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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Merge pull request #711 from vbawol/NewTradeLog
New trade log *Need Testing*
This commit is contained in:
@@ -24,7 +24,7 @@ _bos = 0;
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if(_buy_o_sell == "buy") then {
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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_qty = {_x == _part_in} count magazines player;
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} else {
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance];
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
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_qty = count _obj;
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_qty = count _obj;
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_bos = 1;
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_bos = 1;
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};
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};
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@@ -81,7 +81,9 @@ if (_qty >= _qty_in) then {
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if (_qty >= _qty_in) then {
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if (_qty >= _qty_in) then {
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos];
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if (isNil _obj) then { _obj = "Unknown Vehicle" };
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if (isNil inTraderCity) then { inTraderCity = "Unknown Trader City" };
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity];
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publicVariableServer "PVDZE_obj_Trade";
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publicVariableServer "PVDZE_obj_Trade";
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
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@@ -75,14 +75,16 @@ if (_qty >= _qty_in) then {
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if(_buy_o_sell == "buy") then {
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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_qty = {_x == _part_in} count magazines player;
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} else {
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance];
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_boat];
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_qty = count _obj;
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_qty = count _obj;
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};
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};
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if (_qty >= _qty_in) then {
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if (_qty >= _qty_in) then {
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos];
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if (isNil _obj) then { _obj = "Unknown Vehicle" };
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if (isNil inTraderCity) then { inTraderCity = "Unknown Trader City" };
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity];
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publicVariableServer "PVDZE_obj_Trade";
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publicVariableServer "PVDZE_obj_Trade";
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
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@@ -24,7 +24,12 @@ _bos = 0;
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if(_buy_o_sell == "buy") then {
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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_qty = {_x == _part_in} count magazines player;
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} else {
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance];
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if (_part_in isKindOf "AIR") then {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air];
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
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};
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_qty = count _obj;
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_qty = count _obj;
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_bos = 1;
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_bos = 1;
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};
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};
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@@ -85,7 +90,9 @@ if (_qty >= _qty_in) then {
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if (_qty >= _qty_in) then {
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if (_qty >= _qty_in) then {
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos];
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if (isNil _obj) then { _obj = "Unknown Vehicle" };
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if (isNil inTraderCity) then { inTraderCity = "Unknown Trader City" };
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity];
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publicVariableServer "PVDZE_obj_Trade";
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publicVariableServer "PVDZE_obj_Trade";
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
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@@ -84,7 +84,9 @@ if (_qty >= _qty_in) then {
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if (_qty >= _qty_in) then {
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if (_qty >= _qty_in) then {
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos];
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if (isNil _bag) then { _bag = "Unknown Backpack" };
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if (isNil inTraderCity) then { inTraderCity = "Unknown Trader City" };
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_bag,inTraderCity];
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publicVariableServer "PVDZE_obj_Trade";
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publicVariableServer "PVDZE_obj_Trade";
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
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@@ -99,8 +99,9 @@ for "_x" from 1 to _total_trades do {
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if (_removed == _qty_in) then {
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if (_removed == _qty_in) then {
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// Continue with trade.
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// Continue with trade.
