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Rudimentary auth for DeleteObj
limits distance to object, as well as validating random auth key. added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
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@@ -104,7 +104,7 @@ _key call server_hiveWrite;
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_newobject = _class createVehicle [0,0,0];
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// remove old vehicle from DB
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[_objectID,_objectUID,_activatingPlayer] call server_deleteObj;
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[_objectID,_objectUID,_activatingPlayer] call server_deleteObjDirect;
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// switch var to new vehicle at this point.
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_object = _newobject;
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