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https://github.com/EpochModTeam/DayZ-Epoch.git
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Rudimentary auth for DeleteObj
limits distance to object, as well as validating random auth key. added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
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@@ -5,12 +5,12 @@ _objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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if (isServer) then {
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[_objectID,_objectUID,"__SERVER__"] call server_deleteObj;
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[_objectID,_objectUID,"__SERVER__",_obj] call server_deleteObjDirect;
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} else {
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if (count _this == 2) then {
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//single use trap triggered, remove with no animation
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//For normal remove let object_pickup.sqf perform deletion to ensure player has room in gear first, no others remove at same time and animation runs
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PVDZ_obj_Destroy = [_objectID,_objectUID,player];
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_obj,DZE_AuthKey];
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publicVariableServer "PVDZ_obj_Destroy";
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deleteVehicle _obj;
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};
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