuel Trucks",595],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]],
- [],
- "friendly"
-];
-// General Store 2
-menu_GUE_Worker2 = [
- [["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
- [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
- "friendly"
-];
-// Medical Supplies
-menu_Dr_Annie_Baker_EP1 = [
- [["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
- [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
- "friendly"
-];
-// Weapons friendly 2
-menu_Soldier_MG_PKM_PMC = [
- [["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
- [],
- "friendly"
-];
-// Ammunition friendly 2
-menu_Soldier_MG_PMC = [
- [["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]],
- [],
- "friendly"
-];
-// East Wholesaler
-menu_GUE_Soldier_CO = [
- [["Wholesale",555]],
- [],
- "neutral"
-];
-// General Store 3
-menu_Farmwife4 = [
- [["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
- [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
- "neutral"
-];
-// West Wholesaler
-menu_FR_Sykes = [
- [["Wholesale",636]],
- [],
- "neutral"
-];
-// Boat Vendor
-menu_GUE_Villager4 = [
- [["Boats Armed",558],["Boats Unarmed",557]],
- [],
- "neutral"
-];
-// Weapons neutral 2
-menu_TK_CIV_Takistani04_EP1 = [
- [["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
- [],
- "neutral"
-];
-// Ammunition Neutral 2
-menu_Pilot_EP1 = [
- [["Assault Rifle Ammo",643],["Light Machine Gun Ammo",644],["Pistol Ammo",646],["Shotguns and Single-shot Ammo",649],["Sniper Rifle Ammo",647],["Submachine Gun Ammo",648]],
- [],
- "neutral"
-];
-// Vehicles Neutral 2
-menu_RU_Profiteer4 = [
- [["Bikes and ATV",650],["Buses and Vans",651],["Cargo Trucks",653],["Fuel Trucks",655],["Military Unarmed",658],["Trucks",659],["Used Cars",660],["Utility Vehicles",661]],
- [],
- "neutral"
-];
-// Neutral Building/Parts
-menu_Woodlander3 = [
- [["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
- [],
- "neutral"
-];
-// Medical Supplies 2
-menu_Dr_Hladik_EP1 = [
- [["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
- [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
- "neutral"
-];
-// Medical Supplies 3
-menu_Doctor = [
- [["Chem-lites/Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
- [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
- "neutral"
-];
-// Boat Trader 2
-menu_HouseWife1 = [
- [["Boats Armed",673],["Boats Unarmed",672]],
- [],
- "neutral"
-];
-// Wholesale 3
-menu_Citizen3_EP1 = [
- [["Wholesale",675]],
- [],
- "neutral"
-];
-// Friendly Building/parts 2
-menu_ibr_lingorman6 = [
- [["Building Supplies",678],["Toolbelt Items",679],["Vehicle Parts",677]],
- [],
- "friendly"
-];
-// Friendly Building/Parts 3
-menu_ibr_lingorman6s = [
- [["Building Supplies",680],["Toolbelt Items",681],["Vehicle Parts",682]],
- [],
- "friendly"
-];
-// General Store 4
-menu_TK_CIV_Woman02_EP1 = [
- [["Backpacks",685],["Clothes",683],["Cooked Meats",686],["Drinks",684],["Packaged Food",687]],
- [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
- "neutral"
-];
-// General Store 5
-menu_Damsel3 = [
- [["Backpacks",688],["Clothes",689],["Cooked Meats",690],["Drinks",691],["Packaged Food",692]],
- [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
- "friendly"
-];