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos];
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if (isNil _part_in) then { _part_in = "Unknown Item" };
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publicVariableServer "PVDZE_obj_Trade";
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if (isNil inTraderCity) then { inTraderCity = "Unknown Trader City" };
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity];
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waitUntil {!isNil "dayzTradeResult"};
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waitUntil {!isNil "dayzTradeResult"};
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@@ -80,7 +80,9 @@ if (_qty >= _qty_in) then {
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if (_qty >= _qty_in) then {
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if (_qty >= _qty_in) then {
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos];
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if (isNil _part_out) then { _part_out = "Unknown Weapon/Magazine" };
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if (isNil inTraderCity) then { inTraderCity = "Unknown Trader City" };
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity];
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publicVariableServer "PVDZE_obj_Trade";
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publicVariableServer "PVDZE_obj_Trade";
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waitUntil {!isNil "dayzTradeResult"};
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waitUntil {!isNil "dayzTradeResult"};
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@@ -1,5 +1,5 @@
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private ["_activatingPlayer","_isOK","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey"];
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private ["_activatingPlayer","_isOK","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey"];
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//PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
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_object = _this select 0;
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_object = _this select 0;
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_worldspace = _this select 1;
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_worldspace = _this select 1;
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_class = _this select 2;
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_class = _this select 2;
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@@ -1,14 +1,20 @@
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private ["_character","_traderid","_buyorsell","_data","_result","_key","_outcome","_clientID"];
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private ["_character","_traderid","_buyorsell","_data","_result","_key","_outcome","_clientID"];
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_character = _this select 0;
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_player = _this select 0;
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_traderid = _this select 1;
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_traderID = _this select 1;
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_buyorsell = _this select 2;
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_buyorsell = _this select 2; //0 > Buy // 1 > Sell
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_clientID = owner _character;
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_classname = _this select 3;
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_traderCity = _this select 4;
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_clientID = owner _player;
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diag_log format["TRADE: Trade Request by ClientID: %1 Character: %2 TraderID: %3 BuyOrSell: %4", _clientID, _character,_traderid,_buyorsell];
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if (_buyorsell == 0) then { //Buy
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diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) bought a %3 in/at %4", (name _player), (getPlayerUID _player), _classname, _traderCity];
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} else { //SELL
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diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) sold a %3 in/at %4",(name _player), (getPlayerUID _player), _classname, _traderCity];
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};
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//Send request
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//Send request
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_key = format["CHILD:398:%1:%2:",_traderid,_buyorsell];
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_key = format["CHILD:398:%1:%2:",_traderID,_buyorsell];
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_data = "HiveEXT" callExtension _key;
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_data = "HiveEXT" callExtension _key;
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_result = call compile format ["%1",_data];
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_result = call compile format ["%1",_data];
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@@ -16,6 +22,6 @@ _result = call compile format ["%1",_data];
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_outcome = _result select 0;
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_outcome = _result select 0;
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dayzTradeResult = _outcome;
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dayzTradeResult = _outcome;
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if(!isNull _character) then {
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if(!isNull _player) then {
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_clientID publicVariableClient "dayzTradeResult";
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_clientID publicVariableClient "dayzTradeResult";
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};
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};
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@@ -1298,7 +1298,7 @@ class Mission
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};
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};
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class Sensors
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class Sensors
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{
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{
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items=3;
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items=5;
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class Item0
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class Item0
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{
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{
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position[]={6325.6772,304.99033,7807.7412};
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position[]={6325.6772,304.99033,7807.7412};
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@@ -1310,8 +1310,8 @@ class Mission
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age="UNKNOWN";
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age="UNKNOWN";
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name="zonestary";
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name="zonestary";
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expCond="(player distance zonestary) < 100;";
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expCond="(player distance zonestary) < 100;";
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expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false;";
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expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Stary"";";
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expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true;";
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expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
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class Effects
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class Effects
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{
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{
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};
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};
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@@ -1327,8 +1327,8 @@ class Mission
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age="UNKNOWN";
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age="UNKNOWN";
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name="zonebash";
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name="zonebash";
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expCond="(player distance zonebash) < 100;";
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expCond="(player distance zonebash) < 100;";
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expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false;";
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expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bash"";";
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expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true;";
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expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
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class Effects
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class Effects
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{
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{
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};
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};
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@@ -1344,8 +1344,42 @@ class Mission
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age="UNKNOWN";
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age="UNKNOWN";
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name="zoneklen";
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name="zoneklen";
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expCond="(player distance zoneklen) < 100;";
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expCond="(player distance zoneklen) < 100;";
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expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false;";
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expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Klen"";";
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expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true;";
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expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
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class Effects
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{
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};
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};
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class Item3
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{
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position[]={1606.6443,289.70795,7803.5156};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="zoneklen";
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expCond="(player distance zoneklen) < 100;";
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expActiv="canbuild = false; inTraderCity = ""Bandit Trader"";";
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expDesactiv="canbuild = true; inTraderCity = ""Any"";";
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class Effects
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{
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};
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};
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class Item4
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{
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position[]={12944.227,210.19823,12766.889};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="zoneklen";
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expCond="(player distance zoneklen) < 100;";
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expActiv="canbuild = false; inTraderCity = ""Hero Trader"";";
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expDesactiv="canbuild = true; inTraderCity = ""Any"";";
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class Effects
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class Effects
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{
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{
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};
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};
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